The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
I seriously question your game experience....
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
I seriously question your game experience....
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
I seriously question your game experience....
He has no clue what he's talking about. He is 100% demonstrating a bad tank.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
I seriously question your game experience....
You're right. It must have been my first Group Fight....at VR16.
If you're a tank taunting multiple enemies and you can't keep yourself alive with a healer using just resto staff, then you're a bad tank. A good tank will have sufficient resistance/health/damage shields/self heals/damage mitigation/dodge chance/blocking to weather attacks from multiple enemies for a very long time with minimal support from the healer. The only time a tank should ever need more than a couple of resto staff HoTs is in the most challenging group content (SO, HR, vWGT, vCOA, vICP and vDSA). Heck, most of the time a tank taunting as many enemies as possible should be able to survive for a long time without a healer at all.Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Tan9oSuccka wrote: »anitajoneb17_ESO wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
... but there are VERY FEW "more demanding dungeons" in the game right now, and because of such statements, people still firmly believe that "only templars can heal". Which is silly. My sorc can heal perfectly anything in the game except SO, HR, vWGT, vCOA, vICP and vDSA . But 95% of the time she DPS'es because "only templars can heal"... (and there's a serious lack of healers in my guilds... but "only templars can heal"...). I gave up on that "fight", I must admit...
Sorry, the resto staff powers don't cut it for a tank that actually does his job taunting multiple enemies. Got to keep the glass cannons alive!
Running though most dungeons with these yolo swag hybrid builds CAN be done but only by a very, very small percentage of the population.
I would rather have a level 10 Templar healer, than a V16 Yolo Swag Resto Sorcerer. No doubt about it.
SevenKingdoms wrote: »Lol @ some of these posts. There's no reason the healer role should be filled with a non-Templar. It's not about skill level, it's about the efficacy of which Templars can perform the task. How do things like this even need clarified?
SevenKingdoms wrote: »Lol @ some of these posts. There's no reason the healer role should be filled with a non-Templar. It's not about skill level, it's about the efficacy of which Templars can perform the task. How do things like this even need clarified?
Relatively recently I used the LFG tool to get a group for a non-vet pledge (it was Blackheart Haven and I was tanking). Unfortunately the PUG was one of the worst I've had. The 2 DPS would yolo attack everything before I could grab aggro, and would get one-shotted by AOEs that they would stand in (scaled up to VR16 they each had something in the range of 12-14K health). The healer relied almost entirely on Breath of Life, and would also stand in AOEs and die (he also had only about 12-14K health). Every single boss fight I was very quickly the only one standing (they would constantly die in trash mob fights too), and I essentially soloed all of the bosses until we got to the last boss. Because I kept getting turned into a skeleton I couldn't solo that one, and they kept getting killed by the skeleton archers, so we couldn't complete it.Tan9oSuccka wrote: »SevenKingdoms wrote: »Lol @ some of these posts. There's no reason the healer role should be filled with a non-Templar. It's not about skill level, it's about the efficacy of which Templars can perform the task. How do things like this even need clarified?
Finally! Thank you.
I'm talking about joining random players for a group dungeon.
I realize that everyone on the forum is MLG Pro Healer Sorcerer, but for the overwhelming majority that's not the case.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
SevenKingdoms wrote: »Lol @ some of these posts. There's no reason the healer role should be filled with a non-Templar. It's not about skill level, it's about the efficacy of which Templars can perform the task. How do things like this even need clarified?
Toc de Malsvi wrote: »The problem with non-Templar healers isn't that they can't heal well enough... If you take so much damage that you need BoL spam to stay alive, then it's not the Healer's fault if you die.
The problem with non-templar healers is that they cannot support stamina dps and tanks with stamina management due to lack of Repentance and Shards. All min/max'd dps players (rightly) build for max dps and rely on the Healer for resource management. Even the best tanks sometimes need help with stamina management in the more demanding dungeons. Thus templars are still most people's healer of choice.
I agree with the first sentence but not the last paragraph, my stam DK has no problem mitigating his own damage and healing himself while putting out solid dps. At least 50% of damage taken is avoidable players all to often do not avoid it though, I rarely find non tanks that even attempt to block, and there seems to be a decent amount of the console population that thinks that dodge rolling is only for stam classes.
Adapt or die that's all!
PS... just 3-manned Direfrost with 2 DPSers and 1 healer since we got tired of waiting for a 4th. We rocked the place!
Disclaimer: 2 DPSers were Stamina Templars and the healer was a Templar too
lol the other day I joined a level 45 DPS and a level 47 DPS with my VR3 DPS to PUG the non-vet pledge. We were looking for a healer, and intended to scale it to level 45 for an easy run through. We couldn't find a healer, but we were able to grab a VR16 DPS, so we figured we'd still be able to get through quick and easy. Well, somehow during the search for a 4th the crown ended up using the LFG tool, and when we got to the dungeon everything was scaled to VR16, and we were battle-leveled. Didn't quite end up being the fast easy run we had intended, but we got through the dungeon fine with no healer and no tank... I wouldn't like to try that in a vet dungeon.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
failkiwib16_ESO wrote: »Templar healers are not needed for any dungeons, but not all groups are good enough to be able to pull through like that. In general it is much safer, if you pug a dungeon, to get a templar healer.
My problem with group finder, as a templar healer. I wish to join my friends in other factions, through group finder, yet it is hard because it searches through my own faction first, and many people use it during rush hours ...so I can only use group finder to group with my other-faction-friends at late nights.
The other day me and my friends tried to group up for vet CoH, and tried many times to group with my friend from EP, but we kept getting the same 2 AD players in our group. It was very frustrating, because it felt really bad to tell them to leave group because we were searching for a friend. One of them was v6 and thought I asked him to leave group, because he/she wasn't v16....
At least give us option to group with our friends from other factions for instanced dungeons and pledges.