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Should Vet Maelstrom have some type of SAVE function?

  • Ruben
    Ruben
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Why should it be different from every other veteran dungeon in the game?
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  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Ruben wrote: »
    Why should it be different from every other veteran dungeon in the game?

    because the time sink its extremely bigger than any other veteran dungeon in the game
  • Katinas
    Katinas
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    People who link screenshots with their dps and list their MSA time/score in their forum signature are the ones opposing save feature.
    Get real.
    If the save option had originally been introduced with Orsinium DLC or if 12 man trials had ID save function would you be creating forum topics and raging about it? Hell no, you would be using that to your advantage to get even better scores and even higher dps.
  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    Katinas wrote: »
    People who link screenshots with their dps and list their MSA time/score in their forum signature are the ones opposing save feature.
    Get real.
    If the save option had originally been introduced with Orsinium DLC or if 12 man trials had ID save function would you be creating forum topics and raging about it? Hell no, you would be using that to your advantage to get even better scores and even higher dps.

    I can guarantee I would not b happy if trials had a save feature. Back when sanctum first came out that was part of the challenge, making sure you had enough lives to get a few shots at serpent. It forced us to get better at the rest of the instance even though we already had cleared it. It forced all of us to get better at the game which is why so few people cleared before they increased the # of lives you got. Same thing in here only instead of deaths being the limiter its time.
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  • Jar_Ek
    Jar_Ek
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    Yes, players should have the ability to SAVE progress
    Personal view. Yes there should be a save facility. It should be available a set number of times before the arena resets and cost the equivalent of maybe 10 deaths (or maybe ramps up over continued use - do 10, 20, 40, etc). It should not disbar you from rewards or leader boards.. but will make it less likely that you get onto them.

    However the arena should also auto kick you if you do not engage an enemy (ie cause them damage) for 1hr to prevent keyboard weighting exploits / work arounds.

    Finally wrt leader boards, should the same account be eligable across all leader boards or just that accounts best placement in any one? If the latter were introduced, then the emphasis would shift from multiple alts to best runs. It would also shift the criteria from time to skill as a basis for success somewhat. Just a thought.
  • Stanko
    Stanko
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Stanko wrote: »
    This is a broad question. You can discuss the type of SAVE function and caveats in the comments.

    Apparently you get locked out of Vet Maelstrom in 5 minutes, not 15 minutes as I stated in the poll. I doubt that the difference would have swayed many votes.

    Sorry if the misinformation caused anyone to lose their progress.

    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Venomback
    Venomback
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Ruben wrote: »
    Why should it be different from every other veteran dungeon in the game?

    Speaking of which, they ought to have a save function for all trial dungeons as a matter of fact. It gets saved to the group leader and that group leader has a week to finish it. No more sitting through multiple training runs and having to leave the group and not finish the dungeon because players are slow to get moving.



  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    No, players should not be able to save in video games. End of discussion.
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  • Venomback
    Venomback
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Finally something to blow millions of gold on
    So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.

    You should also consider selling these things in the crown store.

    Ok your the guy who voted NO to save function for VMA but of course you are happy to be able to buy all your pve gear so you don't have to work for it in a dungeon. End of discussion lol.
  • Waseem
    Waseem
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    after struggling in vMA since release date, i got to finish maelstrom arena alone.
    before i used to spend hours after hours with continuous losing, very depressing indeed, and reaching late stages very tired, which makes it even harder, thing is, with a save feature players gets to understand tactics better and be well aware at its later stages.
    PC EU

  • Islyn
    Islyn
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    Yes, players should have the ability to SAVE progress
    Dymence wrote: »

    Practice makes perfect. Or do you expect me to believe you're such a busy-body that you get caught up in 'real-life constraints' in hourly intervals?

    You aren't a parent.

    Yes and I am actually employed and work from home, phone can go any moment and I must answer. I also have kids and a husband.

    I am such a busy-body weekdays because of work and weekends when I'm on, because of family.
  • TotterTates
    TotterTates
    ✭✭✭✭
    Venomback wrote: »
    Finally something to blow millions of gold on
    So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.

    You should also consider selling these things in the crown store.

    Ok your the guy who voted NO to save function for VMA but of course you are happy to be able to buy all your pve gear so you don't have to work for it in a dungeon. End of discussion lol.

    Stop feeding the troll.
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  • Nifty2g
    Nifty2g
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    elitist
    Venomback wrote: »
    Finally something to blow millions of gold on
    So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.

    You should also consider selling these things in the crown store.

    Ok your the guy who voted NO to save function for VMA but of course you are happy to be able to buy all your pve gear so you don't have to work for it in a dungeon. End of discussion lol.
    what gear is better than the current crafted gear?
    (minus the undaunted sets)
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  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    I CALL BIASED!!!!
    but i do agree though no reason to not have a save function when it takes some people like 8-9 hours the first runs
    and yes if you don't know the mechanics it takes a damn long time
  • Makkir
    Makkir
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    NVM. not worth a ban
    Edited by Makkir on December 5, 2015 7:02AM
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Yes, players should have the ability to SAVE progress
    If they did give a save, I'd say it would at least be fair to allow the checkpoint after a certain number of rounds? or something...
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  • GnGEmpire
    GnGEmpire
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    + for MSA having a save feature.

    I want to do it but got too much real life stuff in order to find the hours to commit.
    Edited by GnGEmpire on December 5, 2015 9:22AM
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  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Lol PvE players... so afraid that more people would be able to do it if they don't have to find 4 hour timeslots to sit through it.

    Remove the achievement (or make an extra one) and the leaderboard position for saved runs.. to keep doing it in 1 go something "special" people can brag about... then add a possibility to save progress so more people can do the content.

  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    I still would love to see a save feature for VMA.
  • DaveMoeDee
    DaveMoeDee
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    ✭✭✭
    Yes, players should have the ability to SAVE progress
    sAnn92 wrote: »
    I didn't vote because I'd like a middle ground option. What I'd like to see is that you keep the progress if you don't leave the Maelstrom Area.

    After a 'way too many hours' try internet goes down for 3 minutes. I thought I had to start all over again, but when I came back the progress was saved. At that point I thought that If I didn't leave the area the progress was still going to be saved. Well, I came back and I was kicked from the instance.

    I can't picture any downside of saving the progress as long as you don't leave the instance. A run that is long enough that you need a pause is probably one that it's not going to compete for the highest scores anyways.
    So, to save you just need to unplug your network cable?
  • DaveMoeDee
    DaveMoeDee
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    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Saving should log you out of your character. If you return to the character, you go straight to the arena.

    The skill involved should be combat skill and build skill. It should not be a test of how long you can sit.
    Edited by DaveMoeDee on December 5, 2015 8:29PM
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Ruben wrote: »
    Why should it be different from every other veteran dungeon in the game?

    Are you talking about group dungeons? It isn't a group dungeon.

    It doesn't make sense to save group content. How would you manage locking people out of their characters and then getting them to resume at the same time?

    It makes sense for solo content. Just allow people to log out or arena/character and log back in to resume.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Yes, players should have the ability to SAVE progress
    Stanko wrote: »
    This is a broad question. You can discuss the type of SAVE function and caveats in the comments.



    definitelly yes!!!
  • Artis
    Artis
    ✭✭✭✭✭
    Why 1 session is harder.
    @Jura23

    You can't be serious with this
    How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.

    It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
    Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.

    So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.


    Saves in other MMOs.


    Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
    IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
    And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.

    Leaderboards?
    Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.

    The actual problem
    is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).

    If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.

    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
    Edited by Artis on December 5, 2015 10:12PM
  • Morbash
    Morbash
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    .
    Artemis wrote: »
    Why 1 session is harder.
    @Jura23

    You can't be serious with this
    How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.

    It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
    Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.

    So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.


    Saves in other MMOs.


    Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
    IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
    And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.

    Leaderboards?
    Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.

    The actual problem
    is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).

    If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.

    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?

    So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.

    May as well give the mobs more HP and include more one-shot mechanics.

    If you're going to create difficult content, at least make the difficulty genuine and interesting. The aforementioned methods are overused and are simply B-O-R-I-N-G.
    However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    The ability to save would obviously be available to everyone. How does that make it "unfair?"
    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?

    Because 10 minutes ≠ 2-4 hours. And guess what...the forums have this handy "Save Draft" feature that allows me to tend to IRL matters if I need to do so. I'm not required to read this entire thread or write a response in one sitting. Your logic falls short.
    Edited by Morbash on December 6, 2015 8:39AM
    "War doesn't build character; it reveals it."
  • Jura23
    Jura23
    ✭✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Artemis wrote: »
    Why 1 session is harder.
    @Jura23

    You can't be serious with this
    How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.

    It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
    Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.

    So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.


    Saves in other MMOs.


    Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
    IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
    And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.

    Leaderboards?
    Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.

    The actual problem
    is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).

    If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.

    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?

    Still doest change my opinion and here is why: You may be right its harder, in a way, with no save, but I still dont think it makes you a better player simply because the "harder" part lies outside the game, not inside the game as it should.

    When the only factor preventing casuals from completing the arena lies outside the game, then its not hardcore content, its just poorly designed content. I would probably understand more this kind of challenge if this was e-sport. But its not. Its just regular MMO. And vet content in ESO was always meants for casuals, otherwise they wouldnt be nerfing vet dungeons left and right. And this wouldnt even be nerf in difficluty (of the content itself), it would be just simple quality of life improvment.

    From their reasoning on this and not just this I have usually feeling like they have in fact no idea what they are doing, they just do something random and hope it will be right.
    Georgion - Bosmer/Templar - PC/EU
  • Morbash
    Morbash
    ✭✭✭✭
    Yes, players should have the ability to SAVE progress
    Jura23 wrote: »
    Artemis wrote: »
    Why 1 session is harder.
    @Jura23

    You can't be serious with this
    How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.

    It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
    Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.

    So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.


    Saves in other MMOs.


    Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
    IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
    And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.

    Leaderboards?
    Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.

    The actual problem
    is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).

    If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.

    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?

    Still doest change my opinion and here is why: You may be right its harder, in a way, with no save, but I still dont think it makes you a better player simply because the "harder" part lies outside the game, not inside the game as it should.

    When the only factor preventing casuals from completing the arena lies outside the game, then its not hardcore content, its just poorly designed content.
    I would probably understand more this kind of challenge if this was e-sport. But its not. Its just regular MMO. And vet content in ESO was always meants for casuals, otherwise they wouldnt be nerfing vet dungeons left and right. And this wouldnt even be nerf in difficluty (of the content itself), it would be just simple quality of life improvment.

    From their reasoning on this and not just this I have usually feeling like they have in fact no idea what they are doing, they just do something random and hope it will be right.

    Exactly. Well said.
    "War doesn't build character; it reveals it."
  • Nifty2g
    Nifty2g
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    No, Vet Maelstrom should be reset if you leave for more than 15 min (as is currently the case).
    @DeusAres So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
    How in the world did you come to that conclusion, I will never understand. Everyone in here is basically saying to take it slow and not spend 5 hour sessions in there at once. The first complete you should never spend that amount of time in there, many players do then they talk about how long it is and freak everyone out.
    From what I just quoted you sounds like you are too used to facerolling VR12/14 trials.
    #MOREORBS
  • Essiaga
    Essiaga
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    Yes, players should have the ability to SAVE progress
    Stanko wrote: »
    This is a broad question. You can discuss the type of SAVE function and caveats in the comments.

    Voted Yes.

    I think people are forgetting about balance in this game. So you play Magicka Sorc, which is easy mode, you get to finish not only faster but MORE OFTEN then other classes. I'm not talking about leader boards. I'm talking about chance at Masters weapons.

    The DSA/Trials argument is crap because that is group content. Your role in that group is what you are built for. Tanks and healers have just as much chance as DPS as not one can complete it with out 3 other players to support them. How ever solo content does not allow a support build to simply do their role and has to adapted as DPS and mobility are KEY.

    I don't see why anyone would vote NO except out of spite. "I did it with out so everyone should have to." Which is kinda like you're father or grandfather telling you they walking to school, uphill, in the snow cause there were no buses in his day as a reason to not ride you to school. It all just progress.
  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Yes, players should have the ability to SAVE progress
    Artemis wrote: »
    Why 1 session is harder.
    @Jura23

    You can't be serious with this
    How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.

    It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
    Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.

    So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.


    Saves in other MMOs.


    Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
    IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
    And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.

    Leaderboards?
    Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.

    The actual problem
    is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.

    So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).

    If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.

    P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....

    So why don't you to vMA and practice while you have time, instead of wasting this time on forums?

    Well good for you sir, have a gold coconut:}

    And I am answerable to you how?, what right do you have to tell us to go to VMA?, none.

    You got your opinion, I got mine, and I have been busy past few days and not read latest replies to this ongoing thread.

    And why do I want to go and spend hours and hours practising VMA?, I got other priorities, in game and in real life, I and many others just want a save function in VMA, that is all.

    Plus got to last arena anyways before I crashed.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

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