I can tell you from experience, if you really want to join "one of these guild raid groups" find one you respect and like to play with. Then follow them around like white on rice, use a good build that works with their strategies, simple observation over time can do this, and synergize well with their group and keep up during fights. If you do this right and consistently over time you'll become noticed, many of these guilds aren't actively recruiting. Yet, when they see talent right in front of their face over and over they often pick it up, we did in Havoc several times and have in Haxus now as well.
I can tell you from experience, if you really want to join "one of these guild raid groups" find one you respect and like to play with. Then follow them around like white on rice, use a good build that works with their strategies, simple observation over time can do this, and synergize well with their group and keep up during fights. If you do this right and consistently over time you'll become noticed, many of these guilds aren't actively recruiting. Yet, when they see talent right in front of their face over and over they often pick it up, we did in Havoc several times and have in Haxus now as well.
best advice in the post, this is how I've found one of my favourite players in the game, the (formerly Ghey) Baron.
I pick up randoms now and again in off time just because you never know when one might turn out to be a star, but it is rare.
Other best advice I can say is to start your own group and learn how to lead yourself.. make your own core group of players. This game is severely lacking in variety and leadership and it would be nice to see more people out there. This is why I tend to go and lead other groups or train my own members for leadership roles. I think for a healthy PvP community we need to start dispersing from larger raids and create more small to medium sized guilds and more leaders need to be trained. Running in small to medium sized groups also increases the caliber of each member since they no longer rely on the other 23-48 people in their vicinity.
Guild raids are generally composed of players who are comfortable playing with one another. They know one another and are certain of each other's skill levels and knowledge. Their builds and skills generally work in synergy with one another. Guild raids are generally closed off to others to preserve this certainty.
However, I'd be willing to bet if you are open to running support skills, if you have good survivability and a friendly personality, most guilds would consider taking you on. Just need to know how to present yourself and which leaders to talk to.
Rook_Master wrote: »AhPook_Is_Here wrote: »One of the things that really made guilds like Havoc great...
Havoc nearly ruined this game through their exploiting, and teaching everyone on EP how to exploit.
This game is much better off with them gone.
Rook_Master wrote: »AhPook_Is_Here wrote: »One of the things that really made guilds like Havoc great...
Havoc nearly ruined this game through their exploiting, and teaching everyone on EP how to exploit.
This game is much better off with them gone.
Rook_Master wrote: »AhPook_Is_Here wrote: »One of the things that really made guilds like Havoc great...
Havoc nearly ruined this game through their exploiting, and teaching everyone on EP how to exploit.
This game is much better off with them gone.
thelordoffelines wrote: »Better question - why dont all the people spamming "LFG" in zone chat start their own group?
Guild raids are generally composed of players who are comfortable playing with one another. They know one another and are certain of each other's skill levels and knowledge. Their builds and skills generally work in synergy with one another. Guild raids are generally closed off to others to preserve this certainty.
However, I'd be willing to bet if you are open to running support skills, if you have good survivability and a friendly personality, most guilds would consider taking you on. Just need to know how to present yourself and which leaders to talk to.
A lot of people in this thread are saying things like "well I don't want to change my bar for someone else, why should I?" But as you can see here in Jules' post the most important thing is you bring people in to the guild who have the right mentality: be open to running skills. Be willing to improve your [group] game. You do it because you want your teammates to live, not because those are The Rules and that's what you have to do to be in this stupid guild.
It's hard to find people like that in real life, let alone the game. Then when your guild is full of that kind of player, you don't want to bring randoms in the mix because that kind of guild is a privilege, not a right.
Back when I ran groups I would have two groups; One group with Pride members who I knew who had builds that were not trash that were In teamspeak that I could relay I. Then a Pug group ran by one Pride member usually a jr raid leader or captain and I would send the pugs in first for cannon folder, So I knew what I was up against or send them off to a suicide mission to cap a keep That I knew the enemy would heavily reinforce and attack a different keep when they were distracted.
Those were the only use Pugs had in my groups. Then recruits for our main battlements were picked by who was left standing after the rest of the group was dead.
Yeah, we've already seen some interesting posts in this thread describing what the guild raids want from ppl who they would be willing to bring to their group. But I'd like if somebody could also sum up the same way things that they offer to the new member. Possible reasons why it is better to be in such group because it's not clear to all of us here.
thelordoffelines wrote: »Better question - why dont all the people spamming "LFG" in zone chat start their own group?
Back when I ran groups I would have two groups; One group with Pride members who I knew who had builds that were not trash that were In teamspeak that I could relay I. Then a Pug group ran by one Pride member usually a jr raid leader or captain and I would send the pugs in first for cannon folder, So I knew what I was up against or send them off to a suicide mission to cap a keep That I knew the enemy would heavily reinforce and attack a different keep when they were distracted.
Those were the only use Pugs had in my groups. Then recruits for our main battlements were picked by who was left standing after the rest of the group was dead.
thelordoffelines wrote: »Better question - why dont all the people spamming "LFG" in zone chat start their own group?
It takes a special person to lead a pug in PvP. Of all the groups I've ever been in, only a handful of folks have led very well, i.e. had clearly defined, strategic objectives and helped the group be effective and earn AP rather than get farmed.
I think the vast majority of people don't want the responsibility of trying to effectively lead a group of random people who often don't follow directions, join but then leave the group quickly if they see it's "too small" or whatever, and/or get vocally recalcitrant over various things. Much easier to say "lfg" and hope someone else is up for the responsibility (been guilty of that myself, leading pugs is not something I'm made for).
Rook_Master wrote: »AhPook_Is_Here wrote: »One of the things that really made guilds like Havoc great...
Havoc nearly ruined this game through their exploiting, and teaching everyone on EP how to exploit.
This game is much better off with them gone.
Back when I ran groups I would have two groups; One group with Pride members who I knew who had builds that were not trash that were In teamspeak that I could relay I. Then a Pug group ran by one Pride member usually a jr raid leader or captain and I would send the pugs in first for cannon folder, So I knew what I was up against or send them off to a suicide mission to cap a keep That I knew the enemy would heavily reinforce and attack a different keep when they were distracted.
Those were the only use Pugs had in my groups. Then recruits for our main battlements were picked by who was left standing after the rest of the group was dead.
Yeah, we've already seen some interesting posts in this thread describing what the guild raids want from ppl who they would be willing to bring to their group. But I'd like if somebody could also sum up the same way things that they offer to the new member. Possible reasons why it is better to be in such group because it's not clear to all of us here.
Are you tired of getting the floor mopped with your face? Do you enjoy taking keeps instead of getting wiped at the breach? Does the thought of 90% of your group members watching the other 10% siege drive you insane? Do you want to hit a keep behind enemy lines and successfully run a scroll back through enemy territory?
With a group of smart people, who you know and regularly play with, these things are possible. There is a reason that 99% of emperors/empresses are from organized guilds, and it isn't because they're all incredibly skilled 1vX solo players. For a majority of the objectives in Cyrodiil, a great deal of teamwork is required. This is compounded by the fact that you're going up against other guilds, of similar skill and organization, trying to do these same things.
Some of my best moments in-game have come from facing off against other guilds with the same goals. It adds a whole other level to the game when you know that you're going against the best of what the other factions have to offer.
This is why I choose to be in such a group.
AhPook_Is_Here wrote: »People protect their ap/h first and foremost; and next random players don't know how to play with a specific group or don't listen. I can see you are on EU so maybe the culture is different there. One of the things that really made guilds like Havoc great on NA servers was outstanding leadership, you had a group of people that trust a leader, don't 2nd guess them and never lose faith in their decisions and start acting out on their own. Randoms don't have that loyalty and respect and they reduce the effectiveness of the group, even if they are talented individual players.
I can tell you from experience, if you really want to join "one of these guild raid groups" find one you respect and like to play with. Then follow them around like white on rice, use a good build that works with their strategies, simple observation over time can do this, and synergize well with their group and keep up during fights. If you do this right and consistently over time you'll become noticed, many of these guilds aren't actively recruiting. Yet, when they see talent right in front of their face over and over they often pick it up, we did in Havoc several times and have in Haxus now as well.
Back when I ran groups I would have two groups; One group with Pride members who I knew who had builds that were not trash that were In teamspeak that I could relay I. Then a Pug group ran by one Pride member usually a jr raid leader or captain and I would send the pugs in first for cannon folder, So I knew what I was up against or send them off to a suicide mission to cap a keep That I knew the enemy would heavily reinforce and attack a different keep when they were distracted.
Those were the only use Pugs had in my groups. Then recruits for our main battlements were picked by who was left standing after the rest of the group was dead.
See, this kind of thing is bad. Figures it's an EP saying it, lol.
AhPook_Is_Here wrote: »People protect their ap/h first and foremost; and next random players don't know how to play with a specific group or don't listen. I can see you are on EU so maybe the culture is different there. One of the things that really made guilds like Havoc great on NA servers was outstanding leadership, you had a group of people that trust a leader, don't 2nd guess them and never lose faith in their decisions and start acting out on their own. Randoms don't have that loyalty and respect and they reduce the effectiveness of the group, even if they are talented individual players.
NPK Daniel wrote: »
Some would call these exploits (healing through walls, proxy det'ing people on first floor while on outer ring 2nd floor, always meteor'ing where you know fall damage will occur, etc etc)