NPK Daniel wrote: »There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.
Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.
Force-Siphon wrote: »Mountain I feel you I am not trying to pick a fight with CN just stating what I think and I hope you can understand why people would take your post at face value considering how large groups are in azuras including yours at times with the addition of zone chat lfg people. It's not personal just what I think and tbh it's partly selfish bc when I am solo I rely in good latency to not instantly disintegrate to a group. Again don't care that people run in groups, I do with K Hole on TF.
Grampa Smurf or whatever your name is, I'll be honest I don't even know who you are so maybe leave the group sometime and do something other than spamming steel tornado or whatever you do...then maybe I would hear your name. Clearly you are touchy for your group being called out in zone (by not just me but other players, etc)...maybe get some therapy, do some drugs, I don't know what you are into. You can go look at my posts and find where I am incessantly complaining...good luck with that bro
And Publius is #1 troll NA...wouldn't accept anything less of our faction voice
and crash pretty much every time I go to azura's
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »
Huckdabuck wrote: »
I've narrowed down the cause fruity. My computer is an early version of skynet and is becoming sentient. It senses when you're about to die because you're a gigantic pug, and crashes me instead so I don't have to witness your noobness.
Jessica Folsom wrote:It's a very grey area.
Have removed comments as they where not needed and written after a long day,
ps:- I keep to myself most of the time and only group up when the other lazy ones get out of bed.
NPK Daniel wrote: »There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.
Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.
Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.
Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?
It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.
NPK Daniel wrote: »NPK Daniel wrote: »There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.
Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.
Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.
Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?
It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.
I need a thicker aluminum foil hat bc you are clearly reading my mind.
To summarize, what I think you're saying: "If you just let them beat you with 4x the numbers long enough they'll stop, bc they'll feel bad for it?!" Are....you....serious? I can't tell.
NPK Daniel wrote: »NPK Daniel wrote: »There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.
Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.
Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.
Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?
It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.
I need a thicker aluminum foil hat bc you are clearly reading my mind.
To summarize, what I think you're saying: "If you just let them beat you with 4x the numbers long enough they'll stop, bc they'll feel bad for it?!" Are....you....serious? I can't tell.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
Jessica Folsom wrote:It's a very grey area.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
MountainHound wrote: »AD zerg was around 100 yesterday strong.
Come on DC we can do better, pick up your swords and come to Azura star, don't let the bananas win!
MountainHound wrote: »The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance! We need YOU to build up our numbers, we need YOU to ensure 24 hour map dominations 7 days a week. Our numbers are small but a focus on 1 campaign will lead us to glory! Rejoin us as we take back Azura Star and continue our pre Imperial City offensive of b2b2b campaign wins that left our enemies scared and coming to the forums to nerf abilities left, right and center!
The QQ messages from AD/EP have already started from a little resistance. Imagine the tear gates with ALOT of resistance!
Rez any dead DC!
Steel tornado in a 3v1!
Run them out of Azura!
TROLL THEM OUT OF THE GAME!
For this is DC, FOR THIS IS OUR AZURA STAR!
If you want to be involved/interested, join our PVP groups, type LFG in zone or type chuck, hd55/hd54, ak, fp, jw or many of the other strings that are starting to come back from out of the sewers. The guilds are willing to help, the guilds are willing to teach!
We rise as a zerg, WE DIE AS A ZERG!
MountainHound wrote: »The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance! We need YOU to build up our numbers, we need YOU to ensure 24 hour map dominations 7 days a week. Our numbers are small but a focus on 1 campaign will lead us to glory! Rejoin us as we take back Azura Star and continue our pre Imperial City offensive of b2b2b campaign wins that left our enemies scared and coming to the forums to nerf abilities left, right and center!
The QQ messages from AD/EP have already started from a little resistance. Imagine the tear gates with ALOT of resistance!
Rez any dead DC!
Steel tornado in a 3v1!
Run them out of Azura!
TROLL THEM OUT OF THE GAME!
For this is DC, FOR THIS IS OUR AZURA STAR!
If you want to be involved/interested, join our PVP groups, type LFG in zone or type chuck, hd55/hd54, ak, fp, jw or many of the other strings that are starting to come back from out of the sewers. The guilds are willing to help, the guilds are willing to teach!
We rise as a zerg, WE DIE AS A ZERG!
When you say "The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance!", is that why in the beginning of IC in Azura Star, we would see a raid and a half of DC posted on the other side of the Nobles ladders down in the sewers to kill people appearing still half in the loading screen? Just curious.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
MountainHound wrote: »That is fine buddy, please go and start blue domination in TF.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
This can't be serious...it's so full of ignorance I don't know where to start.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
This can't be serious...it's so full of ignorance I don't know where to start.
I'll try to explain things in layman's terms when I address you directly in future posts. Promise.
My previous reply however stands to be addressed to specific guild/groups.
Jessica Folsom wrote:It's a very grey area.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
This can't be serious...it's so full of ignorance I don't know where to start.
I'll try to explain things in layman's terms when I address you directly in future posts. Promise.
My previous reply however stands to be addressed to specific guild/groups.
Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.
CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
This can't be serious...it's so full of ignorance I don't know where to start.
I'll try to explain things in layman's terms when I address you directly in future posts. Promise.
My previous reply however stands to be addressed to specific guild/groups.
Save the patronizing for someone else.
Your guild caused the lag on DC side far before VE ever rerolled DC. How is it they are a reject guild? Care to explain that one? We spam AoEs in empty keeps? Wut? Another baseless statement. We were homed on Azuras for a long time as well, and we are barely ever in Azuras for that matter as it's far too laggy. VE helped in a big way in all of those Azuras wins while we were homed there, and the reroll was never for ego's sake, it was to save the balance of PvP as DC was and continues to be vastly outnumbered.
Ignorance is bliss.
Jessica Folsom wrote:It's a very grey area.
NPK Daniel wrote: »Someone from VE spoke with me recently, we agreed the silly feud was just that -- silly. We both spoke our mind, I thought we had progress, and then we hit a communication barrier:
"You're the new kids with DC, a little humility wouldn't hurt, don't just start screaming "VE best DC Guild" in zone."
"VE is the best" Was their response.
My whole teamspeak literally erupted into laughter. I think that one phrase back and forth illustrates the differences between our teams.
That was a very thoughtful and kind gesture but DC didn't need saving as original DC guilds had managed to win Azura's Star several times without any arrogance or misplaced sense of entitlement.
Azura's Star is currently overpopulated as it is. So it doesn't help when other guilds bring their zergs during prime time to contribute even further to the lag.
Farming at Chal mine/gate does nothing beneficial for the campaign they are not even homed in currently.