The post sounds like a kid saying me, me, me!
How about we address the real issues: cc system, broken mechanics, perma fear, aoe caps, and endless performance problems.
You think I don't know what issues this game has? What have we been doing for the past year with our heads up our own asses.
Let's start picking this apart piece by piece and fix simple things to make the complex things easier to fix.
This is a simple, yet overlooked part of the game that should be addressed in hopes of fixing the bigger picture.
Ara_Valleria wrote: »Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.
Everyone cares about AP. AP is for leaderboards and alliance war ranks and abilities.
I'm surprised a zer..I mean raid leader like yourself question the importance of AP and its demand.
tsk tsk... /disappointed.Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.
AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?
Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.
Spoken like a true zergling.
On a totally unrelated note... Zheg rhymes with Zerg. Fascinating !
#LetsSocialize
#24v1Style
jkjk
Ara_Valleria wrote: »Bigger question is who cares about AP? These days most guilds I know play for fun fights and objective completions than AP. Even the farming groups are really just attempts to get high number of kills as opposed to high amounts of AP.
Everyone cares about AP. AP is for leaderboards and alliance war ranks and abilities.
I'm surprised a zer..I mean raid leader like yourself question the importance of AP and its demand.
tsk tsk... /disappointed.Same reason why most games give bonuses of some kind to groups, whether it's exp or otherwise. It's an mmo. It's supposed to be social, group up.
AP is still fine if you can find good ganking while solo, but why should solo play be optimal when Cyrodiil is meant for mass pvp?
Also, and perhaps more importantly, it seems like you're trying to figure out why people in pvp groups gain more AP than you, and it's not because of the formula you posted. They simply kill more people over the same period of time than you could find solo running between objectives to gank in a field. You have to pick your fights while solo, you can't challenge another raid group. PVP groups have more options, as they should.
Spoken like a true zergling.
On a totally unrelated note... Zheg rhymes with Zerg. Fascinating !
#LetsSocialize
#24v1Style
jkjk
I mean, if you think Zheg rhymes with zerg, you either need speech therapy or are just not all that intelligent - at which point it would be cruel to argue with you. I'm currently leaning towards the latter given that you're calling someone who played solo or duo for 6+ months, and recently in groups <=24, a zergling.
And @Sypher , come now, you're honestly going to say you had no foresight that a thread like this would turn into yet another hysterics-focused rant about whatever arbitrary number someone picked to start saying zerg? I tend to give you a little more credit than that. While I see no problems with adopting an even distribution system for AP (and see little value to AP to even begin with...), AP distribution has been the same since launch; there have been no additions or changes made to that system to promote or discourage solo/small/large group play that should suddenly make this a pressing issue all of a sudden, so if I'm reading between the lines you can't blame me for suspecting this is just another attempt to stoke the flames against group play, for which you could have picked a better cause or contributed to any number of the other threads doing that. I mean, you frame the thread title as "why do zergs get this", and then your OP does math for 1 to 4 and then 24 people. How SHOULD something like that be interpreted? Most would interpret that as you saying 24 people is a zerg, or anything lower but still close to that. Given the things you say, one could even go so far as to assume something like 12 would be a zerg in your eyes considering the way you've framed this thread.
The way AP is awarded is probably on the same scale as ice trebs not being as good as fire trebs in terms of priorities for pvp right now. Healers tend to make more AP than every other role in pvp, is that even and balanced? No. Is that important right now? No. There are far bigger fish to fry, as you should well know.
As for the incentives for large group play, while you and others seem to obviously loathe it, you all tend to conveniently forget the promos for ESO and descriptions of cyrodiil being for large-scale pvp. Maybe the devs actually WANTED to encourage more than 8 people in a group for large scale pvp, and while still allowing it and keeping it perfectly viable, provide disincentives for everyone to run around solo or in a small group as that impedes the ability for alliances to focus on map objectives.
Hey @Sypher , why don't you go ahead and define what you think a zerg is for everybody? The exact number. From you:
"ALL THE GROUPS listed above, are rewarded LESS AP per kill as a whole compared to a group of 20-24 people"
So 20 is a zerg? What about 16? 12? I have a feeling once you actually say your magic number people will start to realize that every time you say zerg you really just mean not your streamed solo play. You can misdirect and say that you're fighting for the mighty group of 8 (you're not), but the fact that your thread is focused on AP for zergs and 20 is one of the numbers you're alluding is a zerg pretty much says it all. Frankly I think everyone that calls a single raid group a zerg isn't playing with a full deck, but hey, that's just me, and the actual definition of the word. The vitriol that you guys seems to have towards group play is disgusting, and legitimate skillful group play always seems to get lumped in with the folks that stack 3+ raids on top of each other. These two things are not even remotely the same, but if you're going to equate them as such, at least be open and honest about it. Just look at the posts that have stemmed from this already and the hate that the usual suspects continue to foment against group play - the exact intention of Cyrodiil.
You even go so far as to say "FOCUS PEOPLE. Please, it's already hard enough to portray the message to the devs in a fashion that can get things fixed. Let's not make it even harder" and yet clearly didn't get the memo from the multiple intelligent pvp'ers in this thread that this is a topic of miniscule importance and the message portrayed to devs should be focused on that things that are actually priorities. People say, "oh, he's a zergling and defending all of that extra AP he gets!" - who gives an eff about AP right now? None of us do. Gotta buy all dem l33t motifs? Get real. In fact, I'd suggest that someone running around spamming heals would end up getting more AP than a dps in a group of 20, and more AP than a solo ganker. Why has THAT not been raised as part of the issue? Oh right, because it doesn't fit into the 'group play is bad' message you and the usual suspects are trying to push.
As I said in my previous post, I have no problems with an even distribution system for AP. But this is a very low priority, there is a lot of BS to be called out in this thread, and you've framed the thread as hostile as you could and allude a group of 20 is a zerg - what kind of constructive discussion did you think would come from this? Unless you weren't looking for constructive discussion and were hoping for yet another hysterical rant about the dreaded 'zerg' - which again, for you, is what? 12? 16? 20? think we've already confirmed 20 for you, but does that go lower?
Hey @Sypher , why don't you go ahead and define what you think a zerg is for everybody? The exact number. From you:
"ALL THE GROUPS listed above, are rewarded LESS AP per kill as a whole compared to a group of 20-24 people"
So 20 is a zerg? What about 16? 12? I have a feeling once you actually say your magic number people will start to realize that every time you say zerg you really just mean not your streamed solo play. You can misdirect and say that you're fighting for the mighty group of 8 (you're not), but the fact that your thread is focused on AP for zergs and 20 is one of the numbers you're alluding is a zerg pretty much says it all. Frankly I think everyone that calls a single raid group a zerg isn't playing with a full deck, but hey, that's just me, and the actual definition of the word. The vitriol that you guys seems to have towards group play is disgusting, and legitimate skillful group play always seems to get lumped in with the folks that stack 3+ raids on top of each other. These two things are not even remotely the same, but if you're going to equate them as such, at least be open and honest about it. Just look at the posts that have stemmed from this already and the hate that the usual suspects continue to foment against group play - the exact intention of Cyrodiil.
You even go so far as to say "FOCUS PEOPLE. Please, it's already hard enough to portray the message to the devs in a fashion that can get things fixed. Let's not make it even harder" and yet clearly didn't get the memo from the multiple intelligent pvp'ers in this thread that this is a topic of miniscule importance and the message portrayed to devs should be focused on that things that are actually priorities. People say, "oh, he's a zergling and defending all of that extra AP he gets!" - who gives an eff about AP right now? None of us do. Gotta buy all dem l33t motifs? Get real. In fact, I'd suggest that someone running around spamming heals would end up getting more AP than a dps in a group of 20, and more AP than a solo ganker. Why has THAT not been raised as part of the issue? Oh right, because it doesn't fit into the 'group play is bad' message you and the usual suspects are trying to push.
As I said in my previous post, I have no problems with an even distribution system for AP. But this is a very low priority, there is a lot of BS to be called out in this thread, and you've framed the thread as hostile as you could and allude a group of 20 is a zerg - what kind of constructive discussion did you think would come from this? Unless you weren't looking for constructive discussion and were hoping for yet another hysterical rant about the dreaded 'zerg' - which again, for you, is what? 12? 16? 20? think we've already confirmed 20 for you, but does that go lower?
Does it really matter what his definition of a zerg is? First of all he didn't even say a group of 20-24 is a zerg, you would notice that if you actually thoroughly read his comments. He was just using those numbers to show us how the ap gets split up and also how groups of 20-24 are getting more ap per kill. But I may be wrong and he could be calling groups of 20 a zerg but tbh his intentions don't matter because what he is stating is facts. How large groups get more ap per kill on top of the advantages they already have over small groups or solo players ap wise. Yes you are correct this is not the highest priority but still it matters and should be looked at, does not mean it has to be fixed immediately but at least let zos know so they can decide what they want to do.
Also, I don't believe players get really upset about large scale battles and zergs fighting each other or whatever. Players get mad about this "blob" meta that almost all pvp guilds including yours have adopted, which makes then unkillable because of aoe caps and also the lag they cause. But that is my opinion and I could be wrong about what others think of course.
Lol at the "benefits" that small groups have you listed... Literally nothing you listed has anything to do with game mechanics like the benefits that Zergs receive.
Small groups would also stand a better chance if they also didn't have to fight against the lag that Zergs bring with them. Small groups need the game to be much more responsive in order to coordinate and fight against AOE spamming blobs
Lol at the "benefits" that small groups have you listed... Literally nothing you listed has anything to do with game mechanics like the benefits that Zergs receive.
Small groups would also stand a better chance if they also didn't have to fight against the lag that Zergs bring with them. Small groups need the game to be much more responsive in order to coordinate and fight against AOE spamming blobs