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So how do you defeat a Sorcerer as a Templar?

ZeFeZ
ZeFeZ
I have no clue...
  • Spottswoode
    Spottswoode
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    Are you a stamina or magicka build?
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  • Mujuro
    Mujuro
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    I'm assuming you're referring to magicka/bolting/shielding sorcs? You can try to get the sorc to use up stam; total dark, shards, etc. You can also try using defensive stance. The challenge is that many sorcs will simply bolt escape when seriously pressed.
  • Stanko
    Stanko
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    As a magicka Templar, I have not been able to consistently beat sorcerers. The champion point system is skewed against magicka builds in favor of stamina.

    So for PVP, I'm planning on a stamina/magicka hybrid sometime in the future. I'm not willing to totally give-up Honor The Dead heals.
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Kutsuu
    Kutsuu
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    Magicka Sorc vs Magicka Templar is probably a no-winner fight most of the time given equal skill/gear. Both using harness magicka and some CPs in Hardy, neither will have the burst to finish the fight. However, you will rarely find two players with equal skill and gear.
    PC/NA

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  • FriedEggSandwich
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    If they stack harness/dampen magic on top of hardened ward then it's really difficult. There probably isn't much you can do against that solo, which is why this needs to be addressed imo. If they're just using hardned or a combination of healing and hardened then heal debuff them to oblivion. I was recently beaten 1v1 by a templar that used dark flare on me liberally, pretty sure they had a few cp in befoul too, I just couldn't heal through it. They have a dot that damages me though my ward too but I don't know what it is. Also eclipse, or one of it's morphs, is good 1v1. It's been a while since I played my templar, otherwise I would be more specific. It's definitely possilble, CPs probably help a lot.
    PC | EU
  • driosketch
    driosketch
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    I haven't had a real problem with solo sorcs since IC launched. I had one try to gank me inside of Ales and then tried to bolt away when they failed. (I'm spec'd for spell resistance and heals.) I managed to chase them down with a combo of reflective fire, blazing spear for the stun, and RD to finish them off. I did get a whisper swearing they only died because their abilities lagged out, so who knows.

    I still have a problem with the hard hitters that work as a team, but that's not surprising.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Minno
    Minno
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    Most of my kills come from magicka sorc's in 1v1 situations. (Magicka Templar currently)

    Sorc's will do the following:

    - curse you
    - spam their main dps at range (crushing shock/force pulse and try to weave light attacks.)
    - streak you to stun and finish with a proc from Crystal frags.

    This rotation will change pending on player.

    The thing to note is curse is purgable by using templar's purifying ritual. I don't remember what passives are given if a sorc uses curse (I'm thinking it procs crystal frag faster?) But I've noticed increased survivability when purging curse as soon as it shows up on me (its a purple cloud around you)

    After curse you need to watch for crystal fragments. A good sorc NEVER uses that skill without the proc hitting. Because its hard cast is similar to dark flare cast time and how you counter that skill. If a sorc hard-casts CF, you see his hands circling in the air like he's channeling a purple field within his hands. At that point be ready to block. The CF proc means a sorc will instant it instead of channeling it.

    After that it becomes an out-combo and sustain race. If he's relying on crit heals, use a shield to reduce his crits on you (harness mahicka to also gain magicka for yourself or impen/bone shield if against stam)

    A good sorc will not use atronoch. Why? Throw a healing morph eclipse on it and you'll get free healing in the fight. Or use harness magicka to return serious mag regen while that thing pretends to do dmg. They will use overload, negate for group play, or probably meteor.

    For meteor, just block when you see the white circle under you. Or spam purifying ritual since it negates meteor's targeting on you. No reason to get hit by meteor unless you get cc'd.

    If cc is an issue, invest in immovable potions. At close to 16seconds of cc immunity, no reason to slot the armor skill anymore. And those pots come with other traits (stam regen, speed, etc.). So you can use a pot to fill in areas of your build missing from gear/skills.

    Their shield is really annoying, but you can overcome it with right moments of burst (will need to use an ultimate for burst since templars don't have great skills for it).

    Burst skills:
    -prox det (just pop it and time when to charge. Time it with dark flare and toppling charge/jav for huge results.)
    - if no access to proc det, dark flare into a charge and following with your main dps skill is still a solid rotation. Make him force to use a break out to waste stamina.
    - dawnbreaker of smiting for magicka Templars is a great cheap burst (especially against vampires.)
    - meteor if you need the burst to be ranged (just remember to cc them first otherwise they will block its main dmg/stun.)

    That should cover it.
    The fights will be long against sorc's, but stay frosty and observe their counters against you.

    Purifying ritual should be on your bar at all times. You should fight in it, pop a rune focus for added spell resistance/armor, and MOVE! I know speed isn't its strong point, but there are viable options available to give you increased movement speed. Speed will help you avoid destro staff abilities (they have to face you most of the time.)
    Edited by Minno on December 7, 2015 6:16PM
    Minno - DC - Forum-plar Extraordinaire
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  • eliisra
    eliisra
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    You cant beat magicka sorc as a magicka templar, in open world. Accept it and move on.

    You dont have the mobility to keep up with perma 40% major expedition and Bolt Escape. They can leave you in the dust, if the fight isn't going the way any time. All you can do is "walk" after them, while your bugged gap closer makes it impossible to connect or counter Bolt Escape.

    Than there's 20k shields you need to burst down. But it usually never gets to that, where you actually pressure them.

    Best tactic is tanking them with Harness magicka + heals, Eclipse if you have it (Blazing Spear is to slow to stun moving ranged targets), until someone else arrives with more mobility. But you can still tank a sorc almost indefinitely, which tends to infuriate them way way more than it frustrates you being unable to get a kill. Because sorcs just assumes that everyone is going to drop dead, or nerf pls.

    As stamplar, your best bet is using invisible pot or trying to dodge roll to the nearest keep. You have no chance in hell.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    As stamplar: shield breaker + ww transformation can do the trick, but you have to be fast, otherwise you might eat a 15k+ dawnbreaker.
  • EDS604
    EDS604
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    As stamplar, your best bet is using invisible pot or trying to dodge roll to the nearest keep. You have no chance in hell.

    Invasion > heroic slash (for the snare + dmg reduction) > WB spam to get rid of shield > stampede (again for snare) some more WB spam > execute. I'm no pro templar player or something, but this does the trick against sorcs xD
    PC EU, Guildleader of "Death By Gargoyle".
  • Ezareth
    Ezareth
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    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I have some pretty decent experience with this. The skills you may use will vary obviously depending on your tastes, however-- the key to fighting a sorc is respecting the long range DPS. That's the match-up basically. Once you understand how his range works, your goal is to get into CQC[close quarters combat] and keep him there. Why? He's not gonna throw shards willy-nilly if your in his face, he needs to proc them to insta-cast it. So your option is to disable his ability to do so by getting in his face. When in CQC with him you'd have to respect his mines he puts down and keep up pressure on his shield with stacked DPS. If he bolts, you can Toppling Charge him to keep up with him and keep your momentum going.

    Mind you deary, that we both know shards ain't his only offensive move-- but its important to his offensive meta and a big damage dealer. However, the Sorc has little going for him in terms of ability's that are right next to his body. Things like, Liquid lightning, Endless Fury etc, aren't going to be very scary when your hitting him with Sweeps and getting heals off it negating his damage. Mines are, they can crit for a lot, but are avoid able if you are careful.
    Edited by Takes-No-Prisoner on December 7, 2015 7:23PM
  • zornyan
    zornyan
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    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.
  • Minno
    Minno
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    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    puryfing ritual stops CF targeting too?!
    Unreal.

    I can agree with the last statement. Normally using defensive tactics long enough to force the following
    - 'win' by boredom (sorc leaves for easier targets)
    - win by mistake exploiting (pound for pound duel till they forget a shield cast)

    Usually follow their mistake with
    cc>ulti>dot >jabs. As fast as possible.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ezareth
    Ezareth
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    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RinaldoGandolphi
    RinaldoGandolphi
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    @Minno ahh you been hanging around me too long, im sure glad your watching my back :)

    Seriously though, a Templar built correctly can beat a Sorc or break even....As a Templar you have good heals, a damage shield, and damage reducing Ultimates with a gap closer

    Right now Jabs is bugged and doesn't get its 140% damage bonus against the closest target if it has a damage sheild up, this is the main reason i haven't been playing my Templar, once this gets fixed, Templar Jabs will have no problem mincing Sorc sheilds and folks won't be having this discussion anymore....just watching guys like Blabafat, built correctly a magicka Templar can own people, its just damage sheilds are bugged with Jabs now much like they are with Destro Reach, after the 1st of the year however they won't be, and Templar's will have much better odds as they already do well against stam builds and other non-shielded specs.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
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    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • jpalm1995
    jpalm1995
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    Use total dark. When they proc frags, bubble them. Time your burst that way.
    I always say that I hate this game, yet for some reason i'm still here.
  • Minno
    Minno
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    @Minno ahh you been hanging around me too long, im sure glad your watching my back :)

    Seriously though, a Templar built correctly can beat a Sorc or break even....As a Templar you have good heals, a damage shield, and damage reducing Ultimates with a gap closer

    Right now Jabs is bugged and doesn't get its 140% damage bonus against the closest target if it has a damage sheild up, this is the main reason i haven't been playing my Templar, once this gets fixed, Templar Jabs will have no problem mincing Sorc sheilds and folks won't be having this discussion anymore....just watching guys like Blabafat, built correctly a magicka Templar can own people, its just damage sheilds are bugged with Jabs now much like they are with Destro Reach, after the 1st of the year however they won't be, and Templar's will have much better odds as they already do well against stam builds and other non-shielded specs.

    Lol thanks @RinaldoGandolphi.

    Was running with ezykil one night this weekend and he had me duel drako as a sorc so you missed out on a weird Saturday night lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RinaldoGandolphi
    RinaldoGandolphi
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    Minno wrote: »
    @Minno ahh you been hanging around me too long, im sure glad your watching my back :)

    Seriously though, a Templar built correctly can beat a Sorc or break even....As a Templar you have good heals, a damage shield, and damage reducing Ultimates with a gap closer

    Right now Jabs is bugged and doesn't get its 140% damage bonus against the closest target if it has a damage sheild up, this is the main reason i haven't been playing my Templar, once this gets fixed, Templar Jabs will have no problem mincing Sorc sheilds and folks won't be having this discussion anymore....just watching guys like Blabafat, built correctly a magicka Templar can own people, its just damage sheilds are bugged with Jabs now much like they are with Destro Reach, after the 1st of the year however they won't be, and Templar's will have much better odds as they already do well against stam builds and other non-shielded specs.

    Lol thanks @RinaldoGandolphi.

    Was running with ezykil one night this weekend and he had me duel drako as a sorc so you missed out on a weird Saturday night lol

    @Minno well shoot! i always miss the good stuff! Im just glad i got recovered from that corrupted Raid Array, i'll have to make sure i keep my backups more frequent :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Islyn
    Islyn
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    ZeFeZ wrote: »
    I have no clue...

    Blazing shards. Duh.

    (Sorry. I tried to resist.)
    Edited by Islyn on December 7, 2015 9:20PM
  • zornyan
    zornyan
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    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
  • Minno
    Minno
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    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    The cost of Inner Light is the loss of most of your "utlity" spells like Eclipse.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • zornyan
    zornyan
    ✭✭✭✭✭
    Minno wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.

    I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.

    Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.

    @Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.

    It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .

    Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.

    I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.

    Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.

    @Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.

    It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .

    Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.

    Yea its tough.

    Dark flare hard to give up too.

    Trapping webs is a good snare and decent dps.
    But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • zornyan
    zornyan
    ✭✭✭✭✭
    Minno wrote: »
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.

    I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.

    Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.

    @Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.

    It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .

    Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.

    Yea its tough.

    Dark flare hard to give up too.

    Trapping webs is a good snare and decent dps.
    But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.

    True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.

    That's the biggest templar issue, some of our skills are great (when they work :trollface: ) and the rest are just plain terrible.

    Why can't eclipse work like dk scales? And just stay as a spell only reflect?

    Why does every single one of our bloody skills give cc immunity.

    Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.

    I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.

    Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.

    @Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.

    It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .

    Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.

    Yea its tough.

    Dark flare hard to give up too.

    Trapping webs is a good snare and decent dps.
    But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.

    True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.

    That's the biggest templar issue, some of our skills are great (when they work :trollface: ) and the rest are just plain terrible.

    Why can't eclipse work like dk scales? And just stay as a spell only reflect?

    Why does every single one of our bloody skills give cc immunity.

    Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.

    Fighting a DK spamming wings is already bad enough as a Sorc. Eclipse at least you have to CC break and then you have until your CC immunity is up to try and burst down the Templar. Not easy at all.

    If Sorcs had a spammable non projectile ability that did actual damage it'd be a different story.

    I'm surprised any templars like Dark Flare tbh. I kill the majority of my Templars that cast that by reflecting it and then overloading them in the stun.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • zornyan
    zornyan
    ✭✭✭✭✭
    Ezareth wrote: »
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Minno wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    zornyan wrote: »
    Ezareth wrote: »
    Keep Eclipse up to drain them of stam and protect you from damage.
    Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
    Run Sword and Board with defensive posture.
    Use a dodge roll when needed when they aren't eclipsed.

    LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.

    You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.

    Pretty much this.

    I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.

    Defensive posture also works on some other handy skills too, and ultimates like meteor.

    Keep harness magicka up.

    That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.

    Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.

    Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.

    Otherwise just ignore them.

    Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.

    With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.

    I've fought over lol sorcs before, I just make sure to play defensively.

    It's hard to make bar space too, just too limited. Out of 10 slots
    Bar one
    inner light
    1 structured entropy on dw bar
    Puncturing sweeps
    Toppling charge or dark flare or javelim
    Breath of life

    Ulti bat swarm

    Second bar

    Mist form
    Inner light
    Defensive posture
    Channeled focus
    Purifying ritual

    Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am

    Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown

    You could swap out inner light for vamps bane.
    It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.

    Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.

    But it would free up an extra slot for eclipse and add a DOT to help with shields.

    I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.

    Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.

    @Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.

    It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .

    Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.

    Yea its tough.

    Dark flare hard to give up too.

    Trapping webs is a good snare and decent dps.
    But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.

    True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.

    That's the biggest templar issue, some of our skills are great (when they work :trollface: ) and the rest are just plain terrible.

    Why can't eclipse work like dk scales? And just stay as a spell only reflect?

    Why does every single one of our bloody skills give cc immunity.

    Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.

    Fighting a DK spamming wings is already bad enough as a Sorc. Eclipse at least you have to CC break and then you have until your CC immunity is up to try and burst down the Templar. Not easy at all.

    If Sorcs had a spammable non projectile ability that did actual damage it'd be a different story.

    I'm surprised any templars like Dark Flare tbh. I kill the majority of my Templars that cast that by reflecting it and then overloading them in the stun.

    Yes that's my point, eclipse is easily negated. It should work like reflective scales and be more of a useful tool, not to mention the whole single target crap is annoying.

    If im 1vx it's hard to try and use it since so many people are spamming skills, where as at least defensive posture means I'm guaranteed to reflect and knockback.

    I've also fought sorcs thst just other skills and ignore eclipse and let it run its duration, didn't effect them at all.

    Dark flare is ....situational, for instance I often use it as my opening rotation

    Dark flare
    Javelim (if on bar)
    Toppling charge
    Sweeps

    Due to the crap travel time of dark flare it normally lands just as sweeps is hitting, do can be useful then.

    Or if you get the odd chance to throw it whilst CC ING for a good hit, dark flare can hit very hard, but the heal debuff is too important.

    I think we can agree, magicka sorc or any magicka v magicka build using harness is essentially endless between two good players. If neither make a mistake there won't ever be a winner.
  • caeliusstarbreaker
    caeliusstarbreaker
    ✭✭✭✭✭
    Watch @blabafat .. Do as he does
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Jura23
    Jura23
    ✭✭✭✭✭
    Minno wrote: »
    Most of my kills come from magicka sorc's in 1v1 situations. (Magicka Templar currently)

    Sorc's will do the following:

    - curse you
    - spam their main dps at range (crushing shock/force pulse and try to weave light attacks.)
    - streak you to stun and finish with a proc from Crystal frags.

    This rotation will change pending on player.

    The thing to note is curse is purgable by using templar's purifying ritual. I don't remember what passives are given if a sorc uses curse (I'm thinking it procs crystal frag faster?) But I've noticed increased survivability when purging curse as soon as it shows up on me (its a purple cloud around you)

    After curse you need to watch for crystal fragments. A good sorc NEVER uses that skill without the proc hitting. Because its hard cast is similar to dark flare cast time and how you counter that skill. If a sorc hard-casts CF, you see his hands circling in the air like he's channeling a purple field within his hands. At that point be ready to block. The CF proc means a sorc will instant it instead of channeling it.

    After that it becomes an out-combo and sustain race. If he's relying on crit heals, use a shield to reduce his crits on you (harness mahicka to also gain magicka for yourself or impen/bone shield if against stam)

    A good sorc will not use atronoch. Why? Throw a healing morph eclipse on it and you'll get free healing in the fight. Or use harness magicka to return serious mag regen while that thing pretends to do dmg. They will use overload, negate for group play, or probably meteor.

    For meteor, just block when you see the white circle under you. Or spam purifying ritual since it negates meteor's targeting on you. No reason to get hit by meteor unless you get cc'd.

    If cc is an issue, invest in immovable potions. At close to 16seconds of cc immunity, no reason to slot the armor skill anymore. And those pots come with other traits (stam regen, speed, etc.). So you can use a pot to fill in areas of your build missing from gear/skills.

    Their shield is really annoying, but you can overcome it with right moments of burst (will need to use an ultimate for burst since templars don't have great skills for it).

    Burst skills:
    -prox det (just pop it and time when to charge. Time it with dark flare and toppling charge/jav for huge results.)
    - if no access to proc det, dark flare into a charge and following with your main dps skill is still a solid rotation. Make him force to use a break out to waste stamina.
    - dawnbreaker of smiting for magicka Templars is a great cheap burst (especially against vampires.)
    - meteor if you need the burst to be ranged (just remember to cc them first otherwise they will block its main dmg/stun.)

    That should cover it.
    The fights will be long against sorc's, but stay frosty and observe their counters against you.

    Purifying ritual should be on your bar at all times. You should fight in it, pop a rune focus for added spell resistance/armor, and MOVE! I know speed isn't its strong point, but there are viable options available to give you increased movement speed. Speed will help you avoid destro staff abilities (they have to face you most of the time.)

    Nice and informative post. Thx.
    Georgion - Bosmer/Templar - PC/EU
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