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New class: Invoker (A Necromancer/Chanter)

Dubhliam
Dubhliam
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There was a post on Facebook where ZOS made it apparent that they really are looking into a new class.

They linked a very insightful article from MMORPG.COM where the author tackled what the ESO classes are missing that other MMOs have.

That article inspired my suggestion: (NOTE-work in progress)

Invoker

Aedric Banishing
This tree focuses on dealing damage to Daedra and undead. Also gives the player some nice single player utility. This build does not rely on this tree to deal damage, but it sure helps to obliterate and/or control undead.
Meridia's Smite (base ultimate)
Creates a vortex at target location that deals initial X magic damage to nearby enemies and Y magic damage every 0.5 seconds for 10 seconds. Deals 50% more damage to undead and daedra.
    Meridia's Wrath (morph) Now deals fire damage instead and nearby undead and daedra are slowly pulled to the center. Allies can activate a synergy that deals Z fire damage to nearby enemies. This effect is increased up to 300% on targets closest to the center. Meridia's Light (morph) Now heals allies in that location for X instead and additionaly Y every 0,5 seconds for 10 seconds. Allies can activate a synergy that slows nearby enemies for 70% for 2 seconds. Undead and daedra are feared instead.
Ray of Light (base skill)
Deals X magic damage to target and knocks it back. Undead and daedra are stunned for 2 seconds instead.
    Ball of Light (morph) Now deals additional Y magic damage near the target. Repelling Light (morph) Now affects enemies near the caster instead.
Radiant Armor (base skill)
Grants Major Resolve and Major ward for 15 seconds. Restores X% of damage taken as magicka.
    Radiant Resolve (morph) Restores stamina instead. Costs stamina. Shared Radiance (morph) Also restores Y% of damage taken as magicka to nearby allies.
Divine Strength (base skill)
Your basic attacks deal an additional X magic damage for 17 seconds. The effect is doubled for daedra and undead.
    Exploding Strength (morph) The fourth fully charged heavy attack explodes for an additional Y magic damage near the enemy. Cumulative Strength (morph) Each light attack increases the damage bonus by Y. This effect stacks up to 5 times.
Light Form (base skill)
Gain Major Evasion for 20 seconds.
    Blinding Light (morph) Gain a X% chance to blind your attacker, giving them 100% miss chance for 3 seconds. Each enemy can be blinded once every 6 seconds. Also gain Major Expedition for 4 seconds upon activation. Reflecting Light (morph) While blocking, gain a Y% chance to reflect projectiles.
Encase (base skill)
Immobilize target enemy for 17 seconds and inflict them with Major Fracture and Major Breach reducing their Physical and Spell resistance by X for 17 seconds.
Daedra and undead also get stunned for 4 seconds.
    Weaken (morph) Also inflicts the target with Major Maim for 8 seconds, reducing their damage by Y% This may only apply to one target at a time. Entangle (morph) Affects up to two nearby enemies.
Necromancy
Pretty self explanatory. A pet tree, this would be the main damage tree and everything would revolve around undead pets. Also it provides a short "after death" ultimate where the player operates for a short time after getting killed.
Undying Lich (base Ultimate)
While slotted, if killed you take a Spectral form instead. While in Spectral form, you are unkillable and immovable. Your ultimate gets depleted every second and this effect ends when you lose all your ultimate.
    Unstoppable Lich (morph) No longer immovable. Undying Horde (morph) Nearby dead allies may now activate a synergy that ressurects them as Spectres. Their effect ends when their ultimate is depleted.
Raise skeleton (base skill)
Raise a skeleton form a fallen monster in target area. The skeleton fights for you until killed. You can have only one skeleton active at any time.
    Skeleton Army (morph) Now can have up to three skeletons active at any time. Bone Collosus (morph) The skeleton how has more health and damage.
Pit of Undead (base skill)
Create a pit in target area. Enemies that enter that area get their movement reduced by 50% and get afflicted with Minor Defile, reducing healing on them.
    Grasping Pit (morph) Targets are now debuffed for two more seconds after leaving the pit. Also an enemy stays in the pit for 3 seconds, he gets rooted for 2 seconds. Pit of Befouled (morph) Now inflicts Major Defile and deals X Disease damage every 0,5 seconds.
Summon Ghost (base skill)
Summon a Ghost to fight for you for 30 seconds. The ghost deals long range Frost damage.
    Summon Spectre (morph) The ghost is now untargetable and unkillable. Summon Wispmother (morph) The ghost now has AoE damage skills and occasionally spawns Wisps to fight.
Dark Chain (base skill)
Bind a target with a chain that steals X life from the target each second and heals you for X% of health each second. The link remains unbroken as long as the target is within 20m.
    Death Chain (morph) The target is now also inflicted with Major Defile and if the link is not broken in 5 seconds, the target gets stunned for 3 seconds and is dealt X Disease damage. Dark Bonds (morph) Now steals life from 3 targets and heals X% health to all allies within 10m for each unbroken link.
Conjure Deathmark (base skill)
Cast for 2 seconds to create a rune in target location that explodes for X disease damage after 4 seconds. Enemies that enter the target area are marked with a Death rune for 5 seconds.
While marked, all damage dealt to that enemy is increased by Y%.
    Scattered Deathmark (morph) Now after being cast also sends out three pulses in triangular directions that Mark enemies. If cleansed, the Mark deals Z unresistable damage to the target. Conjure Deathcloud (morph) Now instantly deals Z poison damage and blinds all enemies for 5 seconds as well as marks them. Blinded enemies have a 100% miss chance.
Soothing Voice
This is the healing and buffing tree with some unique toggle buffs and serious heals. It also provides some non-undead monster control.
Chant (base ultimate)
Channel for 4 seconds to grant nearby allies Major Protection reducing incoming damage by 30%. Also grants nearby allies X ultimate each second.
Caster is immovable and immune to enemy CC.
Allies can activate a synergy to grant them Empower.
    Empowering Chant (morph) Now also grants Major Berserk. The synergy now also grants Major Force for 8 seconds. Rushed Chant (morph) No longer immovable and grants allies Major Expedition for 6 seconds. The synergy now also restores Y stamina over 6 seconds and removes 1 negative effect.
Totem (base skill)
Create a totem at target area that grants all nearby allies Minor Ward and Minor resolve. Allies nearby the totem lose X% health each second and are restored Y% magicka each second. When the totem is destroyed or unsummoned (toggle) nearby allies get a Z damage shield.
    Leaf Totem (morph) Now also restores stamina. Life Totem (morph) Nearby allies no longer lose health, but get their Weapon and Spell power reduced by 20%.
Refreshing Presence (base skill)
While toggled mag regen becomes 0, and lose X magicka each second. Allies in the vicinity are healed for Y each second and get Major Fortitude, increasing their health recovery by 10%.
    Invigorating Presence (morph) Allies now also get Major Endurance and Major Intellect, increasing their stamina and magicka recovery by 10% Healing Presence (morph) Now has increased healing and radius.
Calm (base skill)
Stun target enemy for 0,5 seconds. That enemy becomes non aggressive for 15 seconds.
    Charm (morph) That enemy fights for you instead. Circle of Peace (morph) Becomes a toggle skill. You are immobile, immune to CC and channeling as long as the toggle is on. Enemies near the caster become knocked back. Enemies cannot enter the area around the caster. You lose stamina for each knocked back enemy plus additional X% stamina every second.
Inspire (base skill)
Nearby allies gain Minor Berserk and Minor Force for 10 seconds.
    Inspire Morale (morph) Also grants Minor Savagery and Minor Brutality. Inspire Will (morph) Also grants Minor Prophecy and Minor Sorcery.
Ease Pain (base skill)
Heal allies in front of you for X and grant them Minor Protection for 8 seconds, reducing damage they receive by Y%.
    Dissolve Pain (morph) Has bigger cone and the heal is increased up to 200% for low health allies. Ease Body (morph) Now scales off of stamina and removes one negative effect.
There you have it!

A class that joins three class aspects: pet class, buff class and healing class.
Edited by Dubhliam on February 3, 2016 10:33AM
>>>Detailed Justice System Concept thread<<<
  • Dubhliam
    Dubhliam
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    I know there have been many suggestions in the past about such or similar classes in many threads.

    What I would like to see is a constructive thread where you would post ideas on how this particular class could work, which skills it should have etc.

    Comment away!
    Edited by Dubhliam on January 21, 2016 12:18AM
    >>>Detailed Justice System Concept thread<<<
  • Gidorick
    Gidorick
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    lol. content not available. ALWAYS take a screenshot! :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • JD2013
    JD2013
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    Pics or it didn't happen.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Dubhliam
    Dubhliam
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    Gidorick wrote: »
    lol. content not available. ALWAYS take a screenshot! :lol:
    JD2013 wrote: »
    Pics or it didn't happen.

    Sorry, are the links not working?
    >>>Detailed Justice System Concept thread<<<
  • JD2013
    JD2013
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    "The page you requested can not be displayed at the moment"

    Though I'm not on Facebook either.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Dubhliam
    Dubhliam
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    JD2013 wrote: »
    Pics or it didn't happen.

    2w1seiv.png

    It happened :smile:
    Edited by Dubhliam on January 21, 2016 12:27AM
    >>>Detailed Justice System Concept thread<<<
  • Gidorick
    Gidorick
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    The facebook link says:
    dMGLmBI.png?1

    The article is good to go though... if you can even call it an article. It's more like a "Hosted ESO Forum Post". It has no actual information... just speculation and concepts.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • JD2013
    JD2013
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    Dubhliam wrote: »
    JD2013 wrote: »
    Pics or it didn't happen.

    2w1seiv.png

    It happened :smile:

    My goodness. It did happen.

    Well then. If they're thinking about a new class then I'm all for Necromancer.

    My humblest apologies for being a doubter! :smile:
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Lenikus
    Lenikus
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    I don't think we need, nor will ever have, any new class.
    If they 'actually do it', i can safely say that we have no ETA on that.
    ... Mai cave. >:3
  • Tryxus
    Tryxus
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    Warden plz :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • timidobserver
    timidobserver
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    I am kind of disappointed going from the thread title to the article. This isn't an article with information or anything from ZOS in it. It's just an opinion piece by some columnist. Though I guess it is somewhat meaningful that the official ESO facebook account linked to the article.
    Edited by timidobserver on January 21, 2016 12:49AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Gidorick
    Gidorick
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    Read the article... it has as much merit as a forum post of ours... this is nothing more than ZOS engaging the community. This is in no way an indication they are working on a new class.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Drakilian
    Drakilian
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    This sounds like a nasty weak class. Trying to make the magicka DKs and stam templars feel better now are you?
    Edited by Drakilian on January 21, 2016 12:49AM
    Just call me Drak
  • TheBull
    TheBull
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Or how about no new classes till the 4 that are already in the game are fix. Really adding more stuff will not in no way fix anything it will just make more problems.
  • Asherons_Call
    Asherons_Call
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    Pet class? Beastmaster! Yes please :)
  • Makkir
    Makkir
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    I would say either something that is majicka melee or ranged stamina would be neat.
    Edited by Makkir on January 21, 2016 1:05AM
  • Didgerion
    Didgerion
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    I'm really looking forward to see 4 new classes:

    1. Balanced NB
    2. Balanced DK
    3. Balanced Templar
    4. Balanced Sorc

    cheers!
  • reguvin
    reguvin
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    ESO needs

    Necromancer Class


    Necromancers are a must have in any MMORPGs
    - Beta Tester
    - PC (2014-2015)
    - Playstation 4 (Since 2015)

    - Known for Trading & Guilds
  • UrQuan
    UrQuan
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    I'm of the opinion that new skill lines (like necromancy, beast taming, etc) would be better for the game than new classes.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NateAssassin
    NateAssassin
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • wayfarerx
    wayfarerx
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    reguvin wrote: »
    ESO needs

    Necromancer Class


    Necromancers are a must have in any MMORPGs

    +1, especially for a TES game.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Didgerion
    Didgerion
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    reguvin wrote: »
    ESO needs

    Necromancer Class


    Necromancers are a must have in any MMORPGs

    Why do you need a necromancer class...won't a necromancy skill line suffice you?
    They already have 4 classes full of skills that are not used.

    This class thing man I was very disappointed when they announced it that there will be classes in ESO.
  • Gilvoth
    Gilvoth
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    i would love to see a dark brotherhood pure stamina class that has true stealth and long lasting invisibility. and uses only daggers and physical hand to hand combat just like dark brotherhood from morrowind does.
    Edited by Gilvoth on January 21, 2016 1:46AM
  • Anilahation
    Anilahation
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    Necromancer or Druid.

    Necromancer can have.
    Summoning undead skill line
    disease skill line(FU WW)
    Ice skill line(no class has ice skill line)

    Druid
    Summon X beast skill line(charm??)
    Nature damage skill line(disease/poison)
    Nature healing skill line( more hots to feel different from templar healing skill line)
  • Anilahation
    Anilahation
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    It's frowned upon to summon Daedra, yet here we are.
  • NateAssassin
    NateAssassin
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    It's frowned upon to summon Daedra, yet here we are.
    But look at it this way, it's much more common to summon Daedra than it is to perform necromancy.

    We are talking about defiling corpses here, not pulling a mindless scamp from Oblivion.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Nahz
    Nahz
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    I sincerely enjoy using a pet build when I'm pvping. Before the imperial city update, I was able to use it effectively while soloing in cyrodiil. However, bugs with the pets made me a liability when playing in a group. In particular, the pets would not go into stealth (and would actually completely stop functioning) when the ping spiked.

    This issue got worse after the imperial city update as the pets completely stopped going into stealth. I've submitted numerous bug reports, and have made posts on the official forums about this bug, but there's been no word about a potential fix.

    The article mentions how the pet class in DAoC is easy prey when the pets are not summoned. I've never played that game, so I can't speak to exactly how defenseless they were, but my pet build in ESO is extremely vulnerable when my pets are not present.

    Dreadric prey, hardened ward, both pet toggle abilities...on both bars... There are so many skills which must be slotted in order to effectively use the pets that it leaves me with very few slots for utility skills. The saving grace for some of the must-have skills I use for my build (crystal frags, ward, etc.) is that they're boosted by the stat which governs the pets: Magicka. If the pets' damage scaled off of magicka, and ward scaled off spell power, I would be out of luck.

    To make matters worse, both pets have a casting time. That 3 seconds it takes just to bring out my pets, means it's that much more difficult for me to get the jump on enemy players. Those casting times are a little much considering the pets have poor survivability, and their dps is low.

    I honestly don't mind that the pet skills are toggles, or that they have cast times. Having limited skill slot options adds a unique degree of difficulty to creating an effective build. A casting time means that I'm going to have to strategically choose when to let my pets die, because I can't just recast them on a whim in the middle of a fight. These cons have to be balanced by appropriate pros though, and I don't think the pets are at that point yet.

    Seeing how ZOS has managed the sorcerer pets, I do not have high hopes for an official pet class being released, and I don't think that's a bad thing. I would prefer more world, guild, and weapon skill trees over new classes. Skill trees that can be accessed by any of the existing classes would allow for greater build diversity. A necromancy skill tree, which includes pets that can benefit from sorcerer skills like dsedric prey and hardened ward, would be so fetch...

    P.s. @ZOS_GinaBruno, any word on when we can expect that pet stealth bug to be fixed? It's totally not fetch.
    Edited by Nahz on January 21, 2016 2:19AM
    Nahz - VR16 Sorcerer
    Paragon of Togglemancer Excellence
    Daggerfall Covenant | Trueflame NA PC

    #SeeYouInCU
  • Thevampirenight
    Thevampirenight
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    PC NA
    Please add Fangs to Vampires.
  • PhatGrimReaper
    PhatGrimReaper
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    Necromancy is considered evil in the quest line, and considering one of the main bosses from the story IS an evil necromancer, and again necromancy is frowned apon, it makes sense to not have a necromancer class.

    It's frowned upon to summon Daedra, yet here we are.
    But look at it this way, it's much more common to summon Daedra than it is to perform necromancy.

    We are talking about defiling corpses here, not pulling a mindless scamp from Oblivion.

    It's also far more common for people to smoke crack than it is for someone to donate millions of dollars to charity, but there you go.... Something being more common does't make it the right thing.

    Joking aside, I think something new would be good.... whether it be Skill Lines or full blown brand new classes I don't know. All I do know is we have battled using mostly the same set of skills that we started with for 2 years.

    Might be time for....

    - New Weapon Lines?
    - New NPC Guild Based Skill Lines?
    - Racial Actives?
    - Faction Based Skill Lines?

    ...... just something....

    And let's not forget that we still need some balancing on existing skill lines too...
    Edited by PhatGrimReaper on January 21, 2016 2:31AM
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
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