Joy_Division wrote: »Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
17.1k spell resist, 500 impen from gear, 10% hard CP magic mitigation, 5 CP in crit resist, full legendary v16 gear (not broken). It's hard to invest much more than that without gimping my offensive ability into uselessness. Still, those aren't chump stats.
I dont know why people make a big deal about v16 legendary armor...it isn't much different from v15 purple armor. They may not be chump stats, but I wouldn't call them champ tank stats. 17.1K spell resist is average at best and you lost a third of that from the NB's breech. 5 CPs in crit resist is nothing. You say you don't want to gimp your offensive ability and that's fine, but that's your choice and you are going to take that much damage from burst builds that rely on crit. You got hit with an empowered prox det while breeched and like others in the thread, I do not see that as abnormal considering the circumstances.
I definitely wouldn't call this occurrence abnormal. It's standard practice for mNB. I wouldn't have been so irked over it if you blew me up with it, or any other non-mNB for that matter, because then we are talking about actual PvP.
In a sense I regret making this post, at least in the way it was written, because I did so out of rage/butthurt. However, there is an actual problem being discussed here which I'm always surprised that so many people care so little about. Why does the one-shot-Willy-from-stealth playstyle exist in this game?
I stand by my premise that stealth gameplay needs to be toned down. Stealth/invisibility should be designed primarily for utility and escape, not to facilitate insane amounts of generally non-counterable offensive power.
Am I wrong in this?
Joy_Division wrote: »Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
17.1k spell resist, 500 impen from gear, 10% hard CP magic mitigation, 5 CP in crit resist, full legendary v16 gear (not broken). It's hard to invest much more than that without gimping my offensive ability into uselessness. Still, those aren't chump stats.
I dont know why people make a big deal about v16 legendary armor...it isn't much different from v15 purple armor. They may not be chump stats, but I wouldn't call them champ tank stats. 17.1K spell resist is average at best and you lost a third of that from the NB's breech. 5 CPs in crit resist is nothing. You say you don't want to gimp your offensive ability and that's fine, but that's your choice and you are going to take that much damage from burst builds that rely on crit. You got hit with an empowered prox det while breeched and like others in the thread, I do not see that as abnormal considering the circumstances.
I definitely wouldn't call this occurrence abnormal. It's standard practice for mNB. I wouldn't have been so irked over it if you blew me up with it, or any other non-mNB for that matter, because then we are talking about actual PvP.
In a sense I regret making this post, at least in the way it was written, because I did so out of rage/butthurt. However, there is an actual problem being discussed here which I'm always surprised that so many people care so little about. Why does the one-shot-Willy-from-stealth playstyle exist in this game?
I stand by my premise that stealth gameplay needs to be toned down. Stealth/invisibility should be designed primarily for utility and escape, not to facilitate insane amounts of generally non-counterable offensive power.
Am I wrong in this?
From my perspective, you are totally wrong.
This is the ONLY thing in pvp I enjoy. And yes I enjoy being on the receiving end as well.
I have been MMOing for 19 years, and have searched out only the games that have this play style element in pvp.
I find it exhilarating to get jumped and do all that I can to survive and make a comeback, but if I always succeded in rebounding and basically having a 5 minute duel that would be boring to me.
And in the reverse, ganking players that are unaware and or otherwise occupied is exhilarating. Especially seeing how many I can take out in quick sucession.
That's what I call "PvP" From my perspective, you are asking for more balanced "Duels"
Also, just to add a bit of context, stealth gameplay has been nerfed several times, since release. From the reduction of the sneak attack modifier (twice) to the nerfing of abilities, so they don't receive that modifier. And a whole host of other "tweaks"
But don't you dare take away my ability to die in seconds and wonder wtf just happened. I like that and find excitement in finding ways to prevent it.
Joy_Division wrote: »Joy_Division wrote: »eventide03b14a_ESO wrote: »Joy_Division wrote: »Was your gear broken at the time?
Wouldn't have been a lot higher than 9k if that was the case?
Doubt it. Most people I crit with proxies generally do 6-7K. NPCs about 18K. OP either has no impen gear up, has invested little in the damage mitigation passives, or may have had their gear busted (it degrades quickly in the IC).
17.1k spell resist, 500 impen from gear, 10% hard CP magic mitigation, 5 CP in crit resist, full legendary v16 gear (not broken). It's hard to invest much more than that without gimping my offensive ability into uselessness. Still, those aren't chump stats.
I dont know why people make a big deal about v16 legendary armor...it isn't much different from v15 purple armor. They may not be chump stats, but I wouldn't call them champ tank stats. 17.1K spell resist is average at best and you lost a third of that from the NB's breech. 5 CPs in crit resist is nothing. You say you don't want to gimp your offensive ability and that's fine, but that's your choice and you are going to take that much damage from burst builds that rely on crit. You got hit with an empowered prox det while breeched and like others in the thread, I do not see that as abnormal considering the circumstances.
I definitely wouldn't call this occurrence abnormal. It's standard practice for mNB. I wouldn't have been so irked over it if you blew me up with it, or any other non-mNB for that matter, because then we are talking about actual PvP.
In a sense I regret making this post, at least in the way it was written, because I did so out of rage/butthurt. However, there is an actual problem being discussed here which I'm always surprised that so many people care so little about. Why does the one-shot-Willy-from-stealth playstyle exist in this game?
I stand by my premise that stealth gameplay needs to be toned down. Stealth/invisibility should be designed primarily for utility and escape, not to facilitate insane amounts of generally non-counterable offensive power.
Am I wrong in this?
From my perspective, you are totally wrong.
This is the ONLY thing in pvp I enjoy. And yes I enjoy being on the receiving end as well.
I have been MMOing for 19 years, and have searched out only the games that have this play style element in pvp.
I find it exhilarating to get jumped and do all that I can to survive and make a comeback, but if I always succeded in rebounding and basically having a 5 minute duel that would be boring to me.
And in the reverse, ganking players that are unaware and or otherwise occupied is exhilarating. Especially seeing how many I can take out in quick sucession.
That's what I call "PvP" From my perspective, you are asking for more balanced "Duels"
Also, just to add a bit of context, stealth gameplay has been nerfed several times, since release. From the reduction of the sneak attack modifier (twice) to the nerfing of abilities, so they don't receive that modifier. And a whole host of other "tweaks"
But don't you dare take away my ability to die in seconds and wonder wtf just happened. I like that and find excitement in finding ways to prevent it.
How can that be the only thing you enjoy about PvP? The PvP in this game has tons of depth, great combat, good objectives, etc - why waste it by allowing effective one-shots? It seems so silly to me.
To be clear, I'm not against using stealth to get the jump on your opponent, because I love that as well. I admit that there is a lot of personal bias here, but I just think that Nightblades are too strong in that regard. I really like the class and its abilities, but right now it's a god class for anyone who has a clue about how to play it.
Lava_Croft wrote: »'One-shotting' is not PvP.
A player with a half brain won't die from this.Its a massive red circle arround the enemy? Why dont you just block?
You serious? This happened in IC, and it was a skilled nightblade who specializes in 1-second kills. If you PvP at all, you know that the red circle appears when the ability is cast but does NOT move with the nightblade after he uses Cloak. So a NB with half a brain will cast it in the hallway, cloak, and run into your room and burst you for 3 times your health pool. Don't act like this is acceptable, because it's not.
Proxi was designed as a Zergbuster and now it is used as Single Target dmg skill, gg.
Or you could put 100 pts into hardy, put down caltrops, run Mage light, hold block and or get in stealth, i.e. Not stand out in the open run heavy armor, reduce crit with Inpen, use detect pots, you know play the game and learn to adapt to opponents and play styles.
And we're getting closer and closer for every patchMaster_Kas wrote: »The crying for nerfs won't stop until everything is equally boring/useless. Because ZOS always give in to the mimimi-people.
Go on more nerf threads !
leepalmer95 wrote: »Or you could put 100 pts into hardy, put down caltrops, run Mage light, hold block and or get in stealth, i.e. Not stand out in the open run heavy armor, reduce crit with Inpen, use detect pots, you know play the game and learn to adapt to opponents and play styles.
So be 300 cp atleast and put them all in hardy just for mag blades. Got it.
Randomly throw an expensive skill everywhere in the hope a nb doesn't lotus/ult/proxy you from further than the range of caltraps, also hope your assault 6.
Run heavy armour which is just useless in pvp.
Everyone uses impen anyway if there not a sorc.
Drink expensive pots with a 45s cooldown and hope a nb is in the area for the 15s its useful.
Use mage light on a stamina build or waste 2 slots on a mag build, have you magicka reduced just to counter 1 cheese classes play style?
leepalmer95 wrote: »Or you could put 100 pts into hardy, put down caltrops, run Mage light, hold block and or get in stealth, i.e. Not stand out in the open run heavy armor, reduce crit with Inpen, use detect pots, you know play the game and learn to adapt to opponents and play styles.
So be 300 cp atleast and put them all in hardy just for mag blades. Got it.
Randomly throw an expensive skill everywhere in the hope a nb doesn't lotus/ult/proxy you from further than the range of caltraps, also hope your assault 6.
Run heavy armour which is just useless in pvp.
Everyone uses impen anyway if there not a sorc.
Drink expensive pots with a 45s cooldown and hope a nb is in the area for the 15s its useful.
Use mage light on a stamina build or waste 2 slots on a mag build, have you magicka reduced just to counter 1 cheese classes play style?
Or, just pay attention and block when you see a red circle?
Lets not pretend that proxy debt does even remotely decent damage to a player that knows how to gear for pvp and block the explosion, or the CC that inevitably they attempt to do before it goes off.
Honestly folks, learning to play is not all that difficult.
leepalmer95 wrote: »Or you could put 100 pts into hardy, put down caltrops, run Mage light, hold block and or get in stealth, i.e. Not stand out in the open run heavy armor, reduce crit with Inpen, use detect pots, you know play the game and learn to adapt to opponents and play styles.
So be 300 cp atleast and put them all in hardy just for mag blades. Got it.
Randomly throw an expensive skill everywhere in the hope a nb doesn't lotus/ult/proxy you from further than the range of caltraps, also hope your assault 6.
Run heavy armour which is just useless in pvp.
Everyone uses impen anyway if there not a sorc.
Drink expensive pots with a 45s cooldown and hope a nb is in the area for the 15s its useful.
Use mage light on a stamina build or waste 2 slots on a mag build, have you magicka reduced just to counter 1 cheese classes play style?
Or, just pay attention and block when you see a red circle?
Lets not pretend that proxy debt does even remotely decent damage to a player that knows how to gear for pvp and block the explosion, or the CC that inevitably they attempt to do before it goes off.
Honestly folks, learning to play is not all that difficult.
I heard it's possible to CC-break.leepalmer95 wrote: »Or you could put 100 pts into hardy, put down caltrops, run Mage light, hold block and or get in stealth, i.e. Not stand out in the open run heavy armor, reduce crit with Inpen, use detect pots, you know play the game and learn to adapt to opponents and play styles.
So be 300 cp atleast and put them all in hardy just for mag blades. Got it.
Randomly throw an expensive skill everywhere in the hope a nb doesn't lotus/ult/proxy you from further than the range of caltraps, also hope your assault 6.
Run heavy armour which is just useless in pvp.
Everyone uses impen anyway if there not a sorc.
Drink expensive pots with a 45s cooldown and hope a nb is in the area for the 15s its useful.
Use mage light on a stamina build or waste 2 slots on a mag build, have you magicka reduced just to counter 1 cheese classes play style?
Or, just pay attention and block when you see a red circle?
Lets not pretend that proxy debt does even remotely decent damage to a player that knows how to gear for pvp and block the explosion, or the CC that inevitably they attempt to do before it goes off.
Honestly folks, learning to play is not all that difficult.
I hear blocking is super effective against fear.
Holding block will prevent the stun from and CC coming from stealth, to include soul tether and there is always time to break the fear before proxy goes off.
Lets not exaggerate here, these combos are quite predictable and not very flexible. 9 times outa 10 if they have to use fear they have already used Tether and proxy went off. If they haven't you will have plenty of time to CC break.
Okay, since you changed the station, run detect pots, caltrops, any AOE, immovable, magelight, and still L2P.
I run detect pots, Caltrops, and jabs. All of which are effective if you know may be about to fight a Nightblade. None of which are effective when you are jumped at random. Insane burst from stealth is not a L2P issue. I get so sick of hearing that phrase when it has no meaning in so many discussions.
Jumped at random in IC is not even a thing. If you don't have your guard up it's your own fault. Making threads like this is a plague and I'm ashamed I've bumped it 3 times. It's stuff like this that ultimately kills classes. If they touch proxy det (which they already are cause of these posts) then melee mag builds will fall even further down the list, ie. Magicka Templars, Magicka DKs, and Magicka NBs. It will hurt the weakest the most (temps/DKs) and we'll all see even more stam builds putting out spammable 10K attacks cause everyone will respec.
I was fully buffed and ready for a fight, as always, but it doesn't matter. Proxy Det is not a class skill, and did not exist when the game launched. Just as stamina builds don't require Caltrops to be successful, magicka builds do not need Proxy Det to be successful. I don't see your point.
its no this 1st time and no only this 1 guy in other detonation moments
ehh, maybe max 2 seconds of combat(all aoe spam on single target, on me only) and nonstop invisible thanks this ulti, no way to defend this attack from hide like stamina nb gang(only sinlge target skills) you can defend with good reaction time
gg, magica maybe only nb need only aoe spam with deto and ulti to burst faster than stamina nb with single target skills from hide
leepalmer95 wrote: »DId you block?
Soon as i see bats i imediatly block and use either heals or a ground based cc, spears on my templar, streak on my sorc, i pop vigor, + igneous and hold block on my dk and a fear on my nb and of course try to get out of there.
leepalmer95 wrote: »DId you block?
Soon as i see bats i imediatly block and use either heals or a ground based cc, spears on my templar, streak on my sorc, i pop vigor, + igneous and hold block on my dk and a fear on my nb and of course try to get out of there.
ohh pls, dont tell me how to deff attacks, i dont have problem with nb gang etc, just try react on vamp+ deto when you cant see him until you dont lost about 70% health from hide/invisible until you will see wamp ulti lol
this thing is always with magica vamp nb + deto, burst better then on stamina thanks only deto lol
leepalmer95 wrote: »Just focus on not dying, pop vigor, pop ward, pop harness, hold block. Throw area cc. Do anything to survive the bat combo.
I've killed quite few people in bats. They cloud me i turn arnour and dawnbreaker of smiting them then sweep them to death, won a few duels doing that they really don't expect you to go on the offensive, most of the time if you've hit them before bats they don't bother healing.
I understand it's strong but you really can't have anything against vamps they have it really roughly now days.