Mac10murda wrote: »Make a guild and charge a fee to members = profit
Mac10murda wrote: »Make a guild and charge a fee to members = profit
If it were that easy, don't u think everyone would have done it?
Ignorance... *sigh*
I am probably the richest player on EU-PC. I didn't get rich by any single strategy. It's more a state of mind, being open to opportunities and making the most of them before others jump on the bandwagon.
For example at the very start of the game, when there were no guild traders or MasterMerchant addon, u could make huge margins simply trading items across 5 big trade guilds and hopping around zones selling things that were obtained at higher level zones in lower level ones.
Back when Daedric Motif was super rare, I was one of the only players on DC that could craft Daedric Medium armor sets (obviously I bought a Daedric Motif as a huge investment for the time), and made a very nice profit for a few weeks crafting.
When VR5 epic food was the best u can get, and the recipe was absurdly rare, such that there were no major sellers in DC at all, I made a deal with an AD seller (where there was more competition) to buy in bulk from him regularly (oh I bought ingredients cheaply on DC side since nobody had the recipe) and sell in DC at a very nice margin.
When Psijic Ambrosia came out, I bought recipe fragments and sold complete recipes instead of crafting since there was already a lot of competition among Ambrosia sellers.
etc etc
Yes I run a trade guild now, but that's only happened in the last 6 months, and the vast majority of trade guilds can barely break even, let alone make substantial profit on a regular basis.
Very insightful! I think saving has a lot to do with it also. If you don't go crazy with your gold, you can keep letting it grow each time you play. Also, luck may factor into it, at least for me (although I'm definitely not rich with only 60k gold on my main character at present), but if you find the rare motifs by accident as much as I do, its no problem at all putting them for sale at a competitive price in any guildMac10murda wrote: »Make a guild and charge a fee to members = profit
If it were that easy, don't u think everyone would have done it?
Ignorance... *sigh*
I am probably the richest player on EU-PC. I didn't get rich by any single strategy. It's more a state of mind, being open to opportunities and making the most of them before others jump on the bandwagon.
For example at the very start of the game, when there were no guild traders or MasterMerchant addon, u could make huge margins simply trading items across 5 big trade guilds and hopping around zones selling things that were obtained at higher level zones in lower level ones.
Back when Daedric Motif was super rare, I was one of the only players on DC that could craft Daedric Medium armor sets (obviously I bought a Daedric Motif as a huge investment for the time), and made a very nice profit for a few weeks crafting.
When VR5 epic food was the best u can get, and the recipe was absurdly rare, such that there were no major sellers in DC at all, I made a deal with an AD seller (where there was more competition) to buy in bulk from him regularly (oh I bought ingredients cheaply on DC side since nobody had the recipe) and sell in DC at a very nice margin.
When Psijic Ambrosia came out, I bought recipe fragments and sold complete recipes instead of crafting since there was already a lot of competition among Ambrosia sellers.
etc etc
Yes I run a trade guild now, but that's only happened in the last 6 months, and the vast majority of trade guilds can barely break even, let alone make substantial profit on a regular basis.
QFT.the vast majority of trade guilds can barely break even, let alone make substantial profit on a regular basis.
I farmed purple motifs in the Wayrest Bank and sold them all when ESO went B2P.
Now I just sell my body.
People that sell for millions each week, generally aren't making all that money.
It looks a bit surreal when you see a player that sold for maybe 6 million in a week, but keep in mind he or she probably spent loads of money to make that money. The profit might only be like 25-33% of the sales.
Rich people spend millions on a weekly basis buying stuff slightly under-priced in zones, guilds and other stores, than sell for normal price in prime location. That's their bread and butter income, hunting deals and keeping track of prices and market. Farming the most profitable loot is rather the side active. Farming is only super rewarding after a new DLC is out, when people need to upgrade new gear and buy the new stuff, after that all prices starts dropping rapidly.
@RinOkumara The exact amount is a trade secret because I run a trade guild But it's over 100M.
@Tarukmockto To an extend that is true, however you don't need to farm IC, do writs or anything other than gameplay+ a little pickups to cash in some gold through a trading guild or zonechat.Tarukmockto wrote: »One of the main requirements for making lots of Gold, that has not been mentioned much, is TIME. Most (but not all) of the wealthiest in game players have the ability to play for 6 to 8+ hours a day.
It takes a lot of time to play the scattered market that the Guild Kiosks represent. In order to constantly scour the listings for the 'deals' and turn them at a profit.
It takes a lot of time to run the IC Sewers repeatedly for profit. It takes time to farm for mats to sell for profit. It even takes time to craft the few valuable items that will actually sell for a profit. By the time you run around to different crafting sites for the different sets that are in demand.
If you are a casual gamer that can't spare the time to play even a couple of hours a day, it will be very difficult to become wealthy in this game.