Twisted views of abilities? Most of what I listed has nothing to do with specific abilities at all. By all means, SAY which things you disagree with.dwemer_paleologist wrote: »i do not agree with what you say here in your thread.
all i see is alot of your own personal opinions mixed in with twisted views of how abilities work.
In all fairness to ZOS, they did get rid of the deer that were sucking all those server resources dry ...Teargrants wrote: »When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?
Yeah, but those things all get drowned out in my head when I log into the game and all I see is LAG LAG LAG LAGGGGGG. =(RadioheadSh0t wrote: »I agree with the sentiment and almost every point you made, but you could also make a similar one for how certain things used to be very bad, such as...
Remember when there was permastacking batswarms?
Remember when DKs were easy mode?
Remember when almost every NB ability was bugged?
Etc.
RadioheadSh0t wrote: »
Etc.
Don't stand up the straw men of broken abilities like perma bats, frag shield et cetera as a response to the OPs remembrance of good things that were lost.
Much of what made ESO remarkable has been lost because of misguided "balance" changes. Let's remember those things.
Teargrants wrote: »Say, do you remember when we used to not get stuck with 20-30 FPS after big fights until we relaunch the game?
When we used to have more than 1 pop locked server in prime time?
When IC used to not be an empty wasteland?
When Cyrodiil pop had not yet been ruined by IC?
When you could still use block and dodge roll without being a sustain stam build?
When GDB used to not be trash?
When Jesus Beam and Whip used to not be dodgable?
When there used to be more than 2 end game jewelry sets?
When detect pots used to last more than 14 secs?
When crafting new gear used to not require a stupid amount of mats?
When Bolt Escape and dodge roll used to not be nerfed with infinite stacking cost increases because the devs can't figure out that infinite resource pools is the actual problem?
When the devs said V14 was the last vet lvl increase?
When IC was promised as the big PvP update we'd all been waiting for?
When everything wrong with the game was because "we're too busy working on console release atm"?
When the solution to Cyrodiil lag was more than "we're decreasing the pop cap for the Nth time"?
When Eric Wrobel said people "melt in Wall of Elements"?
When we used to not have a horribly stam biased CP system?
When resource management used to matter and the meta was more than stack primary stats because of soft caps?
When we used to have dynamic ult gen?
When we used to have ground oils?
When gap closers didn't silence + root you?
When Wrecking Blow used to be interruptible?
When Streak used to be more than free CC immunity?
When heavy attacks used to be interruptible?
When heavy attack resource return used to be better?
When server lag used to be server. lag. and not always turn your screen into Microsoft PowerPoint?
When Meteor fall dmg used to not be a thing?
When we had FCs and open field ganking used to be a thing that wasn't limited to mostly grps of 5+?
When server lag used to end after large fights instead of being a constant 300+ all night?
When hybrid builds used to actually be feasible?
When we used to have no server side lag before 1.2?
When most skills had no AoE cap on launch?
When sorc pets used to be non toggle in beta!?
Pepperidge farm also remembers when the only choice was Light armor and a stick + class skills; and Nightblades had about 5 working skills.
I do miss Night's Silence and Dark Stalker stacking though, early eso wasn't all bad I suppose.
Nightblades had more than 5 working skills at the time. The only Nighblades who complained back then were the bad ones.
Allow me to introduce you to hyperbole.
And no, there were more than enough active and passive skills that didn't work for Nightblades properly that it wasn't just the "bad" ones that complained; and that's exactly the toxic attitude that makes multiplayer games so much fun these days.
Yes, I know hyperbole. Hyperbole is what has lead to Nightblades being OP as hell and Dragon Knights being nerfed to hell. That's the toxic attitude you're looking for.
shift of resources to console release.
The consoles keep ESO in business. Every second you spend playing is because of console revenues. Only 14% of the business comes from PC. Just be glad they have it on PC at all, which is probably a dying platform for RPGs.