MADshadowmans_Ghost wrote: »@Wrobel i know you wanna come up with your own solutions for this issue, but the thing is... no one cares about what you want. cause you're not paying money to play this game and you don't have to put up with all the crap that happens in cyrodiil everyday. Remove the AOE caps, just do it. How many times do you wanna prove that you have no idea what you are doing?
Look at all the abilities you ruined, dammit, you ruined a whole class. Stop doing what you think is right and start listening to what your paying customers want.
What do you say @Wrobel? do you have what it takes to make the right decisions at the right time, or do you want to keep hiding behind your community managers?
Get back to me.
[snip]bowmanz607 wrote: »[snip]
bowmanz607 wrote: »[snip]bowmanz607 wrote: »[snip]
actually much of the previous pages sound like this with some good feedback mixed in. Once again, this is not a discussion about whether aoe caps should be removed but specific instances and experiences in which aoe caps have caused issue for you which include the number of people in your group or if your solo, the number of players being faced, abilities being used etc. for that particular experience. It is not about defending them, but getting it right.
Cool we get it. 85% of us want aoe caps removed. We also had a poll on this before it was implemented and came to the same conclusion. Move past it. We all understand this. Hopefully the devs understand this. However, that does not help the issue at hand. What happens if aoe caps are not removed, but adjusted? Most of this feedback does not help. Giving information about what was actually asked for will go a long way in helping for a solution. Acting like crying brats who wont stop till that get what they want is an easy way to get ignored and an easy way to get devs to stop looking at the thread. "OMG but they werent reading anyway" This is not a Q&A but a place to consolidate issues related to particular experiences that are a result of the aoe caps. Additionally, if the thread was being used how it was expected to be used there would be no feedback expected from wrobell.
IMO it should be read the feedback that was actually asked for and then start working on the issues mentioned from said feedback. Then, once people have submitted their feedback (the stuff that was actually asked for), devs make their adjustments to the systems and abilities (whatever that is), and then lets the community know what they are doing at which point players can they have a Q&A discussion much like the one that occured with wheeler. (note: wheeler listened to feedback, made a plan from it, suggested proposed plans on changes, engaged in a Q&A feedback session.)
This is what Wrobell seems to be trying to do, but many people are making it a much tougher task then it should be. Many people have managed to turn this against wrobell rather than being patient while changes are being worked on to give more feedback and engage in a discussion. IMO this new direction the devs have taken in openly taking are feedback and willing to discuss future changes with us is amazing. We have had nothing of this sort in the past. We have siply had here take what we made.
bowmanz607 wrote: »[snip]bowmanz607 wrote: »[snip]
actually much of the previous pages sound like this with some good feedback mixed in. Once again, this is not a discussion about whether aoe caps should be removed but specific instances and experiences in which aoe caps have caused issue for you which include the number of people in your group or if your solo, the number of players being faced, abilities being used etc. for that particular experience. It is not about defending them, but getting it right.
Cool we get it. 85% of us want aoe caps removed. We also had a poll on this before it was implemented and came to the same conclusion. Move past it. We all understand this. Hopefully the devs understand this. However, that does not help the issue at hand. What happens if aoe caps are not removed, but adjusted? Most of this feedback does not help. Giving information about what was actually asked for will go a long way in helping for a solution. Acting like crying brats who wont stop till that get what they want is an easy way to get ignored and an easy way to get devs to stop looking at the thread. "OMG but they werent reading anyway" This is not a Q&A but a place to consolidate issues related to particular experiences that are a result of the aoe caps. Additionally, if the thread was being used how it was expected to be used there would be no feedback expected from wrobell.
IMO it should be read the feedback that was actually asked for and then start working on the issues mentioned from said feedback. Then, once people have submitted their feedback (the stuff that was actually asked for), devs make their adjustments to the systems and abilities (whatever that is), and then lets the community know what they are doing at which point players can they have a Q&A discussion much like the one that occured with wheeler. (note: wheeler listened to feedback, made a plan from it, suggested proposed plans on changes, engaged in a Q&A feedback session.)
This is what Wrobell seems to be trying to do, but many people are making it a much tougher task then it should be. Many people have managed to turn this against wrobell rather than being patient while changes are being worked on to give more feedback and engage in a discussion. IMO this new direction the devs have taken in openly taking are feedback and willing to discuss future changes with us is amazing. We have had nothing of this sort in the past. We have siply had here take what we made.
MADshadowmans_Ghost wrote: »@Wrobel i know you wanna come up with your own solutions for this issue, but the thing is... no one cares about what you want. cause you're not playing this game and you don't have to put up with all the crap that happens in cyrodiil everyday. Remove the AOE caps, just do it. How many times do you wanna prove that you have no idea what you are doing?
Look at all the abilities you ruined, dammit, you ruined a whole class. Stop doing what you think is right and start listening to what your paying customers want.
What do you say @Wrobel? do you have what it takes to make the right decisions at the right time, or do you want to keep hiding behind your community managers?
Get back to me.
Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
.I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.
Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?
Stop with the nerf [snip], it's lame.
He's right, if I land a proc det, meteor, invasion/fossilize, inhale, talon, whip combo people literally have no chance to react...groups however don't even get touched...but considering I get one shot constantly anyways by broken skills, I'm not going to stop using my skills which take good timing to pull off.mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.
Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?
Stop with the nerf [snip], it's lame.
You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.
For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.
There is nothing like that - cmon man.
mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.
Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?
Stop with the nerf [snip], it's lame.
You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.
For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.
There is nothing like that - cmon man.
mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.
Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?
Stop with the nerf [snip], it's lame.
You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.
For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.
There is nothing like that - cmon man.
Just made the Monday Night Countdown C'Mon Man! I don't really mean to compare WB, you could remove WB from my statement and just take ST as the example.. I would still stand by that statement.
In terms of dueling, I'm not as experienced in that area as you so I won't act like Prox isn't a necessity for Magbuilds. But I would question that Sorcs could still out duel most builds with their classic rotation of Curse/Frags/Spam/Ult/Execute?
I think maybe the inevitable det combo is currently the sickest out there, but nerfing Proxy won't help that.
It's really not that big a deal to me, debate is lasting a little long. I just think a magblade would be hurt the most by a nerf to proxy det, followed by magtemp and magDK. Which would only make StamNBs/DKs stronger. Mag Sorcs could always just go back to their original rotations.
mr_wazzabi wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
Not that. It currently isn't a zerg buster, andWas this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
Proxy single target needs to be nerfed severly, it should be weaker than pretty much anything else on a single target. It should scale upward indefinitely - not capped at 5 targets, where it will then drop off after 6 due to AOE caps. Its just miserable design.
What about Impulse or Steel Tornado, instant cast 3-4K+ damage against single target and they're AOE abilities, one acts like an execute. Proxy has a timer, and will pull you from stealth (which you probably know but others seem not to). Someone that CC's a single target and spams those skills a couple times is pulling off the same amount or more of single target DPS with an AOE that Proxy would considering it has a timer... Just saying.
Thats exactly what makes it stronger. You can que up a det, jump in with a strong single target + ult + det is going off after.
It changes magicka builds in a big way in small scale. Needs to be changed.
I get it. But that's all part of a rotation that needs to be pulled off and executed correctly. I know you are mainly referring to NB's cause I know you hate thembut that logic is the same with just about every class that has a good rotation. Such as, Crit Rush, WB, Ult, Execute...
Its not the same as that at all. My WB doesnt start its animation while Im crit rushing. Its not even nightblades that are the worst offended of this - and Im talking about 1v1 dueling. Its magicka sorcs being able to put det and curse together for a double dose of damage. Its not what the skill is intended for, and shouldnt be used in that sense for magicka bursting single targets.
Inevitable Det is different though.. and Mag Sorc combos as a whole are just a little much.
If they nerfed Proxy a melee magNB would be rather weak and most likely suffer the most.
I'm a magicka melee nb and i don't have det unlocked. I do just fine. Proxy det single target is op.
Concealed weapon, sap essense, soul harvest, proxy det 9-10k. Dead. Sometimes proxy det hits for 15k or more.
Ever been hit by that? It's broken.
Yes, I have and I don't think it's broken. It's a rotation that was landed and since it was executed properly it's deserving of a kill.
Lets experiment, you can stand there and I will cast proxy every 8 seconds and nothing else, I will stand here and you can cast WB or Steel Tornado every second, who dies?
Stop with the nerf [snip], it's lame.
You cant compare det to WB. You cant compare det to caltrops either - but one is the stam version of alliance war skills, the other is magicka. The damage from det is core to every magicka class in a 1v1 and its a skill made to bust zergs. If there was a stam version of a curse/delayed burst, that would be a fair comparison.
For example, a WB that goes off after 4 seconds without the CC attached. And I launch a meteor at you, crit rush as its arriving, start a WB - and you get hit with another WB as my first WB hits, then youre executed. Thatd be a fair comparison.
There is nothing like that - cmon man.
Just made the Monday Night Countdown C'Mon Man! I don't really mean to compare WB, you could remove WB from my statement and just take ST as the example.. I would still stand by that statement.
In terms of dueling, I'm not as experienced in that area as you so I won't act like Prox isn't a necessity for Magbuilds. But I would question that Sorcs could still out duel most builds with their classic rotation of Curse/Frags/Spam/Ult/Execute?
I think maybe the inevitable det combo is currently the sickest out there, but nerfing Proxy won't help that.
It's really not that big a deal to me, debate is lasting a little long. I just think a magblade would be hurt the most by a nerf to proxy det, followed by magtemp and magDK. Which would only make StamNBs/DKs stronger. Mag Sorcs could always just go back to their original rotations.
I agree - mag sorc would be hurt least by that as they have good options and management otherwise.
These classes should have more tools outside of det - the same way stam shouldnt have to rely on vigor imo.. but another story altogether.
Moglijuana wrote: »Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
I wish there was an actual discussion instead of a carrot on a stick. AoE Caps are dumb. I just want my Inhale to hit more than 3 people and a Ball group to melt when hit with a proxy det. That is all.
PainfulFAFA wrote: ».I have to disagree with you about proxy it should scale the more people are hit.To many people now are using it as a Single target ability now.It should do way more damage against large group thN it does against smaller groups.That's way it will actually be a zerg buster.Was this thread made just to spite everyone, cause there is no discussion taking place...
Anyway,
Remove the caps, literally no reason to have them in place.
If anything is done to Proxy it needs a buff, not a nerf.
Purge and Barrier are not a problem.
Suggest you play the game for a bit before tweaking and destroying it anymore.
^^ That. It's a zerg-buster/aoe skill. Single target it should tickle. Wonder if we'll ever get a response on this...nevermind I know the answer. =/
LOL
Proxi det is definitely NOT A ZERGBUSTER
In all actuality its the most desired skill when you're in a zerg.
Whoever came up with the idea of Magicka Det needs a smack over the head srsly.