Johngo0036 wrote: »coz blacksmithing has a load of weapons you also need to study..
DeanTheCat wrote: »Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.
In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.
DeanTheCat wrote: »Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.
In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.
I have wasted same time too i got 9 traits on 1 char and 8 traits on the other char full. But i need to delete them to make room for new chars i bet there are lots of people like me.
Johngo0036 wrote: »coz blacksmithing has a load of weapons you also need to study..
but you dont use every weapon at the same time......................
Johngo0036 wrote: »coz blacksmithing has a load of weapons you also need to study..
but you dont use every weapon at the same time......................
To be fair, woodworking has significantly fewer craftable items.No, all crafters have more than one category that needs researched.
Clothing- Medium and light armour
Blacksmithing- Heavy armour and weapons
Woodworking Staves, Shields, Bows
Johngo0036 wrote: »coz blacksmithing has a load of weapons you also need to study..
but you dont use every weapon at the same time......................
Love_Chunks wrote: »Dont undestand why people have a problem with this. There is literally no downside other than hurting your "back in my day" sense of achievement. And this is coming from some whos had all nine traits in all cafts done since may.
DeanTheCat wrote: »DeanTheCat wrote: »Heavy Armor and Metal Weapons share a research limit as well, so clothing is not the only craft affected. You cannot simply just split the limit for clothing and then shaft Blacksmithing, just because you use light and medium only.
In addition, there are already many crafters who have put in the time needed within the current limits of the system to research the traits required. If you make this change, how do you propose reimbursing those crafters for time wasted? Having traits gated by long research timers is a good thing, as it adds value to 9 trait crafters and the goods they produce. If everyone could have a free pass at the 9 trait sets without putting in the time needed to learn the traits, the value of a master crafter would drastically reduce. Because when everyone is a master crafter, no one is.
I have wasted same time too i got 9 traits on 1 char and 8 traits on the other char full. But i need to delete them to make room for new chars i bet there are lots of people like me.
The difference is, that this waste of time on your part is entirely due to your choice of rerolling new characters in the slots currently occupied by your crafters. Therefore, it is, to put it bluntly, entirely your fault and choice, and you should live with the consequences of said choice.
By implementing your idea, this will rob time off everyone else who didn't make the choice you did, thereby robbing them of their efforts. You simply cannot implement this at this period of the game's life cycle without causing many dedicated crafters to quit. Crafting has already been repeatedly shafted with the method in which the new motifs are acquired, and this would be the proverbial straw that breaks the camel's back for many dedicated crafters. You'll have to offer significant compensation to the crafters, something ZOS will never do due to how much work it entails just to satisfy your honestly quite selfish request.