AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
Small Scale = 2-6 ppl
Med Scale = 7-11
zerglings = 12+
Maybe? You already can cause *** of lag with 10 ppl ofc, just need to spam the *** out of aoe abilities.
Ppl that run around with 12+ ppl and think they are smallscaling are idiots
There's no magical number. I can roll up on someone with 6 people and get a whisper about zerging. Used to be you could play with 16 and it was acceptable, now it's like I'm insulting someone's religion when I go over 8. Not my fault the game moved in a group oriented direction and you're still trying to solo. I don't agree with the game mechanics favoring larger numbers either, but there's no use complaining about it in the way that we are. I run around with around 12 more often than not lately, and no we're not causing a "*** of lag". We'll be fighting on our own at a resource or defending something, maybe the open field... look at the map when I see lag and see huge swords by a keep and then in my cross-faction pvp guild I start seeing, "wow what is that the entire DC/EP/AD faction here?". You're a good player, but you really have nothing backing up what you said.
AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?Because neither Honour nor Decimation Elite ever had 60 zergs when AD didnt have Emp. The fight was also at Glademist, so it didn't even have to do anything with the AD emp. Come up with something better please.AbraXuSeXile wrote: »Train emp group defending emp on most active campaign, expect anything different?
It funny tho that you "blame" us for running a train group (with 12 ppl OMG) when that is how all organised groups play since 15 months. Even your guild has always been running "trains" so i don't really get your point. Coordinating movement and damage output are obviously way more effective than spreading out and rezzing everyone who died unless you outnumber your enemy anyway.
Are you sad that you can't run in trains anymore since all good players from eXile joined Hexys' guild?
I don't want this to become " X guild zergs more " vs "But no it's actually Y guild that zergs more". It's a global problem from every side. And the first step is to stop pointing fingers, and start being a bit more responsible, regardless of what others might do.
Third step for people is to realize that small-scale group according game is 4 people. Everything bigger game counts as Raid.
Fourth step is to realize that "small" 12 men train stucked on 2m² spamming purge and only aoe is killing server same as unorganized 40 men zerg splitted on half the map.
But you know, people prefer to live in their own dreams.
Small Scale = 2-6 ppl
Med Scale = 7-11
zerglings = 12+
Maybe? You already can cause *** of lag with 10 ppl ofc, just need to spam the *** out of aoe abilities.
Ppl that run around with 12+ ppl and think they are smallscaling are idiots
There's no magical number. I can roll up on someone with 6 people and get a whisper about zerging. Used to be you could play with 16 and it was acceptable, now it's like I'm insulting someone's religion when I go over 8. Not my fault the game moved in a group oriented direction and you're still trying to solo. I don't agree with the game mechanics favoring larger numbers either, but there's no use complaining about it in the way that we are. I run around with around 12 more often than not lately, and no we're not causing a "*** of lag". We'll be fighting on our own at a resource or defending something, maybe the open field... look at the map when I see lag and see huge swords by a keep and then in my cross-faction pvp guild I start seeing, "wow what is that the entire DC/EP/AD faction here?". You're a good player, but you really have nothing backing up what you said.
In the end its really on ZOS end that they fed up the game so hard. And while they know what causes the lag it takes them way too long to get fixed/changes in.
Tower_Of_Shame wrote: »Or you could move your asses to other campaings as well... and not stacking on Azura and then QQ about lag.
FPS drops anyways when big numbers collide into eachother but at least it is not lagging, but instead of spreading on campaings everyone go to azura and they cry everyday...
Infinite12 wrote: »Tower_Of_Shame wrote: »Or you could move your asses to other campaings as well... and not stacking on Azura and then QQ about lag.
FPS drops anyways when big numbers collide into eachother but at least it is not lagging, but instead of spreading on campaings everyone go to azura and they cry everyday...
Other empty campaigns? Or worse, campaigns that are absolutely dominated by another alliance? Where you're outnumbered 10-1 every time you get into a fight? Yeah.....lots of fun to be had there.....
Minnesinger wrote: »It is the lag that causes me most headache. Sure the players are partly blamed for but isn´t this a MMO? The game was planned to be played this way. It doesn´t deliver in term of performance.
Valen_Byte wrote: »I see no Zerg here.
That is call a defensive line. Its a tactic that has been used since the beginning of organized war.
Weird that you think you are going to change human nature by ranting and giving a defensive force a stupid name like...zerg...
Valen_Byte wrote: »I see no Zerg here.
That is call a defensive line. Its a tactic that has been used since the beginning of organized war.
Weird that you think you are going to change human nature by ranting and giving a defensive force a stupid name like...zerg...
I see a bunch of *** players that stack up in a groups of 60+ and lag the server because thats the only way for them to kill something. How is that not a zerg?Valen_Byte wrote: »I see no Zerg here.
That is call a defensive line. Its a tactic that has been used since the beginning of organized war.
Weird that you think you are going to change human nature by ranting and giving a defensive force a stupid name like...zerg...
Minnesinger wrote: »It is the lag that causes me most headache. Sure the players are partly blamed for but isn´t this a MMO? The game was planned to be played this way. It doesn´t deliver in term of performance.
This is what's wrong. Start accepting that players are 100% responsible for the crappy performance we have. Don't expect a magic ZOS fix, because that will be years from now ok? Zos doesn't deliver the performance, Players don't deliver in terms of brains... Guess which one we have control over
How do people actually have the balls to come on here and complain about lag, when they play like this :
There's a good 70 people at least on this screenshot, and another full raid on the tower's middle floor. I almost never come to Azura, and that's because everytime I do, it's like this. 1000+ ping and 12 fps.
Everyone knows it's ZOS's responsibility, we know that it's their job to fix it, but why, WHY do people keep shooting themselves in the foot by playing like this?? You KNOW playing like this ruins both client performance and server performance and it's a pain for everyone. I even heard that the Azura zergs made the whole EU server crash last weekend..
Seeing that Zos puts in small tweaks every 2 months that decrease ping by 1 ms, it's about time people realised that some playstyles are just not fit for the current game structure, and they are not going to work for a heck of a long time.
I don't care if the game was advertised for massive battles (just look at the freaking original ad, you'll see the keep they siege isn't even in Cyrodiil) the massive battles AREN'T SUPPORTED . period.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
PS : it's a bunch of DCs on the screenshot, but this goes for EP and AD as well of course, brainless zergers in all factions (don't anyone even dare to try and argue that it's not a zerg here)
/end of frustrated rant
I have been saying this for years. Yet people part of large ball groups will defend themselves saying that when they play on different campaigns it's not laggy or that we should blame Zenimax for not fixing their game.
People participating in such poor gameplay are simply foolish, selfish or too lazy to make the efforts to change campaign if the one they're actually playing on is already saturated with sufficient amount of large groups running.
I have ran myself with large groups in the past months a few times and EVERY SINGLE TIME I did, my ping was constantly between 200 and 800ms everywhere we went. 24players is way too much for what the server can handle when all 3 factions are max pop. And since people won't change their behaviours for the best of all, I think it is time to reduce the max group size, max pop and remove aoe caps for once and for all.
What you say on the forums is irrelevant if you don't follow it in game. It doesn't matter what size the group you're actually in is if you're surrounded by 40 others everywhere you go. Stop being a hypocrite and practice what you're preaching.
I had a campaign revelation the other day... I started leveling a magicka NB as it was the only class I was missing at V16.
I got to level 20 & thought, 'why not try Blackwater Blade & see what its like?'
WOW!
Fights with 100+ people on screen & no appreciable lag! All skills firing.... all ulti's working, character responding to my mouse twitches!
Needless to say I am no longer in any rush to get that NB to V16... in fact she's going to live in that campaign now... it's how PvP was back in the early Wabbajack days.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
Valen_Byte wrote: »I see no Zerg here.
That is call a defensive line. Its a tactic that has been used since the beginning of organized war.
Weird that you think you are going to change human nature by ranting and giving a defensive force a stupid name like...zerg...
http://https://www.youtube.com/watch?v=JRXkASFc7NM
Excluding permabats,dk gods and 0 ulti cost,this was the most stable version of ESO so far,no lag even tho there are lot of players around fighting not just standing.
Later in May 2014 AoE caps(lot of players stopped playing) came out and 2 months later the lightning patch f****d up the stability of the game + due to 1 fps bug more players left ESO.
Too bad 95% of them left...
How do people actually have the balls to come on here and complain about lag, when they play like this :
There's a good 70 people at least on this screenshot, and another full raid on the tower's middle floor. I almost never come to Azura, and that's because everytime I do, it's like this. 1000+ ping and 12 fps.
Everyone knows it's ZOS's responsibility, we know that it's their job to fix it, but why, WHY do people keep shooting themselves in the foot by playing like this?? You KNOW playing like this ruins both client performance and server performance and it's a pain for everyone. I even heard that the Azura zergs made the whole EU server crash last weekend..
Seeing that Zos puts in small tweaks every 2 months that decrease ping by 1 ms, it's about time people realised that some playstyles are just not fit for the current game structure, and they are not going to work for a heck of a long time.
I don't care if the game was advertised for massive battles (just look at the freaking original ad, you'll see the keep they siege isn't even in Cyrodiil) the massive battles AREN'T SUPPORTED . period.
I don't care if you have such a huge social need that you HAVE to have 30 people in your raid and teamspeak to enjoy yourself, if you see zergs like this, be the smarter responsible person and go start a fight somewhere else, heck even change campaigns
PS : it's a bunch of DCs on the screenshot, but this goes for EP and AD as well of course, brainless zergers in all factions (don't anyone even dare to try and argue that it's not a zerg here)
/end of frustrated rant
I have been saying this for years. Yet people part of large ball groups will defend themselves saying that when they play on different campaigns it's not laggy or that we should blame Zenimax for not fixing their game.
People participating in such poor gameplay are simply foolish, selfish or too lazy to make the efforts to change campaign if the one they're actually playing on is already saturated with sufficient amount of large groups running.
I have ran myself with large groups in the past months a few times and EVERY SINGLE TIME I did, my ping was constantly between 200 and 800ms everywhere we went. 24players is way too much for what the server can handle when all 3 factions are max pop. And since people won't change their behaviours for the best of all, I think it is time to reduce the max group size, max pop and remove aoe caps for once and for all.
What you say on the forums is irrelevant if you don't follow it in game. It doesn't matter what size the group you're actually in is if you're surrounded by 40 others everywhere you go. Stop being a hypocrite and practice what you're preaching.
http://https://www.youtube.com/watch?v=JRXkASFc7NM
Excluding permabats,dk gods and 0 ulti cost,this was the most stable version of ESO so far,no lag even tho there are lot of players around fighting not just standing.
Later in May 2014 AoE caps(lot of players stopped playing) came out and 2 months later the lightning patch f****d up the stability of the game + due to 1 fps bug more players left ESO.
Too bad 95% of them left...