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Make the next 12-man trial soloable

  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Hmmm, I've always thought of this game as a solo adventure with some group and PvP content. The MMO aspect mostly was social imo.

    Interesting idea. I think I would go for something like this.

  • rotaugen454
    rotaugen454
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    Actually, the devs saw a video of a guy with 2,000 champion points solo a 12 man trial, and that was a big reason they put in the Champion Point cap and the catchup mechanic. They saw how incredibly imbalanced it was getting.
    "Get off my lawn!"
  • Bhakura
    Bhakura
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    good stuff, make boss cast an unblockable or unresistable aoe to leech power from everyone around, so it gets stronger with more and stays soloable alone.
  • Scyantific
    Scyantific
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    Actually, the devs saw a video of a guy with 2,000 champion points solo a 12 man trial, and that was a big reason they put in the Champion Point cap and the catchup mechanic. They saw how incredibly imbalanced it was getting.

    That's a problem with CP, not with trial content being easy.
  • Zakor
    Zakor
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    After reading the title i was like "What the..." but after your explanation I really think this could be fun. Normally I consider myself as a group player and I'm not sure how EXACTLY the devs could do this (since a raid you could do completly solo would be boring as hell and you should say something like "The min group size is 4") but the more I think about this the more I actually like the idea.
  • Xjcon
    Xjcon
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    LOL what? You may have missed several threads about people wanting more group content.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • vonfelty
    vonfelty
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    I'm not sure about this particular idea but I really enjoy the solo content in Orsinium. By that I mean you can do it by your self if you want, but if you run into any other players with same goal, you can work together without even having to group.

    World bosses are rather fun like that.
  • LadyNalcarya
    LadyNalcarya
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    I dont think that soloing trial is a good idea (because I prefer the mechanics that involve teamwork), but scaling it for smaller groups (4+ people) might be interesting.
    Also I think that it would be great to have 1-2-3-4 players modes for both arenas (Maelstorm and Dragonstar).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Somewhere
    Somewhere
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    I think the idea has merit in terms of splitting up the main group into smaller sub groups, like having one section of the dungeon that has 3 different paths that have to be taken and each path only allows 4 people in it at a time and ask have to be cleared to move on but with the majority of the dungeon still designed with 12 people in mind.

    Something like that could be an interesting mechanic I suppose, but an entire trial where you split everyone? While I like soloing and the idea sounds fun in theory I simply don't think it would work very well in the end. This would put far more emphasis on the individual player and any given player can easily ruin a run even more easily than with 12 people. If one person isn't pulling their weight there isn't even the option for the rest of the group to pull their slack, it's just ruined because of that one person. If we allowed other players to go in and help them then what's the point? We've made a 12 room dungeon with no interesting mechanic that just requires them to be cleared. Better to do it on a smaller scale I'd say.
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