Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
failkiwib16_ESO wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spamyou should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
That is just basic light weaving as you can't animation cancel channeled abilties (apart from wrecking blow), the reason Kena procs is because you're hitting the light attack before the dark flare hits, Light attack -> Dark Flare -> Light attack. It's mainly taking advantage of the combat system and exploiting it with travel times, which is why it doesnt work with maelstrom staffwell your vid is perfectly showing exactly the animation canceling of darksflare buggy animation wich is ~ twice as long as the spell CT actually is if it is not quequed with itself.
So anyway heres the rotation I'm thinking but again, I haven't completed the testing I'm just waiting to hear back from @Asayre on a bunch of things I needed
https://www.youtube.com/watch?v=tJZPdJiiTmQ
The problem is, you can proc kena with using Dark Flare only, it doesn't work with a maelstrom staff which puts a lot of the rotations I had in mind down a lot.
I'm still not sure 100% sure if using the maelstrom instead of swords is better and using it to proc a different skill but even then none of it will line up with how you want it to and you wont get full use of molag kena if you proc it with lets say vampires bane. And the weave damage gain with maelstrom staff seems little as it cant compare to a buffed and empowered dark flare in molag kena proc.
(This video was done without any buffs and with no cp allocated which is why damage is low, it's just to show rotation and timing)
However, I am expecting a nerf to happen to Dark Flare soon - This is without a lot of raid buffs
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I wouldn't call it animation cancelling honestly more so weavingits not animation canceling as other abilities.
the darkflare animation just does not match the actual CT of DF but is significant longer if you do not queque it permenantly with itself. [~sec 23-26 in your vid its quite obvious, your char is halfway through the DF animation (barly moved to its left arm to its lowest position) and you "cancel" the unneccessary overlapping animation of DF.
have they fixed the problem that empowering a dot/channeld ability only affects the first impact of that skill and not all the following hits? otherwise using puncturing does no profit at all.
It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spamyou should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
Any sort of buff to dark flare is going to make it the strongest ability to use over puncturing sweeps imo, I expect a nerf but not a bad onecazlonb16_ESO wrote: »It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spamyou should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
Are you sure it's worth the effort ? We all know DF in its current state won't make it to live, not in a million years.
I wouldn't call it animation cancelling honestly more so weavingits not animation canceling as other abilities.
the darkflare animation just does not match the actual CT of DF but is significant longer if you do not queque it permenantly with itself. [~sec 23-26 in your vid its quite obvious, your char is halfway through the DF animation (barly moved to its left arm to its lowest position) and you "cancel" the unneccessary overlapping animation of DF.
have they fixed the problem that empowering a dot/channeld ability only affects the first impact of that skill and not all the following hits? otherwise using puncturing does no profit at all.
Are you reading my original post as that is old and outdated, check the newest video
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Just going to leave this here
https://www.youtube.com/watch?v=krXmLHz46G8
and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start
i was fine with the new trial (first boss) using dark flare and vamp bane, make sure your healers are using elemental drain and force siphon and keep channeled focus downhedna123b14_ESO wrote: »Just going to leave this here
https://www.youtube.com/watch?v=krXmLHz46G8
and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start
I was all about the DF focused build. My crits were hitting for 51k, but then I went into the new trial. With 6+ minute fights I ran out of magicka in 1.5 minutes, and that's without Kena and with Channeled Focus down and vamp bane proccing ele drain....I switched to a Maelstrom staff rotation and started pulling 20K consistent over 8 minute intervals (this is with still learning my rotation, boss mechanics and dying while my ftc kept running) with no magicka issues. I think for burst damage DF is king, but for any long term fight it won't be sustainable...
i was fine with the new trial (first boss) using dark flare and vamp bane, make sure your healers are using elemental drain and force siphon and keep channeled focus downhedna123b14_ESO wrote: »Just going to leave this here
https://www.youtube.com/watch?v=krXmLHz46G8
and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start
I was all about the DF focused build. My crits were hitting for 51k, but then I went into the new trial. With 6+ minute fights I ran out of magicka in 1.5 minutes, and that's without Kena and with Channeled Focus down and vamp bane proccing ele drain....I switched to a Maelstrom staff rotation and started pulling 20K consistent over 8 minute intervals (this is with still learning my rotation, boss mechanics and dying while my ftc kept running) with no magicka issues. I think for burst damage DF is king, but for any long term fight it won't be sustainable...
seems like a problem with the group synergy
The new Champ System favors DoT builds quite a lot especially this one, Blazing Spear also gives procs to Burning Light, I believe @ZOS_GinaBruno had said they removed the ICD of Burning Light allowing multiple procs of it but deal less damage. Plus the initial hit of Blazing Spear is quite strong 'ryanborror wrote: »For your single target rotation do you think replacing blazing spear with another sweeps would yield higher numbers? (Vamp bane, purifying, wall of elements, sweep sweep sweep repeat). It seems spear deals the least damage and is a double click. Perhaps a dot too many. Idk It's something to try.
The theory from @Asayre at the moment is 73 in Ele Expert and Thaumathurge (since everything is a DoT now) and 18 in Elfborn and 3 in Spell Erosion.Speaking of the Champion system. Any word on the benefit of Thaum over Elfborn? Considering Elfborn only benefits the times when you crit, whereas Thaum will benefit all of your DoTs (Sweeps, Blazing, Radiant Oppression, Vamp Bane etc), this could mean it's better to prioritise Thaum after Ele Expert is maxed out.
The theory from @Asayre at the moment is 73 in Ele Expert and Thaumathurge (since everything is a DoT now) and 18 in Elfborn and 3 in Spell Erosion.Speaking of the Champion system. Any word on the benefit of Thaum over Elfborn? Considering Elfborn only benefits the times when you crit, whereas Thaum will benefit all of your DoTs (Sweeps, Blazing, Radiant Oppression, Vamp Bane etc), this could mean it's better to prioritise Thaum after Ele Expert is maxed out.
But this is most likely going to change as the builds are still being worked on
I don't think it is worth maxing out Elemental Expert because the staff attacks are only a small proportion of the overall damage (2.3% in Nifty's Serpent pass). Also I'm not sure if that LA includes damage from the Maelstrom enchantment because the enchantment is not affected by Elemental Expert.
The error is that champion points are not linear.
Scenario 1: 100 Ele Expert, 46 Thaumathurge = 25% to all damage, 14.5% to DoTs
Scenario 2: 73 Ele Expert, 73 Thaumathurge = 20.1% to all damage and 20.1% to DoTs
So you're losing 4.9% to your total damage to gain 5.6% on your DoTs. Since your DoTs account for ~98% of total damage this means it is an overall gain of -4.9+0.98*5.6 = 0.42%. It's not really a huge deal I suppose overall. As long as you're putting points into Elemental Expert and Thaumathurge things should go swimmingly.
There's a proper parse, it was very wonky and much improvement but I'm fairly sure we can get around 33k+ DPS