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A Guide To Magicka Templar DPS (Bonus Healer Build)

  • Tankqull
    Tankqull
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    you should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tankqull
    Tankqull
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    Destyran wrote: »
    I think he is trolling since temps are nerfed. I can tell by that joker emoticon haha

    exactly how did templar dps get nerfed? O.o

    stealth nerfed punc. strikes, less healing hgher spellcost = harder to sustain
    Edited by Tankqull on February 6, 2016 10:48AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nifty2g
    Nifty2g
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    Tankqull wrote: »
    you should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
    It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spam
    #MOREORBS
  • Tankqull
    Tankqull
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    well your vid is perfectly showing exactly the animation canceling of darksflare buggy animation wich is ~ twice as long as the spell CT actually is if it is not quequed with itself.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nifty2g
    Nifty2g
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    Tankqull wrote: »
    well your vid is perfectly showing exactly the animation canceling of darksflare buggy animation wich is ~ twice as long as the spell CT actually is if it is not quequed with itself.
    That is just basic light weaving as you can't animation cancel channeled abilties (apart from wrecking blow), the reason Kena procs is because you're hitting the light attack before the dark flare hits, Light attack -> Dark Flare -> Light attack. It's mainly taking advantage of the combat system and exploiting it with travel times, which is why it doesnt work with maelstrom staff
    #MOREORBS
  • Islyn
    Islyn
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    @Nifty2g Nice! <3

    have you heard anything about them fixing the first cast of Dark Flare? Because it's wrong, or the tooltip is.
    Nifty2g wrote: »
    So anyway heres the rotation I'm thinking but again, I haven't completed the testing I'm just waiting to hear back from @Asayre on a bunch of things I needed
    https://www.youtube.com/watch?v=tJZPdJiiTmQ

    The problem is, you can proc kena with using Dark Flare only, it doesn't work with a maelstrom staff which puts a lot of the rotations I had in mind down a lot.
    I'm still not sure 100% sure if using the maelstrom instead of swords is better and using it to proc a different skill but even then none of it will line up with how you want it to and you wont get full use of molag kena if you proc it with lets say vampires bane. And the weave damage gain with maelstrom staff seems little as it cant compare to a buffed and empowered dark flare in molag kena proc.
    (This video was done without any buffs and with no cp allocated which is why damage is low, it's just to show rotation and timing)

    However, I am expecting a nerf to happen to Dark Flare soon - This is without a lot of raid buffs
    23NQDXn.png

    After all the hell they've put us through I sure hope they don't nerf DF.
  • Tankqull
    Tankqull
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    its not animation canceling as other abilities.
    the darkflare animation just does not match the actual CT of DF but is significant longer if you do not queque it permenantly with itself. [~sec 23-26 in your vid its quite obvious, your char is halfway through the DF animation (barly moved to its left arm to its lowest position) and you "cancel" the unneccessary overlapping animation of DF.


    have they fixed the problem that empowering a dot/channeld ability only affects the first impact of that skill and not all the following hits? otherwise using puncturing does no profit at all.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nifty2g
    Nifty2g
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    Tankqull wrote: »
    its not animation canceling as other abilities.
    the darkflare animation just does not match the actual CT of DF but is significant longer if you do not queque it permenantly with itself. [~sec 23-26 in your vid its quite obvious, your char is halfway through the DF animation (barly moved to its left arm to its lowest position) and you "cancel" the unneccessary overlapping animation of DF.


    have they fixed the problem that empowering a dot/channeld ability only affects the first impact of that skill and not all the following hits? otherwise using puncturing does no profit at all.
    I wouldn't call it animation cancelling honestly more so weaving
    Are you reading my original post as that is old and outdated, check the newest video
    #MOREORBS
  • cazlonb16_ESO
    cazlonb16_ESO
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    Nifty2g wrote: »
    Tankqull wrote: »
    you should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
    It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spam

    Are you sure it's worth the effort ? We all know DF in its current state won't make it to live, not in a million years.
    Edited by cazlonb16_ESO on February 6, 2016 11:17AM
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Tankqull wrote: »
    you should mention that animation cancel darkflares bugged initial casting animation is crutial for this build to work at all.
    It's got nothing to do with animation canceling, though when I rewrite this whole thing I'll include a lot more details as now this is the main rotation for Templars instead of the Puncturing Sweep spam

    Are you sure it's worth the effort ? We all know DF in its current state won't make it to live, not in a million years.
    Any sort of buff to dark flare is going to make it the strongest ability to use over puncturing sweeps imo, I expect a nerf but not a bad one
    #MOREORBS
  • Tankqull
    Tankqull
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    Nifty2g wrote: »
    Tankqull wrote: »
    its not animation canceling as other abilities.
    the darkflare animation just does not match the actual CT of DF but is significant longer if you do not queque it permenantly with itself. [~sec 23-26 in your vid its quite obvious, your char is halfway through the DF animation (barly moved to its left arm to its lowest position) and you "cancel" the unneccessary overlapping animation of DF.


    have they fixed the problem that empowering a dot/channeld ability only affects the first impact of that skill and not all the following hits? otherwise using puncturing does no profit at all.
    I wouldn't call it animation cancelling honestly more so weaving
    Are you reading my original post as that is old and outdated, check the newest video

    ah ok [watched this now]- my question is obsolete then :D
    but none the less you are effected by that animation bug wich would grant you another 20-30% DPS as by your skill usage you are castig DF with its bugged extended animation time all the time.
    Edited by Tankqull on February 6, 2016 11:25AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nifty2g
    Nifty2g
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    Just going to leave this here
    https://www.youtube.com/watch?v=krXmLHz46G8
    and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
    Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start ;)
    Edited by Nifty2g on February 8, 2016 2:34PM
    #MOREORBS
  • hedna123b14_ESO
    hedna123b14_ESO
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    Nifty2g wrote: »
    Just going to leave this here
    https://www.youtube.com/watch?v=krXmLHz46G8
    and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
    Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start ;)

    I was all about the DF focused build. My crits were hitting for 51k, but then I went into the new trial. With 6+ minute fights I ran out of magicka in 1.5 minutes, and that's without Kena and with Channeled Focus down and vamp bane proccing ele drain....I switched to a Maelstrom staff rotation and started pulling 20K consistent over 8 minute intervals (this is with still learning my rotation, boss mechanics and dying while my ftc kept running) with no magicka issues. I think for burst damage DF is king, but for any long term fight it won't be sustainable...
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Just going to leave this here
    https://www.youtube.com/watch?v=krXmLHz46G8
    and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
    Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start ;)

    I was all about the DF focused build. My crits were hitting for 51k, but then I went into the new trial. With 6+ minute fights I ran out of magicka in 1.5 minutes, and that's without Kena and with Channeled Focus down and vamp bane proccing ele drain....I switched to a Maelstrom staff rotation and started pulling 20K consistent over 8 minute intervals (this is with still learning my rotation, boss mechanics and dying while my ftc kept running) with no magicka issues. I think for burst damage DF is king, but for any long term fight it won't be sustainable...
    i was fine with the new trial (first boss) using dark flare and vamp bane, make sure your healers are using elemental drain and force siphon and keep channeled focus down

    seems like a problem with the group synergy
    #MOREORBS
  • hedna123b14_ESO
    hedna123b14_ESO
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Just going to leave this here
    https://www.youtube.com/watch?v=krXmLHz46G8
    and to let you guys know front page has been updated and will be having more stuff added to it as i found stuff out.
    Our strongest rotation most likely - no raid buffs apart from 1 Warhorn at the start ;)

    I was all about the DF focused build. My crits were hitting for 51k, but then I went into the new trial. With 6+ minute fights I ran out of magicka in 1.5 minutes, and that's without Kena and with Channeled Focus down and vamp bane proccing ele drain....I switched to a Maelstrom staff rotation and started pulling 20K consistent over 8 minute intervals (this is with still learning my rotation, boss mechanics and dying while my ftc kept running) with no magicka issues. I think for burst damage DF is king, but for any long term fight it won't be sustainable...
    i was fine with the new trial (first boss) using dark flare and vamp bane, make sure your healers are using elemental drain and force siphon and keep channeled focus down

    seems like a problem with the group synergy

    Ill give it one more try but I definitely missed the sustain from staff weaves...what kind of numbers did you get with flare?
  • NewBlacksmurf
    NewBlacksmurf
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    Alright.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nimander99
    nimander99
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    dood yer smert
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Nifty2g
    Nifty2g
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    qjWgVvV.png
    There's a proper parse, it was very wonky and much improvement but I'm fairly sure we can get around 33k+ DPS
    #MOREORBS
  • ryanborror
    ryanborror
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    For your single target rotation do you think replacing blazing spear with another sweeps would yield higher numbers? (Vamp bane, purifying, wall of elements, sweep sweep sweep repeat). It seems spear deals the least damage and is a double click. Perhaps a dot too many. Idk It's something to try.
    dooderrr
    templars, nightblades
    PC/XB1 NA
  • Nifty2g
    Nifty2g
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    ryanborror wrote: »
    For your single target rotation do you think replacing blazing spear with another sweeps would yield higher numbers? (Vamp bane, purifying, wall of elements, sweep sweep sweep repeat). It seems spear deals the least damage and is a double click. Perhaps a dot too many. Idk It's something to try.
    The new Champ System favors DoT builds quite a lot especially this one, Blazing Spear also gives procs to Burning Light, I believe @ZOS_GinaBruno had said they removed the ICD of Burning Light allowing multiple procs of it but deal less damage. Plus the initial hit of Blazing Spear is quite strong '

    Actually you gave me an idea with something I have to test
    Edited by Nifty2g on February 9, 2016 12:02PM
    #MOREORBS
  • EgoRush
    EgoRush
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    Speaking of the Champion system. Any word on the benefit of Thaum over Elfborn? Considering Elfborn only benefits the times when you crit, whereas Thaum will benefit all of your DoTs (Sweeps, Blazing, Radiant Oppression, Vamp Bane etc), this could mean it's better to prioritise Thaum after Ele Expert is maxed out.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Nifty2g
    Nifty2g
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    EgoRush wrote: »
    Speaking of the Champion system. Any word on the benefit of Thaum over Elfborn? Considering Elfborn only benefits the times when you crit, whereas Thaum will benefit all of your DoTs (Sweeps, Blazing, Radiant Oppression, Vamp Bane etc), this could mean it's better to prioritise Thaum after Ele Expert is maxed out.
    The theory from @Asayre at the moment is 73 in Ele Expert and Thaumathurge (since everything is a DoT now) and 18 in Elfborn and 3 in Spell Erosion.

    But this is most likely going to change as the builds are still being worked on
    #MOREORBS
  • EgoRush
    EgoRush
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    Nifty2g wrote: »
    EgoRush wrote: »
    Speaking of the Champion system. Any word on the benefit of Thaum over Elfborn? Considering Elfborn only benefits the times when you crit, whereas Thaum will benefit all of your DoTs (Sweeps, Blazing, Radiant Oppression, Vamp Bane etc), this could mean it's better to prioritise Thaum after Ele Expert is maxed out.
    The theory from @Asayre at the moment is 73 in Ele Expert and Thaumathurge (since everything is a DoT now) and 18 in Elfborn and 3 in Spell Erosion.

    But this is most likely going to change as the builds are still being worked on

    Hmm interesting to know. I'm still more keen to max out Ele Expert before Thaum if using a Inferno Staff for weaving. Thaum will do nothing to boost that damage, whereas Ele Expert will max absolutely every aspect of your damage. So I'm leaning towards 98-100 Ele Expert before I start splitting into Thaum/Elfborn/Erosion.

    EDIT: I'm not taking into account diminishing returns though...hmmmmmm.
    Edited by EgoRush on February 9, 2016 12:20PM
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Asayre
    Asayre
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    I don't think it is worth maxing out Elemental Expert because the staff attacks are only a small proportion of the overall damage (2.3% in Nifty's Serpent pass). Also I'm not sure if that LA includes damage from the Maelstrom enchantment because the enchantment is not affected by Elemental Expert.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • EgoRush
    EgoRush
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    Asayre wrote: »
    I don't think it is worth maxing out Elemental Expert because the staff attacks are only a small proportion of the overall damage (2.3% in Nifty's Serpent pass). Also I'm not sure if that LA includes damage from the Maelstrom enchantment because the enchantment is not affected by Elemental Expert.

    I see your point. So 73 CP into Ele Expert/Thaum is ~18.25% damage increase versus the full 25%

    Let's assume Elfborn and Erosion remain at 18 and 3 points leaving us with 146 CP to play with.
    Scenario 1: 100 Ele Expert, 46 Thaum = 25% to all damage and ~11.5% to DoTs (everything except 2.3% damage by staff attacks)
    Scenario 2: 73 Ele Expert, 73 Thaum = 18.25% to all damage and 18.25% to DoTs

    However, scenario 2 is missing 6.75% damage to all attacks for the benefit of only 6.75% to DoTs (admittedly 97.7% of total damage). Therefore, wouldn't scenario 1 just about beat scenario 2? I am a complete noob for this kind of math, so please correct me if I've made a glaring error.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Asayre
    Asayre
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    The error is that champion points are not linear.

    Scenario 1: 100 Ele Expert, 46 Thaumathurge = 25% to all damage, 14.5% to DoTs
    Scenario 2: 73 Ele Expert, 73 Thaumathurge = 20.1% to all damage and 20.1% to DoTs

    So you're losing 4.9% to your total damage to gain 5.6% on your DoTs. Since your DoTs account for ~98% of total damage this means it is an overall gain of -4.9+0.98*5.6 = 0.42%. It's not really a huge deal I suppose overall. As long as you're putting points into Elemental Expert and Thaumathurge things should go swimmingly.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • EgoRush
    EgoRush
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    Asayre wrote: »
    The error is that champion points are not linear.

    Scenario 1: 100 Ele Expert, 46 Thaumathurge = 25% to all damage, 14.5% to DoTs
    Scenario 2: 73 Ele Expert, 73 Thaumathurge = 20.1% to all damage and 20.1% to DoTs

    So you're losing 4.9% to your total damage to gain 5.6% on your DoTs. Since your DoTs account for ~98% of total damage this means it is an overall gain of -4.9+0.98*5.6 = 0.42%. It's not really a huge deal I suppose overall. As long as you're putting points into Elemental Expert and Thaumathurge things should go swimmingly.

    Ha yeah I suspected the linearity would be the issue but I didn't have the exact numbers to hand. Apologies. I do think people are vastly underestimating how strong magicka Templar will be now. We can basically get a 50% increase (post cap) in damage to all our main skills (except Dark Flare). My rotation is going to include medium weaves and starts with a fully charged heavy attack too so that's going to complicate the benefit of Thaum with Ele Expert. I think I will stick with 97-100 Ele Expert then move into other trees.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • hedna123b14_ESO
    hedna123b14_ESO
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    Nifty2g wrote: »
    qjWgVvV.png
    There's a proper parse, it was very wonky and much improvement but I'm fairly sure we can get around 33k+ DPS

    Those are great numbers, so you also decided to go with staff rotation instead of dark flare?
  • Cuyler
    Cuyler
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    Please forgive me as I'm not able to view the rotation vids on my work computer.....

    Are you weaving light resto staff attacks? Is this purely ranged? Thanks
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • snoogadooch
    snoogadooch
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    You are doing the lord's work.
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