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DC - Azura Star (NA) needs YOU!

  • Zheg
    Zheg
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    NPK Daniel wrote: »
    There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.

    Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.

    Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.

    Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?

    It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.
  • Grampa_Smurf
    Grampa_Smurf
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    Mountain I feel you I am not trying to pick a fight with CN just stating what I think and I hope you can understand why people would take your post at face value considering how large groups are in azuras including yours at times with the addition of zone chat lfg people. It's not personal just what I think and tbh it's partly selfish bc when I am solo I rely in good latency to not instantly disintegrate to a group. Again don't care that people run in groups, I do with K Hole on TF.

    Grampa Smurf or whatever your name is, I'll be honest I don't even know who you are so maybe leave the group sometime and do something other than spamming steel tornado or whatever you do...then maybe I would hear your name. Clearly you are touchy for your group being called out in zone (by not just me but other players, etc)...maybe get some therapy, do some drugs, I don't know what you are into. You can go look at my posts and find where I am incessantly complaining...good luck with that bro ;)

    And Publius is #1 troll NA...wouldn't accept anything less of our faction voice ;)



    Have removed comments as they where not needed and written after a long day,

    ps:- I keep to myself most of the time and only group up when the other lazy ones get out of bed.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • vamp_emily
    vamp_emily
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    I tried to help DC yesterday, this is how it went..

    run up to the Glade mine get killed by AD
    run up to the Glade mine get killed by AD
    run up to the Glade mine get killed by AD

    Post in chat ( character name "Shado Fighter")
    Does anyone have a better plan than just going to the mine and having AD kill us

    Someone responds: Sounds like a good plan to me.

    run up to the Glade mine get killed by AD
    ....
    ...

    Leave Cyro to gather.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Huckdabuck
    Huckdabuck
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    Zheg wrote: »
    and crash pretty much every time I go to azura's

    Should that not read "Cyrodiil"? B) I'm surprised your connection even provides for the use of forums TBH!
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Zheg
    Zheg
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    Huckdabuck wrote: »
    Zheg wrote: »
    and crash pretty much every time I go to azura's

    Should that not read "Cyrodiil"? B) I'm surprised your connection even provides for the use of forums TBH!

    I've narrowed down the cause fruity. My computer is an early version of skynet and is becoming sentient. It senses when you're about to die because you're a gigantic pug, and crashes me instead so I don't have to witness your noobness.
  • Huckdabuck
    Huckdabuck
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    Zheg wrote: »
    Huckdabuck wrote: »
    Zheg wrote: »
    and crash pretty much every time I go to azura's

    Should that not read "Cyrodiil"? B) I'm surprised your connection even provides for the use of forums TBH!

    I've narrowed down the cause fruity. My computer is an early version of skynet and is becoming sentient. It senses when you're about to die because you're a gigantic pug, and crashes me instead so I don't have to witness your noobness.

    +1.....until raid tonight....."Zheg you coming back........Zheg......Zheg.......ZHEG! F it!"
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Force-Siphon
    Force-Siphon
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    Have removed comments as they where not needed and written after a long day,

    ps:- I keep to myself most of the time and only group up when the other lazy ones get out of bed.

    <3 no harm done friend

    The one and only Force Siphon - PVP Sorc NA
    1 man zerg

    twitch.tv/forcesiphon
  • CN_Daniel
    CN_Daniel
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    Zheg wrote: »
    NPK Daniel wrote: »
    There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.

    Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.

    Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.

    Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?

    It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.

    I need a thicker aluminum foil hat bc you are clearly reading my mind.

    To summarize, what I think you're saying: "If you just let them beat you with 4x the numbers long enough they'll stop, bc they'll feel bad for it?!" Are....you....serious? I can't tell.
  • Zheg
    Zheg
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    ✭✭✭✭
    NPK Daniel wrote: »
    Zheg wrote: »
    NPK Daniel wrote: »
    There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.

    Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.

    Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.

    Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?

    It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.

    I need a thicker aluminum foil hat bc you are clearly reading my mind.

    To summarize, what I think you're saying: "If you just let them beat you with 4x the numbers long enough they'll stop, bc they'll feel bad for it?!" Are....you....serious? I can't tell.

    4x the numbers? 4 times? If you're running 2 full groups, which is you on an off day, that's about 50 people. You're telling me red is running 200+ people in a single keep? The pop cap probably doesn't even go that high, so you're going to need to work on your counting. If you're saying you'd like to run 24 but need to run 48 because they're bringing 100, again, I say you need to work on counting, because 100 people would mean 4 full raid groups, and neither red or yellow probably even have that many pvp guilds on a single campaign.

    More importantly, the red and yellow zergs on azuras are BAD players and can be mowed down by groups much smaller than them.

    If they're stacking that hard and you have two full raids that are capable, one should be able to stall while the other takes keeps behind the zerg, correct? Because if red and yellow are stacking as hard as you say, that means the other keeps are undefended. CN is good enough to at least stall the zerg at a keep while raid 2 and 3 takes another keep, right?

    Frankly, you are the only blue pvp guild that runs more than a full raid. When red and yellow have legitimate claims about blue zerging, it's because of azura's. Rather than having to say, "everybody zergs", I'd much prefer to say, "only red and yellow zerg" and be accurate.

    If I thought I could actually get through to you, I'd share any and every tactic I know of to combat larger numbers if it would stop the blue zerg on azura. For that matter, I'm pretty sure red and yellow would even help you learn tactics to combat larger numbers if it meant the end of the ridiculous blue azura zerg - and that alone should say everything that needs to be said. There are times when an alliance needs to rally and coordinate forces (i.e. last emp keep), but running that large a group of players in a single spot for the entire night is just ludicrous.

    Even if none of the above held true, the argument boils down to a simple "they did it first! So I'm going to do it back!", and I know of 5th graders that have matured beyond that rationale. I'd hope we're better than that.

    Here's the scenario that's currently happening:
    Red brings 30 to DC's 24. Bah! Red is zerging, so DC brings 36. Skyrim enthusiasts, look at how many the DC bring - we need 2 full raids now! Smurfs, red has brought 2 full raids, we need 3 now!
    -cue Daniel: "for the good of DC, I shall bring the 3 raids necessary"

    It's an unnecessary, damaging cycle that results in the current lag soup that is azura's. Frankly, I don't know why guilds even want to play there with that lag. I know there are juicy zergs of baddies to farm, but seriously.

    You keep emphasizing that it's all necessary and for the good of DC. Well... have you actually talked to DC guilds and players to see if they feel that way about what you do? Because I know of not a single DC player that enjoys playing in the lag created by the insane number stacking people pull on azuras.
    Edited by Zheg on October 30, 2015 9:21PM
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Zheg wrote: »
    NPK Daniel wrote: »
    There was nothing to be lost when we began swapping. We will hold it down this upcoming cycle, if we can, with a strong Emp.

    Been around since forever and always blue. I'm probably the oldest original DC pvp leader left now that Grunt and Pain are gone. I am here to help DC anyway I can. If that means stacking both my groups in one castle to deal with 75+ enemy then by god I will. Most of the time I try to just let the Main group do their own thing so the players (and leader) can grow. You've got to get beaten a lot in this game to get better.

    Except, stacking BOTH (seriously?) your groups in one keep doesn't help DC even when you successfully defend the keep. You cause/exacerbate lag for everyone, and yes, while all alliances zerg at some point, ever wonder what would happen if one alliance was actually sane enough to NOT zerg 3 full raid groups? They might actually have credibility when chastising the other alliances for zerging, and there finally might be enough pressure on players to stop doing it because now you'd be the only baddie doing it. You play this way because you like to, not because you're obligated to. We aren't talking about a last emp keep or something, this is the baseline method of play for the entire night on azura's.

    Furthermore, the OP's insinuation that any map should be fully dominated/flipped one color should make every half-way decent pvper vomit. We have a dwindling pvp population and few competitive campaigns on which to play. I don't care if red nightcaps the entire map, I don't care if they prefer to start primetime with emp and all scrolls - we still manage to beat them on TF every night regardless. There is never an excuse for flipping an entire map one color regardless of who does it, and anyone with an ounce of pvp knowledge knows that a fully dominated map 24/7 kills any kind of competition and actual pvp - so why in the world would you push for that?

    It's literally tragic because you really do think you're helping DC when you take gigantic numbers to an objective. I've been DC since beta, and crash pretty much every time I go to azura's, so how, in what way, are you helping me as a fellow DC? Right.

    I need a thicker aluminum foil hat bc you are clearly reading my mind.

    To summarize, what I think you're saying: "If you just let them beat you with 4x the numbers long enough they'll stop, bc they'll feel bad for it?!" Are....you....serious? I can't tell.

    Daniel lets be real here...it's not whether you like to or need to...its the only way you know how to play because you and your groups are too bad to run sub 24...sure you may get the occasional wipe every now and then against us but when you're not stacking 80 in Ash or attacking Roe with 100 you're pretty much the blue equivalent of TKO

    Edit: To add the only DC guild I respect is VE because they actually know how to play with a single raid at most. You guys feel the need for whatever reason to stack 3 or 4 raids at a single objectives and fail to realize that what you're doing isn't tactical. Eventually the other factions are going to get sick and tired of your *** because there's no other way to fight that in the current state of the game, and we'll have the same type of lag as when everyone was spamming meteors. The game is dying as it is, don't be the cause of it finally dying.
    Edited by GRxKnight on October 31, 2015 2:16PM
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Lil_kitty
    Lil_kitty
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    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.
  • Zavus
    Zavus
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    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    Hehehehe


    -Meff
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Huckdabuck
    Huckdabuck
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    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    I mean it's pretty obvious that the certain guild you're referring to forgot to turn in their EP issued lag switch when they rerolled and are using said switch to make it appear that the guild you're in is lagging the server. I'm starting to think that you may be Jauriel's 3rd forum account. Did someone in the guild steal your sweetrolls while you laid wiped on a breech somewhere?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • GRxKnight
    GRxKnight
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    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    You're kidding right
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Cathexis
    Cathexis
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    tumblr_mowfwbojid1s46h7vo1_.jpg
    Edited by Cathexis on November 2, 2015 7:57AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • MountainHound
    MountainHound
    ✭✭✭✭
    AD zerg was around 100 yesterday strong.

    Come on DC we can do better, pick up your swords and come to Azura star, don't let the bananas win!
  • Zheg
    Zheg
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    AD zerg was around 100 yesterday strong.

    Come on DC we can do better, pick up your swords and come to Azura star, don't let the bananas win!

    I won't speak for other DC players, but as someone that's been blue since beta, there is nothing that inspires me to go help your crew or style of pvp, though I'd imagine there are plenty of others who feel the same. When I roll up to a keep and see 50+ DC there, the LAST thing I want to do is be there and contribute to the blue numbers.

    Stop piling more and more people on and maybe the rest of blue will start feeling faction pride on Azura's rather than utter disappointment for the people sharing their alliance tag.
  • MountainHound
    MountainHound
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    That is fine buddy, please go and start blue domination in TF.
  • frozywozy
    frozywozy
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    ✭✭
    The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance! We need YOU to build up our numbers, we need YOU to ensure 24 hour map dominations 7 days a week. Our numbers are small but a focus on 1 campaign will lead us to glory! Rejoin us as we take back Azura Star and continue our pre Imperial City offensive of b2b2b campaign wins that left our enemies scared and coming to the forums to nerf abilities left, right and center!

    The QQ messages from AD/EP have already started from a little resistance. Imagine the tear gates with ALOT of resistance!

    Rez any dead DC!
    Steel tornado in a 3v1!
    Run them out of Azura!
    TROLL THEM OUT OF THE GAME!

    For this is DC, FOR THIS IS OUR AZURA STAR!

    If you want to be involved/interested, join our PVP groups, type LFG in zone or type chuck, hd55/hd54, ak, fp, jw or many of the other strings that are starting to come back from out of the sewers. The guilds are willing to help, the guilds are willing to teach!

    We rise as a zerg, WE DIE AS A ZERG!

    When you say "The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance!", is that why in the beginning of IC in Azura Star, we would see a raid and a half of DC posted on the other side of the Nobles ladders down in the sewers to kill people appearing still half in the loading screen? Just curious.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • MountainHound
    MountainHound
    ✭✭✭✭
    frozywozy wrote: »
    The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance! We need YOU to build up our numbers, we need YOU to ensure 24 hour map dominations 7 days a week. Our numbers are small but a focus on 1 campaign will lead us to glory! Rejoin us as we take back Azura Star and continue our pre Imperial City offensive of b2b2b campaign wins that left our enemies scared and coming to the forums to nerf abilities left, right and center!

    The QQ messages from AD/EP have already started from a little resistance. Imagine the tear gates with ALOT of resistance!

    Rez any dead DC!
    Steel tornado in a 3v1!
    Run them out of Azura!
    TROLL THEM OUT OF THE GAME!

    For this is DC, FOR THIS IS OUR AZURA STAR!

    If you want to be involved/interested, join our PVP groups, type LFG in zone or type chuck, hd55/hd54, ak, fp, jw or many of the other strings that are starting to come back from out of the sewers. The guilds are willing to help, the guilds are willing to teach!

    We rise as a zerg, WE DIE AS A ZERG!

    When you say "The QQ from AD / EP has commenced. We are putting an end to 1 of many campaigns that has allowed EP/AD to take control and farm the sewers daily with little resistance!", is that why in the beginning of IC in Azura Star, we would see a raid and a half of DC posted on the other side of the Nobles ladders down in the sewers to kill people appearing still half in the loading screen? Just curious.

    I can't comment, I was out of those sewers as soon as I got my gear n 2-3 days.

  • Takllin
    Takllin
    ✭✭✭✭✭
    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    This can't be serious...it's so full of ignorance I don't know where to start.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Takllin
    Takllin
    ✭✭✭✭✭
    That is fine buddy, please go and start blue domination in TF.

    It's been done and continues to be. K Hole, LOM and VE do a really good job of holding down the fort.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Lil_kitty
    Lil_kitty
    ✭✭✭
    Takllin wrote: »
    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    This can't be serious...it's so full of ignorance I don't know where to start.

    I'll try to explain things in layman's terms when I address you directly in future posts. Promise. :)
    My previous reply however stands to be addressed to specific guild/groups.

  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Lil_kitty wrote: »
    Takllin wrote: »
    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    This can't be serious...it's so full of ignorance I don't know where to start.

    I'll try to explain things in layman's terms when I address you directly in future posts. Promise. :)
    My previous reply however stands to be addressed to specific guild/groups.

    I was on my EP toon all afternoon yesterday trying to help a friend get emp on TF (and so I could use my EP issued lag switch)......in the process I ended up fighting my friends/guildies who were on their DC toons at Ash.....guess my DC guild/friends should be questioning my "loyalty" as I clearly can't be trusted....SMDH.....didn't you agree with a post a day or so ago that said that people tend to forget this is a game and should have FUN? Also.....are you Jauriel?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Takllin
    Takllin
    ✭✭✭✭✭
    Lil_kitty wrote: »
    Takllin wrote: »
    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    This can't be serious...it's so full of ignorance I don't know where to start.

    I'll try to explain things in layman's terms when I address you directly in future posts. Promise. :)
    My previous reply however stands to be addressed to specific guild/groups.

    Save the patronizing for someone else.

    Your guild caused the lag on DC side far before VE ever rerolled DC. How is it they are a reject guild? Care to explain that one? We spam AoEs in empty keeps? Wut? Another baseless statement. We were homed on Azuras for a long time as well, and we are barely ever in Azuras for that matter as it's far too laggy. VE helped in a big way in all of those Azuras wins while we were homed there, and the reroll was never for ego's sake, it was to save the balance of PvP as DC was and continues to be vastly outnumbered.

    Ignorance is bliss.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    Takllin wrote: »
    Lil_kitty wrote: »
    Takllin wrote: »
    Lil_kitty wrote: »
    Now with all due respect lets make something clear here. We usually do not experience as much lag on DC side in Azura until certain ep reject "dc" guild/s who are not even homed in Azura, decide to show up with their zerg and spam AoEs in empty keeps.

    CN, AK and HoD were never "hurting" as we had managed to win campaigns several times for DC in Azura. If certain guilds wanted to re-roll DC to appear as a big fish in a small pond, that's their prerogative but DC was doing just fine without the extra lag.

    This can't be serious...it's so full of ignorance I don't know where to start.

    I'll try to explain things in layman's terms when I address you directly in future posts. Promise. :)
    My previous reply however stands to be addressed to specific guild/groups.

    Save the patronizing for someone else.

    Your guild caused the lag on DC side far before VE ever rerolled DC. How is it they are a reject guild? Care to explain that one? We spam AoEs in empty keeps? Wut? Another baseless statement. We were homed on Azuras for a long time as well, and we are barely ever in Azuras for that matter as it's far too laggy. VE helped in a big way in all of those Azuras wins while we were homed there, and the reroll was never for ego's sake, it was to save the balance of PvP as DC was and continues to be vastly outnumbered.

    Ignorance is bliss.

    I think the person in question should go back and read this thread......

    http://forums.elderscrollsonline.com/en/discussion/185117/vehemence-rolling-blue/p1

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Lil_kitty
    Lil_kitty
    ✭✭✭
    That was a very thoughtful and kind gesture but DC didn't need saving as original DC guilds had managed to win Azura's Star several times without any arrogance or misplaced sense of entitlement.

    Azura's Star is currently overpopulated as it is. So it doesn't help when other guilds bring their zergs during prime time to contribute even further to the lag.
    Farming at Chal mine/gate does nothing beneficial for the campaign they are not even homed in currently.
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    Someone from VE spoke with me recently, we agreed the silly feud was just that -- silly. We both spoke our mind, I thought we had progress, and then we hit a communication barrier:

    "You're the new kids with DC, a little humility wouldn't hurt, don't just start screaming "VE best DC Guild" in zone."

    "VE is the best" Was their response.

    My whole teamspeak literally erupted into laughter. I think that one phrase back and forth illustrates the differences between our teams.





  • _Chaos
    _Chaos
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Someone from VE spoke with me recently, we agreed the silly feud was just that -- silly. We both spoke our mind, I thought we had progress, and then we hit a communication barrier:

    "You're the new kids with DC, a little humility wouldn't hurt, don't just start screaming "VE best DC Guild" in zone."

    "VE is the best" Was their response.

    My whole teamspeak literally erupted into laughter. I think that one phrase back and forth illustrates the differences between our teams.

    That's not really a barrier, I'd call it guild pride. VE thinks they are the best, CN thinks they are the best, and there's nothing wrong with either of those opinions. Be proud of who you are, and let others think what they want. Any VE member that says "VE is the best" is clearly speaking with a bias opinion and should be taken with a grain of salt.
    'Chaos
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Lil_kitty wrote: »
    That was a very thoughtful and kind gesture but DC didn't need saving as original DC guilds had managed to win Azura's Star several times without any arrogance or misplaced sense of entitlement.

    Azura's Star is currently overpopulated as it is. So it doesn't help when other guilds bring their zergs during prime time to contribute even further to the lag.
    Farming at Chal mine/gate does nothing beneficial for the campaign they are not even homed in currently.


    From the OP:
    We need YOU to build up our numbers, we need YOU to ensure 24 hour map dominations 7 days a week. Our numbers are small but a focus on 1 campaign will lead us to glory!

    The reason I took the troll bait and posted in this thread originally was because everyone and their mother knows what you just said is true - Azura has too many blues, and too many in ONE spot (of which the natives are to blame, not some group that comes at midnight to farm pugs at chalman once in a blue moon). And yet, with the same breath that you say azura's is overpopulated yadda yadda, stay away good blue groups, your crew makes threads like this.

    I knew better than to even bother - blues, reds, yellows, (maybe even daedra?) have all tried to use logic and get daniel to not stack so many of his own raids on top of each other, but you guys are what you are. I'm sure you're lovely people and maybe even fun in ts, but I simply will never be ok with how many people you run in one spot. Considering all of the 1vX QQ threads that despise 24 man groups, I guess it's hypocritical of me to some extent to harp on your playstyle, but let's at least be honest with each other though and not try to frame it as a necessity or some great sacrifice you make for DC - you play that way because you prefer to and enjoy it.

    Red and yellow that are looking for a fight absent the insane blue stacking are welcome to check out TF, you'll find the blue guilds there are able to somehow be more competitive without stacking - go figure.

    Edit: I'd also like to point out that before I joined VE, I was perma-blue that ran solo/small group for months after mostly harmless died, and either ran with or next to all of the blue pvp guilds to see which would be a good fit. You seem to have some kind of warped memory about how successful DC used to be, as help was sorely needed at one point. I even considered CN (though you were still NPK at the time) once, but after running next to your gigantic group in the fields between nikel and roe to fight 10 yellow and lagging so badly even when no one was fighting, I realized it could never be.
    Edited by Zheg on November 2, 2015 7:58PM
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