Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
How do people actually have the balls to come on here and complain about lag, when they play like this :
There's a good 70 people at least on this screenshot, and another full raid on the tower's middle floor. I almost never come to Azura, and that's because everytime I do, it's like this. 1000+ ping and 12 fps.
Everyone knows it's ZOS's responsibility, we know that it's their job to fix it, but why, WHY do people keep shooting themselves in the foot by playing like this?? You KNOW playing like this ruins both client performance and server performance and it's a pain for everyone. I even heard that the Azura zergs made the whole EU server crash last weekend..
Seeing that Zos puts in small tweaks every 2 months that decrease ping by 1 ms, it's about time people realised that some playstyles are just not fit for the current game structure, and they are not going to work for a heck of a long time.
I don't care if the game was advertised for massive battles (just look at the freaking original ad, you'll see the keep they siege isn't even in Cyrodiil) the massive battles AREN'T SUPPORTED . period.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
PS : it's a bunch of DCs on the screenshot, but this goes for EP and AD as well of course, brainless zergers in all factions (don't anyone even dare to try and argue that it's not a zerg here)
/end of frustrated rant
How do people actually have the balls to come on here and complain about lag, when they play like this :
There's a good 70 people at least on this screenshot, and another full raid on the tower's middle floor. I almost never come to Azura, and that's because everytime I do, it's like this. 1000+ ping and 12 fps.
Everyone knows it's ZOS's responsibility, we know that it's their job to fix it, but why, WHY do people keep shooting themselves in the foot by playing like this?? You KNOW playing like this ruins both client performance and server performance and it's a pain for everyone. I even heard that the Azura zergs made the whole EU server crash last weekend..
Seeing that Zos puts in small tweaks every 2 months that decrease ping by 1 ms, it's about time people realised that some playstyles are just not fit for the current game structure, and they are not going to work for a heck of a long time.
I don't care if the game was advertised for massive battles (just look at the freaking original ad, you'll see the keep they siege isn't even in Cyrodiil) the massive battles AREN'T SUPPORTED . period.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
PS : it's a bunch of DCs on the screenshot, but this goes for EP and AD as well of course, brainless zergers in all factions (don't anyone even dare to try and argue that it's not a zerg here)
/end of frustrated rant
I have been saying this for years. Yet people part of large ball groups will defend themselves saying that when they play on different campaigns it's not laggy or that we should blame Zenimax for not fixing their game.
People participating in such poor gameplay are simply foolish, selfish or too lazy to make the efforts to change campaign if the one they're actually playing on is already saturated with sufficient amount of large groups running.
I have ran myself with large groups in the past months a few times and EVERY SINGLE TIME I did, my ping was constantly between 200 and 800ms everywhere we went. 24players is way too much for what the server can handle when all 3 factions are max pop. And since people won't change their behaviours for the best of all, I think it is time to reduce the max group size, max pop and remove aoe caps for once and for all.
What you say on the forums is irrelevant if you don't follow it in game. It doesn't matter what size the group you're actually in is if you're surrounded by 40 others everywhere you go. Stop being a hypocrite and practice what you're preaching.
caeliusstarbreaker wrote: »People complain simply because ZoS should have had everything set up to deal with large battles like that.
AbraXuSeXile wrote: »Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
To dethrone emp you have to zerg it, its daily routine there is zergs online. Your crying now because you lost emp after setting alarms for 8am and running a train to take emp when little to no people online. Especially after you guys came online and said i morning capped which was bogus.
You come on forums and ingame and cry like hell to get it your way and to act like your a small scale only guild, your running a train and its the large battles your looking for or you wouldnt run one or take emp.
Ive never denied i lead a 12 man train, i have for a long time and still do. What you guys did this morning after all your crying and whining about others is saddest thing ive seen.
Accept what you are and what you do and stop the crying and trying to cloud what you are from peoples visions.
caeliusstarbreaker wrote: »People complain simply because ZoS should have had everything set up to deal with large battles like that.
Now mind you I'm part of a guild that doesn't care about campaign wins, overall map play, scroll bonuses or emp.
That being said, we unfortunately all are forced to surround the chum buckets (keeps, scrolls and resources) to encourage the enemy to come to fight.
There is a relatively low amount of "objectives" vs used area of cyrodiil, and all players, solo artists, small man, guilds, use these as they are the only sure way to find action. Zergs simply happen because people see swords and run to it to scratch their pvp itch. Regardless of gameplay style, you have to go to the watering hole for a drink. This also extends to the routes to and from all chum buckets.
Sure you could take your group to another keep/area.... But once swords get larger and larger, the cycle then repeats itself.
People complain about lag, at it's simplest level of disrupting their play time, and as there are only a finite amount of places to pvp in a pvp zone, and most of everyone in a pvp zone heads to these same areas.
So in short, the combination of only certain areas to actually find pvp, regardless of group size, and regardless of whether your are thinking tactically, or just there for the fights, ZoS promised us the ability to have lag free massive scale battles. You can only try to get away from the Zerg so much before your feeding ground is the new hot spot, and then there is the lag again.
I'd love to fight in Bruma or Cheydenhall, but the only thing I'll find there are npcs.
I don't know we all fight for campaign scores and greater map tactics cause none of the rewards are worth it and ap doesn't pay the bills, but alas that is all we have to fight for.
AbraXuSeXile wrote: »Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
To dethrone emp you have to zerg it, its daily routine there is zergs online. Your crying now because you lost emp after setting alarms for 8am and running a train to take emp when little to no people online. Especially after you guys came online and said i morning capped which was bogus.
You come on forums and ingame and cry like hell to get it your way and to act like your a small scale only guild, your running a train and its the large battles your looking for or you wouldnt run one or take emp.
Ive never denied i lead a 12 man train, i have for a long time and still do. What you guys did this morning after all your crying and whining about others is saddest thing ive seen.
Accept what you are and what you do and stop the crying and trying to cloud what you are from peoples visions.
Youre just inventing yourself stories man, I didnt see anyone complaining about us loosing emp this night, just people complaining about guilds running several full raids together, thus lagging the server out and making the game unplayable for everybody. And I'm not talking about dethrone (When I logged off we still had 4 emp keeps) where I can understand why several raids are on the same place. Saying those guilds stack so many ppl only to dethrone is just a lie, this happened when we had 4 emp keeps and werent being pushed, blues and reds wee clashing into eachother btw glade and aleswell.
LegendaryChef wrote: »I'm on my phone atm but can someone post a picture of something relating to eating popcorn on my behalf plz thx I owe u one
AbraXuSeXile wrote: »Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
To dethrone emp you have to zerg it, its daily routine there is zergs online.
I have played since beta, the servers are garbage, and the player base is even more garbage.Infinite12 wrote: »How do people actually have the balls to come on here and complain about lag, when they play like this :
There's a good 70 people at least on this screenshot, and another full raid on the tower's middle floor. I almost never come to Azura, and that's because everytime I do, it's like this. 1000+ ping and 12 fps.
Everyone knows it's ZOS's responsibility, we know that it's their job to fix it, but why, WHY do people keep shooting themselves in the foot by playing like this?? You KNOW playing like this ruins both client performance and server performance and it's a pain for everyone. I even heard that the Azura zergs made the whole EU server crash last weekend..
Seeing that Zos puts in small tweaks every 2 months that decrease ping by 1 ms, it's about time people realised that some playstyles are just not fit for the current game structure, and they are not going to work for a heck of a long time.
I don't care if the game was advertised for massive battles (just look at the freaking original ad, you'll see the keep they siege isn't even in Cyrodiil) the massive battles AREN'T SUPPORTED . period.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
PS : it's a bunch of DCs on the screenshot, but this goes for EP and AD as well of course, brainless zergers in all factions (don't anyone even dare to try and argue that it's not a zerg here)
/end of frustrated rant
Have you watched any beta pvp game play? Go watch that and you tell me that players are the issue. Their servers are garbage
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
I think the third step is pretty much done already, I havent sen someone calling 12 ppl group smallscale for ages. About the fourth, while obviously 12 stacked ppl cause lag, they usually cause less than 40 spread ppl fighting 40 others. Just need to compare big pug battles with organised gvgs to see it.
But... but...i running solo or 2-3 people to not cause a single lag. You so ruthless @EtanielAbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
I think the third step is pretty much done already, I havent sen someone calling 12 ppl group smallscale for ages. About the fourth, while obviously 12 stacked ppl cause lag, they usually cause less than 40 spread ppl fighting 40 others. Just need to compare big pug battles with organised gvgs to see it.
It's not about who causes more, it's about, we ALL cause it
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
Small Scale = 2-6 ppl
Med Scale = 7-11
zerglings = 12+
Maybe? You already can cause *** of lag with 10 ppl ofc, just need to spam the *** out of aoe abilities.
Ppl that run around with 12+ ppl and think they are smallscaling are idiots