No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
So, instead, have someone else do the mind-numbing grind, and then take their stones? You make it sound like PvE players actually like this grind. Nobody does. You just want your easy ticket out. Well, fine, if you want that easy ticket, then pony up and carry enough stones for a 4x multiplier.
And as someone who does a bit of PvP as well, I prefer sportsmanship in PvP. Yes, I'm one of those nightblades who cloak through the city, but I never attack anyone if I see that all they're doing is PvE. Now, if they're a PvPer, I have no qualms with fighting them, but I don't get any fun out of fighting someone who doesn't know how to PvP and didn't want to PvP, because that isn't real PvP--that would just be me being a d-bag.
Wait - is this suggestion dependent on the multiplier of the killer or the victim? I'm assuming it's the killer, meaning the victim loses less stones if the killer has less, as that makes reasonable sense. But how would this work when multiple people are involved in the killing? Currently, the 80% loss to the victim is just split evenly among the killers. Would it be proportional?
Because people are throwing suggestions around, here's mine:
x1 - 50%
x2 - 65%
x3 - 80%
x4 - 95%
Now for example, say there were two killers, one with a multi of 1 and one with a multi of 3, and the victim has 1000 stones. Say the amount of stones lost is based on the highest multi of the killers, so the victim loses 80% and there are 800 stones to split up between them. Let's split them by their multiplier. The player with the x1 multi would get 200, and the player with the x3 multi would get 600. I think that would work.
Your sir are not a ganker
Ok so you have no need for stones at all so why are you making comments about how they should be acquired, it seems to that you have progressed past this part of content.
Back on topic, those who are asking for the 80% loss to be reduced let me remind you that this was announced as a pvp update with 100% loss from PK. ZOS gave in the pressure from the PVE community and reduced it. If you do not wish to risk stones simply go into a buff campaign.
As for gankers well majority of them spend 99% of their time in a pvp zone and have little wish to farm npcs to be able gather a so called pvp currency so why force them to by making them first gain a multiplier
byrom101b16_ESO wrote: »
I can and will comment on what I want, and I choose to because I find certain types of blinkered PvP fanatics to be entirely self-serving, dismissive of others and laughably short-sighted. My progression is irrelevant to that opinion.
If PvP players don't risk anything, and choose to concentrate on ezemode kills, then their skill-less antics shouldn't reward them with anything. The WINNER of a fight should get a reward, and the exploiters of the current TV Stone system don't risk anything - so should a much better player beat a sewer grate ganker etc. they get nothing for their efforts, whereas the noob or lazy ganker loads up with stones from targets with little chance to defend themselves.
Anyway this is all perfectly obvious, I'm not going to repeat myself again.
Your last point is utterly irrelevant. having lower rewards for no multiplier and higher rewards for higher multipliers (in terms of % of PK target's stones) doesn't force PvP'ers of that sort to attack mobs at all.
Stop trying to muddy the water with points that don't mean what you try to make them seem.
Lower risk should equal lower reward from PvP. Higher risk should equal higher reward for PvP.
Any hardcore PvP player wanting something else is trying to get something for nothing, and predictably complaining about how they won't be able to on the forums, whilst desperately trying to make their self-serving complaints sound like a valid point about 'fairness'.
The fact that they will lose the stones they get from killing someone, if someone kills them? I mean, it's not like you kill someone, get their stones, and then BAM automatically they are yours and you have no risk of losing them.
Why ask the question when it pretty much answers it's self?
WHO is the "carebear" here?Dare you ZOS to comfort the whiners and PvE carebears again.
rfennell_ESO wrote: »
BalticBlues wrote: »
Or is it YOU, the PVP pro, who kills these people easily to steal all their stones and then use a "bring me home" scroll you buy for nothing with your thousands of APs? To protect you from other PVP pros...
No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
Wait - is this suggestion dependent on the multiplier of the killer or the victim? I'm assuming it's the killer, meaning the victim loses less stones if the killer has less, as that makes reasonable sense. But how would this work when multiple people are involved in the killing? Currently, the 80% loss to the victim is just split evenly among the killers. Would it be proportional?
Because people are throwing suggestions around, here's mine:
x1 - 50%
x2 - 65%
x3 - 80%
x4 - 95%
Now for example, say there were two killers, one with a multi of 1 and one with a multi of 3, and the victim has 1000 stones. Say the amount of stones lost is based on the highest multi of the killers, so the victim loses 80% and there are 800 stones to split up between them. Let's split them by their multiplier. The player with the x1 multi would get 200, and the player with the x3 multi would get 600. I think that would work.
myrrrorb14_ESO wrote: »Nice idea which moves aling in the same direction that the devs put into place , but takes it a step further. I like Endocs numbers a bit better, but good suggestion!
Only complucation I see is with multiple attackers at different levels. Any suggedtion there?
mhasanbulli wrote: »No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
What's up with you PVP guys calling PVE people carebears? Jesus. Relax. OP is making a suggestion.
I couldn't agree more. TV generation from mobs i.e crappy grinding should be required from all player or none. Parasitic gameplay should be discouraged. I would actually go further. Less than 100 stones on you = no pk stone gains. The relentless kamikaze AOE trolls in the districts are quite ridiculous.
mhasanbulli wrote: »No, just no. Hell no!
As a PvP player I am already forced to PvE the hell out of this PvE DLC called Imperial City to get the new VR 16 gear.
Killing other players to get stones instead of mind numbing mob grinding is the only thing for me to get progress from actual PvP in the Imperial City.
Dare you ZOS to comfort the whiners and PvE carebears again.
If anything, change it this way:
1-80%
2-85%
3-90%
4-100%
What's up with you PVP guys calling PVE people carebears? Jesus. Relax. OP is making a suggestion.
Don't feed the trolls
This. No idea why you would encourage players whose fun is ruining fun for others.I couldn't agree more. TV generation from mobs i.e crappy grinding should be required from all player or none. Parasitic gameplay should be discouraged. I would actually go further. Less than 100 stones on you = no pk stone gains. The relentless kamikaze AOE trolls in the districts are quite ridiculous.
@Legedric
But grinding mobs is not pve. It's just that - grind. PvE players don't enjoy it just like you, they like fights with awesome mechanics, that are challenging...for example, vet ICP boss fights are pretty tough. But grinding mobs.. NO ONE likes it.This. No idea why you would encourage players whose fun is ruining fun for others.I couldn't agree more. TV generation from mobs i.e crappy grinding should be required from all player or none. Parasitic gameplay should be discouraged. I would actually go further. Less than 100 stones on you = no pk stone gains. The relentless kamikaze AOE trolls in the districts are quite ridiculous.