I too remember a time before Tex. A time when people were helpful and polite, when the days were brighter and full of merriment.
Not saying it wasn't there. I am simply saying it wasn't as bad, and it was balanced out with more good.
Also, a lot of the threads from back then asking for nerfs were because a skill was legitimately broken or OP, not just because it was a slightly stronger or useful skill like now.
Regardless, I distinctly remember always thinking to myself how nice, helpful, supportive, friendly etc. the playerbase was and how surprising that was for an online game, then subs dropped and it was like "Ohhhh.... Okay, there it is."
MhhhhhhhhhhhhhhhhhhhhhhhhhhhRemember when fear used to make you fall through the world?
Emma_Eunjung wrote: »I don't think the game is nearly as messed up as the OP suggest, BUT....
ESO has some fundamental flaws that have proven nearly impossible for the devs to fix. The worst of these is the ill-conceived divide between Magicka and Stamina abilities, especially the ones that do damage. They've never been able to balance Magicka and Stamina builds, and they've also never been able to make hybrid builds viable. This is a huge blow to the expectations of new players who would like to mix and match abilities in order to "play as they want".
Honestly, I don't know if the devs CAN fix the Magicka/Stamina issues, they're so deeply entrenched in the game!
Teargrants wrote: »Say, do you remember when we used to not get stuck with 20-30 FPS after big fights until we relaunch the game?
When we used to have more than 1 pop locked server in prime time?
When IC used to not be an empty wasteland?
When Cyrodiil pop had not yet been ruined by IC?
When you could still use block and dodge roll without being a sustain stam build?
When GDB used to not be trash?
When Jesus Beam and Whip used to not be dodgable?
When there used to be more than 2 end game jewelry sets?
When detect pots used to last more than 14 secs?
When crafting new gear used to not require a stupid amount of mats?
When Bolt Escape and dodge roll used to not be nerfed with infinite stacking cost increases because the devs can't figure out that infinite resource pools is the actual problem?
When the devs said V14 was the last vet lvl increase?
When IC was promised as the big PvP update we'd all been waiting for?
When everything wrong with the game was because "we're too busy working on console release atm"?
When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?
When Eric Wrobel said people "melt in Wall of Elements"?
When we used to not have a horribly stam biased CP system?
When resource management used to matter and the meta was more than stack primary stats because of soft caps?
When we used to have dynamic ult gen?
When we used to have ground oils?
When gap closers didn't silence + root you?
When Wrecking Blow used to be interruptible?
When Streak used to be more than free CC immunity?
When heavy attacks used to be interruptible?
When heavy attack resource return used to be better?
When server lag used to be server. lag. and not always turn your screen into Microsoft PowerPoint?
When Meteor fall dmg used to not be a thing?
When we had FCs and open field ganking used to be a thing that wasn't limited to mostly grps of 5+?
When server lag used to end after large fights instead of being a constant 300+ all night?
When hybrid builds used to actually be feasible?
When we used to have no server side lag before 1.2?
When most skills had no AoE cap on launch?
When sorc pets used to be non toggle in beta!?
Yeah, like having magicka DKs who could turn into living gods, burning through all who opposed them with eternal fire. Or maybe I am remembering that part wrong? It's been a while...avid_mdb16_ESO wrote: »But there are few of them that i want to see them back too or fixed.
Teargrants wrote: »@driosketch at work on my phone so no to quote everything, but some brief replies.
The thing about stam builds sucking wasn't what I was taking about, I'm taking about just pre 1.6, pre champion system. 1.4 and 1.5 had already begun buffing stam builds and all that Wrobel needed to do was continue in the same vein progressively until mag and stam were balanced. What the CP system did instead was introduce a bunch of perks that were heavily stam biased + nirnhoned.
Wrobel specifically said on an ESO live after the change that stopped WoE from stacking & fixed the purge bug that WoE was still good and people would "melt in Wall of Elements". Someone with more time than me can find the clip for you. There's been a lot of jokes about it, someone even made a clip showing WoE unable to overcome their health regen.
The root on gap closers has been there for a while yes, but it wasn't for the first 6 months of the game, and honestly, compared to how Wrobel has chosen to 'fix' it, I would rather have gap closers occasionally failing on targets at max range than acting as a means for ppl to lock down others with 1 button spam.
As far as 1.2 and lag, it's not anything to do with rose tinted goggles, lag before 1.2 was very minimal compared to after 1.2 was fixed. 1.2 added the anti bot system which moved many previous client side calculations to server side for security. The devs, Brian iirc, have stated specifically in the past that these calculations are responsible for a lot of the lag.
AOE caps did exist on launch but not on ALL skills, there were still many that did not have AoE caps. Gravity Crush on Nova for instance.
The original conception for sorc pets was a non toggle, it was changed to toggle in one of the beta iterations for 'balance reasons'.
The consoles keep ESO in business. Every second you spend playing is because of console revenues. Only 14% of the business comes from PC. Just be glad they have it on PC at all, which is probably a dying platform for RPGs.
Not saying it wasn't there. I am simply saying it wasn't as bad, and it was balanced out with more good.
Also, a lot of the threads from back then asking for nerfs were because a skill was legitimately broken or OP, not just because it was a slightly stronger or useful skill like now.
Regardless, I distinctly remember always thinking to myself how nice, helpful, supportive, friendly etc. the playerbase was and how surprising that was for an online game, then subs dropped and it was like "Ohhhh.... Okay, there it is."
dwemer_paleologist wrote: »i do not agree with what you say here in your thread.
all i see is alot of your own personal opinions mixed in with twisted views of how abilities work.