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Viable Bow class

Andratte
Andratte
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Hi

im coming back and while I have a V1 Sorc I want to be a Bow user. So im thinking rerolling. Any ideas as to what compliments it best these days?

Thanks
  • Jade1986
    Jade1986
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    Andratte wrote: »
    Hi

    im coming back and while I have a V1 Sorc I want to be a Bow user. So im thinking rerolling. Any ideas as to what compliments it best these days?

    Thanks

    Definitely nightblade, you could also stay sorcerer and focus on alchemy to get invis potions and such and use pets to protect you. I was actually thinking of doing that. DK could be good as well with all of its crowd control.
  • Jitterbug
    Jitterbug
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    I think DK gets the biggest boost to their light/hvy attacks, templars get a good ranged stamina knock down, sorcs get weapon damage buff without 2H and NB get breach armor debuff from range plus a sort of ranged finisher.
    That's for the damage part.
    For the getting away part NBs win hands down through stealth but sorcs do have streak (limited since bow is stam) that also work as cc.
    DKs and temps have nothing in this department.

    So I would agree that NB is by far the more obvious choice for bow.
  • DeanTheCat
    DeanTheCat
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    Each class has it's own style of bow play, each with their own unique benefits and drawbacks.

    Dragonknight:
    Pros:
    - Reflective Scales. You win any pure ranged vs ranged battle.
    - Molten Armaments. I'll just leave this link here
    - Dragon Leap. The only physical damage ultimate in the game
    - Helping Hands. Helps to maintain your stamina levels.
    Cons:
    - No real escape

    Templar:
    Pros:
    - Binding Javelin. Keeps your enemies pinned to the ground away from you with a giant spear.
    - Eclipse. Reflects even Dawnbreakers and Concealed Weapons.
    - Biting Jabs. An excellent way to dissuade an enemy from engaging in melee.
    - Power of the Light. Timed, delayed burst damage
    Cons:
    - No real escape

    Sorcerer
    Pros:
    - Critical Surge. Healing on critical damage, and you are not married to a two hander for your Major Brutality buff.
    - Bolt Escape. If you thought an archer that could go invisible was annoying, try a teleporting one.
    - Bound Armaments. Increases your maximum stamina and heavy attack damage.
    - Overload. Because why not? An excellent backup plan.
    Cons:
    - Squishy

    Nightblade:
    Pros:
    - Dark Cloak. Excellent tool for repositioning
    - Piercing Mark. Inflicts Major Fracture and allows you to see the enemy even if they go invisable
    - Grim Focus. Allows access to Assassin's Will, as well as Minor Berzerk.
    - Aspect of Terror. Why not scare enemies into staying away from you?
    Cons:
    - Really really squishy
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • IKilled007
    IKilled007
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    Wood elves get the 12% damage out of stealth too, so with focus aim and camo hunter and flawless dawnbreaker, you can hit for a ton on the first shot.
    The only substitute for victory is overkill.
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