ThatNeonZebraAgain wrote: »As I tank, SA is still a core part of my build. However, I really, really dislike the change because it adds another short-timed buff I have to keep track of that gets in the way of other things I have to do for my group. Having the buff turn off in the middle of a hectic fight (trying to kite, taunt, roll dodge to avoid aoe, rez, etc) when it didn't used to is simply an annoyance and not a real challenge to gameplay. I'd much rather have the toggle and damage penalty back, even if they keep the flat values instead of % stat return.
The change also seems somewhat arbitrary, which doesn't feel good as a player. The nerfs to SA (removal of toggle and changing from % to flat value) were a direct effect of the change to halting stam regen while blocking, however ZOS left DK's Battle Roar and Helping Hands passives alone so that they still replenish % of stats instead of flat values. On top of that, this is the second time a key element of the class has been negatively affected by broader game changes. The first time was back with Update 1.6 when they took away Potion Effectiveness passive and replaced with it a really really crappy alternative (this change doubly affected Argonian NBs who could stack Potion Effectiveness passives). I think SA would have been OP if it had stayed the same, but, like everyone was saying in the PTS forum, all they needed to do was tweak the values, not remove the toggle.
Blackjak-33 wrote: »Not to mention the cost to cast it every 15 sec makes the magicka return from the skill useless now.
Blackjak-33 wrote: »Not to mention the cost to cast it every 15 sec makes the magicka return from the skill useless now.
That's true. I don't even get enough magicka back to cover what it cost to cast Siphoning strikes. Generally I'll start light attacking then some butt head will be up in my face, so I can't even normal attack at that point. It just seems like a really useless ability to gap-fill the Siphoning skill tree.
I like the change and I get a lot of resources back from this skill.
1 LA = cost of skill, how you can not recover?
Guess it work different depending on playstyle. I used it both on magicka and stamina builds.
I like the change and I get a lot of resources back from this skill.
1 LA = cost of skill, how you can not recover?
Guess it work different depending on playstyle. I used it both on magicka and stamina builds.
ThatNeonZebraAgain wrote: »Blackjak-33 wrote: »Not to mention the cost to cast it every 15 sec makes the magicka return from the skill useless now.
That's true. I don't even get enough magicka back to cover what it cost to cast Siphoning strikes. Generally I'll start light attacking then some butt head will be up in my face, so I can't even normal attack at that point. It just seems like a really useless ability to gap-fill the Siphoning skill tree.
This is one of the reasons why I switched my NB tank to a magicka build. The cost of the ability is almost negligible thanks to cost reduction and magicka recovery. I can afford to keep my stamina recovery somewhat low since SA still works pretty well even if it is a hassle, and if I have a Templar healer then I really never run out of stamina.
I like the change and I get a lot of resources back from this skill.
1 LA = cost of skill, how you can not recover?
Guess it work different depending on playstyle. I used it both on magicka and stamina builds.
How? There's no way I'm getting back 2k resources from a single light attack.
GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
Elijah_Crow wrote: »GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
I thought this didn't work with caltrops any longer?
GreenSoup2HoT wrote: »Elijah_Crow wrote: »GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
I thought this didn't work with caltrops any longer?
Caltrops dosent proc the ravager set or imperial passive red diamond that require melee attack's. However caltrops still proc's the 10% chance for 2k every tick with caltrops. Which happen's a lot, not sure if intended but i can sap tank with it and perma block... So i dont mind.
Even on my dw/bow build, i through caltrops, pop siphoning, lay down some arrow barrage and continue to spam flying blade. I hardly run out of resource's.
There is still an option for the toggle. Now we have more options, which is better.
GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
Not quite rank 6 yet, so can't get Caltrops unfortunately. I thought it just worked with basic attacks? Seems kind of weird you're getting resources back from a DoT. I can't imagine it'll be something they fix seems it's very low priority and SA is useless without it, so sounds like a good solution.
ninjaguyman wrote: »Its decent on my nb tank, but its duration is a little too short i think. I wanted it to be on my back bar, but i had swap it to my main bar because i have to refresh it so much
doesnt twisting path proc?ThatNeonZebraAgain wrote: »GreenSoup2HoT wrote: »Elijah_Crow wrote: »GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
I thought this didn't work with caltrops any longer?
Caltrops dosent proc the ravager set or imperial passive red diamond that require melee attack's. However caltrops still proc's the 10% chance for 2k every tick with caltrops. Which happen's a lot, not sure if intended but i can sap tank with it and perma block... So i dont mind.
Even on my dw/bow build, i through caltrops, pop siphoning, lay down some arrow barrage and continue to spam flying blade. I hardly run out of resource's.
This is correct. It is likely a bug that they haven't fixed yet since they changed "melee" procs, but for now Caltrops still procs SA and it is glorious (as it always has been).
Any damage will have a chance to proc it. Since it procs on damage, any AoE is good, since if you're hitting 5 enemies, you have 5x the proc chance than if you were just hitting a single target. Any AoE, whether it be caltrops (it's the best, due to the huge radius and long duration), path (any morph), veil of blades, or sap essence.Resipsa131 wrote: »doesnt twisting path proc?ThatNeonZebraAgain wrote: »GreenSoup2HoT wrote: »Elijah_Crow wrote: »GreenSoup2HoT wrote: »Siphoning attacks is great with caltrops. The resources you get from this alone is worth it. If you dont use these two together, no point using it
I thought this didn't work with caltrops any longer?
Caltrops dosent proc the ravager set or imperial passive red diamond that require melee attack's. However caltrops still proc's the 10% chance for 2k every tick with caltrops. Which happen's a lot, not sure if intended but i can sap tank with it and perma block... So i dont mind.
Even on my dw/bow build, i through caltrops, pop siphoning, lay down some arrow barrage and continue to spam flying blade. I hardly run out of resource's.
This is correct. It is likely a bug that they haven't fixed yet since they changed "melee" procs, but for now Caltrops still procs SA and it is glorious (as it always has been).
GreenSoup2HoT wrote: »@code65536 ive tested. Ults only proc the 10% on initial cast. Dot damage does nothing