AoE Caps Discussion

  • Greiver
    Greiver
    ✭✭✭
    Jhunn wrote: »
    This is getting a bit ridiculous, really :)

    The state of the game is probably a bit more ridiculous....
    Ps4 Na Daggerfall
    Elders of Daggerfall
    High Elf Sorc
    Catshit Nightblade
    Imperial Templar
    Dark elf Dk
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    @Wrobel i know you wanna come up with your own solutions for this issue, but the thing is... no one cares about what you want. cause you're not paying money to play this game and you don't have to put up with all the crap that happens in cyrodiil everyday. Remove the AOE caps, just do it. How many times do you wanna prove that you have no idea what you are doing?
    Look at all the abilities you ruined, dammit, you ruined a whole class. Stop doing what you think is right and start listening to what your paying customers want.

    What do you say @Wrobel? do you have what it takes to make the right decisions at the right time, or do you want to keep hiding behind your community managers?

    Get back to me.

    Good job. Ya this should help them listen
  • bowmanz607
    bowmanz607
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    Jhunn wrote: »
    bowmanz607 wrote: »
    [snip]
    [snip]

    actually much of the previous pages sound like this with some good feedback mixed in. Once again, this is not a discussion about whether aoe caps should be removed but specific instances and experiences in which aoe caps have caused issue for you which include the number of people in your group or if your solo, the number of players being faced, abilities being used etc. for that particular experience. It is not about defending them, but getting it right.

    Cool we get it. 85% of us want aoe caps removed. We also had a poll on this before it was implemented and came to the same conclusion. Move past it. We all understand this. Hopefully the devs understand this. However, that does not help the issue at hand. What happens if aoe caps are not removed, but adjusted? Most of this feedback does not help. Giving information about what was actually asked for will go a long way in helping for a solution. Acting like crying brats who wont stop till that get what they want is an easy way to get ignored and an easy way to get devs to stop looking at the thread. "OMG but they werent reading anyway" This is not a Q&A but a place to consolidate issues related to particular experiences that are a result of the aoe caps. Additionally, if the thread was being used how it was expected to be used there would be no feedback expected from wrobell.

    IMO it should be read the feedback that was actually asked for and then start working on the issues mentioned from said feedback. Then, once people have submitted their feedback (the stuff that was actually asked for), devs make their adjustments to the systems and abilities (whatever that is), and then lets the community know what they are doing at which point players can they have a Q&A discussion much like the one that occured with wheeler. (note: wheeler listened to feedback, made a plan from it, suggested proposed plans on changes, engaged in a Q&A feedback session.)

    This is what Wrobell seems to be trying to do, but many people are making it a much tougher task then it should be. Many people have managed to turn this against wrobell rather than being patient while changes are being worked on to give more feedback and engage in a discussion. IMO this new direction the devs have taken in openly taking are feedback and willing to discuss future changes with us is amazing. We have had nothing of this sort in the past. We have siply had here take what we made.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:35PM
  • MADshadowmans_Ghost
    AOE caps.

    Remove them.

    Nuff said.
    MADshadowman - the one and only
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Jhunn wrote: »
    bowmanz607 wrote: »
    [snip]
    [snip]

    actually much of the previous pages sound like this with some good feedback mixed in. Once again, this is not a discussion about whether aoe caps should be removed but specific instances and experiences in which aoe caps have caused issue for you which include the number of people in your group or if your solo, the number of players being faced, abilities being used etc. for that particular experience. It is not about defending them, but getting it right.

    Cool we get it. 85% of us want aoe caps removed. We also had a poll on this before it was implemented and came to the same conclusion. Move past it. We all understand this. Hopefully the devs understand this. However, that does not help the issue at hand. What happens if aoe caps are not removed, but adjusted? Most of this feedback does not help. Giving information about what was actually asked for will go a long way in helping for a solution. Acting like crying brats who wont stop till that get what they want is an easy way to get ignored and an easy way to get devs to stop looking at the thread. "OMG but they werent reading anyway" This is not a Q&A but a place to consolidate issues related to particular experiences that are a result of the aoe caps. Additionally, if the thread was being used how it was expected to be used there would be no feedback expected from wrobell.

    IMO it should be read the feedback that was actually asked for and then start working on the issues mentioned from said feedback. Then, once people have submitted their feedback (the stuff that was actually asked for), devs make their adjustments to the systems and abilities (whatever that is), and then lets the community know what they are doing at which point players can they have a Q&A discussion much like the one that occured with wheeler. (note: wheeler listened to feedback, made a plan from it, suggested proposed plans on changes, engaged in a Q&A feedback session.)

    This is what Wrobell seems to be trying to do, but many people are making it a much tougher task then it should be. Many people have managed to turn this against wrobell rather than being patient while changes are being worked on to give more feedback and engage in a discussion. IMO this new direction the devs have taken in openly taking are feedback and willing to discuss future changes with us is amazing. We have had nothing of this sort in the past. We have siply had here take what we made.

    The feedback is: When encountering large grps due to aoe caps we can´t put out enough dmg to kill them even if all of them get hit by our proximity dets/batswarms/meteors and other aoes.

    The only way to fix this is by removing caps or significantly increasing the first cap where you hit people for 100% dmg over the cap of aoe heals (which is 6). 12 would be conservative - 18 would be great.

    The problem currently is you´re hitting as many people for 100% dmg as the the aoe heals can keep up with smarthealing. Everyone else gets too low dmg (fluff dmg - because it does not have relevance and you would not notice if it wasn´t there at all) and barrier or other hots just do the trick.
    You have to be able to dmg more people for full dmg than smart aoe heals can heal - or implement smart dmg (and that would be horrible for pvp)

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:36PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    bowmanz607 wrote: »
    Jhunn wrote: »
    bowmanz607 wrote: »
    [snip]
    [snip]

    actually much of the previous pages sound like this with some good feedback mixed in. Once again, this is not a discussion about whether aoe caps should be removed but specific instances and experiences in which aoe caps have caused issue for you which include the number of people in your group or if your solo, the number of players being faced, abilities being used etc. for that particular experience. It is not about defending them, but getting it right.

    Cool we get it. 85% of us want aoe caps removed. We also had a poll on this before it was implemented and came to the same conclusion. Move past it. We all understand this. Hopefully the devs understand this. However, that does not help the issue at hand. What happens if aoe caps are not removed, but adjusted? Most of this feedback does not help. Giving information about what was actually asked for will go a long way in helping for a solution. Acting like crying brats who wont stop till that get what they want is an easy way to get ignored and an easy way to get devs to stop looking at the thread. "OMG but they werent reading anyway" This is not a Q&A but a place to consolidate issues related to particular experiences that are a result of the aoe caps. Additionally, if the thread was being used how it was expected to be used there would be no feedback expected from wrobell.

    IMO it should be read the feedback that was actually asked for and then start working on the issues mentioned from said feedback. Then, once people have submitted their feedback (the stuff that was actually asked for), devs make their adjustments to the systems and abilities (whatever that is), and then lets the community know what they are doing at which point players can they have a Q&A discussion much like the one that occured with wheeler. (note: wheeler listened to feedback, made a plan from it, suggested proposed plans on changes, engaged in a Q&A feedback session.)

    This is what Wrobell seems to be trying to do, but many people are making it a much tougher task then it should be. Many people have managed to turn this against wrobell rather than being patient while changes are being worked on to give more feedback and engage in a discussion. IMO this new direction the devs have taken in openly taking are feedback and willing to discuss future changes with us is amazing. We have had nothing of this sort in the past. We have siply had here take what we made.

    you dont understand it right? there can be no feedback about "small changes to aoe caps" aka specific situations

    they need to either be removed or drastically changed to be almost negligible

    if someone dont inderstand it, then he dont understand pvp

    players do good to not jump on specific situations issue, but ask for remove them totally

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:37PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Tower_Of_Shame
    Tower_Of_Shame
    ✭✭✭✭
    @Wrobel i know you wanna come up with your own solutions for this issue, but the thing is... no one cares about what you want. cause you're not playing this game and you don't have to put up with all the crap that happens in cyrodiil everyday. Remove the AOE caps, just do it. How many times do you wanna prove that you have no idea what you are doing?
    Look at all the abilities you ruined, dammit, you ruined a whole class. Stop doing what you think is right and start listening to what your paying customers want.

    What do you say @Wrobel? do you have what it takes to make the right decisions at the right time, or do you want to keep hiding behind your community managers?

    Get back to me.

    Maybe he reads this again, cheers!

    D6WuLOKOpR2fK.gif
  • SneaK
    SneaK
    ✭✭✭✭✭
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    Edited by SneaK on January 6, 2016 4:33PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    I wish there was an actual discussion instead of a carrot on a stick. AoE Caps are dumb. I just want my Inhale to hit more than 3 people and a Ball group to melt when hit with a proxy det. That is all.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.
  • Anzriel
    Anzriel
    ✭✭✭✭
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
  • SneaK
    SneaK
    ✭✭✭✭✭
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭


    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    LOL
    Proxi det is definitely NOT A ZERGBUSTER
    In all actuality its the most desired skill when you're in a zerg.

    Whoever came up with the idea of Magicka Det needs a smack over the head srsly.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.
  • SneaK
    SneaK
    ✭✭✭✭✭
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
  • SneaK
    SneaK
    ✭✭✭✭✭
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.
    Edited by mr_wazzabi on January 6, 2016 7:27PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • SneaK
    SneaK
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 21, 2024 1:38PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    AOE caps or no AOE caps...
    I voting for option that will decrease lags.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    SneaK wrote: »
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.

    For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.

    There is nothing like that - cmon man.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:39PM
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    FENGRUSH wrote: »
    SneaK wrote: »
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.

    For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.

    There is nothing like that - cmon man.
    He's right, if I land a proc det, meteor, invasion/fossilize, inhale, talon, whip combo people literally have no chance to react...groups however don't even get touched...but considering I get one shot constantly anyways by broken skills, I'm not going to stop using my skills which take good timing to pull off.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:39PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • SneaK
    SneaK
    ✭✭✭✭✭
    FENGRUSH wrote: »
    SneaK wrote: »
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.

    For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.

    There is nothing like that - cmon man.

    Just made the Monday Night Countdown C'Mon Man! I don't really mean to compare WB, you could remove WB from my statement and just take ST as the example.. I would still stand by that statement.

    In terms of dueling, I'm not as experienced in that area as you so I won't act like Prox isn't a necessity for Magbuilds. But I would question that Sorcs could still out duel most builds with their classic rotation of Curse/Frags/Spam/Ult/Execute?

    I think maybe the inevitable det combo is currently the sickest out there, but nerfing Proxy won't help that.

    It's really not that big a deal to me, debate is lasting a little long. I just think a magblade would be hurt the most by a nerf to proxy det, followed by magtemp and magDK. Which would only make StamNBs/DKs stronger. Mag Sorcs could always just go back to their original rotations.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:40PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.

    For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.

    There is nothing like that - cmon man.

    Just made the Monday Night Countdown C'Mon Man! I don't really mean to compare WB, you could remove WB from my statement and just take ST as the example.. I would still stand by that statement.

    In terms of dueling, I'm not as experienced in that area as you so I won't act like Prox isn't a necessity for Magbuilds. But I would question that Sorcs could still out duel most builds with their classic rotation of Curse/Frags/Spam/Ult/Execute?

    I think maybe the inevitable det combo is currently the sickest out there, but nerfing Proxy won't help that.

    It's really not that big a deal to me, debate is lasting a little long. I just think a magblade would be hurt the most by a nerf to proxy det, followed by magtemp and magDK. Which would only make StamNBs/DKs stronger. Mag Sorcs could always just go back to their original rotations.

    I agree - mag sorc would be hurt least by that as they have good options and management otherwise.

    These classes should have more tools outside of det - the same way stam shouldnt have to rely on vigor imo.. but another story altogether.

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:40PM
  • SneaK
    SneaK
    ✭✭✭✭✭
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    mr_wazzabi wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    Not that. It currently isn't a zerg buster, and
    FENGRUSH wrote: »
    SneaK wrote: »
    FENGRUSH wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.

    What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.

    Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.

    It changes magicka builds in a big way in small scale. Needs to be changed.

    I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate them ;) but that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...

    Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.

    Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.

    If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.

    I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.

    Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.

    Ever been hit by that? It's broken.

    Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.

    Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?

    Stop with the nerf [snip], it's lame.

    You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.

    For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.

    There is nothing like that - cmon man.

    Just made the Monday Night Countdown C'Mon Man! I don't really mean to compare WB, you could remove WB from my statement and just take ST as the example.. I would still stand by that statement.

    In terms of dueling, I'm not as experienced in that area as you so I won't act like Prox isn't a necessity for Magbuilds. But I would question that Sorcs could still out duel most builds with their classic rotation of Curse/Frags/Spam/Ult/Execute?

    I think maybe the inevitable det combo is currently the sickest out there, but nerfing Proxy won't help that.

    It's really not that big a deal to me, debate is lasting a little long. I just think a magblade would be hurt the most by a nerf to proxy det, followed by magtemp and magDK. Which would only make StamNBs/DKs stronger. Mag Sorcs could always just go back to their original rotations.

    I agree - mag sorc would be hurt least by that as they have good options and management otherwise.

    These classes should have more tools outside of det - the same way stam shouldnt have to rely on vigor imo.. but another story altogether.

    Thieves Guild and DB would be a good opportunity to introduce some new skills, but I'm not creative enough to make any suggestions..

    And keep that carnage going in those streams, always entertaining!

    [edited to remove quote]
    Edited by ZOS_Icy on July 21, 2024 1:41PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Tower_Of_Shame
    Tower_Of_Shame
    ✭✭✭✭
    Moglijuana wrote: »
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.

    I wish there was an actual discussion instead of a carrot on a stick. AoE Caps are dumb. I just want my Inhale to hit more than 3 people and a Ball group to melt when hit with a proxy det. That is all.

    Why dont we fund this? Even *** nb sap hits 6 target...
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Guys, I may sound like a noob here, but...
    Why exactly don't the magicka characters have RANGED AoE? Like, splash damage?

    That is what disturbed me the most when I started ESO. A simple spell like Fireball is just completely missing from the game. And I think more moves like that would go a looong way forcing zergs to scatter.
    Is it something technical? The effects and damage calculations putting too much strain on the servers? Or a balancing decision? That could be tweaked.

    As it stands, I consider Proxy Det relatively useless against zergs. Because you WILL die using it against a zerg, and you just can't afford to die willingly if your numbers are already too small. Inevitable Det is easily mitigated, on the other hand. Or interrupted.
  • Anzriel
    Anzriel
    ✭✭✭✭

    Anzriel wrote: »
    Jaronking wrote: »
    .
    SneaK wrote: »
    Was this thread made just to spite everyone, cause there is no discussion taking place...

    Anyway,
    Remove the caps, literally no reason to have them in place.
    If anything is done to Proxy it needs a buff, not a nerf.
    Purge and Barrier are not a problem.

    Suggest you play the game for a bit before tweaking and destroying it anymore.
    I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.

    ^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/

    LOL
    Proxi det is definitely NOT A ZERGBUSTER
    In all actuality its the most desired skill when you're in a zerg.

    Whoever came up with the idea of Magicka Det needs a smack over the head srsly.

    Sorry, let me rephrase that. It was INTENDED as an AoE skill to blast groups/mobs. It was just poorly designed (almost to the point of amusement....until you're hit by it). Not currently. Pretty much all magicka classes use it most of the time because it hits hard both single target and in AoE. There really is little reason NOT to use it pretty constantly.
  • skillastat
    skillastat
    ✭✭✭✭
    Where did that thread go ?

    It's no longer on top of the forum section ?!
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
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