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Should Vet Maelstrom have some type of SAVE function?

Stanko
Stanko
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This is a broad question. You can discuss the type of SAVE function and caveats in the comments.
Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.

Should Vet Maelstrom have some type of SAVE function? 313 votes

Yes, players should have the ability to SAVE progress
85%
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No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
14%
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  • Fat_Cat45
    Fat_Cat45
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    Yes, players should have the ability to SAVE progress
    If progress is saved, then it should automatically discard any score so you can not place on the weekly for mails
    Edited by Fat_Cat45 on December 3, 2015 4:54AM
  • Vezuls
    Vezuls
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    Yes, players should have the ability to SAVE progress
    Or just count the time from when you saved. People should still be able to get the weeklies, but be gated at the lowest score if they take too long. What if someone has to do something because life calls for let's say 30 minutes? Should they really have to forfeit their weekly? Nah.
  • Gidorick
    Gidorick
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    I think it should be an level unlock thing. Once you clear a stage you should be able to start from that stage. Not really a "save", more of a "play level" system. That's more conducive to the MMO environment.
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  • Fat_Cat45
    Fat_Cat45
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    Yes, players should have the ability to SAVE progress
    Vezuls wrote: »
    Or just count the time from when you saved. People should still be able to get the weeklies, but be gated at the lowest score if they take too long. What if someone has to do something because life calls for let's say 30 minutes? Should they really have to forfeit their weekly? Nah.

    Then do it another day that week, or set up a keybind to type letters and delete them so you don't logout from those 30 minutes
  • Stanko
    Stanko
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    Yes, players should have the ability to SAVE progress
    I cleared Vet Maelstrom for the first time today. For arenas 4-9, I had to fail for an entire evening and then re-do all of the arenas again so that I could finally beat the arena that I was trying to learn. Arena 9 was especially bad. I failed 3 evenings and finally beat the last boss on my 4th try (about 600 deaths total).

    Because the learning curve for Vet Maelstrom is so severe (especially for a non-dps class or a player used to playing as a healer/tank), I feel that people should be able to save progress and go back to the arena that they are trying to learn.

    As a separate issue, I don't feel that players should be cheated out of a score because they had to take a break for some reason. It's like having a contest to see who has the largest bladder (and can avoid going to the bathroom for the longest period of time....).
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Venomback
    Venomback
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    Yes, players should have the ability to SAVE progress
    No one should be excluded from the weekly reward.

    The successful completion to get on the weekly board is based off of time right? Why does that have to be in one sitting? If everyone can do it in "multiple" sittings, by picking up where they left off then it is fair to all types of gamers. I.E. The baby diaper changer, the old man with a bad back, the unending bowel releaser, the doctor with 15 hour shifts or the kid with no job and 15 hours to play straight through.

    The current system of requiring one sittings to complete Maelstrom Arena is a disservice to all those playing, both subscribers and non subscribers, who want to enjoy ALL content but cannot because it forces then to repeat the same thing over and over with no progression. At least, no possible progression within a reasonable amount of time before new content is released and there are more things to enjoy in the game.

    I personally love the challenge of the arena but I don't have the expertise or time to complete it one sitting. There is no justification to force someone to do that. Start a round, timer starts, finish the round or two or three or however many, log off, timer stops and starts again when you log back in and pick up where you left off. The race to be the best is based off of how fast you get through each round and the total at the end, stopping and starting again where you left off should not matter.

    Leaderboard status is about the skill with which a player got through it in X amount of time, not how long he can Turtle a turd.
  • Hiero_Glyph
    Hiero_Glyph
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    Yes, players should have the ability to SAVE progress
    As the leaderboards reset every week, so should all progress. That being said, time to clear and sigils used should be the only measure for the leaderboards. Completing it in a single session should not matter since you clear times would be logged anyway. Is the person that clears in a 6-hour session somehow better than someone that does it in three 2-hour sessions? Of course not and they should be rewarded equally for their efforts.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Yes, players should have the ability to SAVE progress
    I think it is a health risk to sit and play for hours on end without taking proper breaks. The arena promotes unhealthy game play and a progression save must be implemented. \

    Also not everyone has the time to sit for hours on end in one session - there is something called real life...
  • WolfingHour
    WolfingHour
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    Yes, players should have the ability to SAVE progress
    Yes.

    But with a negative impact on the final score.
  • SanTii.92
    SanTii.92
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    Yes, players should have the ability to SAVE progress
    I didn't vote because I'd like a middle ground option. What I'd like to see is that you keep the progress if you don't leave the Maelstrom Area.

    After a 'way too many hours' try internet goes down for 3 minutes. I thought I had to start all over again, but when I came back the progress was saved. At that point I thought that If I didn't leave the area the progress was still going to be saved. Well, I came back and I was kicked from the instance.

    I can't picture any downside of saving the progress as long as you don't leave the instance. A run that is long enough that you need a pause is probably one that it's not going to compete for the highest scores anyways.
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  • Personofsecrets
    Personofsecrets
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    No, the developers designed it to not have a save function. All players need to adapt.
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  • Turelus
    Turelus
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    I would say no because this doesn't follow the standards set by every other Dungeon/Trial/Arena within the game.

    The option to have a practice mode which offers no rewards (XP/Loot/Score) but allows you to play the arena in any order you want would be interesting however.
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  • Septimus_Magna
    Septimus_Magna
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    Yes, players should have the ability to SAVE progress
    Because not everyone has the time to play for 4-6 hours without getting interrupted.

    If I can only play for 2 hours and cant finish the entire run, whats the point of even trying?

    At least the first complete run should let you start from the farthest stage reached, this could be tied to the achievement with Title/Costume.
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  • willymchilybily
    willymchilybily
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    there are two ways to view this though.

    1). i want to keep plugging away at vet till i crack it. so save my progress so i can regroup and go again.

    2). I am just not capable of getting past Boss "X" please reset my progress so i can have another crack at the lower level bosses and get some V16 gear instead of waiting for the weekly reset.
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  • Alucardo
    Alucardo
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    Yes, players should have the ability to SAVE progress
    Not throughout the entire thing, but one checkpoint in the middle, absolutely. I like to step away from the game after a while, go do something else and hydrate. You know, because I'm human.
  • ragespell
    ragespell
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    Yes, players should have the ability to SAVE progress
    Of course YES.
    Not all players have 6 hours to complete it in one go (and, no, not all players are able to clear it in 2 hours)

    In every games, the hardest content have a weekly reset, could we have at least 3 days?
  • Jura23
    Jura23
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    Yes, players should have the ability to SAVE progress
    I'm not gonna enter that instance until they add save function. No chance.

    I'm having hard time to wrap my head around the fact why they didn't implement it from day 1 since normal does save your progression.
    Georgion - Bosmer/Templar - PC/EU
  • Waseem
    Waseem
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    Yes, players should have the ability to SAVE progress
    it needs save functions yes, otherwise.. why on earth we have 500 tries?
    PC EU

  • SHADOW2KK
    SHADOW2KK
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    Yes, players should have the ability to SAVE progress
    Oh god aye, the sooner the better.
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  • Nifty2g
    Nifty2g
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    They explained on eso Live why it doesn't, I agree with them

    But that said there should be an option to do so but it doesn't grant you a leaderboard spot
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  • Xantaria
    Xantaria
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.
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  • Septimus_Magna
    Septimus_Magna
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    Yes, players should have the ability to SAVE progress
    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    And how is someone able to learn stage 7 if they only can play a few hours and never reach that stage?

    L2P is easy if you have 6-8 hours each and every day, not if you only have a couple hours.

    Most players dont care about the leader boards, they just want to complete it.
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  • SHADOW2KK
    SHADOW2KK
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    Yes, players should have the ability to SAVE progress
    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    Elitism at its best, the game is about enjoyment for many types of players, not a certain calibre of player dictating what is what to everyone else.

    Just remembered killing you in PvP a few times, no offence, but you suck in PvP:}

    Hows the high horse now?
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
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  • Derra
    Derra
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    Yes, players should have the ability to SAVE progress
    Oh god - yes please. I´ll split the arena run in two sessions that would make it bearable!

    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    One hour of boring pve is too long.
    Edited by Derra on December 3, 2015 11:12AM
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  • BlackEar
    BlackEar
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    Yes, players should have the ability to SAVE progress
    Alucardo wrote: »
    Not throughout the entire thing, but one checkpoint in the middle, absolutely. I like to step away from the game after a while, go do something else and hydrate. You know, because I'm human.

    I am human too. That is why I want it saved after each stage so I can go do something else and not heaving to reach a checkpoint at the middle. You know, because I'm human.
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  • Destruent
    Destruent
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    Yes, players should have the ability to SAVE progress
    Pls give us a save function :)
    Disable all leaderboard-functions when using it and maybe implement some restrictions (only after you finished a stage or something else). For the more experienced Players won't change anything bc they can do a full run in less than 1,5...2 hours, but everyone else would be rly happy about this :)
    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    Maybe...but until you can do it, it takes a lot of time for every run...i think you are no exception of this. Not everyone has the time to spend hours in there, but is eventually good enough to clear the arena.
    Noobplar
  • Jura23
    Jura23
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    Yes, players should have the ability to SAVE progress
    No, the developers designed it to not have a save function. All players need to adapt.

    lol?

    The game is their job, not mine. I adapt if they pay me, but wait, it's me who paid them and I need to adapt? Best joke ever.

    I don't care about the leaderboards one bit, I just want save button, and I don't care about their reasoning why there is none. I want it and I'm not gonna put any more money into the game until there is one. If they don't care, so be it.

    This isn't rage post even if might sound like one. I picked your post for my reaction almost randomly, just wanted to add some of my thoughts on the topic.
    Georgion - Bosmer/Templar - PC/EU
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Yes, players should have the ability to SAVE progress
    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    Most MMO's call content of this difficulty "progression content" in where it's not intended to be sped though in an hour for free loot but meant to take time for players to learn the fights and beat the challenge.

    You say people need to L2P but that's the whole point of content like this, it might take 9 hours for someone to beat it their first time but next run they'll get it down to 8 then 7 and then before long they've learnt to better themselves and adapt to the fights and are doing their own sub hour speed runs.

    Unfortunately without save progress it doesn't serve this purpose of learning as you are forced to down it in one session and most players simply don't have the time to sit in an instance like this for hours on end to get the fights down in one go so it only serves the elite player base who are used to doing speed runs or can devote a lot of time to a single piece of content rather than serving the players who want challenging content but at their own pace rather than anyone else's (which I thought was the whole point in this being a solo instance).
  • code65536
    code65536
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    Yes, players should have the ability to SAVE progress
    Nifty2g wrote: »
    They explained on eso Live why it doesn't, I agree with them
    For those of us who didn't watch, what was the reason given?

    Anyway, there's no need to bar someone from the leaderboard. Just count the time that they're away. So if they go away for 8 hours, well, they'll have a run that has an extra 8 hours thrown in. That time penalty is more than fair for any competitive purpose.

    Besides, I can already achieve the same thing. Choose the wayshrine option the next time I die, place a heavy object on one of my movement keys, and go to bed for hours while my character keeps walking into a wall in the meantime. Allowing saves while not pausing the timer would have the exact same effect as what I can already do now, except it'd be quite a bit friendlier for the environment to not keeping the game running during that time.
    Edited by code65536 on December 3, 2015 12:19PM
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  • Nifty2g
    Nifty2g
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    SHADOW2KK wrote: »
    Xantaria wrote: »
    Any person in the game can clear vMaelstrom within 1 hour. +-10 minutes.

    If you can't then it's an L2P issue.

    No save function needed.

    Elitism at its best, the game is about enjoyment for many types of players, not a certain calibre of player dictating what is what to everyone else.

    Just remembered killing you in PvP a few times, no offence, but you suck in PvP:}

    Hows the high horse now?
    I love how ignorant this post is. Calling someone elitest, i love how many people throw that word around actually, then you say that he sucks in PvP and you killed him, like you were so insulted by his post you threw around attacks like that, it's great.

    Then again he is right Maelstrom is totally an L2P issue, its tough to beat it but each time it gets easier and easier. You have to work for it, not get it handed to you.

    @code65536 They said something along the lines of Veteran being the main challenge and they didnt want people to get the weapons so easily, I don't have the exact quote but normal is for just doing the content and veteran is for the challenge and I dont think they are going to change their minds on that. (just paraphrasing)
    #MOREORBS
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