People who link screenshots with their dps and list their MSA time/score in their forum signature are the ones opposing save feature.
Get real.
If the save option had originally been introduced with Orsinium DLC or if 12 man trials had ID save function would you be creating forum topics and raging about it? Hell no, you would be using that to your advantage to get even better scores and even higher dps.
This is a broad question. You can discuss the type of SAVE function and caveats in the comments.
Why should it be different from every other veteran dungeon in the game?
Personofsecrets wrote: »Finally something to blow millions of gold on
Personofsecrets wrote: »So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.
You should also consider selling these things in the crown store.
Saltypretzels wrote: »
Personofsecrets wrote: »Finally something to blow millions of gold onPersonofsecrets wrote: »So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.
You should also consider selling these things in the crown store.
Ok your the guy who voted NO to save function for VMA but of course you are happy to be able to buy all your pve gear so you don't have to work for it in a dungeon. End of discussion lol.
what gear is better than the current crafted gear?Personofsecrets wrote: »Finally something to blow millions of gold onPersonofsecrets wrote: »So now that the PVP players have gotten what they demanded can you make the alliance war skill line not ridiculous to complete for PVE players @ZOS_RichLambert . Why don't you make items that can only be purchased with AP also purchasable with gold. That would only be fair to PVE players.
You should also consider selling these things in the crown store.
Ok your the guy who voted NO to save function for VMA but of course you are happy to be able to buy all your pve gear so you don't have to work for it in a dungeon. End of discussion lol.
So, to save you just need to unplug your network cable?I didn't vote because I'd like a middle ground option. What I'd like to see is that you keep the progress if you don't leave the Maelstrom Area.
After a 'way too many hours' try internet goes down for 3 minutes. I thought I had to start all over again, but when I came back the progress was saved. At that point I thought that If I didn't leave the area the progress was still going to be saved. Well, I came back and I was kicked from the instance.
I can't picture any downside of saving the progress as long as you don't leave the instance. A run that is long enough that you need a pause is probably one that it's not going to compete for the highest scores anyways.
Why should it be different from every other veteran dungeon in the game?
How does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.
Why 1 session is harder.
@Jura23
You can't be serious with thisHow does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.
It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.
So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.
Saves in other MMOs.
Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.
Leaderboards?
Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.
The actual problem
is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).
If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.
P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
Why 1 session is harder.
@Jura23
You can't be serious with thisHow does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.
It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.
So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.
Saves in other MMOs.
Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.
Leaderboards?
Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.
The actual problem
is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).
If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.
P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
Why 1 session is harder.
@Jura23
You can't be serious with thisHow does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.
It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.
So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.
Saves in other MMOs.
Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.
Leaderboards?
Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.
The actual problem
is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).
If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.
P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?
Still doest change my opinion and here is why: You may be right its harder, in a way, with no save, but I still dont think it makes you a better player simply because the "harder" part lies outside the game, not inside the game as it should.
When the only factor preventing casuals from completing the arena lies outside the game, then its not hardcore content, its just poorly designed content. I would probably understand more this kind of challenge if this was e-sport. But its not. Its just regular MMO. And vet content in ESO was always meants for casuals, otherwise they wouldnt be nerfing vet dungeons left and right. And this wouldnt even be nerf in difficluty (of the content itself), it would be just simple quality of life improvment.
From their reasoning on this and not just this I have usually feeling like they have in fact no idea what they are doing, they just do something random and hope it will be right.
How in the world did you come to that conclusion, I will never understand. Everyone in here is basically saying to take it slow and not spend 5 hour sessions in there at once. The first complete you should never spend that amount of time in there, many players do then they talk about how long it is and freak everyone out.@DeusAres So ZOS is basically relying on player fatigue to artificially inflate the difficulty of their content? Pathetic.
This is a broad question. You can discuss the type of SAVE function and caveats in the comments.
Why 1 session is harder.
@Jura23
You can't be serious with thisHow does completing the arena in 1 session make you a better player I don't understand and probably never will. Because it doesn't make any sense.
It is a well-known fact that the longer you perform some task (in this case - being focused and avoiding making mistakes), the harder this task becomes. If you have to take 5 hours of Quantum Mechanics a week, it is easier to break the material in 5 sessions rather than taking 1 5-hour session.
Same here. If say you do rounds 1-5 in one session and then start with the round 6 next day, this round 6 will be way easier to complete as opposed to the situation where you are trying to complete it right after completing rounds 1-5.
So yeah, completing it in 1 session, shows that a player can consistently play with almost no mistakes, deal enough DPS/HPS and keep track of buffs/debuffs. Also, last fights are harder (except for the round 8) and it's a huge advantage to be able to start them fresh without completing 5+ rounds right before.
Saves in other MMOs.
Also, you got it all wrong as in why there's a "save" of the progress in WOW (and reset once a week). It's not because the game is multiplayer, heck, ESO is a MMO too but group dungeons and trials can't be saved?
IT's because blizzards were smart and artificially made their game longer - they simply limited the number of items(gear pieces) that players can get per week.
And that's the only reason of the ID (save) in WoW. To make sure that players can kill a certain raid boss only once a week.
Leaderboards?
Obviously if there is a save button - devs will make sure you can't get to the leaderboards or get penalty. Everyone understands that and there's nothing to discuss. That's not the problem.
The actual problem
is that the save button makes it easier to complete vMA (see the 1st paragraph). However, no one has noticed yet, that adding a save button as is gives the same reward for different difficulties. This is plain unfair. Also, makes master weapons to easy to get if a player can start last rounds fresh.
So they should exclude the best rewards from the loot table for players who use the save button (they only need it to complete content and learn mechanics, right? Not to get an advantage and easier time farming gear?) which would include master weapons and probably jewelry. Or they can add some extra rewards for players who complete it in 1 session and it should be something that players who save progress can't get (to make it worth and to reward players who complete a more difficult challenge).
If those conditions are met + leaderboards are only for non-savers, I don't see how "save" button would be a bad thing to have.
P.S. SHADOW2KK and other parents and committed in real life people... I spend quite a bit of time just reading this and a long post takes 10+ mins to write....
So why don't you to vMA and practice while you have time, instead of wasting this time on forums?