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Pledges/Trials/Arena - another idea wrt scaling/difficulty

AngryNord
AngryNord
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1. All pledges/trials/arena dungeons should scale between 1-16. As opposed to now, this wouldn't be dependent on the group leader, but would be selectable before starting the dungeon. However it wouldn't be possible to scale above the highest leveled member of the group.
2. Trials should still be 12-man only, but for pledges and DSA, one should be able to set it for a variety of participants - 2,3,4 or 6. 4 would still be the "default". A "bad" group could then still have the chance of doing the pledge on level, but get two people extra to help them through it. Now, this is how things would work: The pledge would give a fixed number of XP points and gold reward upon completion, that would be divided on the number of participants. I.e. six-manning the dungeon would gain less XP for each of the involved, while two-manning it would offer loads of XP and gold. That would offer a certain incentive to improve. Also, the percentage chance of getting a unique drop from the boss would vary between the number of participants - close to 100% for those who can two-man it, but much lower for those who six-man it, although it should still offer a realistic possibility. That way there would be less incentive to faceroll the dungeon to get a particular helm. Also, there would have to be a timer on how often it could be done, especially with the two- and three-man options.

This would only apply to the veteran scaled versions, the normal scaled ones would be unchanged.

3. The Main Quest and Fighters/Mages Guild quests would no longer be forced-solo, but would have a number of caveats:
- The quest would have to have already been attempted solo at least once.
- There could only be one other person. This person would have to already have successfully completed the quest themselves, would get no XP, but would still have the chance on getting loot. There should probably also be a limit on the level difference between the player and the 'extra'.
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