I'm really surprised how many players are sincerely happy with the latest DLC which is mostly a solo content even though I was always considering this game a group-oriented.
I think ZOS should take this fact into consideration when developing a new trial which was promised to be added in the Thieves Guild DLC (see the post).
Here is my idea how it can work:
12 players enter the dungeon together, but all go different ways / rooms with different challenges & bosses. Some rooms require tanky builds, in some rooms you will need a lot of heals to survive, so players of all roles will be satisfied. When one player clears his room, he can enter another room to help a group mate. A smart choice of player-room will be the key to a high score. When all rooms are cleared there will be a final boss that scales to a group size (but also doable solo).
Now the sweetest part. You don't actually need 12 players to complete the trial. You can even do it solo by clearing all rooms by yourself, one by one. It will be slightly harder and (not sligthly) longer, but will have it's benefits, because you can learn all different rooms mechanics solo and get all loot from there of courseOr you can bring a friend and do each room together. So many options and possibilities!
Of course, 12 players will have better chances to have the best score (because it's time based), but individual (solo) skill is more important there. Even though you can clear each room with more than 2 players (maybe make it 4 max), it will be more effective (time-wise) to do it with 1 or 2 players in each room. But these are details...
Some months ago I would laugh at this idea, because it's a MMO and 12 people should stack on crown and dps, but the Orsinium DLC made me rethink my view.
If ZOS are going to make a new trial and at the same time want to satisfy the majority of their customers (which are solo players), then they should make something different
OrphanHelgen wrote: »@Fecius @MrDerrikk can you come with a grown up explanation why this idea is bad? Its not good for the community to laugh of others ideas. Of all the boring ideas I have read about out there, this one is quite insightful, and as he mention, its because so many in this specific mmo, loves solo content, so this is an idea to make everyone happy. You go do it with 12 man and get better score. Also it would be awesome to see who in the trial got carried through before.
Btw you two, I believe you have to be 18 years old to enter the forum page.
I do appreciate that so many people on the forums are enjoying Orsinium though - it seems to be going over a lot better in that regard than IC did, for whatever reason. I have my guesses, but it could be taken the wrong way.
Scyantific wrote: »You already got your solo trial in the form of Maelstrom Arena, so nice try but no thanks.
This would be pretty cool. I actually like the OP's suggestion regarding splitting up to speed the process along, but I don't think the final boss should ever be soloable in a Trial. It should still require the group to defeat the final boss. Also, while the idea of splitting up to speed the process is interesting, it doesn't require it. What if there were mechanics that did require a group to split up? Say you need to unlock a door, but to do that, you need to activate three pillars at the same time so you split off into three groups to go get each pillar.the basic concept isn't a bad one, after all, splitting groups up and needing to get past their own objectives before regrouping for the final encounter is an interesting mechanic.
Agreed. I'm a solo player, but I'm not against grouping when it's needed. In fact, I think there should be content that requires grouping. I think there should be a balance of a little of everything, some solo stuff, some small-group stuff, some larger-group stuff, etc. Even though I'm primarily solo, the idea that everything should be soloable doesn't sit well with me in an MMO.However, just because a lot of us solo'rs are enjoying Orsinium doesn't mean every update needs to be solo (or solo-able). I wouldn't turn any down, of course, solo is what I do, but there still needs to be group-needed things too, a lot of people enjoy that content, and it being solo-able would kind of discourage and devalue that.
Yes, and it's because:omfgitsbatman wrote: »Is the majority of players really solo?
Sallington wrote: »If you want to play Skyrim, go play Skyrim. these ideas for more solo content are ruining the game.
omfgitsbatman wrote: »Is the majority of players really solo? I didn't think this was the case. How can one make this statement? Because, all of the people I play with aren't solo XD. Are all of the players you play with solo? Oh wait... Yeah, My head hurts trying to think about it.
I think saying that the majority of players in an MMO are solo is basically the same thing as saying "Your MMO sucks as an MMO, just make it single player."