As stamplar, your best bet is using invisible pot or trying to dodge roll to the nearest keep. You have no chance in hell.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
RinaldoGandolphi wrote: »@Minno ahh you been hanging around me too long, im sure glad your watching my back
Seriously though, a Templar built correctly can beat a Sorc or break even....As a Templar you have good heals, a damage shield, and damage reducing Ultimates with a gap closer
Right now Jabs is bugged and doesn't get its 140% damage bonus against the closest target if it has a damage sheild up, this is the main reason i haven't been playing my Templar, once this gets fixed, Templar Jabs will have no problem mincing Sorc sheilds and folks won't be having this discussion anymore....just watching guys like Blabafat, built correctly a magicka Templar can own people, its just damage sheilds are bugged with Jabs now much like they are with Destro Reach, after the 1st of the year however they won't be, and Templar's will have much better odds as they already do well against stam builds and other non-shielded specs.
RinaldoGandolphi wrote: »@Minno ahh you been hanging around me too long, im sure glad your watching my back
Seriously though, a Templar built correctly can beat a Sorc or break even....As a Templar you have good heals, a damage shield, and damage reducing Ultimates with a gap closer
Right now Jabs is bugged and doesn't get its 140% damage bonus against the closest target if it has a damage sheild up, this is the main reason i haven't been playing my Templar, once this gets fixed, Templar Jabs will have no problem mincing Sorc sheilds and folks won't be having this discussion anymore....just watching guys like Blabafat, built correctly a magicka Templar can own people, its just damage sheilds are bugged with Jabs now much like they are with Destro Reach, after the 1st of the year however they won't be, and Templar's will have much better odds as they already do well against stam builds and other non-shielded specs.
Lol thanks @RinaldoGandolphi.
Was running with ezykil one night this weekend and he had me duel drako as a sorc so you missed out on a weird Saturday night lol
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.
Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.
@Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.
It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .
Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.
Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.
@Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.
It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .
Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
Yea its tough.
Dark flare hard to give up too.
Trapping webs is a good snare and decent dps.
But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.
Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.
@Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.
It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .
Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
Yea its tough.
Dark flare hard to give up too.
Trapping webs is a good snare and decent dps.
But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.
True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.
That's the biggest templar issue, some of our skills are great (when they work) and the rest are just plain terrible.
Why can't eclipse work like dk scales? And just stay as a spell only reflect?
Why does every single one of our bloody skills give cc immunity.
Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.
Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.
@Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.
It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .
Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
Yea its tough.
Dark flare hard to give up too.
Trapping webs is a good snare and decent dps.
But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.
True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.
That's the biggest templar issue, some of our skills are great (when they work) and the rest are just plain terrible.
Why can't eclipse work like dk scales? And just stay as a spell only reflect?
Why does every single one of our bloody skills give cc immunity.
Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.
Fighting a DK spamming wings is already bad enough as a Sorc. Eclipse at least you have to CC break and then you have until your CC immunity is up to try and burst down the Templar. Not easy at all.
If Sorcs had a spammable non projectile ability that did actual damage it'd be a different story.
I'm surprised any templars like Dark Flare tbh. I kill the majority of my Templars that cast that by reflecting it and then overloading them in the stun.
Most of my kills come from magicka sorc's in 1v1 situations. (Magicka Templar currently)
Sorc's will do the following:
- curse you
- spam their main dps at range (crushing shock/force pulse and try to weave light attacks.)
- streak you to stun and finish with a proc from Crystal frags.
This rotation will change pending on player.
The thing to note is curse is purgable by using templar's purifying ritual. I don't remember what passives are given if a sorc uses curse (I'm thinking it procs crystal frag faster?) But I've noticed increased survivability when purging curse as soon as it shows up on me (its a purple cloud around you)
After curse you need to watch for crystal fragments. A good sorc NEVER uses that skill without the proc hitting. Because its hard cast is similar to dark flare cast time and how you counter that skill. If a sorc hard-casts CF, you see his hands circling in the air like he's channeling a purple field within his hands. At that point be ready to block. The CF proc means a sorc will instant it instead of channeling it.
After that it becomes an out-combo and sustain race. If he's relying on crit heals, use a shield to reduce his crits on you (harness mahicka to also gain magicka for yourself or impen/bone shield if against stam)
A good sorc will not use atronoch. Why? Throw a healing morph eclipse on it and you'll get free healing in the fight. Or use harness magicka to return serious mag regen while that thing pretends to do dmg. They will use overload, negate for group play, or probably meteor.
For meteor, just block when you see the white circle under you. Or spam purifying ritual since it negates meteor's targeting on you. No reason to get hit by meteor unless you get cc'd.
If cc is an issue, invest in immovable potions. At close to 16seconds of cc immunity, no reason to slot the armor skill anymore. And those pots come with other traits (stam regen, speed, etc.). So you can use a pot to fill in areas of your build missing from gear/skills.
Their shield is really annoying, but you can overcome it with right moments of burst (will need to use an ultimate for burst since templars don't have great skills for it).
Burst skills:
-prox det (just pop it and time when to charge. Time it with dark flare and toppling charge/jav for huge results.)
- if no access to proc det, dark flare into a charge and following with your main dps skill is still a solid rotation. Make him force to use a break out to waste stamina.
- dawnbreaker of smiting for magicka Templars is a great cheap burst (especially against vampires.)
- meteor if you need the burst to be ranged (just remember to cc them first otherwise they will block its main dmg/stun.)
That should cover it.
The fights will be long against sorc's, but stay frosty and observe their counters against you.
Purifying ritual should be on your bar at all times. You should fight in it, pop a rune focus for added spell resistance/armor, and MOVE! I know speed isn't its strong point, but there are viable options available to give you increased movement speed. Speed will help you avoid destro staff abilities (they have to face you most of the time.)