ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
I wasn't being snarky! I legitimately wondered! I put the smiley face to try and show I wasn't being mean
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
We do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
that answer is just not accaptable and shows an imo very bad development cycle.just do one dungeon with 4 people every class and go and try pvp for 2 seconds this whole stuff would be found out that you do 0 functionality check on your game is highly disturbing and as a developer i can only tell you no software should be released without an integration test.
Actually it was damn decent of her to give an answer to that question since it comes up every time something goes wrong with a patch. Programming something like ESO has to be rely difficult and I can't imagine why highly trained IT professionals would do it especially for what little they supposedly make.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Out of curiosity, do patches get checked or tested before being applied?
Even though this was kind of a snarky question, we do absolutely test each patch before it gets deployed. Our team checks each fix that goes in, and also does a sanity check to make sure you're able to log in, create and load a character, etc. Unfortunately, it's impossible to check each and every piece of the game before each patch. In this case, it appears as though something caused Overload to stop working (we're still investigating what happened) and sadly, even though it may sound like a cop out, these things can happen.
I wasn't being snarky! I legitimately wondered! I put the smiley face to try and show I wasn't being mean
My apologies! Sometimes it's hard to tell when just reading text. I'll even edit my response to remove that part
eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »We're taking a look now, thanks for the report.
@ZOS_GinaBruno While you're looking into it, sometimes when spamming light attacks with overload it gets stuck on heavy attack and wastes a bunch of ultimate in the process. Other times when you are depleted of ultimate it doesn't automatically switch off and you have to manually do so.
eventide03b14a_ESO wrote: »ZOS_GinaBruno wrote: »We're taking a look now, thanks for the report.
@ZOS_GinaBruno While you're looking into it, sometimes when spamming light attacks with overload it gets stuck on heavy attack and wastes a bunch of ultimate in the process. Other times when you are depleted of ultimate it doesn't automatically switch off and you have to manually do so.
Bfish22090 wrote: »Will not turn on or work at all.
Stay tuned console players it will be in next week's patch