Voted for 12 but, on a second thought, its better not having aoe caps at all
johan.danielsson1994b16_ESO wrote: »12, to not make barrier useless for PvE.
vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
I actually like this idea a lot.
But the value of ultimate / additional player would need to be thoroughly tested.
vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
But then we could have battles at the zombies!vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
I actually like this idea a lot.
But the value of ultimate / additional player would need to be thoroughly tested.
Na, no way. Then you just have people sitting tagging PvE mobs for 5 minutes to get a full barrier? I understand the idea of being rewarded for extra ulti, but this is not how to do it.
@Ghost-Shot I think the smart targeting and group only effect is a given at this point. Just the direction the game is headed. I think its a good feel actually.
12, having something costing 250 ult should be worth the wait. Also might split some of the 24 man raids in half or at least they consider running smaller groups.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »12, having something costing 250 ult should be worth the wait. Also might split some of the 24 man raids in half or at least they consider running smaller groups.
Why would that occur? When this change is implemented, instead of having 6-7 barriers as such groups have they will only have 3 and a "oh lordy" one. I honestly don't see this change as being one that will help break groups up.
Huckdabuck wrote: »12, having something costing 250 ult should be worth the wait. Also might split some of the 24 man raids in half or at least they consider running smaller groups.
Why would that occur? When this change is implemented, instead of having 6-7 barriers as such groups have they will only have 3 and a "oh lordy" one. I honestly don't see this change as being one that will help break groups up. After the change it's the same amount of barriers affecting the same amount of people with less concentrated dps/heals.
vortexman11 wrote: »I chose 12 because it seems like the most balanced between 24 and 4. But I think I should of chosen other...
To me the ideal barrier would scale based on the amount of ultimate built up, starting at 200, all the way up to 1000. At 200 ultimate it would effect 4 people, then every 40 more ultimate allows it to hit one more person, up to 24 when 1000 ultimate is built up.
I actually like this idea a lot.
But the value of ultimate / additional player would need to be thoroughly tested.
Na, no way. Then you just have people sitting tagging PvE mobs for 5 minutes to get a full barrier? I understand the idea of being rewarded for extra ulti, but this is not how to do it.