AoE Caps Discussion

  • zZzleepyhead
    zZzleepyhead
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    bump for @Wrobel response on AOE caps
  • Wollust
    Wollust
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    bump for @Wrobel response on AOE caps

    another bump @Wrobel

    After the recent failure the new incremental patch brought with it and the bad news regarding the year ahead, we'd like to hear something positive for once. Please.
    Susano'o

    Zerg Squad
  • Anzriel
    Anzriel
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    Draxys wrote: »
    skillastat wrote: »
    Where did that thread go ?

    It's no longer on top of the forum section ?!

    [snip]

    That may be possible, although I think it is also possible that they recognize people are just going to repeat themselves. We're 31 pages in and what more is there to add? AoE caps hurt PvP, the vast majority seem to desire their removal. At this point there isn't much more to add, the only thing is to find out if they're actually listening or if they're going to keep deluding themselves into thinking they know the game. After all, people melt in wall of elements, stamina sorc gets thundering presence and the solution for magicka dk in pvp is making their dots last longer.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:42PM
  • VincentBlanquin
    VincentBlanquin
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    Matt Firror (regular pvp player) year ahead - "we are happy where we are" --- RIP ESO PVP
    Edited by VincentBlanquin on January 13, 2016 8:37AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Tomato
    Tomato
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    How about those AOE caps......
  • Moglijuana
    Moglijuana
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    Anzriel wrote: »
    Draxys wrote: »
    skillastat wrote: »
    Where did that thread go ?

    It's no longer on top of the forum section ?!

    [snip]

    That may be possible, although I think it is also possible that they recognize people are just going to repeat themselves. We're 31 pages in and what more is there to add? AoE caps hurt PvP, the vast majority seem to desire their removal. At this point there isn't much more to add, the only thing is to find out if they're actually listening or if they're going to keep deluding themselves into thinking they know the game. After all, people melt in wall of elements, stamina sorc gets thundering presence and the solution for magicka dk in pvp is making their dots last longer.

    LOLOLOLOLOLOL. Just let Deep Breath Hit more people please @Wrobel. DoTs are useless in PVP.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:42PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Jhunn
    Jhunn
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    In the history of dissapointmens I've had related to ESO, this thread must be on my top 3. So much hope torn to pieces.
    Edited by Jhunn on January 18, 2016 8:45PM
    Gave up.
  • wigglesgaming26
    No ETA on hope....
  • Anzriel
    Anzriel
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    No ETA on hope....

    I'm sure we'll get an ETA on new dresses and housing before we get an ETA on AoE caps or anything resembling a solution to the lag.
  • wigglesgaming26
    Anzriel wrote: »
    No ETA on hope....

    I'm sure we'll get an ETA on new dresses and housing before we get an ETA on AoE caps or anything resembling a solution to the lag.

    Agreed
  • MADshadowmans_Ghost
    Yo @Wrobel , how's the removal of the AOE caps coming along?

    Can't be that hard to do, even someone with your abilities should be able to get this done.

    Next DLC is coming pretty soon, i expect you to be done with it by then.

    Get back to me.
    MADshadowman - the one and only
  • xellink
    xellink
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    If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?
  • wigglesgaming26
    At this point nothing will be done about it. It's not happening and they don't care about the health of Pvp or to even try something that we, the customers are asking for
  • Kwivur
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    xellink wrote: »
    If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?

    Proxy Det, Ice Comet, Pulsar, pulsar, pulsar...
  • Joy_Division
    Joy_Division
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    xellink wrote: »
    If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?

    Why exactly would groups turtle themselves in order to defend without AoE caps? As an attacker, that's precisely what I would want them to do because it makes wiping them that much easier.
    Edited by Joy_Division on January 20, 2016 7:58PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • wigglesgaming26
    Let's all bow our heads for a moment and say a prayer for the death of this thread.
    Edited by wigglesgaming26 on January 20, 2016 8:08PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Wrobel wrote: »
    Last week, we had a really successful discussion on player abilities. It was super constructive and we got a ton of really great feedback. This week, we’d like to have that same constructive discussion with AoE caps and falloff. AoE caps are something that have been talked about on the forums for a while now and discussion has picked up recently, especially with regards to PvP. We’d like to discuss them in a bit more detail and provide some design goals for the system, as well as the overall vision for larger scale PvP in ESO.

    We want AoE abilities to be useful in PvP. That being said, we don’t want them to be the end all be all - single target abilities should also be useful. The intention of the caps and falloff is that AoE damage will be able to outpace healing in large group battles, but not dominate it. Healing abilities currently cap at 6 targets, where damage can hit up to 60 targets (100% to the first 6, 50% to the next 24, and 25% to the last 30).

    With that being said, there are a few situations where healing is able to out scale damage. The first step we are taking is to look at some of the abilities that heal far more than we would like in large group fights. We’re specifically looking at Purge and Barrier initially, and will be reducing the max targets these abilities can hit. While we are looking at specific abilities, we are also looking into Magicka Detonation. This ability was always intended to be more effective versus groups and less effective against individual targets, and it is not meeting those design goals currently.

    Remember that a group of 5 players is not going to be able to kill a group of 20 players in most situations. It is possible if you catch the group completely off guard or funnel them into a tight space, but in a straight up 5 on 20, the larger numbers are going to win most times.

    For feedback this week, we’d love to hear about situations in which you feel like you are having problems against large groups of players. Include the number of players you’re fighting against, abilities you believe they are using, and abilities you feel need tweaks to make them more effective against larger numbers.

    I thought this was a thread about capes... :(
    :trollin:
  • Lava_Croft
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    People are so focused on the removal of AoE caps that it almost seems they are completely and utterly blind to any other kind of possible solution.
  • wigglesgaming26
    Lava_Croft wrote: »
    People are so focused on the removal of AoE caps that it almost seems they are completely and utterly blind to any other kind of possible solution.
    but they aren't, many other options have been discussed among the players. I think what they're more focused on is for someone to say whether or not they will be removed and why. That will most likely please many people. But they lack any explanation

  • hrothbern
    hrothbern
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    Lava_Croft wrote: »
    People are so focused on the removal of AoE caps that it almost seems they are completely and utterly blind to any other kind of possible solution.

    +1
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • NoMoreChillies
    NoMoreChillies
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    devs avoiding this thread like the plague
    Insulting people on the internet is cowardly.
  • wigglesgaming26
    devs avoiding this thread like the plague
    They seem to avoid anything that involves having an actual discussion with current players
  • VincentBlanquin
    VincentBlanquin
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    Hi Eric, how is your PVPing in the last week?
    Edited by VincentBlanquin on January 21, 2016 3:47AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Stikato
    Stikato
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    Remove AOE caps. Get rid of artificial advantages and force people to spread out.
    Mordimus - Stam Sorc
  • Asmael
    Asmael
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    Wrobel will give an official answer to this thread!

    No ETA tho.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Stigant
    Stigant
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    Asmael wrote: »
    Wrobel will give an official answer to this thread!

    No ETA tho.

    soonTM
  • MADshadowmans_Ghost
    output_hKbAfu.gif
    MADshadowman - the one and only
  • TheBull
    TheBull
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    ^^^^ img saaved
  • CtrlAltDlt
    CtrlAltDlt
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    He is not gonna post guys. Give up
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • xellink
    xellink
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    xellink wrote: »
    If u remove AOE caps, people will turtle during defense. If u have AOE caps, people will zerg during offense. What are you gonna do?

    Why exactly would groups turtle themselves in order to defend without AoE caps? As an attacker, that's precisely what I would want them to do because it makes wiping them that much easier.

    1) defense gives a lot of AP
    2) defenders can stand in a lot of safe zones and still nuke the same spot.
    3) Attackers generally make a hole in the wall and *** at the entry point, thus bombarding a huge amount of instakill aoe dot at the entry point repetitively (looking at siege spammers) which means nobody can successfully enter the keep until it gets repaired whilst the defenders constantly get AP for people trying to enter the same hole.
    4) People are not smart enough to make multiple holes, plus it will make repairing painful.

    Please solve the problem. AOE caps are needed. Buff caps should also be implemented. Heck, if i were zos, i make aoe heals and defensive skills affect only a limited number of people and target party members first. That will make more 2-6 party member groups in cyro then 30 -40 people zerg.

    People need to be rewarded for running in smaller groups! Reward them!
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