Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Publius_Scipio wrote: »Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Do yourselves all a favor, dress appropriately this time. Or at least on the same level as FENGRUSH. If FENGRUSH shows up in a Julian Edelman approves suit and tie with tie bar and pocket square.... The other three should surrender and never appear again.
Publius_Scipio wrote: »Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Do yourselves all a favor, dress appropriately this time. Or at least on the same level as FENGRUSH. If FENGRUSH shows up in a Julian Edelman approves suit and tie with tie bar and pocket square.... The other three should surrender and never appear again.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
When I play on servers when no one is in a ball group, and that my ping stays under 100 ms, and no one ever complains about lag, it tells me I'm doing something right. When such a raid group joins the campaign, and 10 min later people complain about their ping, I silently curse them and log off.
Now, you can make your other 23 people have fun, and ruin the night for 200 others, nice.
Servers don't lag unless there are huge masses of people stacking together. (rare exceptions when maintenance hasn't happened for a while, and it lags anyways, I'll give you that, but it's rare).
It's my only argument really, I couldn't care less that you played in a ball group (given I have a few tools to have a chance of dealing with you) if it didn't lag.
Because you are playing on low population servers (which don't have 200 players across all 3 factions) and when a group joins and holds a location for a long time farming more and more pugs turn up to stop them. Then the lag happens and it's their fault for being too good and not dieing.
That's not a symptom of a 24m raid. I've been on these other servers where you have 1 faction running around in groups of 40 + and then blaming 12 people for lag because they don't die when they are attacked by that many.
P.s I lied about the duck thing being nothing. It does have relevance.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
When I play on servers when no one is in a ball group, and that my ping stays under 100 ms, and no one ever complains about lag, it tells me I'm doing something right. When such a raid group joins the campaign, and 10 min later people complain about their ping, I silently curse them and log off.
Now, you can make your other 23 people have fun, and ruin the night for 200 others, nice.
Servers don't lag unless there are huge masses of people stacking together. (rare exceptions when maintenance hasn't happened for a while, and it lags anyways, I'll give you that, but it's rare).
It's my only argument really, I couldn't care less that you played in a ball group (given I have a few tools to have a chance of dealing with you) if it didn't lag.
Because you are playing on low population servers (which don't have 200 players across all 3 factions) and when a group joins and holds a location for a long time farming more and more pugs turn up to stop them. Then the lag happens and it's their fault for being too good and not dieing.
That's not a symptom of a 24m raid. I've been on these other servers where you have 1 faction running around in groups of 40 + and then blaming 12 people for lag because they don't die when they are attacked by that many.
P.s I lied about the duck thing being nothing. It does have relevance.
If you aren't going to admit that playing in 24 man stacked group contributes to bad server performance, I'm not gonna continue arguing.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
When I play on servers when no one is in a ball group, and that my ping stays under 100 ms, and no one ever complains about lag, it tells me I'm doing something right. When such a raid group joins the campaign, and 10 min later people complain about their ping, I silently curse them and log off.
Now, you can make your other 23 people have fun, and ruin the night for 200 others, nice.
Servers don't lag unless there are huge masses of people stacking together. (rare exceptions when maintenance hasn't happened for a while, and it lags anyways, I'll give you that, but it's rare).
It's my only argument really, I couldn't care less that you played in a ball group (given I have a few tools to have a chance of dealing with you) if it didn't lag.
Because you are playing on low population servers (which don't have 200 players across all 3 factions) and when a group joins and holds a location for a long time farming more and more pugs turn up to stop them. Then the lag happens and it's their fault for being too good and not dieing.
That's not a symptom of a 24m raid. I've been on these other servers where you have 1 faction running around in groups of 40 + and then blaming 12 people for lag because they don't die when they are attacked by that many.
P.s I lied about the duck thing being nothing. It does have relevance.
If you aren't going to admit that playing in 24 man stacked group contributes to bad server performance, I'm not gonna continue arguing.
Ill admit that playing on zos servers in whatever group size contributes to lag and that the bigger the group the bigger the chance of contribution. Dont leave me I need youalso I still find your analogy stupid cause but we should probs discuss it on a different thread lol
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
When I play on servers when no one is in a ball group, and that my ping stays under 100 ms, and no one ever complains about lag, it tells me I'm doing something right. When such a raid group joins the campaign, and 10 min later people complain about their ping, I silently curse them and log off.
Now, you can make your other 23 people have fun, and ruin the night for 200 others, nice.
Servers don't lag unless there are huge masses of people stacking together. (rare exceptions when maintenance hasn't happened for a while, and it lags anyways, I'll give you that, but it's rare).
It's my only argument really, I couldn't care less that you played in a ball group (given I have a few tools to have a chance of dealing with you) if it didn't lag.
Because you are playing on low population servers (which don't have 200 players across all 3 factions) and when a group joins and holds a location for a long time farming more and more pugs turn up to stop them. Then the lag happens and it's their fault for being too good and not dieing.
That's not a symptom of a 24m raid. I've been on these other servers where you have 1 faction running around in groups of 40 + and then blaming 12 people for lag because they don't die when they are attacked by that many.
P.s I lied about the duck thing being nothing. It does have relevance.
If you aren't going to admit that playing in 24 man stacked group contributes to bad server performance, I'm not gonna continue arguing.
Ill admit that playing on zos servers in whatever group size contributes to lag and that the bigger the group the bigger the chance of contribution. Dont leave me I need youalso I still find your analogy stupid cause but we should probs discuss it on a different thread lol
Izanagi best mythical creature living under a metaphorical forum bridge EU.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
When I play on servers when no one is in a ball group, and that my ping stays under 100 ms, and no one ever complains about lag, it tells me I'm doing something right. When such a raid group joins the campaign, and 10 min later people complain about their ping, I silently curse them and log off.
Now, you can make your other 23 people have fun, and ruin the night for 200 others, nice.
Servers don't lag unless there are huge masses of people stacking together. (rare exceptions when maintenance hasn't happened for a while, and it lags anyways, I'll give you that, but it's rare).
It's my only argument really, I couldn't care less that you played in a ball group (given I have a few tools to have a chance of dealing with you) if it didn't lag.
Because you are playing on low population servers (which don't have 200 players across all 3 factions) and when a group joins and holds a location for a long time farming more and more pugs turn up to stop them. Then the lag happens and it's their fault for being too good and not dieing.
That's not a symptom of a 24m raid. I've been on these other servers where you have 1 faction running around in groups of 40 + and then blaming 12 people for lag because they don't die when they are attacked by that many.
P.s I lied about the duck thing being nothing. It does have relevance.
If you aren't going to admit that playing in 24 man stacked group contributes to bad server performance, I'm not gonna continue arguing.
Ill admit that playing on zos servers in whatever group size contributes to lag and that the bigger the group the bigger the chance of contribution. Dont leave me I need youalso I still find your analogy stupid cause but we should probs discuss it on a different thread lol
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Publius_Scipio wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
Also what most players don't understand is there is less lag for you when you are playing in a 24m group against 24+ than when you are 12 vs 24+
I checked my ping vs that of players not in the group near the group I was running in during a large fight I was on 2-300 they were on 600+
This argument of playing how you want is literally irrelevant to the points of removing AOE caps. Removing AOE caps has more to do with server performance and gameplay balance. Its not balanced that players are mitigating damage for free. The reality is they should not mitigate any damage, the same way a 4 man group would not mitigate any AOE dealt to them.
It has nothing with fun or playing how you want. It has to do with artificial mitigation that isnt helping the game from a balance or performance perspective. Its pretty straight forward that it needs to go.
Yes, but ZOS is not stupid. They do read the forums, they do know about all the talk about removing AOE caps for a long time now. They know something we do not. I think if the reality was as simple as flipping a switch, "ok guys, the players don't like AOE caps flip the switch" they would do it. The story seems to be much deeper.
Joy_Division wrote: »Publius_Scipio wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
Also what most players don't understand is there is less lag for you when you are playing in a 24m group against 24+ than when you are 12 vs 24+
I checked my ping vs that of players not in the group near the group I was running in during a large fight I was on 2-300 they were on 600+
This argument of playing how you want is literally irrelevant to the points of removing AOE caps. Removing AOE caps has more to do with server performance and gameplay balance. Its not balanced that players are mitigating damage for free. The reality is they should not mitigate any damage, the same way a 4 man group would not mitigate any AOE dealt to them.
It has nothing with fun or playing how you want. It has to do with artificial mitigation that isnt helping the game from a balance or performance perspective. Its pretty straight forward that it needs to go.
Yes, but ZOS is not stupid. They do read the forums, they do know about all the talk about removing AOE caps for a long time now. They know something we do not. I think if the reality was as simple as flipping a switch, "ok guys, the players don't like AOE caps flip the switch" they would do it. The story seems to be much deeper.
ZoS are the same people who think wall of elements will "melt" enemies. They may not be stupid but they are definitely uniformed.
Publius_Scipio wrote: »Joy_Division wrote: »Publius_Scipio wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
Also what most players don't understand is there is less lag for you when you are playing in a 24m group against 24+ than when you are 12 vs 24+
I checked my ping vs that of players not in the group near the group I was running in during a large fight I was on 2-300 they were on 600+
This argument of playing how you want is literally irrelevant to the points of removing AOE caps. Removing AOE caps has more to do with server performance and gameplay balance. Its not balanced that players are mitigating damage for free. The reality is they should not mitigate any damage, the same way a 4 man group would not mitigate any AOE dealt to them.
It has nothing with fun or playing how you want. It has to do with artificial mitigation that isnt helping the game from a balance or performance perspective. Its pretty straight forward that it needs to go.
Yes, but ZOS is not stupid. They do read the forums, they do know about all the talk about removing AOE caps for a long time now. They know something we do not. I think if the reality was as simple as flipping a switch, "ok guys, the players don't like AOE caps flip the switch" they would do it. The story seems to be much deeper.
ZoS are the same people who think wall of elements will "melt" enemies. They may not be stupid but they are definitely uniformed.
Maybe... JUST MAYBE... I will give you that those at ZOS who are present in front of the eyes of players MAYBE as you say might be "uniformed" at times..... But you going to tell me that the hardworking people at ZOS sitting down day after day thinking, creating, and building the skills themselves don't know how the skills work?
Publius_Scipio wrote: »Joy_Division wrote: »Publius_Scipio wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »3) I still don't understand the problem with playing the game however you want to play it. Since when has being effective been bad in eyes other than those competing?
hehehehe, I expected you to say that again.
The problem with playing in a ball, is that's the cause of lag.
It doesn't necessarily always lag when large ball groups play, but whenever they fall upon same sized groups, or bigger groups (isn't that what you are striving for? I doubt you group up 24 guys to defeat smaller groups) then the server starts to hurt, and when someone's playstyle hurts the server, they should seriously question themselves. Is our fun more important than the well being of the whole campaign? And if you say, well ZOS is to blame, not us ! then I will repeat my previous analogy :
"Say someone sells you a gun and advertises that it shoots straight.
Say that, it appears this particular gun is broken, and that every time you shoot it, it backfires and it blows your face apart.
Now, is the person who sold you the gun to blame, because he did false advertising and sold you a broken gun? Yes. Should he strive to fix it? yes
Are you utterly re tar ded for using said gun even though you know it's broken? WOW YES"
If the server peformance didn't drop everytime I see a lagtrain, I wouldn't complain about them as much as I do.
Whether I play in a 24m group a 12m or a 2m there is lag on the server this tells me that it makes no difference so play what you enjoy. And if you can make a group where 23 others also enjoy themselves that's better than not doing it. So the lag argument. Again holds no weight in the argument to me.
I'll say again other than lag which is debatable what's your argument?
Also what most players don't understand is there is less lag for you when you are playing in a 24m group against 24+ than when you are 12 vs 24+
I checked my ping vs that of players not in the group near the group I was running in during a large fight I was on 2-300 they were on 600+
This argument of playing how you want is literally irrelevant to the points of removing AOE caps. Removing AOE caps has more to do with server performance and gameplay balance. Its not balanced that players are mitigating damage for free. The reality is they should not mitigate any damage, the same way a 4 man group would not mitigate any AOE dealt to them.
It has nothing with fun or playing how you want. It has to do with artificial mitigation that isnt helping the game from a balance or performance perspective. Its pretty straight forward that it needs to go.
Yes, but ZOS is not stupid. They do read the forums, they do know about all the talk about removing AOE caps for a long time now. They know something we do not. I think if the reality was as simple as flipping a switch, "ok guys, the players don't like AOE caps flip the switch" they would do it. The story seems to be much deeper.
ZoS are the same people who think wall of elements will "melt" enemies. They may not be stupid but they are definitely uniformed.
Maybe... JUST MAYBE... I will give you that those at ZOS who are present in front of the eyes of players MAYBE as you say might be "uniformed" at times..... But you going to tell me that the hardworking people at ZOS sitting down day after day thinking, creating, and building the skills themselves don't know how the skills work?
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Are you going to have the same panelists as last time?
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Are you going to have the same panelists as last time?
Same core 4 panelists but we will have a couple special guests who can give us different perspectives outside of just small group / solo pvp.
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Are you going to have the same panelists as last time?
Same core 4 panelists but we will have a couple special guests who can give us different perspectives outside of just small group / solo pvp.
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Are you going to have the same panelists as last time?
Same core 4 panelists but we will have a couple special guests who can give us different perspectives outside of just small group / solo pvp.
omg, they invited brandon south ga
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Are you going to have the same panelists as last time?
Same core 4 panelists but we will have a couple special guests who can give us different perspectives outside of just small group / solo pvp.
omg, they invited brandon south ga
Jessica Folsom wrote:It's a very grey area.
Episode 2 of this Podcast will go live Saturday (tomorrow) @ 7PM US Central / 8PM Eastern on http://www.twitch.tv/sypherpk
See you there!
Scamandros wrote: »Would like to hear khaz khans opinion
lot of stuff on cp and capping them