Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Xbox Live™ is currently experiencing a service interruption. Please check here for status updates: http://support.xbox.com/en-US/xbox-live-status

Mark of the Pariah Set

Boarder
Boarder
Soul Shriven
Has anyone tested out how strong the 5piece bonus is? I am waiting to build my new tank gear set and I'm going to use Pariah jewelry for sure but not sure yet if I should use 2 pieces of armor to make the 5piece yet.
  • Oh_Skrivva
    Oh_Skrivva
    ✭✭✭
    The set sounded good to me at first. It's really easy to hit armor/spell resistance cap and if your close to the cap already the set loses its value because you don't need much to send you over the cap. Another thing I'm not so thrilled by is the fact that you have to essentially sacrifice health to gain armor/spell resistance buff. I prefer to be at full health as long as possible if I am tanking. I'm just not sure if that sets bonus is worth risking the health. I was so excited when I saw the set at firstfirst. Because there really is little viable tanking gear sets. Me and a friend have been trying to come up with some new theory craft for a tank that uses these new sets. Just so we can break free of the cookie cutter builds. I hope someone can find new possible set up.
    Costco member

    Message brought to you by Cat Queefs Emporium
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Mark of the Pariah:
    Increase your Physical and Spell Resistance by up to 8514 based on your missing Health.

    Does anyone already know when this buff kicks in and when you have the full benefit?

    Is the full benefit achieved at 50% health or so, or do you need zero health before you get the full benefit?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    To put it simple this set is ***.
    Feel free to deconstruc it and use armor master/footman.
    Edited by Anhedonie on November 11, 2015 7:47AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    hrothbern wrote: »
    Mark of the Pariah:
    Increase your Physical and Spell Resistance by up to 8514 based on your missing Health.

    Does anyone already know when this buff kicks in and when you have the full benefit?

    Is the full benefit achieved at 50% health or so, or do you need zero health before you get the full benefit?

    I havent done any testing but the tooltip suggests that it works linear.

    Total health = 100%- X%
    Missing Health = X%
    Additional Physical/Spell Resist = 8514 * 0.X = 0 [min] - 8514 [max]
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    hrothbern wrote: »
    Mark of the Pariah:
    Increase your Physical and Spell Resistance by up to 8514 based on your missing Health.

    Does anyone already know when this buff kicks in and when you have the full benefit?

    Is the full benefit achieved at 50% health or so, or do you need zero health before you get the full benefit?

    I havent done any testing but the tooltip suggests that it works linear.

    Total health = 100%- X%
    Missing Health = X%
    Additional Physical/Spell Resist = 8514 * 0.X = 0 [min] - 8514 [max]

    @Septimus_Magna,

    thanks

    Yeah.... I am afraid it is like you say, in which case it is not that impressive for me.

    I have some hope that it would function more like Orgnum's Scales, where the full benefit kicks in at 60% Health.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    That sucks.... good thing console tanks have something to look forward to
    we get to use the same sets as always.... fun.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Weberda
    Weberda
    ✭✭✭✭✭
    If we go back to softcaps this set might get more scrutiny.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Sadly, the tanking sets in the new DLC are indeed very lackluster. Like @Oh_Skrivva pointed out, Pariah just doesn't make sense for endgame tanks where you need max resistances while at 100% health. Even Armor Master and Hist Bark aren't the best choice for all class/builds/playstyles, and it's common knowledge that the more physical/spell resist and other mitigation buffs you have, the less effective Footman is (can easily drop to ~3% mitigation in reality). Brands of Imperium and Leaching Plate sound cool in theory as well, but the time to farm them makes it not viable for the vast majority of tanks -- plus, you need good tanking gear to do that content to begin with, so if you can complete that content just fine, what's the point of the set you get from it then?
    Edited by ThatNeonZebraAgain on November 12, 2015 2:12PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    hrothbern wrote: »
    hrothbern wrote: »
    Mark of the Pariah:
    Increase your Physical and Spell Resistance by up to 8514 based on your missing Health.

    Does anyone already know when this buff kicks in and when you have the full benefit?

    Is the full benefit achieved at 50% health or so, or do you need zero health before you get the full benefit?

    I havent done any testing but the tooltip suggests that it works linear.

    Total health = 100%- X%
    Missing Health = X%
    Additional Physical/Spell Resist = 8514 * 0.X = 0 [min] - 8514 [max]

    @Septimus_Magna,

    thanks

    Yeah.... I am afraid it is like you say, in which case it is not that impressive for me.

    I have some hope that it would function more like Orgnum's Scales, where the full benefit kicks in at 60% Health.

    When you're tanking your health usually is full, if your health drops the healer should get is back up within a couple seconds. For tanking you want to have a bonus that works while you're full health and blocking.

    Stamina tanks who use Shuffle or Immovable are really strong with 5pc Armor Master.

    Magicka tanks are probably better off using 5pc Hist Bark or 5pc Willows Path (if you already have the major evasion buff).
    Edited by Septimus_Magna on November 11, 2015 2:41PM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Naslu
    Naslu
    ✭✭✭
    i tested it on magicka nb dps tank, and therefore it makes sense to equip like this:

    2x rings of pariah, necklace of willpower,
    Shild + sword of willpower,
    3 armor pieces of pariah,
    2pieces torug armor,
    2pieces monster set what you like (for aoe : nerienth, single target molag, heavy ressource depending tanking: engine guardian).

    sure you can mix up with others but in this special case (no fixed resistance from class skills like dk or temp) it makes sense to convert missing hard cap into dps potencial).

    i agree : for other classes they may benifit from other sets more (due to natural resistences).

    procs like this:
    bonus from set is a base value granted (so gets buffed by cp's and other stuff on top)

    90% health ~1000 +
    70%health ~ 2500 +
    50% health ~4500+
    30% health - full bonus
    Guild Hodor
    • Marbella Ori / Temp Healer
    • Naslu / Stam Templer
    • Ordaril / Magicka Sorc
    • Allaine De Ladonia / Magicka DK
    • Gretel Witchhunter / Magicka NB
    • Lili Catani / Magicka Tank NB
    • Prince Adam of Eternia / Stam DK


    [/center]
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Naslu wrote: »
    i tested it on magicka nb dps tank, and therefore it makes sense to equip like this:

    2x rings of pariah, necklace of willpower,
    Shild + sword of willpower,
    3 armor pieces of pariah,
    2pieces torug armor,
    2pieces monster set what you like (for aoe : nerienth, single target molag, heavy ressource depending tanking: engine guardian).

    sure you can mix up with others but in this special case (no fixed resistance from class skills like dk or temp) it makes sense to convert missing hard cap into dps potencial).

    i agree : for other classes they may benifit from other sets more (due to natural resistences).

    procs like this:
    bonus from set is a base value granted (so gets buffed by cp's and other stuff on top)

    90% health ~1000 +
    70%health ~ 2500 +
    50% health ~4500+
    30% health - full bonus

    Would be nice to know the actual equation...
    if it is like the linear suggestion earlier..... the set is worthless. you can't even get the full use from the set because you would have to be dead. Plus, the full amount would likely put you above the cap and it wouldn't help you anyway when you have 1 health.
    I see this being more useful for some poopy hybrid build... use the jewelry and 2 pieces for the 5p set mixed with hundings or something for dps.

    but if you can get the full bonus at 30% like you say.... it could be useful. I would go for this over the master armor set since blocking seems to be getting harder and harder to do.

    one question though... does it scale with current hits? lets say you take a huge hit for 20k (putting you at 10k or 33% health)... is the damage mitigated DURING that damage? or does it not apply until after that? i'm assuming it would be after the hit, but just curious.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Hi @Boarder , I first recommend that you use set bonuses of 5-5-2 unless there is an extenuating circumstance. The reason for that is because it is the the most efficient way for gaining set bonuses and lends itself to getting you 2 'big' bonuses while also supplying you with a monster helm combo.

    I also suggest that you stay away from the Pariah 5-piece bonus. It gives 12% damage mitigation, which is fine, but Footman's Fortune gives 12% damage mitigation as well and does so in a non-situational way. Use Footman's fortune for a full out tanking build where you need jewelry slots filled.
    Edited by Personofsecrets on November 11, 2015 6:25PM
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Anhedonie wrote: »
    To put it simple this set is ***.
    Feel free to deconstruc it and use armor master/footman.

    Very true, but Histbark instead of Armor Master IMO.
    Naslu wrote: »
    i tested it on magicka nb dps tank, and therefore it makes sense to equip like this:

    2x rings of pariah, necklace of willpower,
    Shild + sword of willpower,
    3 armor pieces of pariah,
    2pieces torug armor,
    2pieces monster set what you like (for aoe : nerienth, single target molag, heavy ressource depending tanking: engine guardian).

    sure you can mix up with others but in this special case (no fixed resistance from class skills like dk or temp) it makes sense to convert missing hard cap into dps potencial).

    i agree : for other classes they may benifit from other sets more (due to natural resistences).

    procs like this:
    bonus from set is a base value granted (so gets buffed by cp's and other stuff on top)

    90% health ~1000 +
    70%health ~ 2500 +
    50% health ~4500+
    30% health - full bonus

    Would be nice to know the actual equation...

    Pick your poison. No guarantee to be 100% accurate. TY @Anhedonie for the numbers.

    rUO8jCk.jpg
    Edited by Personofsecrets on November 11, 2015 6:22PM
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Naslu
    Naslu
    ✭✭✭
    hist bark on nb tank makes no sense , cause on class skill wich is givin me minor res. givin me major evasion buff , too.
    but like i said other classes, sure

    Guild Hodor
    • Marbella Ori / Temp Healer
    • Naslu / Stam Templer
    • Ordaril / Magicka Sorc
    • Allaine De Ladonia / Magicka DK
    • Gretel Witchhunter / Magicka NB
    • Lili Catani / Magicka Tank NB
    • Prince Adam of Eternia / Stam DK


    [/center]
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    got my last Pariah piece
    tested with 3 blue Vet 15's (infused, divines, re-inforced), 1 blue necklace Vet 15 and 1 purple signet Vet 16.
    Used Cold Harbour zombies for a slow diminishing of my Health

    100% Health -> 22.794
    90% Health -> 23.654
    80% Health -> 24.652
    70% Health -> 25.371
    60% Health -> 26.000
    50% Health -> 27.180
    40% Health -> 28.040
    30% Health -> 28.810
    20% Health -> 29.774
    10% Health -> 30.620

    Additional Resistance is pretty much linear proportional to missing Health.

    Nice to know

    But at the range 80%-100% Health, where I want to be all the time, hardly a benefit :'(



    Edited by hrothbern on November 12, 2015 8:56AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Hi @Boarder , I first recommend that you use set bonuses of 5-5-2 unless there is an extenuating circumstance. The reason for that is because it is the the most efficient way for gaining set bonuses and lends itself to getting you 2 'big' bonuses while also supplying you with a monster helm combo.

    I also suggest that you stay away from the Pariah 5-piece bonus. It gives 12% damage mitigation, which is fine, but Footman's Fortune gives 12% damage mitigation as well and does so in a non-situational way. Use Footman's fortune for a full out tanking build where you need jewelry slots filled.

    @Personofsecrets ,
    yeah... I am also a 552 man because of the "big" bonuses.
    That's why I was so disappointed about the Maelstrom Shield !!!

    First came the Jewelry of IC, that is interesting to do some more Damage & Heal. A bit more tricky because sustain comes more from the Heal and les from Mitigation. But nice to have to toggle to a bit more Damage if the situation allows for it. (I am a Mag Siphoning NB tank)
    But that would break up the 552 set up.

    So when the Maelstrom Master Weapons were announced INCLUDING a Shield I was at first thrilled, because 3 IC Jewelry + 2 Master S&B would in principle add up to a usefull 5. Not 1 "big" bonus, but agregating to a similar "big" effect.

    Unfortunately the Shield Master tri-stat enchant was not on top of your own armor enchant, but turned out to be overwritten by your own enchant (If I understand the posts correctly upon this item)
    The quick fix by ZOS to replace this 1 item benefit by making the Maelstrom Shield part of two other 5 sets, made the Maelstrom Shield completely useless for me. and by that the S&B Maelstrom, and by that the IC Jewelry !!!
    ZOS could have replaced the tri-stat enchant also by a 5%-8% gain in Health (by my math the same value of the original tri-stat if you tweak a little bit with your Atribute points). Such a % gain in Health would still allow for your own armor enchant on top.

    Of course there will be people who come up with the argument that you lose that additional health when you swap bars. But that does not really hurt a double S&B build that only swaps for the buffs on the off hand bar. The other possibility is to put Structured Entropy on your off hand bar.


    Above is a bit of a wall of paper, but boiling down to the point I try to make:

    Dear @ZOS,
    As you can see outlined in this thread, the Pariah set has little value for a tank, the Maelstrom Shield is vanished.
    Could you please reconsider the bonus of the Maelstrom Shield?
    Allowing tanks to swap armor sets if the situation asks for a bit higher Damage needed and be of more use to their Group without sacrificing their Tank role choice (and go the DPS route)



    Edited by hrothbern on November 12, 2015 8:57AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Absolutely the worst possible tanking 5 PC Bonus in the game.

    Every other set will give you much better returns.
    Edited by usmcjdking on November 12, 2015 9:18AM
    0331
    0602
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    I don't know if it's just wishful thinking.... but i still want to try this set when it comes to console.

    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    I don't know if it's just wishful thinking.... but i still want to try this set when it comes to console.

    smile... :) yeah.... My wishfull thinking was that the full bonus kicked in at 50-60% Health

    That's why I took the effort to measure it.

    And my last straw of wishfull thinking is that ZOS does a positive tweak on the set :o
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    hrothbern wrote: »
    I don't know if it's just wishful thinking.... but i still want to try this set when it comes to console.

    smile... :) yeah.... My wishfull thinking was that the full bonus kicked in at 50-60% Health

    That's why I took the effort to measure it.

    And my last straw of wishfull thinking is that ZOS does a positive tweak on the set :o

    I feel like it still has its uses... i know you've done your testing and i definitely agree it would be much better to get the full benefit earlier than 10% health left... but i think if you can get it v16 to replace a v13-14 footmans it could be usable.

    Footmans only helps when blocking (which i only do in certain situations now because you can't block all the time) and pariah has some benefit there each time you take damage, regardless of blocking. I think if you can pair it with histbark v16 and only block heavy attacks and when at low health... could be good? I've never hit the resist cap yet... i haven't been able to make v15-16 gear yet so that's probably part of the reason. (i use footmans-13 ,histbark-14, and bloodspawn-16 all purple or gold quality)
    I dunno... i'm just excited to give it a shot at least.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    This set + Undeath passive + Mist Form might be groovy..... just for laughs in PVP... get down to 10 hp and be nigh invincible?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Naslu wrote: »
    hist bark on nb tank makes no sense , cause on class skill wich is givin me minor res. givin me major evasion buff , too.
    but like i said other classes, sure

    Yep! NB's get Minor Physical and Spell Resist buffs, on top of Major Dodge buff all from one cheap class ability. Since Major dodge buffs don't stack, this makes Hist Bark useless for NB tanks (at least those using Mirage, which all should be). For a Magicka Tank, Armor Master can still be useful if you use Harness Magicka a lot though, but even that isn't critical to NB tanking. NBs can get a lot of flexibility from armor sets. I currently use 5pc Lamae, 2pc Malubeth, 3pc Willpower, 2pc Endurance for my Magicka NB tank. Thinking of replacing Lamae for Julianos and Malubeth for Nerienth (or Torug's) though to see how much DPS I can crank out while still being beefy.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • shugg
    shugg
    ✭✭✭
    maybe the set was designed to fit with a non S&B tank, tbh i would love to tank 2h - I even raised it in the last Q&A they did on live where they mentioned that there could be an idea in there some where (not getting my hopes up)

    if they could improve the mitigation when blocking with DW or 2H through the heavy armour passive then this set may have some worth.... till then 2h tanking vet prison is just a dream of mine
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    hrothbern wrote: »
    I don't know if it's just wishful thinking.... but i still want to try this set when it comes to console.

    smile... :) yeah.... My wishfull thinking was that the full bonus kicked in at 50-60% Health

    That's why I took the effort to measure it.

    And my last straw of wishfull thinking is that ZOS does a positive tweak on the set :o

    I feel like it still has its uses... i know you've done your testing and i definitely agree it would be much better to get the full benefit earlier than 10% health left... but i think if you can get it v16 to replace a v13-14 footmans it could be usable.

    Footmans only helps when blocking (which i only do in certain situations now because you can't block all the time) and pariah has some benefit there each time you take damage, regardless of blocking. I think if you can pair it with histbark v16 and only block heavy attacks and when at low health... could be good? I've never hit the resist cap yet... i haven't been able to make v15-16 gear yet so that's probably part of the reason. (i use footmans-13 ,histbark-14, and bloodspawn-16 all purple or gold quality)
    I dunno... i'm just excited to give it a shot at least.

    as you say: Footmans only helps when blocking (which i only do in certain situations now because you can't block all the time) and pariah has some benefit there each time you take damage, regardless of blocking.
    I absolutely agree !!!

    This Pariah set does fit very well with the efforts of ZOS to support their view on less Blocking with a set.
    The "Armor Master" set of IC certainly does have value for a non-permablocking tanky build.
    Orsinium offers in general the complementary sets to IC !!!
    The Maelstrom Master Weapons fit in general with the IC Jewelry. A 5 pc set + 3 IC Jewelry + 2 Monster + 1/2 Maelstrom Master.
    The 5 pcs Orsinium sets that have Jewelry fit in general with the common 552 set up: two full sets + 2 Monster pcs.

    High level the Pariah set seems to fit. But the devil is in the detail. And the detail of the Math is just not enough value.
    Not everything that looks great in Powerpoint looks that good anymore in Excel :'(

    Edited by hrothbern on November 12, 2015 2:51PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    shugg wrote: »
    maybe the set was designed to fit with a non S&B tank, tbh i would love to tank 2h - I even raised it in the last Q&A they did on live where they mentioned that there could be an idea in there some where (not getting my hopes up)

    if they could improve the mitigation when blocking with DW or 2H through the heavy armour passive then this set may have some worth.... till then 2h tanking vet prison is just a dream of mine

    yeah.. absolutely !

    The Pariah set should be nice for the 2H or for the Battle Mage (DW or Stave) and offering Armor Resistance based on missing Health, as concept, fits very well :). ZOS only needs to change the Math implementation of the concept.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    shugg wrote: »
    maybe the set was designed to fit with a non S&B tank, tbh i would love to tank 2h - I even raised it in the last Q&A they did on live where they mentioned that there could be an idea in there some where (not getting my hopes up)

    if they could improve the mitigation when blocking with DW or 2H through the heavy armour passive then this set may have some worth.... till then 2h tanking vet prison is just a dream of mine

    What about a magicka tank prone to use mage's guild equilibrium?

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    @hrothbern , I hear you.

    I tried to convince @ZOS_RichLambert about the new maelstrom items, but it was to practically no avail. Whatever though. I'm glad I don't have to go into VMA. All of my nope toward being frustrated crap DPS because all I have done is tanked.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    It's been forever and a day since I'd seen hist bark. I'm pretty sure it does not give major evasion, but a diminishing dodge chance.
    Xvorg wrote: »
    shugg wrote: »
    maybe the set was designed to fit with a non S&B tank, tbh i would love to tank 2h - I even raised it in the last Q&A they did on live where they mentioned that there could be an idea in there some where (not getting my hopes up)

    if they could improve the mitigation when blocking with DW or 2H through the heavy armour passive then this set may have some worth.... till then 2h tanking vet prison is just a dream of mine

    What about a magicka tank prone to use mage's guild equilibrium?

    The loss of major fracture and major breach is HUGE.
    0331
    0602
  • shugg
    shugg
    ✭✭✭
    Tanking, heavy armour and weapon choice for tanking needs re doing. Tanking should be fun in pve, pvp and solo just as other roles are. At the moment its only semi fun in pve , just needs to be focused on by zos for a bit.
    Edited by shugg on November 14, 2015 4:35PM
  • Oh_Skrivva
    Oh_Skrivva
    ✭✭✭
    Armor master is def a good set for tanks who are definitely on point with re applying buffs. I still like my hist bark/footmans/bloods pawn for tanking. I'm not the best tank by any means (far from it actually) I prefer dps and healing roles. I only made a tank due to difficulty finding tanks for groups sometimes. But hist bark set is a very good set and is definitely better for someone like me who is a lazy tank. Who hasn't fully mastered the tanking role and haven't tanked enough to know buff/debuff timers like back of my hand to not have to keep eye on the add ons I use like I am with my dps and healer toons. I can still do a good enough job to complete all the end game content with it though. As for the footman bonus only being useful only when blocking. Yeah it definitely loses some of its appeal due to stamina Regen nerfing. But since I am very experienced in end game group bosses and their mechanics. I know when I can block and when I don't need to. So footman still works great for me. Also, if I do miss my timing on blocking the bloodspawn set bonus with armor is often up so that helps negate some damage as well as the ultimate Regen bonus I can drop banners to reduce damage or become invincible with magma armor in dire moments often.

    So my advice for gear is, for the pro tanks out their armor master is best, for the lazy Un experienced tanks hist bark is a solid choice.

    Even if I became more proficient and skilled at tanking I'll prob still stick to the sets I have now instead of armor master due to the fact that I already have those pieces at v16 and gold and don't wanna use mats on making the v16 armor master and making them gold as well. Having to outfit 6 end game toons to gold is costly. And like I said I don't run my tank as often as my other toons so I'm in no rush to making armor master for my tank anyway. Unless of course ZOS gives us a new tanking set that is viable option.
    Costco member

    Message brought to you by Cat Queefs Emporium
Sign In or Register to comment.