zZzleepyhead wrote: »bump for @Wrobel response on AOE caps
skillastat wrote: »Where did that thread go ?
It's no longer on top of the forum section ?!
[snip]
skillastat wrote: »Where did that thread go ?
It's no longer on top of the forum section ?!
[snip]
That may be possible, although I think it is also possible that they recognize people are just going to repeat themselves. We're 31 pages in and what more is there to add? AoE caps hurt PvP, the vast majority seem to desire their removal. At this point there isn't much more to add, the only thing is to find out if they're actually listening or if they're going to keep deluding themselves into thinking they know the game. After all, people melt in wall of elements, stamina sorc gets thundering presence and the solution for magicka dk in pvp is making their dots last longer.
wigglesgaming26 wrote: »No ETA on hope....
wigglesgaming26 wrote: »No ETA on hope....
I'm sure we'll get an ETA on new dresses and housing before we get an ETA on AoE caps or anything resembling a solution to the lag.
If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?
Last week, we had a really successful discussion on player abilities. It was super constructive and we got a ton of really great feedback. This week, we’d like to have that same constructive discussion with AoE caps and falloff. AoE caps are something that have been talked about on the forums for a while now and discussion has picked up recently, especially with regards to PvP. We’d like to discuss them in a bit more detail and provide some design goals for the system, as well as the overall vision for larger scale PvP in ESO.
We want AoE abilities to be useful in PvP. That being said, we don’t want them to be the end all be all - single target abilities should also be useful. The intention of the caps and falloff is that AoE damage will be able to outpace healing in large group battles, but not dominate it. Healing abilities currently cap at 6 targets, where damage can hit up to 60 targets (100% to the first 6, 50% to the next 24, and 25% to the last 30).
With that being said, there are a few situations where healing is able to out scale damage. The first step we are taking is to look at some of the abilities that heal far more than we would like in large group fights. We’re specifically looking at Purge and Barrier initially, and will be reducing the max targets these abilities can hit. While we are looking at specific abilities, we are also looking into Magicka Detonation. This ability was always intended to be more effective versus groups and less effective against individual targets, and it is not meeting those design goals currently.
Remember that a group of 5 players is not going to be able to kill a group of 20 players in most situations. It is possible if you catch the group completely off guard or funnel them into a tight space, but in a straight up 5 on 20, the larger numbers are going to win most times.
For feedback this week, we’d love to hear about situations in which you feel like you are having problems against large groups of players. Include the number of players you’re fighting against, abilities you believe they are using, and abilities you feel need tweaks to make them more effective against larger numbers.
but they aren't, many other options have been discussed among the players. I think what they're more focused on is for someone to say whether or not they will be removed and why. That will most likely please many people. But they lack any explanationLava_Croft wrote: »People are so focused on the removal of AoE caps that it almost seems they are completely and utterly blind to any other kind of possible solution.
Lava_Croft wrote: »People are so focused on the removal of AoE caps that it almost seems they are completely and utterly blind to any other kind of possible solution.
They seem to avoid anything that involves having an actual discussion with current playersNoMoreChillies wrote: »devs avoiding this thread like the plague
Joy_Division wrote: »If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?
Why exactly would groups turtle themselves in order to defend without AoE caps? As an attacker, that's precisely what I would want them to do because it makes wiping them that much easier.