No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
The risk is loosing the stones they got from players as well?
And on a side note: My proposal wasn't serious... The loss rate was by the way at 100% on PTS iirc and they already reduced it to 80% after many players complained...
rfennell_ESO wrote: »For what it's worth I have tons of stones in bank and I've bought about 12 greater tel var lockboxes and like 3 sets of gear.
I don't grind stones. I take them.
I just think me banking every big haul and going back out to take some more is really NOT the best way of distribution.
My opinion is that to get the bulk of stones off someone I should have to not be carrying zero due the fact that their is no real risk on my part.
For whatever reason I happened to look at the multiplier and thought, that might be a good way of balancing it a little.
byrom101b16_ESO wrote: »Why do the hardcore PvP players insist on calling this mixed PvE/PvP expansion a pure PvP expansion? ZOS designed it as a mixed expansion and even call it that on their website ('PvP in a PvE environment') but because someone on a webcast said it was a PvP expansion (flying in the face of all the evidence to the contrary) they go on and on about how it's 'theirs'.
Presumably because that's all they care about and all they can see after voluntarily putting on their PvP blinkers.
It is remarkably difficult to respect or constructively engage with an argument that only ever attempts to see the issue from one side.
As for PK looting of TV Stones, the idea that such high reward should be available from zero risk is a joke. Many PvP'ers on these forums make a big noise about how it's all 'skill based', but neglect to admit they are sitting in IC zerging (zero skill) or camping spawn points (zero skill) with no stones on them.
They then have the hypocrisy to wail about PvE carebears whose activities they nevertheless gleefully exploit as their main source of TV Stones.
FACT Players only generate TV Stones from Mob kills, and PK'ers only get these if the other player is carrying them.
OF COURSE TV Stones carried should determine the amount you get from a PK!
Anyone suggesting otherwise is entirely self-serving and wants to exploit a badly designed system, and no amount of stating otherwise changes the fact.
If you don't risk, you shouldn't receive.
If you are too much of a wimp to do that, if you camp spawn points without TV Stones on you or zerg small PvE'ing groups in the sewers, jump people using chests (just as the chest becomes unlocked) or ambush people just after a boss kill, then don't bother complaining that PvE'ers are ruining 'your' expansion - you are exploiting them plenty already and getting risk-free benefits.
If you wanted a real challenge you'd go to the Memorial District et al and skirmish... but then as it's the most popular area for PURE PvP - you know damn well you'll hardly get any TV Stones don't ya!?
We've heard enough doubletalk from the lot of you...
I agree the ganker should need to have some stones to gain some.
byrom101b16_ESO wrote: »Why do the hardcore PvP players insist on calling this mixed PvE/PvP expansion a pure PvP expansion? ZOS designed it as a mixed expansion and even call it that on their website ('PvP in a PvE environment') but because someone on a webcast said it was a PvP expansion (flying in the face of all the evidence to the contrary) they go on and on about how it's 'theirs'.
Presumably because that's all they care about and all they can see after voluntarily putting on their PvP blinkers.
byrom101b16_ESO wrote: »Why do the hardcore PvP players insist on calling this mixed PvE/PvP expansion a pure PvP expansion? ZOS designed it as a mixed expansion and even call it that on their website ('PvP in a PvE environment') but because someone on a webcast said it was a PvP expansion (flying in the face of all the evidence to the contrary) they go on and on about how it's 'theirs'.
Presumably because that's all they care about and all they can see after voluntarily putting on their PvP blinkers.
It is remarkably difficult to respect or constructively engage with an argument that only ever attempts to see the issue from one side.
As for PK looting of TV Stones, the idea that such high reward should be available from zero risk is a joke. Many PvP'ers on these forums make a big noise about how it's all 'skill based', but neglect to admit they are sitting in IC zerging (zero skill) or camping spawn points (zero skill) with no stones on them.
They then have the hypocrisy to wail about PvE carebears whose activities they nevertheless gleefully exploit as their main source of TV Stones.
FACT Players only generate TV Stones from Mob kills, and PK'ers only get these if the other player is carrying them.
OF COURSE TV Stones carried should determine the amount you get from a PK!
Anyone suggesting otherwise is entirely self-serving and wants to exploit a badly designed system, and no amount of stating otherwise changes the fact.
If you don't risk, you shouldn't receive.
If you are too much of a wimp to do that, if you camp spawn points without TV Stones on you or zerg small PvE'ing groups in the sewers, jump people using chests (just as the chest becomes unlocked) or ambush people just after a boss kill, then don't bother complaining that PvE'ers are ruining 'your' expansion - you are exploiting them plenty already and getting risk-free benefits.
If you wanted a real challenge you'd go to the Memorial District et al and skirmish... but then as it's the most popular area for PURE PvP - you know damn well you'll hardly get any TV Stones don't ya!?
We've heard enough doubletalk from the lot of you...
Not getting any bro? You need to look away from the screen for a minute and take a few deep calming breaths.
It's ok you will get more stones, the person that took yours won't be there every time
No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%