usmcjdking wrote: »It's been forever and a day since I'd seen hist bark. I'm pretty sure it does not give major evasion, but a diminishing dodge chance.maybe the set was designed to fit with a non S&B tank, tbh i would love to tank 2h - I even raised it in the last Q&A they did on live where they mentioned that there could be an idea in there some where (not getting my hopes up)
if they could improve the mitigation when blocking with DW or 2H through the heavy armour passive then this set may have some worth.... till then 2h tanking vet prison is just a dream of mine
What about a magicka tank prone to use mage's guild equilibrium?
The loss of major fracture and major breach is HUGE.
jakeedmundson wrote: »jakeedmundson wrote: »I don't know if it's just wishful thinking.... but i still want to try this set when it comes to console.
smile... yeah.... My wishfull thinking was that the full bonus kicked in at 50-60% Health
That's why I took the effort to measure it.
And my last straw of wishfull thinking is that ZOS does a positive tweak on the set
I feel like it still has its uses... i know you've done your testing and i definitely agree it would be much better to get the full benefit earlier than 10% health left... but i think if you can get it v16 to replace a v13-14 footmans it could be usable.
Footmans only helps when blocking (which i only do in certain situations now because you can't block all the time) and pariah has some benefit there each time you take damage, regardless of blocking. I think if you can pair it with histbark v16 and only block heavy attacks and when at low health... could be good? I've never hit the resist cap yet... i haven't been able to make v15-16 gear yet so that's probably part of the reason. (i use footmans-13 ,histbark-14, and bloodspawn-16 all purple or gold quality)
I dunno... i'm just excited to give it a shot at least.
Tanking, heavy armour and weapon choice for tanking needs re doing. Tanking should be fun in pve, pvp and solo just as other roles are. At the moment its only semi fun in pve , just needs to be focused on by zos for a bit.
Personofsecrets wrote: »Tanking, heavy armour and weapon choice for tanking needs re doing. Tanking should be fun in pve, pvp and solo just as other roles are. At the moment its only semi fun in pve , just needs to be focused on by zos for a bit.
The last time the developers focused on tanking, a bunch of people decided to stop tanking @Wrobel . I wonder why.
Personofsecrets wrote: »I've been selling all of my Pariah. I almost feel bad doing it, but some people seem pretty excited for the set so it is good for them to have their fun.
Personofsecrets wrote: »I've been selling all of my Pariah. I almost feel bad doing it, but some people seem pretty excited for the set so it is good for them to have their fun.
how are you selling it? the stuff is BoP.
I think 3 pieces of purple Pariah jewellery VR16 would be nice. Just dont have the time and patience to grind those daily quests with non existent drop rate. But the set itself running 5 pieces as tank seems pretty pointless.
How often are you at 30-50% health as tank? I rarely drop below 90% myself. When I actually do dip lethally low in health, because I missed a block or dodge, having higher mits wont make a difference. You either get a quick shield or heal or you die.
I like the idea of using it on a 5 light build though. Seems really interesting.
I think 3 pieces of purple Pariah jewellery VR16 would be nice. Just dont have the time and patience to grind those daily quests with non existent drop rate. But the set itself running 5 pieces as tank seems pretty pointless.
How often are you at 30-50% health as tank? I rarely drop below 90% myself. When I actually do dip lethally low in health, because I missed a block or dodge, having higher mits wont make a difference. You either get a quick shield or heal or you die.
I like the idea of using it on a 5 light build though. Seems really interesting.
After discarding The Pariah set for a full tank for exactly the same reasons as you: a full tank MUST be at all times above 80% with enough Mitigation to handle the big blow.
I did a rough math on a similar idea as you: a LA or MA that becomes more tanky from this set, with a kind of "oh ***" protection.
But the math was miserable again:
Say we take a 5LA and 2 HA (2 HA + 3 Jewelry for the 5 of the Pariah)
So something like 15k Physical Resist at 100% Health. good for 25% Damage Mitigation.
You get some big blows and go down to 30% Health.
Pariah delivers at 30% Health approx 6k Resist. So total Physical Resist becomes 21k, good for 35% Damage Mitigation.
So let's assume further that your Health pool is 24k at full health.
In combat your health goes down to 30% and let's see what damage you can take with and without the Pariah:
- without Pariah: at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 9.600 incoming damage ((100%-25%)*9600=7200)
- With Pariah: yoy Mitigation is now 35%. at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 11.077((100%-35%)*11.077=7200)
So the difference in incoming Damage is 11.077-9.600=1.477 Damage.
Without Pariah, you would have needed 1.477*75%=1.100 more Health pool to counter the spike Damage.
So a classic "oh ***" armor set that gives you a heal (Song of Lamai), or a damage shield (Whitestrakes Retribution) is much much better because 1.477 damage or 1.100 Health difference are peanuts !!!
For Spell Resistance the math is slightly different because LA will give you additional Spell Resistance, but it is similar.
So.... I would say that this set is of no use at all.
Not for a full tank, not for a tanky build, not for a DPS LA build with some more oh *** mitigation.
EDIT added:
One could argue that other sets are no Jewelry sets and that Footman needs Blocking.
But the effect of the Pariah set equals to approx 1.477 * 75%= 1.100 more Health Pool to counter the Damage spike without the Pariah set. 1.100 more health from the 5 pcs bonus of a set is not much.
jakeedmundson wrote: »I think 3 pieces of purple Pariah jewellery VR16 would be nice. Just dont have the time and patience to grind those daily quests with non existent drop rate. But the set itself running 5 pieces as tank seems pretty pointless.
How often are you at 30-50% health as tank? I rarely drop below 90% myself. When I actually do dip lethally low in health, because I missed a block or dodge, having higher mits wont make a difference. You either get a quick shield or heal or you die.
I like the idea of using it on a 5 light build though. Seems really interesting.
After discarding The Pariah set for a full tank for exactly the same reasons as you: a full tank MUST be at all times above 80% with enough Mitigation to handle the big blow.
I did a rough math on a similar idea as you: a LA or MA that becomes more tanky from this set, with a kind of "oh ***" protection.
But the math was miserable again:
Say we take a 5LA and 2 HA (2 HA + 3 Jewelry for the 5 of the Pariah)
So something like 15k Physical Resist at 100% Health. good for 25% Damage Mitigation.
You get some big blows and go down to 30% Health.
Pariah delivers at 30% Health approx 6k Resist. So total Physical Resist becomes 21k, good for 35% Damage Mitigation.
So let's assume further that your Health pool is 24k at full health.
In combat your health goes down to 30% and let's see what damage you can take with and without the Pariah:
- without Pariah: at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 9.600 incoming damage ((100%-25%)*9600=7200)
- With Pariah: yoy Mitigation is now 35%. at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 11.077((100%-35%)*11.077=7200)
So the difference in incoming Damage is 11.077-9.600=1.477 Damage.
Without Pariah, you would have needed 1.477*75%=1.100 more Health pool to counter the spike Damage.
So a classic "oh ***" armor set that gives you a heal (Song of Lamai), or a damage shield (Whitestrakes Retribution) is much much better because 1.477 damage or 1.100 Health difference are peanuts !!!
For Spell Resistance the math is slightly different because LA will give you additional Spell Resistance, but it is similar.
So.... I would say that this set is of no use at all.
Not for a full tank, not for a tanky build, not for a DPS LA build with some more oh *** mitigation.
EDIT added:
One could argue that other sets are no Jewelry sets and that Footman needs Blocking.
But the effect of the Pariah set equals to approx 1.477 * 75%= 1.100 more Health Pool to counter the Damage spike without the Pariah set. 1.100 more health from the 5 pcs bonus of a set is not much.
That's my only argument.... you basically have to choose a set with jewelry to match it with histbark or whitestrakes.
A purple/gold v16 pariah set will automatically have better stats and enchantments on it compared to footmans. that bonus is there all the time.
if you don't want to block as often... i would go with whitestrakes/lamai and pariah. (which i might just try out if i can find the pariah stuff)
if you take the good old fashioned block path... histbark and footmans still takes the cake with dodge chance and 12% block mitigation. (which is what i currently wear to tank)
jakeedmundson wrote: »I think 3 pieces of purple Pariah jewellery VR16 would be nice. Just dont have the time and patience to grind those daily quests with non existent drop rate. But the set itself running 5 pieces as tank seems pretty pointless.
How often are you at 30-50% health as tank? I rarely drop below 90% myself. When I actually do dip lethally low in health, because I missed a block or dodge, having higher mits wont make a difference. You either get a quick shield or heal or you die.
I like the idea of using it on a 5 light build though. Seems really interesting.
After discarding The Pariah set for a full tank for exactly the same reasons as you: a full tank MUST be at all times above 80% with enough Mitigation to handle the big blow.
I did a rough math on a similar idea as you: a LA or MA that becomes more tanky from this set, with a kind of "oh ***" protection.
But the math was miserable again:
Say we take a 5LA and 2 HA (2 HA + 3 Jewelry for the 5 of the Pariah)
So something like 15k Physical Resist at 100% Health. good for 25% Damage Mitigation.
You get some big blows and go down to 30% Health.
Pariah delivers at 30% Health approx 6k Resist. So total Physical Resist becomes 21k, good for 35% Damage Mitigation.
So let's assume further that your Health pool is 24k at full health.
In combat your health goes down to 30% and let's see what damage you can take with and without the Pariah:
- without Pariah: at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 9.600 incoming damage ((100%-25%)*9600=7200)
- With Pariah: yoy Mitigation is now 35%. at 30% Health of 24k you have 7.200 Health left. You die with a next blow of 11.077((100%-35%)*11.077=7200)
So the difference in incoming Damage is 11.077-9.600=1.477 Damage.
Without Pariah, you would have needed 1.477*75%=1.100 more Health pool to counter the spike Damage.
So a classic "oh ***" armor set that gives you a heal (Song of Lamai), or a damage shield (Whitestrakes Retribution) is much much better because 1.477 damage or 1.100 Health difference are peanuts !!!
For Spell Resistance the math is slightly different because LA will give you additional Spell Resistance, but it is similar.
So.... I would say that this set is of no use at all.
Not for a full tank, not for a tanky build, not for a DPS LA build with some more oh *** mitigation.
EDIT added:
One could argue that other sets are no Jewelry sets and that Footman needs Blocking.
But the effect of the Pariah set equals to approx 1.477 * 75%= 1.100 more Health Pool to counter the Damage spike without the Pariah set. 1.100 more health from the 5 pcs bonus of a set is not much.
That's my only argument.... you basically have to choose a set with jewelry to match it with histbark or whitestrakes.
A purple/gold v16 pariah set will automatically have better stats and enchantments on it compared to footmans. that bonus is there all the time.
if you don't want to block as often... i would go with whitestrakes/lamai and pariah. (which i might just try out if i can find the pariah stuff)
if you take the good old fashioned block path... histbark and footmans still takes the cake with dodge chance and 12% block mitigation. (which is what i currently wear to tank)
Smile.... I did already an EDIT 2 on that Jewelry set argument. You want the 5-5-2 set up. I understand.
But 1.100 Health pool difference as "true value" of 5pcs bonus of this set is too small a benefit.
Footman will easily be better if you block 25% of the time or more. Even the Healer set and Warlock offer more. And most likely any break up of your 5pcs Jewelry set, with e.g IC Jewelry will be better. Or a 5-4-3.
I did rough Math's on that as well.
jakeedmundson wrote: »if you don't want to block as often... i would go with whitestrakes/lamai and pariah. (which i might just try out if i can find the pariah stuff)
Personofsecrets wrote: »I've been selling all of my Pariah. I almost feel bad doing it, but some people seem pretty excited for the set so it is good for them to have their fun.
Johngo0036 wrote: »Personofsecrets wrote: »I've been selling all of my Pariah. I almost feel bad doing it, but some people seem pretty excited for the set so it is good for them to have their fun.
How the hell are you selling a BOP item?
Personofsecrets wrote: »I think that this set would have been really good without the "missing health to get bonus" drawback.
I wouldn't use this armor set, at all! ZoS is basiclly saying,"the closer you are to dying, the more resistance you'll get"
Plain and simple, a good tank should never ever get close to loosing 60% health at all. An amazing tank will barely hit 80%
NOW
If they removed hard cap from resistance, then this + unassailable would be the sets to use, but since there is a cap, DO NOT USE
I wouldn't use this armor set, at all! ZoS is basiclly saying,"the closer you are to dying, the more resistance you'll get"
Plain and simple, a good tank should never ever get close to loosing 60% health at all. An amazing tank will barely hit 80%
NOW
If they removed hard cap from resistance, then this + unassailable would be the sets to use, but since there is a cap, DO NOT USE
This is right however i think this is tied into what @Wrobel is working on and these new sets are linked. For example a set drops in medium that buffs pet damage, i think hes going to make clan fear stam scale morph. I also think there going to remove armour caps or move the cap so with this in mind im collecting 5 bits to see what happens. I will on use if they did this.
ThatNeonZebraAgain wrote: »Interesting. I also recall a recent patch note saying something about when the 5pc effect procs, but don't remember exactly what it was about. I still don't think I'd use the set though. Nothing gets around the fact you need full resists at 100% health.