How did ESO turn out like this?

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Teargrants
Teargrants
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Say, do you remember when we used to not get stuck with 20-30 FPS after big fights until we relaunch the game?

When we used to have more than 1 pop locked server in prime time?

When IC used to not be an empty wasteland?

When Cyrodiil pop had not yet been ruined by IC?

When you could still use block and dodge roll without being a sustain stam build?

When GDB used to not be trash?

When Jesus Beam and Whip used to not be dodgable?

When there used to be more than 2 end game jewelry sets?

When detect pots used to last more than 14 secs?

When crafting new gear used to not require a stupid amount of mats?

When Bolt Escape and dodge roll used to not be nerfed with infinite stacking cost increases because the devs can't figure out that infinite resource pools is the actual problem?

When the devs said V14 was the last vet lvl increase?

When IC was promised as the big PvP update we'd all been waiting for?

When everything wrong with the game was because "we're too busy working on console release atm"?

When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?

When Eric Wrobel said people "melt in Wall of Elements"?

When we used to not have a horribly stam biased CP system?

When resource management used to matter and the meta was more than stack primary stats because of soft caps?

When we used to have dynamic ult gen?

When we used to have ground oils?

When gap closers didn't silence + root you?

When Wrecking Blow used to be interruptible?

When Streak used to be more than free CC immunity?

When heavy attacks used to be interruptible?

When heavy attack resource return used to be better?

When server lag used to be server. lag. and not always turn your screen into Microsoft PowerPoint?

When Meteor fall dmg used to not be a thing?

When we had FCs and open field ganking used to be a thing that wasn't limited to mostly grps of 5+?

When server lag used to end after large fights instead of being a constant 300+ all night?

When hybrid builds used to actually be feasible?

When we used to have no server side lag before 1.2?

When most skills had no AoE cap on launch?

When sorc pets used to be non toggle in beta!?
nC3O8pe.jpg
Edited by Teargrants on January 3, 2016 11:25PM
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  • Gilvoth
    Gilvoth
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    i do not agree with what you say here in your thread.
    all i see is alot of your own personal opinions mixed in with twisted views of how abilities work.
  • eNumbra
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    Pepperidge farm also remembers when the only choice was Light armor and a stick + class skills; and Nightblades had about 5 working skills.


    I do miss Night's Silence and Dark Stalker stacking though, early eso wasn't all bad I suppose.
  • manny254
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    I shall add one.

    Remember when Burning light did not have a cool down, and Jabs was actually more effective than wb.
    - Mojican
  • Teargrants
    Teargrants
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    i do not agree with what you say here in your thread.
    all i see is alot of your own personal opinions mixed in with twisted views of how abilities work.
    Twisted views of abilities? Most of what I listed has nothing to do with specific abilities at all. By all means, SAY which things you disagree with.
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  • JaJaLuka
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    There are actually a few valid points here, though I can't wish for ground oils back lol.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • RadioheadSh0t
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    I agree with the sentiment and almost every point you made, but you could also make a similar one for how certain things used to be very bad, such as...

    Remember when there was permastacking batswarms?
    Remember when DKs were easy mode?
    Remember when almost every NB ability was bugged?

    Etc.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • SirAndy
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    Teargrants wrote: »
    When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?
    In all fairness to ZOS, they did get rid of the deer that were sucking all those server resources dry ...
    rolleyes.gif

  • TheBull
    TheBull
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    remember when there was always something new to try?
  • Teargrants
    Teargrants
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    I agree with the sentiment and almost every point you made, but you could also make a similar one for how certain things used to be very bad, such as...

    Remember when there was permastacking batswarms?
    Remember when DKs were easy mode?
    Remember when almost every NB ability was bugged?

    Etc.
    Yeah, but those things all get drowned out in my head when I log into the game and all I see is LAG LAG LAG LAGGGGGG. =(
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  • Ishammael
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    Don't stand up the straw men of broken abilities like perma bats, frag shield et cetera as a response to the OPs remembrance of good things that were lost.

    Much of what made ESO remarkable has been lost because of misguided "balance" changes. Let's remember those things.
  • eNumbra
    eNumbra
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    Etc.

    Remember when Meteor caused your client to increasingly desync with the server with each use.
  • RadioheadSh0t
    RadioheadSh0t
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    Ishammael wrote: »
    Don't stand up the straw men of broken abilities like perma bats, frag shield et cetera as a response to the OPs remembrance of good things that were lost.

    Much of what made ESO remarkable has been lost because of misguided "balance" changes. Let's remember those things.

    Perma bats isn't a straw man, it actually happened. I remember way back on OG Bloodthorn there was a player we called "invisible Batman" because we never saw him out of invisi bats.

    And like I said, I agree with the OP's sentiment, I'm not taking anything away from it.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • PainfulFAFA
    PainfulFAFA
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    sigh
    rip eso
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Manoekin
    Manoekin
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    Teargrants wrote: »
    Say, do you remember when we used to not get stuck with 20-30 FPS after big fights until we relaunch the game?

    When we used to have more than 1 pop locked server in prime time?

    When IC used to not be an empty wasteland?

    When Cyrodiil pop had not yet been ruined by IC?

    When you could still use block and dodge roll without being a sustain stam build?

    When GDB used to not be trash?

    When Jesus Beam and Whip used to not be dodgable?

    When there used to be more than 2 end game jewelry sets?

    When detect pots used to last more than 14 secs?

    When crafting new gear used to not require a stupid amount of mats?

    When Bolt Escape and dodge roll used to not be nerfed with infinite stacking cost increases because the devs can't figure out that infinite resource pools is the actual problem?

    When the devs said V14 was the last vet lvl increase?

    When IC was promised as the big PvP update we'd all been waiting for?

    When everything wrong with the game was because "we're too busy working on console release atm"?

    When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?

    When Eric Wrobel said people "melt in Wall of Elements"?

    When we used to not have a horribly stam biased CP system?

    When resource management used to matter and the meta was more than stack primary stats because of soft caps?

    When we used to have dynamic ult gen?

    When we used to have ground oils?

    When gap closers didn't silence + root you?

    When Wrecking Blow used to be interruptible?

    When Streak used to be more than free CC immunity?

    When heavy attacks used to be interruptible?

    When heavy attack resource return used to be better?

    When server lag used to be server. lag. and not always turn your screen into Microsoft PowerPoint?

    When Meteor fall dmg used to not be a thing?

    When we had FCs and open field ganking used to be a thing that wasn't limited to mostly grps of 5+?

    When server lag used to end after large fights instead of being a constant 300+ all night?

    When hybrid builds used to actually be feasible?

    When we used to have no server side lag before 1.2?

    When most skills had no AoE cap on launch?

    When sorc pets used to be non toggle in beta!?
    nC3O8pe.jpg

    Huntler would be proud of that pic.
  • Shunravi
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    i miss old stuff :(
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • WRX
    WRX
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    Its all the CC issues.

    Catering2Casuals
    Decibel GM

    GLUB GLUB
  • Sanct16
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    Can you imagine a game where the developers fix a broken thing without breaking something else?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • zyk
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    Because you make so many points, I don't agree with everything, but I think the general point is that the game is a bit of a mess.

    If I had to pick one reason, it is that ZOS tried to do too much. ESO seems to try to be all things to all players. The result is a convoluted game that is full of flip-flops and a general lack of focus.

    It has so many interconnected pieces, it is difficult to fix one without breaking another. There is something called management bandwidth and it does not scale infinitely; I think ZOS has problems with this. This is why it takes ZOS so long to recognize and try to solve issues.

    ESO has so many different kinds of players, it is difficult to please one without offending another. How does one make a game for both a new gamer who loved the casual Skyrim and a hardcore RVR fan from DAOC? The answer is, I think, poorly.

    I sometimes wish ZOS would spin off Alliance War/Cyrodiil as a separate title with its own business model, budget and game designers focused on making the best possible RVR game for a more narrow audience than ESO is intended to please.
    Edited by zyk on January 4, 2016 1:04AM
  • PosternHouse
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    After the well-deserved nerf to vampire, permbats was the direct result of having enough targets to AoE who were not shield stacking, were dying easily, and/or had no concept of "don't stand in stupid". If you were getting perma-swarmed you were either zerging, bad, or both. The ultimate generation system of 1.2-1.5 was the bane of stacked groups. And look what we're all whining about these days.

    Some of you guys have no idea what you want. lol
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Do you remember when people used to rant and QQ and complain less ?

    (No you can't, it never happened ;-) )
  • Poxheart
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    eNumbra wrote: »
    Pepperidge farm also remembers when the only choice was Light armor and a stick + class skills; and Nightblades had about 5 working skills.


    I do miss Night's Silence and Dark Stalker stacking though, early eso wasn't all bad I suppose.

    Nightblades had more than 5 working skills at the time. The only Nighblades who complained back then were the bad ones.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • eNumbra
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    Poxheart wrote: »

    Nightblades had more than 5 working skills at the time. The only Nighblades who complained back then were the bad ones.

    Allow me to introduce you to hyperbole.

    And no, there were more than enough active and passive skills that didn't work for Nightblades properly that it wasn't just the "bad" ones that complained; and that's exactly the toxic attitude that makes multiplayer games so much fun these days.
    Edited by eNumbra on January 4, 2016 1:58AM
  • Xsorus
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    How about this

    Remember ESO 1.5

    When the only change really needed was no AOE caps

  • Poxheart
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    eNumbra wrote: »

    Allow me to introduce you to hyperbole.

    And no, there were more than enough active and passive skills that didn't work for Nightblades properly that it wasn't just the "bad" ones that complained; and that's exactly the toxic attitude that makes multiplayer games so much fun these days.

    Yes, I know hyperbole. Hyperbole is what has lead to Nightblades being OP as hell and Dragon Knights being nerfed to hell. That's the toxic attitude you're looking for.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • eNumbra
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    Poxheart wrote: »
    Yes, I know hyperbole. Hyperbole is what has lead to Nightblades being OP as hell and Dragon Knights being nerfed to hell. That's the toxic attitude you're looking for.

    Hardly.

    On release NB skills were a mix of Not working, semi working, working with an inaccurate tootip and actually working as described.
    DK, the supposed tank class, was the go-to for everything but dedicated healing. A proper DK build could tank while attaining some of, if not the highest DPS available.
    But therein still lay the problem. A proper build, was one thing. Light armor, a staff and all your Attribute points dumped into Magicka. Every class, bar none. Anyone who had wanted medium armor and stamina builds were called bad and told to learn to play.

    Afterwards Nightblades started getting fixed, not balanced, fixed. Because without everything working the way it should, there's no way to discern actual balance, other than the obvious dominance of the Magicka DK of the time.

    But I digress, since Zenimax has such a clear history of listening to their audience, obviously people complaining about balance are toxic; not those insulting others for complaining about class inequality.

    We'll just have to both agree that you're wrong.
  • Minno
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    I remember a time when ZOS was making roughly 11 million dollars each month on subscriptions before the lighting patch scandal and shift of resources to console release.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WRX
    WRX
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    WRX wrote: »
    Its all the CC issues.

    Catering2Casuals

    https://youtu.be/7qzZdlIiO8k?t=45s
    Decibel GM

    GLUB GLUB
  • davey1107
    davey1107
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    shift of resources to console release.

    The consoles keep ESO in business. Every second you spend playing is because of console revenues. Only 14% of the business comes from PC. Just be glad they have it on PC at all, which is probably a dying platform for RPGs.
  • Teargrants
    Teargrants
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    davey1107 wrote: »

    The consoles keep ESO in business. Every second you spend playing is because of console revenues. Only 14% of the business comes from PC. Just be glad they have it on PC at all, which is probably a dying platform for RPGs.
    56192092.jpg
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  • PrinceBoru
    PrinceBoru
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    wow is all i can say.
    what a list!
    it looks to me as if you need other things in life to worry about.
    if i had that many complaints about anything i'd be long gone.
    yeah haha the irony and pepperidge farm and all that...
    but seriously, i couldn't read all those let alone remember all those.
    if you want to lesson your load, ease your weary life, just quit playing.
    It ain't easy being green.
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