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Should light armor and medium armor research limit seperated?

Julianos
Julianos
✭✭✭✭✭
3 for light armors 3 for medium armors. Recently i leveled up my all professions to 50 on 1 char and i want to delete the others to make room for new chars. But they got 8-9 traits on them now my crafter char need to research for clothing and it will take forever for both light and medium armors because my others chars using light and medium.
Edited by Julianos on November 9, 2015 10:21AM

Should light armor and medium armor research limit seperated? 106 votes

Yes
41%
FurorGlassHalfFullMercyKillingFluffyMeowingtonDracaneItsGlaiveKitLightningdennissomb16_ESOmagnusthorekinf.toniceb17_ESODarkeuskuscoehamburgerler76Aprilnine9sixBabyMystAFrostWolfDraxysmingh615DDemon 44 votes
No (explain why)
58%
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  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    No (explain why)
    coz blacksmithing has a load of weapons you also need to study..
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  • Julianos
    Julianos
    ✭✭✭✭✭
    Yes
    Johngo0036 wrote: »
    coz blacksmithing has a load of weapons you also need to study..

    but you dont use every weapon at the same time......................

  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    No (explain why)
    Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.

    In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.
    Dean the Cat
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  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    No (explain why)
    Because It is easy enough to get the traits and have all crafting maxed on all chars.
    Edited by PBpsy on November 9, 2015 10:38AM
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  • Julianos
    Julianos
    ✭✭✭✭✭
    Yes
    DeanTheCat wrote: »
    Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.

    In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.

    I have wasted same time too i got 9 traits on 1 char and 8 traits on the other char full. But i need to delete them to make room for new chars i bet there are lots of people like me.
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    No (explain why)
    Axorn wrote: »
    DeanTheCat wrote: »
    Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.

    In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.

    I have wasted same time too i got 9 traits on 1 char and 8 traits on the other char full. But i need to delete them to make room for new chars i bet there are lots of people like me.

    The difference is, that this waste of time on your part is entirely due to your choice of rerolling new characters in the slots currently occupied by your crafters. Therefore, it is, to put it bluntly, entirely your fault and choice, and you should live with the consequences of said choice.

    By implementing your idea, this will rob time off everyone else who didn't make the choice you did, thereby robbing them of their efforts. You simply cannot implement this at this period of the game's life cycle without causing many dedicated crafters to quit. Crafting has already been repeatedly shafted with the method in which the new motifs are acquired, and this would be the proverbial straw that breaks the camel's back for many dedicated crafters. You'll have to offer significant compensation to the crafters, something ZOS will never do due to how much work it entails just to satisfy your honestly quite selfish request.
    Dean the Cat
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    Please read this before creating yet another nerf thread.

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  • NovaMarx
    NovaMarx
    ✭✭✭✭✭
    Yes
    It doesn't bother me too much, but I have wondered about this from the very beginning. Light and Medium armour may be similar, but I have always felt that they should have been separate:
    Light armour = clothing
    Medium armor = leatherworking

    My main issue with it all being under the same craft, is that there are twice as many items to research under clothing than the other crafts. It should be more balanced.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    No (explain why)
    Axorn wrote: »
    Johngo0036 wrote: »
    coz blacksmithing has a load of weapons you also need to study..

    but you dont use every weapon at the same time......................

    You can equip 11 items crafted by a blacksmith at the same time, but only 7 items crafted by a clother. So following your logic, seperating weapons and heavy armour would be much more important than seperating clothing from lether working.

    But in general it's easy enough to become a master crafter.
  • tengri
    tengri
    ✭✭✭✭✭
    No (explain why)
    No.
    Reason: We all did it that way, no free passes/shortcuts for the lazy ones.
  • Digiman
    Digiman
    ✭✭✭✭✭
    No (explain why)
    Blacksmithing and woodworking use the same system when designing armor and weapons.
  • LoreRiley
    LoreRiley
    ✭✭✭✭
    No (explain why)
    No, all crafters have more than one category that needs researched.

    Clothing- Medium and light armour

    Blacksmithing- Heavy armour and weapons

    Woodworking Staves, Shields, Bows
  • Marrtha
    Marrtha
    ✭✭✭✭
    No (explain why)
    LoreRiley wrote: »
    No, all crafters have more than one category that needs researched.

    Clothing- Medium and light armour

    Blacksmithing- Heavy armour and weapons

    Woodworking Staves, Shields, Bows

    Sums it up.
    Use @Marrtha when replying!
  • d8rmir
    d8rmir
    ✭✭✭
    Axorn wrote: »
    Johngo0036 wrote: »
    coz blacksmithing has a load of weapons you also need to study..

    but you dont use every weapon at the same time......................

    And you don't wear 14 pieces of armor at the same time.............
  • SilentRaven1972
    SilentRaven1972
    ✭✭✭✭
    No (explain why)
    Though it takes time, I have no problem studying all traits on all or just some characters. My main has top priority, since she is also my main crafter. Eventually, all will have the ability, and if a friend or guild member needs something specific, I won't always have to hop all over to find what I need. If I delete a character after putting time/gold into it, that's just how it goes. I ended up getting a second account to help avoid that issue.
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  • dRudE
    dRudE
    ✭✭✭
    No (explain why)
    Learning traits is faaar too easy as it is. The fact they are in the same tree is by design to make you have to choose and for this reason it creates some diversity in new crafters abilities.
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  • Merry
    Merry
    ✭✭✭
    Games change. There is no reason to get angry over it. If I could get back all the time I put into getting something in a game that was later given out for little or no effort (the warlock mount in wow comes immediately to mind) that would be great, but it wont happen. As a player coming in late to the game I find the research time and effort to be too much and have chosen not to craft over it. I am sure I am not alone. Research needs readdressed due to game aging, simple as that.

    M
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    No (explain why)
    Well, if you want to have a Light Clothier and a Medium Clothier as separate characters, that is entirely your choice. Just keep in mind that you will have to learn motifs separately on both, so there are pros and cons.

    How you organize your crafting is up to you. I have a friend who has a "Cook" and a "Brewer" as separate toons. I have all my consumables on the same toon.

    You have flexibility, but there are consequences to each choice.
    The Moot Councillor
  • JaJaLuka
    JaJaLuka
    ✭✭✭✭
    Yes
    I'm lazy and impatient, so I voted yes... saying that when I hit max research levels, I bet I'll do a backflip and say no lol.
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  • PsylverRaven
    PsylverRaven
    ✭✭✭
    No (explain why)
    I do not want to sink another 15 skill points into crafting
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  • Tallowby
    Tallowby
    ✭✭✭
    No (explain why)
    No...

    Learning a trade should be a challenge. Put in the effort for the achievement and reward of the ability to craft every item.

    Unbelievable the Nerf train wants to hit crafting now...

    OP put the time in an learn the trade just like those that went before you. Or wait for the eventual Crown Store offering sometime next year....
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  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    LoreRiley wrote: »
    No, all crafters have more than one category that needs researched.

    Clothing- Medium and light armour

    Blacksmithing- Heavy armour and weapons

    Woodworking Staves, Shields, Bows
    To be fair, woodworking has significantly fewer craftable items.
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    No (explain why)
    I get your point, but given the way that crafting works in this game, it is not a very reasonable expectation because the entire point of research is that it is confined to the individual item in question not the entire profession. You could be a maxed level blacksmith but have only gained expertise in crafting 2h weapons, or a mid level blacksmith but gained expertise in most armor types instead of weapons... and so forth.

    Gaining enough level to allow you to research 3 different items at a reduced rate of time is already separation enough, and gives at least some sense of order to what would otherwise be an instant affair for any gear chosen, which rather defeats the point of "investment" in crafting to begin with.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    No (explain why)
    so you made toons to do only one thing now you boo hoo. seems like your problem. should have had alts do multiple things, you could have all crafts on two toons easy and 6 more slots. but you didnt think it through so everyone who ever plays the game should be effected GG
  • Tors
    Tors
    ✭✭✭✭✭
    No (explain why)
    No, the OP just doesent want to wait.


    Maybe if Zos made this change they could recompense all the 8/9 trait crafters who DID do the time with somehting neat.

    Like a permanent +20% dps buff? or 15% speed increase3 in all modes.


    It sounds about as fair
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  • Asherons_Call
    Asherons_Call
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    No (explain why)
    I originally thought that they should be separated but the longer I've been working with researching it seems to be pretty balanced with the exception of woodworking. I have 8 traits on everything in woodworking but only about halfway there for blacksmithing and clothing. So in my opinion it is not clothing but woodworking that needs to be adjusted
    Edited by Asherons_Call on November 9, 2015 4:13PM
  • Resipsa131
    Resipsa131
    ✭✭✭
    No (explain why)
    Axorn wrote: »
    Johngo0036 wrote: »
    coz blacksmithing has a load of weapons you also need to study..

    but you dont use every weapon at the same time......................

    You don't use both medium and light individual pieces at the same time.
  • Love_Chunks
    Love_Chunks
    ✭✭✭
    Yes
    Dont undestand why people have a problem with this. There is literally no downside other than hurting your "back in my day" sense of achievement. And this is coming from some whos had all nine traits in all cafts done since may.
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  • Julianos
    Julianos
    ✭✭✭✭✭
    Yes
    Dont undestand why people have a problem with this. There is literally no downside other than hurting your "back in my day" sense of achievement. And this is coming from some whos had all nine traits in all cafts done since may.

    i know right i just gave up people just do that to satisfy them selves in a way cos they dont know any better may stendarr mercy on their souls. :'(
  • Julianos
    Julianos
    ✭✭✭✭✭
    Yes
    DeanTheCat wrote: »
    Axorn wrote: »
    DeanTheCat wrote: »
    Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.

    In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.

    I have wasted same time too i got 9 traits on 1 char and 8 traits on the other char full. But i need to delete them to make room for new chars i bet there are lots of people like me.

    The difference is, that this waste of time on your part is entirely due to your choice of rerolling new characters in the slots currently occupied by your crafters. Therefore, it is, to put it bluntly, entirely your fault and choice, and you should live with the consequences of said choice.

    By implementing your idea, this will rob time off everyone else who didn't make the choice you did, thereby robbing them of their efforts. You simply cannot implement this at this period of the game's life cycle without causing many dedicated crafters to quit. Crafting has already been repeatedly shafted with the method in which the new motifs are acquired, and this would be the proverbial straw that breaks the camel's back for many dedicated crafters. You'll have to offer significant compensation to the crafters, something ZOS will never do due to how much work it entails just to satisfy your honestly quite selfish request.

    lol your first paragraph is so funny and sad same time its just a freakin game dude not a freakin real life i should be able to change things easly cos this game here to entertain me i dont want to think about freakin choices while playing a game its not real life but it is for you obviously. This is a game things changing nothing is permanent.

    for example they nerfed the required tel var stones for mats in imperial city did anyone go rampage or quit playing this game or smash his keyboard ? Noone gives a ***. You wasted your time already nothing will reverse that.
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