Lava_Croft wrote: »Ban people.BossTuggles wrote: »Pretty sure Sypher and company told people in chat to stop with the bashing. It is the internet you cant control people. What else would you have them do?
Close the chat.
Stop streaming.
Probably a few more things.
Publius_Scipio wrote: »Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Do yourselves all a favor, dress appropriately this time. Or at least on the same level as FENGRUSH. If FENGRUSH shows up in a Julian Edelman approves suit and tie with tie bar and pocket square.... The other three should surrender and never appear again.
Publius_Scipio wrote: »Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Do yourselves all a favor, dress appropriately this time. Or at least on the same level as FENGRUSH. If FENGRUSH shows up in a Julian Edelman approves suit and tie with tie bar and pocket square.... The other three should surrender and never appear again.
Ugh. Julian Edelman. Drool.
You should apply that to yourself when you go to talk about AvA. If you want to duel, again, more power to you, but dueling isn't going to take keeps, crown emps, run scrolls - which is what the game is built for. Not saying small groups or singles don't or should not have a use or place, at all (I prefer running in a smaller group than we've had to lately) but if you always run 4 men or smaller, then you really aren't going to know about all the little things of group fighting.
You should apply that to yourself when you go to talk about AvA. If you want to duel, again, more power to you, but dueling isn't going to take keeps, crown emps, run scrolls - which is what the game is built for. Not saying small groups or singles don't or should not have a use or place, at all (I prefer running in a smaller group than we've had to lately) but if you always run 4 men or smaller, then you really aren't going to know about all the little things of group fighting.
Did we talk about dueling? I don't even duel this patch. I play in Cyrodiil, I play in IC just like everyone else. If I want to voice my opinion about the game from my perspective and if people care enough to listen then let it be.
Latency affects everyone, AOE caps affect everyone, the state of PvP affects everyone. I've played the game long enough to at least have some knowledge to form an opinion on certain aspects of the game.
If you don't agree with my opinions that's completely up to you, but my word shouldn't be dismissed because I don't play in large groups or "AvA"
BossTuggles wrote: »You speak like these players havent been involved in AvAvA since the game came out. You also seem to think that throughout this games life small man groups didnt contribute as much as your larger groups. I can speak from experience that from the start of this game I have never really ran in groups greater than 5 maybe. Having said this I know we have made HUGE contributions to AvAvA over my history in this game (I have played with Fengrush for the majority of this game, I have ran with and gotten Naw Sunrest emp even though I did not end up liking him, I also ran with the original emperor Wildifre and I still do when he decides to log into the game). I know for a FACT that Alacrity back in the day would dominate whole campaigns with 4-8 people. I remember having to worry about Luvboard and co. That group wasn't running around with 20+. All of these players (and this is only 2 groups mind you im picking out of the many) ran in smaller groups and caused DAMAGE and HAVOC against their opponents.
I also remember being a DK at launch and early into the games life I could hold down a choke point/breach against countless amounts of people. Not arguing that this wasnt OP (it sure as hell was) but I can also say the gameplay was seamless. I remember ult bombing groups of no lie 30+ people and wiping them with my group of 5 (we wont argue if this is good or not cus this is an entirely different topic). What I also remember is how I could actually cast skills while inside a group this big. You know what, I cant do this now. I get near a keep with action in it and I can not use skill or my frames go to *** or its just utterly unplayable. To actually say "remember when you could have giant battles and no lag" - 1. No. There was lag at the start if fights were big enough. Yes it got worse as time went on and that's not how a game getting patched with improvements should be. this is absurd man idk what to tell you. Ask anyone else who played at release. Im almost positive they all would take that Cyrodil over the current. Also,"now you get one 24 man group fighting and lag city" - No. We have full on 24 man vs 24 man fights. Fights now are lagging out the server when they get crazy big like 50+ vs. other large numbers, especially if it becomes 3 way. Unfortunately, if one of those fights is going on on the other side of the map, it still effects you wherever else you are fighting, even in a small group. Way back when these numbers you are throwing out were laughable. I mean you can even search youtube for early game vids. Remember Chalman fights? You would have to knock down like 3 walls to get in. There wasnt lag then like we have currently. You said yourself, now we get a 80+ person fight somewhere it actually lags other parts of the map. This didnt use to happen it now happens every god damn night.\
If you think a DK needs to drop ulti's the way they used to be good, then you shouldn't be giving your opinion on DKs. You also misconstrue what they said about DKs. NONE of them even CROWN AND JULES said that people want DKs dropping ults like they used to. However ULTS are a larger part of DKs class mechanic than any other class. For you to just falsely represent what they said is outright dickish man. It is almost like you just want to start *** with everyone just for the *** of it man. This isnt your first thread doing this *** either.
You have some guests on, in a loaded room, outnumbered, to get badgered by fanboys. And to put someone in a hotseat and then say "c'mon man" when they try and defend themselves - how about Shut the F up and let the guest say what they want to say. CROWN himself even mentioned and Sypher spoke on it how this was gonna be a rough room for Crown. It was, not denying that in any way. I mean its the interent. Go to any youtube video ever. It can be about fluffy bunnies or stupid silly cats. I bet you 3 comments down there would be some racist *** or like *** blaming cat videos for the current political climate. You dont acknowledge this, you dont acknowledge these people. So the "c'mon man" that you are referring to is them literally just saying DO NOT FEED THE TROLLS. You know what happens when you show people what they are doing is affecting you they take that *** and run with it. Those people were *** no doubt but you dont lower yourself to their level. The whole godamn stream JULES was reading *** about make me a sandwich or other such nonsense and she didnt take the bait. She offhandedly commeneted on it in a joking matter but she realises who these people are and what they are trying to do. "THE STREAMERS" I am almost certain get that *** too on their streams all the time. They get sniped and raged telled and all that ***. They know from experience not to engage this behavior.
Really agreed with you guys when you touched on how zos rolled stuff out that shows they don't know their game well enough. You should apply that to yourself when you go to talk about AvA. Again you are simply trying to start ***. All of the players on that stream tonight have done alot in AvA in this game. To deny this idk what to tell ya man.
P.S. Lefty Lucy has played DK for his ESO life I am pretty sure. To just dismiss his opinions is also pretty *** man. For one preaching on how people need to be more civil and polite you sure lack these things yourself.
Publius_Scipio wrote: »Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Do yourselves all a favor, dress appropriately this time. Or at least on the same level as FENGRUSH. If FENGRUSH shows up in a Julian Edelman approves suit and tie with tie bar and pocket square.... The other three should surrender and never appear again.
Ugh. Julian Edelman. Drool.
Wants to listen to Jules section of podcast because Jules. Does not want to run the risk of hearing anyone from the main panel speak because blood pressure. Decisions. Hard.
I don't know what you read, but its not my posts.BossTuggles wrote: »Well that is on the mods not really the streamers. It is just kinda nonsense how these guys are putting this stream out there for us and all they get is flack for this and for that. After the first one its all, you need large scale pvp represented. So they listened they got Crown and Jules. Now they are getting criticized for other people's ass hole comments? Take it for what it is man they are trying to fill the role that we lack on getting ZoS's attention. It is literally like Sypher putting it together and the other panelist's sharing opinions just giving up there time in order to vocalize people's complaints and to share their thoughts. Literally all they have gotten from it is complaints and criticism just seems kinda *** from my point of view. They aren't putting money and production value into it like some other podcasts that are out their for this game and in all honesty its covers MUCH more relevant topics for most the people in this forum.
DK ultimates are not a large part of their class mechanic. That is some left over feelings about dropping banners like they were a standard skill. If you need help with your DK build I have a couple guys I run with that can help you out. They are strong still and any issues they have are with specific skills that need reworked or would be helped by overall magicka/stam balance in the game.
Don't act like you aren't someone expecting your opinion not to be heard from zos, you even said you wish they were more involved with you guys. So yeah, people that play in other parts of the game that aren't 1vX are going to be concerned about someone's comments on combat when it comes from a more narrow perspective. Did you talk about dueling? You talk about a lot of skills from a 1v1 perspective - which is needed, but is not the total.
Maybe I'm wrong and you are capping flags with groups to take keeps and running scrolls back and I'm not seeing it. If so, my bad.
Latency Effects everyone - but if you are blaming it on a 24 man "ball" group, then you aren't helping anyone. Because that one group isn't what's causing the issue, you are just assuming it is. If it is, then how have I been in several fights bigger than that without lag? So yes, I agree the zerg mentality effects the lag, but when you guys start narrowing down on specifics and talking about changes devs need to make, SPECIFICS MATTER.
And no, if you share your opinion and expect people to just nod blindly in agreement, then you are in the wrong place. Many will gladly share our opinions about your opinion, we won't let it be.
Don't act like you aren't someone expecting your opinion not to be heard from zos, you even said you wish they were more involved with you guys. So yeah, people that play in other parts of the game that aren't 1vX are going to be concerned about someone's comments on combat when it comes from a more narrow perspective. Did you talk about dueling? You talk about a lot of skills from a 1v1 perspective - which is needed, but is not the total.
Maybe I'm wrong and you are capping flags with groups to take keeps and running scrolls back and I'm not seeing it. If so, my bad.
Latency Effects everyone - but if you are blaming it on a 24 man "ball" group, then you aren't helping anyone. Because that one group isn't what's causing the issue, you are just assuming it is. If it is, then how have I been in several fights bigger than that without lag? So yes, I agree the zerg mentality effects the lag, but when you guys start narrowing down on specifics and talking about changes devs need to make, SPECIFICS MATTER.
And no, if you share your opinion and expect people to just nod blindly in agreement, then you are in the wrong place. Many will gladly share our opinions about your opinion, we won't let it be.
Don't agree with the premise that you have to participate in capping keeps and running scrolls to provide feedback to Cyrodiil AvA.
You should apply that to yourself when you go to talk about AvA. If you want to duel, again, more power to you, but dueling isn't going to take keeps, crown emps, run scrolls - which is what the game is built for. Not saying small groups or singles don't or should not have a use or place, at all (I prefer running in a smaller group than we've had to lately) but if you always run 4 men or smaller, then you really aren't going to know about all the little things of group fighting.
Did we talk about dueling? I don't even duel this patch. I play in Cyrodiil, I play in IC just like everyone else. If I want to voice my opinion about the game from my perspective and if people care enough to listen then let it be.
Latency affects everyone, AOE caps affect everyone, the state of PvP affects everyone. I've played the game long enough to at least have some knowledge to form an opinion on certain aspects of the game.
If you don't agree with my opinions that's completely up to you, but my word shouldn't be dismissed because I don't play in large groups or "AvA"
Darnathian wrote: »You should apply that to yourself when you go to talk about AvA. If you want to duel, again, more power to you, but dueling isn't going to take keeps, crown emps, run scrolls - which is what the game is built for. Not saying small groups or singles don't or should not have a use or place, at all (I prefer running in a smaller group than we've had to lately) but if you always run 4 men or smaller, then you really aren't going to know about all the little things of group fighting.
Did we talk about dueling? I don't even duel this patch. I play in Cyrodiil, I play in IC just like everyone else. If I want to voice my opinion about the game from my perspective and if people care enough to listen then let it be.
Latency affects everyone, AOE caps affect everyone, the state of PvP affects everyone. I've played the game long enough to at least have some knowledge to form an opinion on certain aspects of the game.
If you don't agree with my opinions that's completely up to you, but my word shouldn't be dismissed because I don't play in large groups or "AvA"
I think that was his point and the majority of the pvp playerbase. Or as you 4 call it, the zerg balls. This game was designed for large scale pvp. Every time someone tries to give can opinion that plays with large groups they get insulted with services, lacks skill hitting two buttons, etc.
So their opinions get dismissed. Just like in this podcast.
Lava_Croft wrote: »Ban people.BossTuggles wrote: »Pretty sure Sypher and company told people in chat to stop with the bashing. It is the internet you cant control people. What else would you have them do?
Close the chat.
Stop streaming.
Probably a few more things.
People were getting warnings/bans.
You can't "close" the chat, we put it in slow mode.
Stop Streaming? Really???
When the chat gets rowdy, nothing can really control them. (Did you see ESO Live 2 weeks ago?) The chat plays no part in the message we are getting across. If the chat is bothering you, simply disable it from your end.
Things I will be doing to make it better next time:
-Increase the Slow mode from 15 to 30 seconds.
-Appoint more strict and rigorous mods for the chat
-Make a bigger effort to calm down the chat without interrupting the stream schedule
Stop nitpicking. It's a process fellas.
OrphanHelgen wrote: »I would like to add something about yesterdays podcast.
One of the things you said was bad with DK, was that talons was blockable. I read in patch notes that next patch it wont be blockable again.
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it. You are good players and have good points, but you are only humans too and can easily overlook things, and yesterdays podcast I think all of you missed very important information. I also personally think there was too much people involved but I didnt get the first part. Why were you 6 people btw?
This is not a negative post, its constructive critism.
Darnathian wrote: »You should apply that to yourself when you go to talk about AvA. If you want to duel, again, more power to you, but dueling isn't going to take keeps, crown emps, run scrolls - which is what the game is built for. Not saying small groups or singles don't or should not have a use or place, at all (I prefer running in a smaller group than we've had to lately) but if you always run 4 men or smaller, then you really aren't going to know about all the little things of group fighting.
Did we talk about dueling? I don't even duel this patch. I play in Cyrodiil, I play in IC just like everyone else. If I want to voice my opinion about the game from my perspective and if people care enough to listen then let it be.
Latency affects everyone, AOE caps affect everyone, the state of PvP affects everyone. I've played the game long enough to at least have some knowledge to form an opinion on certain aspects of the game.
If you don't agree with my opinions that's completely up to you, but my word shouldn't be dismissed because I don't play in large groups or "AvA"
I think that was his point and the majority of the pvp playerbase. Or as you 4 call it, the zerg balls. This game was designed for large scale pvp. Every time someone tries to give can opinion that plays with large groups they get insulted with services, lacks skill hitting two buttons, etc.
So their opinions get dismissed. Just like in this podcast.
OrphanHelgen wrote: »I would like to add something about yesterdays podcast.
One of the things you said was bad with DK, was that talons was blockable. I read in patch notes that next patch it wont be blockable again.
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it. You are good players and have good points, but you are only humans too and can easily overlook things, and yesterdays podcast I think all of you missed very important information. I also personally think there was too much people involved but I didnt get the first part. Why were you 6 people btw?
This is not a negative post, its constructive critism.
There is nothing particularly wrong with the qualitative points that you make about Impulse vs. Steel Tornado.
However, you didn't bother with any numbers. I'll do it for you.
Area / Range
1. Impulse: 6^2 = 36
2. Steel Tornado: 12^2 = 144
Base Weapon Dmg
1. Impulse: Destro Staff (~1300)
2. Steel Tornado: DW (~1600) + 1 extra set bonus (129) + 12% medium armor passive
Weapon-Line Skill Modifiers:
1. Impulse: Light Armor Pen
2. Steel Tornado: + vs low health on skill, + vs low health DW passive, + vs stunned/snared DW passive
Stamina itemization
Magicka dmg reduction
Crit Damage Medium Armor
Do I need to keep going?
OrphanHelgen wrote: »I would like to add something about yesterdays podcast.
One of the things you said was bad with DK, was that talons was blockable. I read in patch notes that next patch it wont be blockable again.
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it. You are good players and have good points, but you are only humans too and can easily overlook things, and yesterdays podcast I think all of you missed very important information. I also personally think there was too much people involved but I didnt get the first part. Why were you 6 people btw?
This is not a negative post, its constructive critism.
There is nothing particularly wrong with the qualitative points that you make about Impulse vs. Steel Tornado.
However, you didn't bother with any numbers. I'll do it for you.
Area / Range
1. Impulse: 6^2 = 36
2. Steel Tornado: 12^2 = 144
Base Weapon Dmg
1. Impulse: Destro Staff (~1300)
2. Steel Tornado: DW (~1600) + 1 extra set bonus (129) + 12% medium armor passive
Weapon-Line Skill Modifiers:
1. Impulse: Light Armor Pen
2. Steel Tornado: + vs low health on skill, + vs low health DW passive, + vs stunned/snared DW passive
Stamina itemization
Magicka dmg reduction
Crit Damage Medium Armor
Do I need to keep going?
When the chat gets rowdy, nothing can really control them. (Did you see ESO Live 2 weeks ago?)
OrphanHelgen wrote: »I would like to add something about yesterdays podcast.
One of the things you said was bad with DK, was that talons was blockable. I read in patch notes that next patch it wont be blockable again.
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it. You are good players and have good points, but you are only humans too and can easily overlook things, and yesterdays podcast I think all of you missed very important information. I also personally think there was too much people involved but I didnt get the first part. Why were you 6 people btw?
This is not a negative post, its constructive critism.
There is nothing particularly wrong with the qualitative points that you make about Impulse vs. Steel Tornado.
However, you didn't bother with any numbers. I'll do it for you.
Area / Range
1. Impulse: 6^2 = 36
2. Steel Tornado: 12^2 = 144
Base Weapon Dmg
1. Impulse: Destro Staff (~1300)
2. Steel Tornado: DW (~1600) + 1 extra set bonus (129) + 12% medium armor passive
Weapon-Line Skill Modifiers:
1. Impulse: Light Armor Pen
2. Steel Tornado: + vs low health on skill, + vs low health DW passive, + vs stunned/snared DW passive
Stamina itemization
Magicka dmg reduction
Crit Damage Medium Armor
Do I need to keep going?
You've missed minor mangle on impulse (reduces enemy's max health by 10%), nirnhoned impen, and a few other bits and pieces. Not saying impulse is better than nado but there is a bit of spin here..
OrphanHelgen wrote: »I would like to add something about yesterdays podcast.
One of the things you said was bad with DK, was that talons was blockable. I read in patch notes that next patch it wont be blockable again.
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it. You are good players and have good points, but you are only humans too and can easily overlook things, and yesterdays podcast I think all of you missed very important information. I also personally think there was too much people involved but I didnt get the first part. Why were you 6 people btw?
This is not a negative post, its constructive critism.
There is nothing particularly wrong with the qualitative points that you make about Impulse vs. Steel Tornado.
However, you didn't bother with any numbers. I'll do it for you.
Area / Range
1. Impulse: 6^2 = 36
2. Steel Tornado: 12^2 = 144
Base Weapon Dmg
1. Impulse: Destro Staff (~1300)
2. Steel Tornado: DW (~1600) + 1 extra set bonus (129) + 12% medium armor passive
Weapon-Line Skill Modifiers:
1. Impulse: Light Armor Pen
2. Steel Tornado: + vs low health on skill, + vs low health DW passive, + vs stunned/snared DW passive
Stamina itemization
Magicka dmg reduction
Crit Damage Medium Armor
Do I need to keep going?
AbraXuSeXile wrote: »I havent looked but my prediction this poscast is by 4 players who are all sorcs or nbs wanting an easier way to gank scrubs away from a group who have never picked up a siege weapon.