Ah yes those crits. Are those numbers against paper-armor targets with no impen numbers/elemental resistance?
Jest aside, yea it sucks jabs is channeled and I want to use another magicka ability that's cheaper than 2k per cast, but sadly not viable for this Templar lol.
david31741 wrote: »Dark Flare and RD are very viable alternatives and were on my pvp back bar - if I had a Maelstorm Destro staff I would most certainly take my templar out of retirement and give a non-jabs Magika Templar a go.
I don't think I've killed anyone with just that combo since pre 2.0 - but with some destro support I think it might work again.
Joy_Division wrote: »I dunno.
Some of the supposed go to advice given in this thread is not exactly reliable.
If you rely on eclipse as your anti-sorc tool, it is going to fail you as often as it works. If you hit a sorcerer with eclipse, when they break it, they now have CC immunity where you are now completely exposed to any attack from a sorcerer. If you mistime the next cast and the sorc still has CC immunity (the white circles are not easy to see with all the eye candy in this game, especially if the sorc is using lightning form) or is even blocking, you just wasted a global cooldown and are still exposed. I do *not* recommend relying on this skill in a defensive fashion at all because of these defects, to say nothing of the possibility you might have another magic opponent to deal with and eclipse now is totally useless. A templar using eclipse will not can cannot consistently rely on it as a defensive tool which means in the long run, you are going to lose to that sorcerer because it will fail at some point. I use the skill, but I do so offensively and consider any reflects as icing on the cake.
Defensive posture is a superior defensive option by far, but if you are a magic templar, spamming this isn't exactly conducive to maintaining your stamina pool - and if you get fragged, you will probably die if you don't have the stamina to break it. Good sorcerers have learned long ago how to deal with reflect.
Even if you nail the defensive part down, you still have to deal with a sorcerer's shields and your class has little and very awkward burst. If she uses harness you are totally screwed. As it is, hardened ward is a beast and you lose are losing your bonus to jab damage because of a stupid bug. Your best burst is to get eclipse, meteor, and toppling charge to hit at the same time. If the sorc isn't blocking and you get the stun and DoT damage, that may be enough. Timing isn't easy and throwing prox det is ideal but makes it harder.
The templar can't afford to make a mistake.
ScooberSteve wrote: »Toppling charge stuns and their shields are broken by the time they get back up. If they streak toppling charge again
ScooberSteve wrote: »Toppling charge stuns and their shields are broken by the time they get back up. If they streak toppling charge again
Joy_Division wrote: »I dunno.
Some of the supposed go to advice given in this thread is not exactly reliable.
If you rely on eclipse as your anti-sorc tool, it is going to fail you as often as it works. If you hit a sorcerer with eclipse, when they break it, they now have CC immunity where you are now completely exposed to any attack from a sorcerer. If you mistime the next cast and the sorc still has CC immunity (the white circles are not easy to see with all the eye candy in this game, especially if the sorc is using lightning form) or is even blocking, you just wasted a global cooldown and are still exposed. I do *not* recommend relying on this skill in a defensive fashion at all because of these defects, to say nothing of the possibility you might have another magic opponent to deal with and eclipse now is totally useless. A templar using eclipse will not can cannot consistently rely on it as a defensive tool which means in the long run, you are going to lose to that sorcerer because it will fail at some point. I use the skill, but I do so offensively and consider any reflects as icing on the cake.
Defensive posture is a superior defensive option by far, but if you are a magic templar, spamming this isn't exactly conducive to maintaining your stamina pool - and if you get fragged, you will probably die if you don't have the stamina to break it. Good sorcerers have learned long ago how to deal with reflect.
Even if you nail the defensive part down, you still have to deal with a sorcerer's shields and your class has little and very awkward burst. If she uses harness you are totally screwed. As it is, hardened ward is a beast and you lose are losing your bonus to jab damage because of a stupid bug. Your best burst is to get eclipse, meteor, and toppling charge to hit at the same time. If the sorc isn't blocking and you get the stun and DoT damage, that may be enough. Timing isn't easy and throwing prox det is ideal but makes it harder.
The templar can't afford to make a mistake.
As I said it's all about timing and using it properly. The Templar who just spam it on the sorc before they're even engaged are the least effective at it. But a good Templar will use eclipse on a Sorc the moment the sorc goes into overload and lets fly his first overload, or after the sorc gets a few hits on you and is ready about ready to release a fragment.
The primary benefit is it is a ranged stamina drain that doesn't expose you. I kill so many templars when they are mid toppling charge with overload its not even funny. You're most vulnerable as a templar when you're attacking. The only ones I have difficulty/cant kill are the ones playing defensive.
My Sorc build uses Bloodspawn shoulders to supplement my extra stamina usage from defensive posture. A well crafted build is designed to offset any weaknesses or holes in the build.
Agree that harness pretty much makes your chances at killing the sorc NIL if he's worth anything. I would be careful of Meteor against any sorc running sword and board though for obvious reasons. It's been a long time since I've been hit with one ( =
I am much more effective against sorcerers as a Stamplar than I was when I was magic spec. sorcs will always have the advantage in range fights against other magic users.
I use Eclipse and Defensive Stance, and watch them wreck themselves with their own frags. Then Crit Rush to stay close while they try to get away (because our class gap closer is a joke) and wrecking blow, heavy attack, jabs combos.
ScooberSteve wrote: »Toppling charge stuns and their shields are broken by the time they get back up. If they streak toppling charge again
You'll end up standing there with none of your skills working, if you use toppling charge too much
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
Since when does purify stop a frag?
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
Since when does purify stop a frag?
Since it's been bugged like this for ages.
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
Since when does purify stop a frag?
Since it's been bugged like this for ages.
Never noticed that lol.
So when you get a frag spammer just spam purify and lol?
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
Since when does purify stop a frag?
Since it's been bugged like this for ages.
ScooberSteve wrote: »And if they curse me I wait a little then block and you take no damage at all. If they beat me usual because they have better resource management. Im pretty lazy got to start using eclipse lol
Why block and waste stamina when all it takes is Purifying to wipe that curse away.. it's a cheap spell, even for stamplars.. and if the sorc CF's when you are busy purging that Curse, you'll negate his frag too.
Since when does purify stop a frag?
Since it's been bugged like this for ages.
Never noticed that lol.
So when you get a frag spammer just spam purify and lol?
Cast it when the frag is in the air and *poof*
Single target magicka detonation is just weak.
You can't exactly count on a NB marking your targets and desyncing their client either @Fat_Cat45
I'm not a fan of that triple shield stacking build @sypherpk2ub17_ESO was using. That harness magicka shield gives you a false sense of security and I'm not sure what a player of his caliber is doing running around on a sorc with only 36K magicka but his hardened ward could only be 10-11K at most with that build. I would have animation cancelled a power overload with a dodge roll into your face on the first WB wind up and the second one would have killed you.
Single target magicka detonation is just weak.
Keep Eclipse up to drain them of stam and protect you from damage.
Purify off the crystal fragments when they're cast at you (they wont hit you) as well as curse if needed.
Run Sword and Board with defensive posture.
Use a dodge roll when needed when they aren't eclipsed.
LoS will also make you unkillable as a sorc must use bolt escape constantly to keep up with you as you run around a tree etc.
You can easily become unkillable by a great sorc with a defensively played magicka templar but you will never kill a great sorc without some great stroke of luck or him messing up and overloading his face off when you eclipse him. I can't recall ever being killed by a magicka templar without some sort of bug affecting me.
Pretty much this.
I always keep defensive posture up (dw and sword and board magicka templar) I don't use eclipse as the cc immunity is pretty usless and it's not too reliable as a skill.
Defensive posture also works on some other handy skills too, and ultimates like meteor.
Keep harness magicka up.
That's it really, you'll never burst a sorc down As a magicka build hardened + harness can get some 18-20k worth of shields.
Never put down that much damage, then get through the minimum 20k odd hp in a couple of seconds as templars have no burst damage.
Just stay defensive and hope they haven't got friends on the way, or you have, or they get bored or make a huge mistake.
Otherwise just ignore them.
Eclipse is the one ability that you have that will save you from a sorc like me. The Templars I can't kill are the ones running eclipse because you can't purify overload and I also run reflect and defensive rune. You could survive by playing the run around the tree game but that isn't always a sure thing either there could be a 15-17.5K overload crit around the corner with a defensive rune/defensive stance double proc in the mix.
With the right combination of dodge rolling and BoL spam you can also survive long enough to run me out of ult but I wouldn't advise doing anything that could proc my defensive rune.
I've fought over lol sorcs before, I just make sure to play defensively.
It's hard to make bar space too, just too limited. Out of 10 slots
Bar one
inner light
1 structured entropy on dw bar
Puncturing sweeps
Toppling charge or dark flare or javelim
Breath of life
Ulti bat swarm
Second bar
Mist form
Inner light
Defensive posture
Channeled focus
Purifying ritual
Ulti meteor or dawnbreaker or soul assault depending on what I'm doing and where I am
Giving up dark flare or toppling charge would literially give me no other offensive move other than sweeps, I'm also them left without any sort of CC / knockdown
You could swap out inner light for vamps bane.
It gives the same spell crit, provides a quick cheap way to gain minor spell power buff, helps generate ulti.
Downside you lose the +% increase mag inner light provides. And mage guild regen/max mag passives.
But it would free up an extra slot for eclipse and add a DOT to help with shields.
I could, but as said it's hard to give up 7% magicks and 2% regen, sometimes I used radiant too since I run vamp to help against insta gib gankers.
Not too keen on vamps bane, prefer dark flare for the 35% healing debuff.
@Ezareth kinda , but for reasons stated above its what generally has worked for me, and as said sometimes I need radiant too.
It's a shame bar space is so Damm tight , I would use other skills but it's hard to justify some buggy/messy skills .
Only other spammable dps skill I like is trapping webs, better damage than vampire's vane with the snare effect.
Yea its tough.
Dark flare hard to give up too.
Trapping webs is a good snare and decent dps.
But its magicka cost is so ugly. With the wrong stats you could go OOM too fast when vamps bane is less than 2k.
True, although I never have sustain issues with my new build, 1700 buffed regen + channeled focus my magicka pool never drops low enough to even need a pot, only ever use pots in Vma when doing boss fights to keep up pressure nowdays.
That's the biggest templar issue, some of our skills are great (when they work) and the rest are just plain terrible.
Why can't eclipse work like dk scales? And just stay as a spell only reflect?
Why does every single one of our bloody skills give cc immunity.
Another issue brought to lighr, dark flare, why is the first cast of this skill a longer cast time at approx 1.5-1.8 seconds? Then subsequent others are 1.1 as tooltip states.
Fighting a DK spamming wings is already bad enough as a Sorc. Eclipse at least you have to CC break and then you have until your CC immunity is up to try and burst down the Templar. Not easy at all.
If Sorcs had a spammable non projectile ability that did actual damage it'd be a different story.
I'm surprised any templars like Dark Flare tbh. I kill the majority of my Templars that cast that by reflecting it and then overloading them in the stun.