There was a
post on Facebook where ZOS made it apparent that they really are looking into a new class.
They linked a very insightful
article from MMORPG.COM where the author tackled what the ESO classes are missing that other MMOs have.
That article inspired my suggestion: (NOTE-work in progress)
InvokerAedric Banishing
This tree focuses on dealing damage to Daedra and undead. Also gives the player some nice single player utility. This build does not rely on this tree to deal damage, but it sure helps to obliterate and/or control undead.
Meridia's Smite (base ultimate)
Creates a vortex at target location that deals initial X magic damage to nearby enemies and Y magic damage every 0.5 seconds for 10 seconds. Deals 50% more damage to undead and daedra.
Meridia's Wrath (morph)
Now deals fire damage instead and nearby undead and daedra are slowly pulled to the center.
Allies can activate a synergy that deals Z fire damage to nearby enemies. This effect is increased up to 300% on targets closest to the center.
Meridia's Light (morph)
Now heals allies in that location for X instead and additionaly Y every 0,5 seconds for 10 seconds.
Allies can activate a synergy that slows nearby enemies for 70% for 2 seconds. Undead and daedra are feared instead.
Ray of Light (base skill)
Deals X magic damage to target and knocks it back. Undead and daedra are stunned for 2 seconds instead.
Ball of Light (morph)
Now deals additional Y magic damage near the target.
Repelling Light (morph)
Now affects enemies near the caster instead.
Radiant Armor (base skill)
Grants Major Resolve and Major ward for 15 seconds. Restores X% of damage taken as magicka.
Radiant Resolve (morph)
Restores stamina instead. Costs stamina.
Shared Radiance (morph)
Also restores Y% of damage taken as magicka to nearby allies.
Divine Strength (base skill)
Your basic attacks deal an additional X magic damage for 17 seconds. The effect is doubled for daedra and undead.
Exploding Strength (morph)
The fourth fully charged heavy attack explodes for an additional Y magic damage near the enemy.
Cumulative Strength (morph)
Each light attack increases the damage bonus by Y. This effect stacks up to 5 times.
Light Form (base skill)
Gain Major Evasion for 20 seconds.
Blinding Light (morph)
Gain a X% chance to blind your attacker, giving them 100% miss chance for 3 seconds. Each enemy can be blinded once every 6 seconds.
Also gain Major Expedition for 4 seconds upon activation.
Reflecting Light (morph)
While blocking, gain a Y% chance to reflect projectiles.
Encase (base skill)
Immobilize target enemy for 17 seconds and inflict them with Major Fracture and Major Breach reducing their Physical and Spell resistance by X for 17 seconds.
Daedra and undead also get stunned for 4 seconds.
Weaken (morph)
Also inflicts the target with Major Maim for 8 seconds, reducing their damage by Y%
This may only apply to one target at a time.
Entangle (morph)
Affects up to two nearby enemies.
Necromancy
Pretty self explanatory. A pet tree, this would be the main damage tree and everything would revolve around undead pets. Also it provides a short "after death" ultimate where the player operates for a short time after getting killed.
Undying Lich (base Ultimate)
While slotted, if killed you take a Spectral form instead. While in Spectral form, you are unkillable and immovable. Your ultimate gets depleted every second and this effect ends when you lose all your ultimate.
Unstoppable Lich (morph)
No longer immovable.
Undying Horde (morph)
Nearby dead allies may now activate a synergy that ressurects them as Spectres. Their effect ends when their ultimate is depleted.
Raise skeleton (base skill)
Raise a skeleton form a fallen monster in target area. The skeleton fights for you until killed. You can have only one skeleton active at any time.
Skeleton Army (morph)
Now can have up to three skeletons active at any time.
Bone Collosus (morph)
The skeleton how has more health and damage.
Pit of Undead (base skill)
Create a pit in target area. Enemies that enter that area get their movement reduced by 50% and get afflicted with Minor Defile, reducing healing on them.
Grasping Pit (morph)
Targets are now debuffed for two more seconds after leaving the pit. Also an enemy stays in the pit for 3 seconds, he gets rooted for 2 seconds.
Pit of Befouled (morph)
Now inflicts Major Defile and deals X Disease damage every 0,5 seconds.
Summon Ghost (base skill)
Summon a Ghost to fight for you for 30 seconds. The ghost deals long range Frost damage.
Summon Spectre (morph)
The ghost is now untargetable and unkillable.
Summon Wispmother (morph)
The ghost now has AoE damage skills and occasionally spawns Wisps to fight.
Dark Chain (base skill)
Bind a target with a chain that steals X life from the target each second and heals you for X% of health each second. The link remains unbroken as long as the target is within 20m.
Death Chain (morph)
The target is now also inflicted with Major Defile and if the link is not broken in 5 seconds, the target gets stunned for 3 seconds and is dealt X Disease damage.
Dark Bonds (morph)
Now steals life from 3 targets and heals X% health to all allies within 10m for each unbroken link.
Conjure Deathmark (base skill)
Cast for 2 seconds to create a rune in target location that explodes for X disease damage after 4 seconds. Enemies that enter the target area are marked with a Death rune for 5 seconds.
While marked, all damage dealt to that enemy is increased by Y%.
Scattered Deathmark (morph)
Now after being cast also sends out three pulses in triangular directions that Mark enemies. If cleansed, the Mark deals Z unresistable damage to the target.
Conjure Deathcloud (morph)
Now instantly deals Z poison damage and blinds all enemies for 5 seconds as well as marks them. Blinded enemies have a 100% miss chance.
Soothing Voice
This is the healing and buffing tree with some unique toggle buffs and serious heals. It also provides some non-undead monster control.
Chant (base ultimate)
Channel for 4 seconds to grant nearby allies Major Protection reducing incoming damage by 30%. Also grants nearby allies X ultimate each second.
Caster is immovable and immune to enemy CC.
Allies can activate a synergy to grant them Empower.
Empowering Chant (morph)
Now also grants Major Berserk.
The synergy now also grants Major Force for 8 seconds.
Rushed Chant (morph)
No longer immovable and grants allies Major Expedition for 6 seconds.
The synergy now also restores Y stamina over 6 seconds and removes 1 negative effect.
Totem (base skill)
Create a totem at target area that grants all nearby allies Minor Ward and Minor resolve. Allies nearby the totem lose X% health each second and are restored Y% magicka each second. When the totem is destroyed or unsummoned (toggle) nearby allies get a Z damage shield.
Leaf Totem (morph)
Now also restores stamina.
Life Totem (morph)
Nearby allies no longer lose health, but get their Weapon and Spell power reduced by 20%.
Refreshing Presence (base skill)
While toggled mag regen becomes 0, and lose X magicka each second. Allies in the vicinity are healed for Y each second and get Major Fortitude, increasing their health recovery by 10%.
Invigorating Presence (morph)
Allies now also get Major Endurance and Major Intellect, increasing their stamina and magicka recovery by 10%
Healing Presence (morph)
Now has increased healing and radius.
Calm (base skill)
Stun target enemy for 0,5 seconds. That enemy becomes non aggressive for 15 seconds.
Charm (morph)
That enemy fights for you instead.
Circle of Peace (morph)
Becomes a toggle skill. You are immobile, immune to CC and channeling as long as the toggle is on.
Enemies near the caster become knocked back. Enemies cannot enter the area around the caster.
You lose stamina for each knocked back enemy plus additional X% stamina every second.
Inspire (base skill)
Nearby allies gain Minor Berserk and Minor Force for 10 seconds.
Inspire Morale (morph)
Also grants Minor Savagery and Minor Brutality.
Inspire Will (morph)
Also grants Minor Prophecy and Minor Sorcery.
Ease Pain (base skill)
Heal allies in front of you for X and grant them Minor Protection for 8 seconds, reducing damage they receive by Y%.
Dissolve Pain (morph)
Has bigger cone and the heal is increased up to 200% for low health allies.
Ease Body (morph)
Now scales off of stamina and removes one negative effect.
There you have it!
A class that joins three class aspects: pet class, buff class and healing class.