@hrothbern
Thanks for testing and sharing your results!
I find the concept of this set to very interesting. However, I think it's most viable in a pvp setting. I've always steered clear of sets that provide benefits that are inversely proportional to a tanks health. This could very well just be a matter of preference, but I don't like the idea of delayed benefit. For me, the ideal scenario is one where the tank is at his or her prime right from the start, and throughout the entire fight.
That being said, there are several interesting opportunities between Pariah and other sets, and as someone mentioned earlier, it could be used in unison with vampire skills and passives to maximize the benefit. My stance on this is pretty much the same as before though. In my experience, the utility of this synergy is limited to clutch scenarios, or when running away. I've found alternatives for clutch scenarios via other methods, and I'm really not one to run away (and this is the same reason I don't run cloak in pvp either). This is also why I never bothered to run Yokeda, because imho the tank shouldn't be dying at all.
If I were to use this set, I would pair it with something other than a typical tank setup, or "offset" the mitigation provided by this set by running something that provides for more damage and sustain. I could see it working well with something like Bahraha's Curse, Twice-born, or Armor Master (especially in pvp).
I'm curious to see what 5PC Armor Master + 5PC Pariah would look like on @TotterTates Bastion build... I may try to assemble this and let everyone know how it works; however, I play on console so my ability to run any sort of definitive test is limited.
TotterTates wrote: »@SmalltalkJava @Velazanth thanks for bringing me here.
@hrothbern do you happen to still have all of your original your test values?
TotterTates wrote: »@SmalltalkJava @Velazanth thanks for bringing me here.
@hrothbern do you happen to still have all of your original your test values?
@TotterTates ,
Hereby:
Testing done in Coldharbour for slow health loss
no CP in tree or other Armor buffs except HA passive Resolve 1811 and defensive trait on Axe (S&B)
Tooltip value Pariah 10.578 Armor. Because I had a mixture of blue/purple and one Vet15.
(I extrapolated that in the table of my last post to 11.000 to round up to full gold Vet 16)
At full health without the Pariah Necklace Armor Resist at 21.136 (both Spell as Physical)
At full Health including the Pariah Necklace an Armor Resist at 23.716
Difference 2.580
100%: 23.716
90%: 24.750
80%: 25.600
70%: 26.300
60%: 27.300
50%: 28.016
40%: 28.876
30%: 29.650
20%: 30.500
10%: 31,300
For my table I rounded up the figures a lttle bit to ajust to full gold all at Vet 16.
The time delay between a changed health anfd the new Armor Resist value kicking in of seemingly approx 1 second is a nuisance, because I had to switch all the time from my normal screen (for the percentual Health value) to the overview screen to see the corresponding Armor Resist value.
There were 2 oddities during testing.
I hope to have time tomorrow to really dig in
The first oddity:
It does make a difference if you have a percentual buff from the trait defensive or not !!!!!!
So with a precise weapon my two 100% health values, with and without Pariah Necklace were: 22.325 and 20.045 for a difference of 2.285. The starting fixed value of the set.
With a defensive trait weapon (6% Armor increase), my two 100% Health values, with and without Pariah Necklace were: 23.716 and 21.136 for 2.580 difference
With a nirnhoned weapon for 9% more Spell Resist, my two 100% Health values, with and without Pariah Necklace were 254.661 and 21.849 for a difference of 2.812
What I hope to do tomorrow is to check if the Armor gain as function of Health loss changes as well with chhanging the trait of the weapon.
The second oddity was that the Resolve value changed during the Health decrease. I have to check that as well if I can repeat it.
ThatNeonZebraAgain wrote: »I'm curious to see what 5PC Armor Master + 5PC Pariah would look like on @TotterTates Bastion build... I may try to assemble this and let everyone know how it works; however, I play on console so my ability to run any sort of definitive test is limited.
For PvE it would likely be overkill. Bonuses to block mitigation (eg Footman's) would provide more mitigation that wouldn't needlessly go over the 33.1k resist cap. [Edit: even though some bosses through out debuffs, block and other mitigation bonuses provide ways to increase overall mitigation better than stacking more resists]
Thank you so much for the testing, great work. The always on buff to resists is quite nice, and offers a lot of promise in PvP. 5pc Pariah+5pc Kagnerac sounds like a fun combo for a magicka vampire PvP build.
Waffennacht wrote: »Considering a tanky build....
Something like x5 pariah, x5 perma frost, kinda wanna be a heavy health sorc usin clannfear too. Just a silly idea i bet lol.
ThatNeonZebraAgain wrote: »After grinding out a Pariah chest piece, I put together this new Pariah to use in PvP, combining it with 5pc Kagnerac and 1pc Kena (couldn't fit Bloodspawn because I don't have a light armor hat, and wanted to maintain 5 pieces of Light Armor) on my Argonian magicka NB. Spell damage is about 2.5k buffed, so not too bad but not great. 32k magicka, 26k health, 16k stamina with purple food, all magicka armor enchants, 2 arcane and 1 robust jewelry pieces, 4 armor pieces with impen trait.
Initial impressions are good when you don't get bursted to death in 2 seconds. The high burst meta of Cyro is a big mark against using the set in PvP because of the set's delay in buffing resistances. Given how fast attacks can come, especially against multiple players and lag, it's hard to tell if the set is even having an effect in many fights, making me question if it is worth the 5 slots when more spell power and magicka would yield better sustain, healing power, and straight damage. I also wonder if healing>resistances given the high amounts of penetration typically found in Cyrodiil (in this case, I'm wondering if Bahraha would be more fun for a sap tank than Pariah).
I will definitely keep testing the setup, and plan to level Vamp to see how well it synergizes with it. If the resistances scaled more quickly with health lost (eg max resist bonus at 30% health, evenly distributed up to that point), and didn't have a delay in taking effect, it might be a different story.
Waffennacht wrote: »@hrothbern @Autolycus
Hey guys, I know this thread is gettin a bit long in the tooth, but I wanted some feedback please
So, first, I read a poster whom made an excellent point about glass cannons and needing to be revived a lot. I don't wannabe revived so much lol, so I've decided to do something about it.
My first thought was Permafrost, but that got me thinking, is 1100 health regen really gonna save me? Prob not, especially with such low resistance. So I decided to check out Pariah.
I have full jewelry so I first threw on x4 just for the standard boosts (replacing willpower, gasp!)
You think this is viable?
In my experience, how I die is:First I get hit and get low on health, I try and spam hardened ward while in execute range, flail like a fish for a bit and then die lol. Im hoping the increase to resist during that fish part will provide me the time to switch to resto staff and hit blessing of restoration.
I sacrificed approx 3k max magicka and approx 400 spell dmg for this set up (though I could up the spell dmg around 200 to 360 more if I where to sacrifice regen but I like my regen level atm)
I think that's some decent stats, If I where to make an nirnhoned weapon(s) that would increase my spell resist (I just learned that re reading this thread)
So here is my sorc, fully buffed on my dps bar.
x5 Pariah (jewelry x3, x2 armor)
x5 (dw bar, x3 in staff) Clever Alchemist
x2 Transmutation (x3 staff bar)
Keep in mind, no undaunted passives, almost all purp, and a random impen trait, no heavy armor passives yet
Would love some feed back, Im thinkin at 30% health I'll hit 30k resist.
Edit: Forgot, set up for PvP, but pic is not in Cyrodiil, add another 5k health putting me around 23k health.