MSchroeder wrote: »
Finally, we’ve seen lots of talk about how the Laurels will only drop for characters who know at least one chapter of the style. One thing we didn’t mention in the patch notes, however, is that this is not a simple 0%-100% scale – while knowing zero chapters of the style does mean you won’t ever see a Laurel, having just one chapter means that final bosses from Veteran Dungeon will have a 50% chance to drop a Laurel for you. From there, it scales up linearly to 100% (approx. +4% per chapter). Note that the drop rate of Laurels from final bosses in Normal Dungeons Laurel is always 1/4th of their Veteran counterparts.
If you’re concerned that you now have to get your crafting character suited up and ready for dungeons, consider this: With just one chapter under your belt – likely obtained after only a day’s worth of Pledges – your most Undaunted character will be getting a Laurel about every other run through a Veteran Dungeon.
Why can you not learn the motif? Do you need rank 10? If so, why not just do some decon and raise ONE craft to rank 10, then learn the page?
Why can you not learn the motif? Do you need rank 10? If so, why not just do some decon and raise ONE craft to rank 10, then learn the page?
I think they need to be L50 in the craft in order to set a material level to 10. So it's not just a little decon that needs to be done if they ignored crafting on their undaunted character or dungeon runners.
Why can you not learn the motif? Do you need rank 10? If so, why not just do some decon and raise ONE craft to rank 10, then learn the page?
I think they need to be L50 in the craft in order to set a material level to 10. So it's not just a little decon that needs to be done if they ignored crafting on their undaunted character or dungeon runners.
Sorry if I'm not understanding the problem correctly in advance...
But if the items are BoP, couldn't you just transfer them to your crafter to use through your bank?
Sorry if I'm not understanding the problem correctly in advance...
But if the items are BoP, couldn't you just transfer them to your crafter to use through your bank?
@Evandus yes, that is true - although that's not where the problem lies.
Main Character: Dungeon Runner. No/low crafting. With knowing NO motifs you have a slim chance to find the stone needed to craft the motif. Sure, learning just one page will shoot your chances way up - BUT you are unable to learn the page because you never levelled crafting on that character.
Crafter: Can easily learn the pages and therefore would have a high chance of getting the stone drop... but this character is not well geared nor are they likely very stong because all your SP are into crafting (if your plan for this character was JUST crafter all along, you probably never levelled them higher than you needed to - JUST enough to have enough SP to cover crafting)
Not everyone has this set up for sure. Although I am someone who does. Fortunately I thought awhile ago I should probably level my main's crafting skills just in case, but lots of people haven't bothered. So you're kind of stuck. You either need to level that crafter and start running dungeons, or level up your main's crafting so you can learn pages (which are mostly useless - since you probably haven't been researching traits) just to get the stone to drop more.
As I mentioned, obviously LOTS of people have crafting splits between characters and such so this won't be an issue for them, but if someone had a dedicated crafter, it's a bit of a bummer.
Sorry if I'm not understanding the problem correctly in advance...
But if the items are BoP, couldn't you just transfer them to your crafter to use through your bank?
@Evandus yes, that is true - although that's not where the problem lies.
Main Character: Dungeon Runner. No/low crafting. With knowing NO motifs you have a slim chance to find the stone needed to craft the motif. Sure, learning just one page will shoot your chances way up - BUT you are unable to learn the page because you never levelled crafting on that character.
Crafter: Can easily learn the pages and therefore would have a high chance of getting the stone drop... but this character is not well geared nor are they likely very stong because all your SP are into crafting (if your plan for this character was JUST crafter all along, you probably never levelled them higher than you needed to - JUST enough to have enough SP to cover crafting)
Not everyone has this set up for sure. Although I am someone who does. Fortunately I thought awhile ago I should probably level my main's crafting skills just in case, but lots of people haven't bothered. So you're kind of stuck. You either need to level that crafter and start running dungeons, or level up your main's crafting so you can learn pages (which are mostly useless - since you probably haven't been researching traits) just to get the stone to drop more.
As I mentioned, obviously LOTS of people have crafting splits between characters and such so this won't be an issue for them, but if someone had a dedicated crafter, it's a bit of a bummer.
Understood.
I have one character that does all of my crafting, except provisioning. My main, a tank, has that maxxed out. I can see where things would be problematic though. Seems like decon items are about to become a lot more valuable to resell...
Sorry if I'm not understanding the problem correctly in advance...
But if the items are BoP, couldn't you just transfer them to your crafter to use through your bank?
@Evandus yes, that is true - although that's not where the problem lies.
Main Character: Dungeon Runner. No/low crafting. With knowing NO motifs you have a slim chance to find the stone needed to craft the motif. Sure, learning just one page will shoot your chances way up - BUT you are unable to learn the page because you never levelled crafting on that character.
Crafter: Can easily learn the pages and therefore would have a high chance of getting the stone drop... but this character is not well geared nor are they likely very stong because all your SP are into crafting (if your plan for this character was JUST crafter all along, you probably never levelled them higher than you needed to - JUST enough to have enough SP to cover crafting)
Not everyone has this set up for sure. Although I am someone who does. Fortunately I thought awhile ago I should probably level my main's crafting skills just in case, but lots of people haven't bothered. So you're kind of stuck. You either need to level that crafter and start running dungeons, or level up your main's crafting so you can learn pages (which are mostly useless - since you probably haven't been researching traits) just to get the stone to drop more.
As I mentioned, obviously LOTS of people have crafting splits between characters and such so this won't be an issue for them, but if someone had a dedicated crafter, it's a bit of a bummer.
Understood.
I have one character that does all of my crafting, except provisioning. My main, a tank, has that maxxed out. I can see where things would be problematic though. Seems like decon items are about to become a lot more valuable to resell...
@Evandus is the style stone available to be deconned from somewhere? I honestly don't know. I know the ancient orc one has items you can decon for the stone - but haven't heard for mercenary. As far as I have seen the mercenary motif style stone (laurels) are bound.. therefore you can't sell or buy them. I could be totally wrong though.
Sorry if I'm not understanding the problem correctly in advance...
But if the items are BoP, couldn't you just transfer them to your crafter to use through your bank?
@Evandus yes, that is true - although that's not where the problem lies.
Main Character: Dungeon Runner. No/low crafting. With knowing NO motifs you have a slim chance to find the stone needed to craft the motif. Sure, learning just one page will shoot your chances way up - BUT you are unable to learn the page because you never levelled crafting on that character.
Crafter: Can easily learn the pages and therefore would have a high chance of getting the stone drop... but this character is not well geared nor are they likely very stong because all your SP are into crafting (if your plan for this character was JUST crafter all along, you probably never levelled them higher than you needed to - JUST enough to have enough SP to cover crafting)
Not everyone has this set up for sure. Although I am someone who does. Fortunately I thought awhile ago I should probably level my main's crafting skills just in case, but lots of people haven't bothered. So you're kind of stuck. You either need to level that crafter and start running dungeons, or level up your main's crafting so you can learn pages (which are mostly useless - since you probably haven't been researching traits) just to get the stone to drop more.
As I mentioned, obviously LOTS of people have crafting splits between characters and such so this won't be an issue for them, but if someone had a dedicated crafter, it's a bit of a bummer.
Understood.
I have one character that does all of my crafting, except provisioning. My main, a tank, has that maxxed out. I can see where things would be problematic though. Seems like decon items are about to become a lot more valuable to resell...
@Evandus is the style stone available to be deconned from somewhere? I honestly don't know. I know the ancient orc one has items you can decon for the stone - but haven't heard for mercenary. As far as I have seen the mercenary motif style stone (laurels) are bound.. therefore you can't sell or buy them. I could be totally wrong though.
Orsinium is a solo zone, yet we are forced into group dungeon runs for a crafting style material. Why is crafting now being tied to group play?
Orsinium is a solo zone, yet we are forced into group dungeon runs for a crafting style material. Why is crafting now being tied to group play?
Orsinium is a solo zone, yet we are forced into group dungeon runs for a crafting style material. Why is crafting now being tied to group play?
Mercenary and Akaviri were part of the base game update. They are not part of the Orsinium DLC, and they're available in-game to anyone, regardless of whether they have Orsinium. It just so happens that they were added alongside Orsinium, but they're not a part of it.
In any case, there were three styles added. Akaviri, which requires PvP to get, Mercenary, which requires PvE group content to get, and Ancient Orc, which is part of Orsinium. Looks like they added one style of each style of play.
I think this is entirely fair. Plus, it's ridiculously easy to get Mercenary chapters and style mats (much easier than any of the other chapter-split styles); I had learned all 14 chapters on the first day, and acquired 26 laurels over the first week. No other chaptered crafting style--not even Dwemer--comes remotely close to that kind of ease.
I think that's why skyshards were incorporated into the game. So you can just go get more skill points if you're lacking. Too many people want the easy button.