BOL ,repentance ,shards.
If you had a choice always Templar. It is so vastly superior that there is no choice really.
BOL ,repentance ,shards.
If you had a choice always Templar. It is so vastly superior that there is no choice really.
Hmm Not always true. Templar may have more HPS and they do indeed have stamina regen but the other classes bring something just as important to the table as well. PVP for example Templar has no real escapes while Sorc/Night blade and DKs to a lesser extent all have escapes which can be pretty important. A dead or CCed healer does no healing. Escaping from a tight spot to continue healing can be pretty vital.
That being said HPS isnt the holy grail here. You only need enough HPS for the situation. If you can heal much more then is required then that HPS is kind of wasted isn't it? For example a Nightblade can pump out a decent amount of HPS while also dealing damage with strife or sap essence. A Sorc can do somewhat similiar with having a pet out that gives regen and can take a few hits or even heal you when you're about to die etc etc.
I can go on but that being said there are many more options then what Templar offers.
... you need monster corpses. Pretty powerful for some bosses/fights. Others don't even have adds.
... you need monster corpses. Pretty powerful for some bosses/fights. Others don't even have adds.
Off topic, but this is why I morphed the skill into Radiant Aura, not Repentance. When I had Repentance, I'd have to save it until there were dead bodies, which 9 times out of 10 was at/near the end of the fight. It's worthless at that point. With Radiant Aura I hit it every 15s and everyone within range has continuous 20% health/stamina regen throughout the fight.
Shizashane wrote: »As a nightblade healer since launch I would obviously say a NB, I heal at nice constant 9-12k hps then when I crack out an ultimate, it shoots to 20-36k. They all can be viable healers that bring they're own pros to the table. I do run into problems with not being able to give enough stamina to the group, but make up for it, by helping my burn down enemies while healing. There are thanks out there, that never have stamina problems anyway. Its all relative, and when everyone places abilities accordingly, with thought to the playing styles of the whole group, you will slaughter your enemies.
a.skelton92 wrote: »I am answering in terms of my OWN experience playing the class and of someone watching/ receiving my heals. But I love the playstyle of my healer dk. Igneous shield is cheap as chips and I can have it up pretty much 100% of the time not to mention 30% healing. Plus my magma shell synergy that adds yet another bubble then rest staff ward for specific low health shielding.
My DK is also unkillable in both PvE and PvP. Is self healing is outrageous, so death isnt really a factor (less off my team mates minds). He is pretty much just a discipline priest from WoW. I do play MORE pvp and need ATLEAST 3 people to even make me feel slightly pressured but 9 times out of 10 either i or the group walks away bored.
a.skelton92 wrote: »I am answering in terms of my OWN experience playing the class and of someone watching/ receiving my heals. But I love the playstyle of my healer dk. Igneous shield is cheap as chips and I can have it up pretty much 100% of the time not to mention 30% healing. Plus my magma shell synergy that adds yet another bubble then rest staff ward for specific low health shielding.
My DK is also unkillable in both PvE and PvP. Is self healing is outrageous, so death isnt really a factor (less off my team mates minds). He is pretty much just a discipline priest from WoW. I do play MORE pvp and need ATLEAST 3 people to even make me feel slightly pressured but 9 times out of 10 either i or the group walks away bored.
Being hard to kill can be one of the biggest factors in combat. This allows you to keep resing people or keep the heals coming. More often then naught if the healer dies so does everyone else so it can be a boon to never face a group wipe.
Ive personally survived as last person only to pull off clutch ressing and pull the group out of a wipe several times from the groups poor placement from 1 shots etc. Its a good thing and its worth bringing to the table.
A dead healer does no healing after all!
Flameheart wrote: »a.skelton92 wrote: »I am answering in terms of my OWN experience playing the class and of someone watching/ receiving my heals. But I love the playstyle of my healer dk. Igneous shield is cheap as chips and I can have it up pretty much 100% of the time not to mention 30% healing. Plus my magma shell synergy that adds yet another bubble then rest staff ward for specific low health shielding.
My DK is also unkillable in both PvE and PvP. Is self healing is outrageous, so death isnt really a factor (less off my team mates minds). He is pretty much just a discipline priest from WoW. I do play MORE pvp and need ATLEAST 3 people to even make me feel slightly pressured but 9 times out of 10 either i or the group walks away bored.
Being hard to kill can be one of the biggest factors in combat. This allows you to keep resing people or keep the heals coming. More often then naught if the healer dies so does everyone else so it can be a boon to never face a group wipe.
Ive personally survived as last person only to pull off clutch ressing and pull the group out of a wipe several times from the groups poor placement from 1 shots etc. Its a good thing and its worth bringing to the table.
A dead healer does no healing after all!
I agree, keeping alive is the first priority job for a healer, closely followed by keeping others alive. To be honest Sorc and DK truly shine there, a NB can run faster or stealth in PvP, but what does a templar do ?
Shizashane wrote: »I used to focus on spell crit which gave me crazy hps when I dropped ultimate on my nb but about a week ago I really noticed how lacking my dps when I played that role and not healer. So I took some away from crit into spell penetration. And seem to be doing somewhat better in the dps range, and still do good hps. I'm an argonian magical Nb but I feel I can do more dps, I just keep hitting a wall. I have like 7 spell dmg buffs from equipment, and use entropy first. Any suggestions?
Shizashane wrote: »I used to focus on spell crit which gave me crazy hps when I dropped ultimate on my nb but about a week ago I really noticed how lacking my dps when I played that role and not healer. So I took some away from crit into spell penetration. And seem to be doing somewhat better in the dps range, and still do good hps. I'm an argonian magical Nb but I feel I can do more dps, I just keep hitting a wall. I have like 7 spell dmg buffs from equipment, and use entropy first. Any suggestions?
I dont know if you run inner light on NB healer ( I know most dont even have room for it not even me) but sap essence does offer the same buff as entropy so you can switch slots for inner light and get a further boost. There is also a armor set for damage shields that causes a shard to come down and do damage to enemies and healing to allies which NB uses quite often with healing ward. Armor sets might offer a boost as well twice born or something. Maybe power cure set etc. Not sure what youre running atm gear wise. If you do have high crit i dont suggest spell pen. while it helps its more of a static thing and can be achieved somewhat in other forms via spells/passives etc. You can spell power or crit damage.
BoL, Shards or Repentance.
If you have at least one stamina dps in your group you more or less need a templar.
Sure, a lot stuff you can muddle through OK with any other class healer. But the question is... why bother to try?
I want optimal healing and group support - and that would be a templar, there is not even a competition.