Not having to toggle it is pretty nice, also the fact we don't have to hit like a wet noodle any more is great. But I just don't feel like this ability is worth it. Having to constantly back off while shooting a billion light attacks just to get enough stamina back I could have done in one heavy attack seems kind of stupid. Once again, I've removed it. Wondering if you guys have had more success or if this spell went the way of the dodo for your builds too?
TL;DR: SA is great for AoE.
Because I don't AOE, I don't think I'll be keeping it, though.
Well AoE is the only possibilty to run out of Stamina so I dont see the need of a tool that helps me sustain Single Target DPS.
In general a ton of skills, be it damage or ultility, are only useful for certain playstyles. So it's not a bad thing that you personally dont use SA. It's good ESO provides tools that encourages build and playstyle diversity.
Exactly...both posts.ThatNeonZebraAgain wrote: »As I tank, SA is still a core part of my build. However, I really, really dislike the change because it adds another short-timed buff I have to keep track of that gets in the way of other things I have to do for my group. Having the buff turn off in the middle of a hectic fight (trying to kite, taunt, roll dodge to avoid aoe, rez, etc) when it didn't used to is simply an annoyance and not a real challenge to gameplay. I'd much rather have the toggle and damage penalty back, even if they keep the flat values instead of % stat return.
The change also seems somewhat arbitrary, which doesn't feel good as a player. The nerfs to SA (removal of toggle and changing from % to flat value) were a direct effect of the change to halting stam regen while blocking, however ZOS left DK's Battle Roar and Helping Hands passives alone so that they still replenish % of stats instead of flat values. On top of that, this is the second time a key element of the class has been negatively affected by broader game changes. The first time was back with Update 1.6 when they took away Potion Effectiveness passive and replaced with it a really really crappy alternative (this change doubly affected Argonian NBs who could stack Potion Effectiveness passives). I think SA would have been OP if it had stayed the same, but, like everyone was saying in the PTS forum, all they needed to do was tweak the values, not remove the toggle.
Yeah, I can see how being a tank it would directly affect you. As a DPS, this change is just as useless as the original to me, so I wouldn't care if it got reverted. As it stands I can't see many people using this ability at all which is why I posed the question. At least the toggle state, tanks could use it effectively. Now it seems it's crappy from all perspectives. I tried it in PVP and it's just not worth it. Give me battle roar any day.
twistedmonk wrote: »I think it's only purpose is for AoE PvE grinding.
meh, it's better than nothing I suppose. but for those with good gear/CPs, probably not useful.
I do wish it was like 30-35 second duration like Rally...
4%-5% sounds good, and have it be considered a self heal, so that it can be boosted like Dragon Blood.Compare this skill to something like Surge and its still way under powered in any situation where its not exploiting a bug.
Siphoning Attacks should be at least 30 seconds.
Leeching strikes should be 5% health for the damage debuff