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New class: Invoker (A Necromancer/Chanter)

  • olsborg
    olsborg
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    Get rid of classes and move everything into their respective schools, restoration, destruction, block and blade etc etc. Youre welcome.

    PC EU
    PvP only
  • Dubhliam
    Dubhliam
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    This is unrelated to the topic but in the article it says most MMO need the holy trinity pilgrim(tank dps healer).. It my case it will be hard to balance that out character to character. They should create/add a brand new class which he/she actually support those 3 main class like.. Debuffing adds or boss.. CC, and adding either stamina or magicka to party members.

    This is partly how I envisioned this class.
    Take some time to read the skills, you'll see what I mean.
    >>>Detailed Justice System Concept thread<<<
  • mattymaats
    mattymaats
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    WP_Dota2_Invoker.png


    Anyone?
  • Mettaricana
    Mettaricana
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    I'd actually like to see an adventurer class think of it as a stamina based class with magicka morphs to some skills and its combat would be more worldly like true skill in combat rather than magic like access to weapon tree skills like normal but the class itself has skills that buff any type of weapon and skills that change based on weapons equipped. Has abilities like kicks trips off balances like example: low sweep make it functional like crystal frags but its like 30% chance while using a skill to trigger this instantly leg sweep the target knocking them down and snaring them for like 3 seconds can knock down guarding opponents(counter for perma blockers) have a skill like flash potions toss a flask like potikn grenade that off stuns enemies and for pvp litterally whites out the screen on player hit for 2-3 secs

    Add in a full unarmed combat skill line where the ultimate is actually your weapon like while slotted gain x amount of weapon dmg while not having a weapon equipped scales up with max stamina and level. Also a toggle that adds a 20-30% auto counter effect like when hit with a physical attack auto counter with a elbow smash to the face still take dmg just slap em back while getting hit.

    As for weapon skills add weapon augment buff skill when cast it jas different effects on weapon you have equipped like adds ravaging venom to ranged weapons or a paralyzing poison to blades etc.

    Add a passive to class that ups dmg to beasts like goblins ogres wolves sprigans horvoars durzogs basically everything the fighters guild doesn't do.

    Another skill line companion: toggle skill that gives you a pet that lets you have either a wolf or a sabertooth to assost on fighting

    Basically a class that uses adventure and undaunted like tactics to beat opponents think of a hunter or a non stealth based night blade mercenary like class for people who don't wanna magic 90% of their class skills
  • TwoFingersInCider
    Dubhliam wrote: »
    This is unrelated to the topic but in the article it says most MMO need the holy trinity pilgrim(tank dps healer).. It my case it will be hard to balance that out character to character. They should create/add a brand new class which he/she actually support those 3 main class like.. Debuffing adds or boss.. CC, and adding either stamina or magicka to party members.

    This is partly how I envisioned this class.
    Take some time to read the skills, you'll see what I mean.

    Haha you're right this is what we need, a new class that support the tank dps or healer and do CC etc. Sorry didn't bother reading your post since, IMO it will not be implemented since it's gonna be another issue how to balance it.. #PvP≠Balance
    But if it this then it's great :) easier me as a tank to tank mobs in "PVE"
  • Arvendir
    Arvendir
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    I'm not sure about necromancy considering it is prohibited in Tamriel by the Mages guild :/ i'd prefer a taming class with a change to the Wood Elf passives like in oblivion
    Arvendir, Closed Beta Tester
    Guild: Ordine di Shor(Gilda Italiana PC)

    Craglorn's HMs | vHoF Tri | vMoL HM | vAS+2 Tri | vCR+3 Tri | vRG HM | vSS Tri | vKA Tri | vLC HM | vDSR HM |
    Dragonknight Stamina
    Dragonknight Tank
    Dragonknight Magicka
    Templar Stamina
    Templar Healer
    Templar Magicka

    Sorcerer Stamina
    Sorcerer Magicka
    Necromancer Stamina
    Necromancer Magicka
    Necromancer Tank
    Necromancer Healer
    Warden Tank
    Warden Healer
  • mattymaats
    mattymaats
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    Arvendir wrote: »
    I'm not sure about necromancy considering it is prohibited in Tamriel by the Mages guild :/ i'd prefer a taming class with a change to the Wood Elf passives like in oblivion

    But selling your soul to some daedric entity for a bit o poweh is al'ite by them eh, such hypocrisy! :D
  • CherryCake
    CherryCake
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    All for necromancer or druid!!!
    I like sweetrolls and I cannot lie
  • Dubhliam
    Dubhliam
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    Added two more skills:

    Aedric Banishing
    Light Form (base skill)
    Gain Major Evasion for 20 seconds.
      Blinding Light (morph) Gain a X% chance to blind your attacker, giving them 100% miss chance for 3 seconds. Each enemy can be blinded once every 6 seconds. Also gain Major Expedition for 4 seconds upon activation. Reflecting Light (morph) While blocking gain a Y% chance to reflect projectiles.

    Soothing Voice
    Calm (base skill)
    Stun target enemy for 0,5 seconds. That enemy becomes non aggressive for 15 seconds.
      Charm (morph) That enemy fights for you instead. Circle of Peace (morph) Becomes a toggle skill. You are immobile, immune to CC and channeling as long as the toggle is on. Enemies near the caster become knocked back. Enemies cannot enter the area around the caster. You lose stamina for each knocked back enemy plus additional X% stamina every second.
    Edited by Dubhliam on February 3, 2016 11:59AM
    >>>Detailed Justice System Concept thread<<<
  • Volkodav
    Volkodav
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    olsborg wrote: »
    Get rid of classes and move everything into their respective schools, restoration, destruction, block and blade etc etc. Youre welcome.

    Nope.
  • Zinaroth
    Zinaroth
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    This has absolutely nothing to do with druidism...
  • Dubhliam
    Dubhliam
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    Zinaroth wrote: »
    This has absolutely nothing to do with druidism...

    If the name explanation bothers you so much, there: Chanter fits the description.
    Edited by Dubhliam on January 29, 2016 12:17PM
    >>>Detailed Justice System Concept thread<<<
  • Leon119
    Leon119
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    i would rather they fix existing classes then adding more free AP for NBs in PVP
  • ral
    ral
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    I think if we have a new class than its already hinted in wrothgar. Forgot where in wrothgar but there's an ad that does some cool looking moves. Looks like a warrior type with a mixture of Templar plus nightblade. He does this light beam teleport *** from the sky. I'm sure you guys have encounter these punks.
  • Dubhliam
    Dubhliam
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    Added two more skills into Soothing Voice and reworked the ultimate a bit.
    This is the full tree now:

    Chant (base ultimate)
    Channel for 4 seconds to grant nearby allies Major Protection reducing incoming damage by 30%. Also grants nearby allies X ultimate each second.
    Caster is immovable and immune to enemy CC.
    Allies can activate a synergy to grant them Empower.
      Empowering Chant (morph) Now also grants Major Berserk. The synergy now also grants Major Force for 8 seconds. Rushed Chant (morph) No longer immovable and grants allies Major Expedition for 6 seconds. The synergy now also restores Y stamina over 6 seconds and removes 1 negative effect.
    Totem (base skill)
    Create a totem at target area that grants all nearby allies Minor Ward and Minor resolve. Allies nearby the totem lose X% health each second and are restored Y% magicka each second. When the totem is destroyed or unsummoned (toggle) nearby allies get a Z damage shield.
      Leaf Totem (morph) Now also restores stamina. Life Totem (morph) Nearby allies no longer lose health, but get their Weapon and Spell power reduced by 20%.
    Refreshing Presence (base skill)
    While toggled mag regen becomes 0, and lose X magicka each second. Enemies in the vicinity are healed for Y each second and get Major Fortitude.
      Invigorating Presence (morph) Allies now also get Major Endurance and Major Intellect. Healing Presence (morph) Now has increased healing and radius.
    Calm (base skill)
    Stun target enemy for 0,5 seconds. That enemy becomes non aggressive for 15 seconds.
      Charm (morph) That enemy fights for you instead. Circle of Peace (morph) Becomes a toggle skill. You are immobile, immune to CC and channeling as long as the toggle is on. Enemies near the caster become knocked back. Enemies cannot enter the area around the caster. You lose stamina for each knocked back enemy plus additional X% stamina every second.
    Inspire (base skill)
    Nearby allies gain Minor Berserk and Minor Force for 10 seconds.
      Inspire Morale (morph) Also grants Minor Savagery and Minor Brutality. Inspire Will (morph) Also grants Minor Prophecy and Minor Sorcery.
    Ease Pain (base skill)
    Heal allies in front of you for X and grant them Minor Protection.
      Dissolve Pain (morph) Has bigger cone and the heal is increased up to 200% for low health allies. Ease Body (morph) Now scales off of stamina and removes one negative effect.
    Edited by Dubhliam on February 1, 2016 12:31PM
    >>>Detailed Justice System Concept thread<<<
  • Dubhliam
    Dubhliam
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    All this downtime has given me time to complete the skills for my "fantasy" class.

    These are the current skills:
    Invoker

    Aedric Banishing
    This tree focuses on dealing damage to Daedra and undead. Also gives the player some nice single player utility. This build does not rely on this tree to deal damage, but it sure helps to obliterate and/or control undead.
    Meridia's Smite (base ultimate)
    Creates a vortex at target location that deals initial X magic damage to nearby enemies and Y magic damage every 0.5 seconds for 10 seconds. Deals 50% more damage to undead and daedra.
      Meridia's Wrath (morph) Now deals fire damage instead and nearby undead and daedra are slowly pulled to the center. Allies can activate a synergy that deals Z fire damage to nearby enemies. This effect is increased up to 300% on targets closest to the center. Meridia's Light (morph) Now heals allies in that location for X instead and additionaly Y every 0,5 seconds for 10 seconds. Allies can activate a synergy that slows nearby enemies for 70% for 2 seconds. Undead and daedra are feared instead.
    Ray of Light (base skill)
    Deals X magic damage to target and knocks it back. Undead and daedra are stunned for 2 seconds instead.
      Ball of Light (morph) Now deals additional Y magic damage near the target. Repelling Light (morph) Now affects enemies near the caster instead.
    Radiant Armor (base skill)
    Grants Major Resolve and Major ward for 15 seconds. Restores X% of damage taken as magicka.
      Radiant Resolve (morph) Restores stamina instead. Costs stamina. Shared Radiance (morph) Also restores Y% of damage taken as magicka to nearby allies.
    Divine Strength (base skill)
    Your basic attacks deal an additional X magic damage for 17 seconds. The effect is doubled for daedra and undead.
      Exploding Strength (morph) The fourth fully charged heavy attack explodes for an additional Y magic damage near the enemy. Cumulative Strength (morph) Each light attack increases the damage bonus by Y. This effect stacks up to 5 times.
    Light Form (base skill)
    Gain Major Evasion for 20 seconds.
      Blinding Light (morph) Gain a X% chance to blind your attacker, giving them 100% miss chance for 3 seconds. Each enemy can be blinded once every 6 seconds. Also gain Major Expedition for 4 seconds upon activation. Reflecting Light (morph) While blocking gain a Y% chance to reflect projectiles.
    Encase (base skill)
    Immobilize target enemy for 17 seconds and inflict them with Major Fracture and Major Breach reducing their Physical and Spell resistance by X for 17 seconds.
    Daedra and undead also get stunned for 4 seconds.
      Weaken (morph) Also inflicts the target with Major Maim for 8 seconds, reducing their damage by Y% This may only apply to one target at a time. Entangle (morph) Affects up to two nearby enemies.
    Necromancy
    Pretty self explanatory. A pet tree, this would be the main damage tree and everything would revolve around undead pets. Also it provides a short "after death" ultimate where the player operates for a short time after getting killed.
    Undying Lich (base Ultimate)
    While slotted, if killed you take a Spectral form instead. While in Spectral form, you are unkillable and immovable. Your ultimate gets depleted every second and this effect ends when you lose all your ultimate.
      Unstoppable Lich (morph) No longer immovable. Undying Horde (morph) Nearby dead allies may now activate a synergy that ressurects them as Spectres. Their effect ends when their ultimate is depleted.
    Raise skeleton (base skill)
    Raise a skeleton form a fallen monster in target area. The skeleton fights for you until killed. You can have only one skeleton active at any time.
      Skeleton Army (morph) Now can have up to three skeletons active at any time. Bone Collosus (morph) The skeleton how has more health and damage.
    Pit of Undead (base skill)
    Create a pit in target area. Enemies that enter that area get their movement reduced by 50% and get afflicted with Minor Defile, reducing healing on them.
      Grasping Pit (morph) Targets are now debuffed for two more seconds after leaving the pit. Also an enemy stays in the pit for 3 seconds, he gets rooted for 2 seconds. Pit of Befouled (morph) Now inflicts Major Defile and deals X Disease damage every 0,5 seconds.
    Summon Ghost (base skill)
    Summon a Ghost to fight for you for 30 seconds. The ghost deals long range Frost damage.
      Summon Spectre (morph) The ghost is now untargetable and unkillable. Summon Wispmother (morph) The ghost now has AoE damage skills and occasionally spawns Wisps to fight.
    Dark Chain (base skill)
    Bind a target with a chain that steals X life from the target each second and heals you for X% of health each second. The link remains unbroken as long as the target is within 20m.
      Death Chain (morph) The target is now also inflicted with Major Defile and if the link is not broken in 5 seconds, the target gets stunned for 3 seconds and is dealt X Disease damage. Dark Bonds (morph) Now steals life from 3 targets and heals X% health to all allies within 10m for each unbroken link.
    Conjure Deathmark (base skill)
    Cast for 2 seconds to create a rune in target location that explodes for X disease damage after 4 seconds. Enemies that enter the target area are marked with a Death rune for 5 seconds.
    While marked, all damage dealt to that enemy is increased by Y%.
      Scattered Deathmark (morph) Now after being cast also sends out three pulses in triangular directions that Mark enemies. If cleansed, the Mark deals Z unresistable damage to the target. Conjure Deathcloud (morph) Now instantly deals Z poison damage and blinds all enemies for 5 seconds as well as marks them. Blinded enemies have a 100% miss chance.
    Soothing Voice
    This is the healing and buffing tree with some unique toggle buffs and serious heals. It also provides some non-undead monster control.
    Chant (base ultimate)
    Channel for 4 seconds to grant nearby allies Major Protection reducing incoming damage by 30%. Also grants nearby allies X ultimate each second.
    Caster is immovable and immune to enemy CC.
    Allies can activate a synergy to grant them Empower.
      Empowering Chant (morph) Now also grants Major Berserk. The synergy now also grants Major Force for 8 seconds. Rushed Chant (morph) No longer immovable and grants allies Major Expedition for 6 seconds. The synergy now also restores Y stamina over 6 seconds and removes 1 negative effect.
    Totem (base skill)
    Create a totem at target area that grants all nearby allies Minor Ward and Minor resolve. Allies nearby the totem lose X% health each second and are restored Y% magicka each second. When the totem is destroyed or unsummoned (toggle) nearby allies get a Z damage shield.
      Leaf Totem (morph) Now also restores stamina. Life Totem (morph) Nearby allies no longer lose health, but get their Weapon and Spell power reduced by 20%.
    Refreshing Presence (base skill)
    While toggled mag regen becomes 0, and lose X magicka each second. Allies in the vicinity are healed for Y each second and get Major Fortitude, increasing their health recovery by 10%.
      Invigorating Presence (morph) Allies now also get Major Endurance and Major Intellect, increasing their stamina and magicka recovery by 10% Healing Presence (morph) Now has increased healing and radius.
    Calm (base skill)
    Stun target enemy for 0,5 seconds. That enemy becomes non aggressive for 15 seconds.
      Charm (morph) That enemy fights for you instead. Circle of Peace (morph) Becomes a toggle skill. You are immobile, immune to CC and channeling as long as the toggle is on. Enemies near the caster become knocked back. Enemies cannot enter the area around the caster. You lose stamina for each knocked back enemy plus additional X% stamina every second.
    Inspire (base skill)
    Nearby allies gain Minor Berserk and Minor Force for 10 seconds.
      Inspire Morale (morph) Also grants Minor Savagery and Minor Brutality. Inspire Will (morph) Also grants Minor Prophecy and Minor Sorcery.
    Ease Pain (base skill)
    Heal allies in front of you for X and grant them Minor Protection for 8 seconds, reducing damage they receive by Y%.
      Dissolve Pain (morph) Has bigger cone and the heal is increased up to 200% for low health allies. Ease Body (morph) Now scales off of stamina and removes one negative effect.

    No passives so far, but they would serve to balance this class into the existing 4.

    Please comment if you have any suggestions (skill names, balance issues etc.).
    Edited by Dubhliam on February 3, 2016 12:01PM
    >>>Detailed Justice System Concept thread<<<
  • Soris
    Soris
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    Just fix the current ones instead of adding new ones? Oh well, right, this is not their way to handle things.
    Welkynd [Templar/AD/EU]
  • Dubhliam
    Dubhliam
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    Here are some screenshots from ingame skills I envisioned this class would pull off:
    Pit of Undead:
    rk6cn4.png
    Refreshing Presence:
    2i0b588.png
    >>>Detailed Justice System Concept thread<<<
  • Toorlokviing
    Toorlokviing
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    All for necromancer or druid!!!

    druid should be called something different in this game such as wyrd/wyress. it would fit in game lore and its already present in the game for npcs that demonstrate druid/shaman like skill. it just needs to be made into a class.

    as for other classes..i vouch for a ranger/beastmaster class and why the hell not a necromancer class. we are in an age where its at an all time high. though i would be satsfied with necromancy as a skill line instead of a class.
  • Marrtha
    Marrtha
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    I vote that we get access to all the class-specific trees on every character.
    Use @Marrtha when replying!
  • Dubhliam
    Dubhliam
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    Marrtha wrote: »
    I vote that we get access to all the class-specific trees on every character.

    I wonder how many builds we would see then?

    Inner Light + Lotus Fan + Swallow Soul + Conjured Ward (any morph) + Radiant Oppresion + Soul Harvest

    Inner Light + Power Surge + Piercing Mark EDIT: Mass Hysteria + Breath of Life + Dragon Fire Scale + Standard of Might / Magma Armor

    Win.

    /sarcasm off

    This is one of the worst ideas ever. It would surely ruin the game.
    Edited by Dubhliam on February 3, 2016 3:22PM
    >>>Detailed Justice System Concept thread<<<
  • Marrtha
    Marrtha
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    Dubhliam wrote: »
    Marrtha wrote: »
    I vote that we get access to all the class-specific trees on every character.

    I wonder how many builds we would see then?

    Inner Light + Lotus Fan + Swallow Soul + Conjured Ward (any morph) + Radiant Oppresion + Soul Harvest

    Inner Light + Power Surge + Piercing Mark EDIT: Mass Hysteria + Breath of Life + Dragon Fire Scale + Standard of Might / Magma Armor

    Win.

    /sarcasm off

    This is one of the worst ideas ever. It would surely ruin the game.

    Not necessarily in that way, more like to be able to switch between classes/class specifics while keeping the non-class abilities as they are. Kind like spec-changing in WoW, or job changing in FFXIV. It would make people more versatile I'd say. Might be also that leveling multiple characters in this game is discouraging as well.
    Use @Marrtha when replying!
  • LiquidSchwartz
    LiquidSchwartz
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    before making another class they need to buff magicka dk's for pvp
    nerf sorc shield stacking
    fix templar class bugs
    and nerf nightblades stealth spamming so it is like dodge roll and costs more

    then ill be happy for another class
    May the Schwartz be with you.
    EP/XB1/NA

  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Nope.
    :trollin:
  • DEATHquidox
    DEATHquidox
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    Gotta have a rebel class. I wouldnt say a hard core pet class tho. We kinda have that with sorcs honestly but more of an warlock from world of warcraft with all the cool spells and stuff and what not. I think every class needs a new skill line added to them before we go adding another class
  • DEATHquidox
    DEATHquidox
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    Gotta have a rebel class. I wouldnt say a hard core pet class tho. We kinda have that with sorcs honestly but more of an warlock from world of warcraft with all the cool spells and stuff and what not. I think every class needs a new skill line added to them before we go adding another class

    Or maybe even like a neither class that has like space magic like black holes and what not. Not really lore friendly but who cares rhat would be awesome xD
  • Chaquinho89
    Chaquinho89
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    It would be neat, awesome ideas right there!!
    Necromancers would fit perfectly in ESO's lore!

    But I don't think it'll happen anytime soon, since they have the current classes all messed up with imbalances and bugs, a new class would just make that worse!

    I would say: NO ETA on that right now!
    PC / NA.

    "Each event is preceded by Prophecy. but without the Hero, there is no Event." -- Zurin Arctus, the Underking.
  • TheGrayChangeling
    mattymaats wrote: »
    Arvendir wrote: »
    I'm not sure about necromancy considering it is prohibited in Tamriel by the Mages guild :/ i'd prefer a taming class with a change to the Wood Elf passives like in oblivion

    But selling your soul to some daedric entity for a bit o poweh is al'ite by them eh, such hypocrisy! :D

    Actually...that isn't a'ight with the Mages Guild or most Tamrielic cultures either. But they have designed the Sorcerer and Mage Guild skill lines in such a way that a person could definitely be forgiven for thinking so.

    I'd personally love to see them incorporate the prohibition on trafficking with Daedra into the Justice system so that when Sorcerers come waltzing into a city with their pets out, or players of other classes come in with their Daedric non-combat pets etc the towns people and guards react appropriately. Would definitely add to the sense of immersion.
  • Dubhliam
    Dubhliam
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    Gotta have a rebel class. I wouldnt say a hard core pet class tho. We kinda have that with sorcs honestly but more of an warlock from world of warcraft with all the cool spells and stuff and what not. I think every class needs a new skill line added to them before we go adding another class

    This actually might not be a bad idea.

    There already was a similar suggestion where someone said that current classes should be morphable.
    >>>Detailed Justice System Concept thread<<<
  • Keepercraft
    Keepercraft
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    This is nice idea, i like it!
    160084-facebook-like-meme-dumptruck-I-dnBS.png

    Still waiting for Sithis.
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