It's not just the base spell damage.... many of the skills & passives have had so many continuous nerfs its truly remarkable.
Wall of elements - Now useless. Crap damage and their solution was to make the rubbish damage last 2 seconds longer!
Crushing shock - nerfed damage
Force Pulse - Now hardly procs its AoE component due to the changes to elemental effects.
Impulse - Now half the size of steel tornado, and a fraction of the damage.
Elemental effects proc's..... down so low that the effects from most destro skills rarely proc EG: Force pulse.
Clench/Reach etc - Barely usable even with a master staff... now useless due to masters staves being obsolete as they are V14. A PvP novelty skill.
Elemental drain is about the only remaining decent skill. If my Sorc had a proper spammable dps skill then I'd drop Crushy as well.
It's not just the base spell damage.... many of the skills & passives have had so many continuous nerfs its truly remarkable.
Wall of elements - Now useless. Crap damage and their solution was to make the rubbish damage last 2 seconds longer!
Crushing shock - nerfed damage
Force Pulse - Now hardly procs its AoE component due to the changes to elemental effects.
Impulse - Now half the size of steel tornado, and a fraction of the damage.
Elemental effects proc's..... down so low that the effects from most destro skills rarely proc EG: Force pulse.
Clench/Reach etc - Barely usable even with a master staff... now useless due to masters staves being obsolete as they are V14. A PvP novelty skill.
Elemental drain is about the only remaining decent skill. If my Sorc had a proper spammable dps skill then I'd drop Crushy as well.
To be fair, the basic design isn't toooo bad of most of the skills... it's the numbers that screws it all up.
And I'd take away the extra damage from fire...... that does SO much harm to build diversity! The other elemental effects need to be valid, but they never will be until the DPS is the same... because at the bottom line that's what it comes down to.
Wall: Ground based AoE... fine with that... needs a buff to damage and it'll be fine. Maybe extra element effect Fire: Increased vulnerability to further fire damage, Ice: Snare, Shock: drains magicka.
Force Shock: Design is fine.... needs a small/medium buff to the DPS, and for the AoE component of pulse to work more often again.
Impulse: Either buff this or nerf Steel Tornado. Probably a bit of both. Both should be 8metre range. Have steel tornado keep its execute, but give Impulse an escalating DoT that gets stronger the longer it runs.
Drain: Fine as it is.
Destructive Reach: The only skill I'd possibly change. Force shock counts as a projectile... so maybe have this as a beam. A torrent of fire/Ice/Lightning would be epic! 1 morph as a knockback type as now, the other a beam with escalating damage based on how long you hold it.
Nadestepper wrote: »It's not just the base spell damage.... many of the skills & passives have had so many continuous nerfs its truly remarkable.
Wall of elements - Now useless. Crap damage and their solution was to make the rubbish damage last 2 seconds longer!
Crushing shock - nerfed damage
Force Pulse - Now hardly procs its AoE component due to the changes to elemental effects.
Impulse - Now half the size of steel tornado, and a fraction of the damage.
Elemental effects proc's..... down so low that the effects from most destro skills rarely proc EG: Force pulse.
Clench/Reach etc - Barely usable even with a master staff... now useless due to masters staves being obsolete as they are V14. A PvP novelty skill.
Elemental drain is about the only remaining decent skill. If my Sorc had a proper spammable dps skill then I'd drop Crushy as well.
I agree with everything in this post. Most of the skills for the destruction staff are not even worth putting in skill slots due to low damage or the effects are worthless. I think that wall of elements is probably the absolute worst spell in the game.
FriedEggSandwich wrote: »Nadestepper wrote: »It's not just the base spell damage.... many of the skills & passives have had so many continuous nerfs its truly remarkable.
Wall of elements - Now useless. Crap damage and their solution was to make the rubbish damage last 2 seconds longer!
Crushing shock - nerfed damage
Force Pulse - Now hardly procs its AoE component due to the changes to elemental effects.
Impulse - Now half the size of steel tornado, and a fraction of the damage.
Elemental effects proc's..... down so low that the effects from most destro skills rarely proc EG: Force pulse.
Clench/Reach etc - Barely usable even with a master staff... now useless due to masters staves being obsolete as they are V14. A PvP novelty skill.
Elemental drain is about the only remaining decent skill. If my Sorc had a proper spammable dps skill then I'd drop Crushy as well.
I agree with everything in this post. Most of the skills for the destruction staff are not even worth putting in skill slots due to low damage or the effects are worthless. I think that wall of elements is probably the absolute worst spell in the game.
I haven't tested this and I'm not sure if it would be a bug or not but I saw someone say in a guild chat recently that elemental blockade stacks, which would make it strong in the sewers. I don't really know if destruction needs a buff or not as I haven't used any of the skills for a while. Not because I think they're bad or anything, it's just that I don't really do aoe, and there are so many better skills to carry imo. I can't even fit crushing shock on my bar for pvp. I guess the skills would need a buff for me to want to use them. Or maybe it's just because the skills suit pve more than pvp.
notimetocare wrote: »I wanna be op. Buff what I use even though its just fine!
dancing.in.the.webeb17_ESO wrote: »There's no right option in the poll to choose.
Really bug when 2H\DW adds spell dmg (and even more then staves) should be fixed.
Destro now has good set of active skills and exelent passives.
Joy_Division wrote: »Even the passives aren't very good. People don't care about fully charged heavy attacks.
Joy_Division wrote: »Even the passives aren't very good. People don't care about fully charged heavy attacks.
exellent passives:Nadestepper wrote: »dancing.in.the.webeb17_ESO wrote: »There's no right option in the poll to choose.
Really bug when 2H\DW adds spell dmg (and even more then staves) should be fixed.
Destro now has good set of active skills and exelent passives.
Which active skills do you think are good? Which passives do you think are excellent? How and what destruction staff skills are on par with other weapon skills? Please be more detailed with your responses. I also don't think that the spell damage is a bug. Spell damage comes directly from the damage stat from the weapon, same as physical damage. Currently a two handed weapon will give the user over 200 more spell power than the staff without counting certain spell power percent increases given by passives in things like the mages guild tree and class trees.
dancing.in.the.webeb17_ESO wrote: »exellent passives:Nadestepper wrote: »dancing.in.the.webeb17_ESO wrote: »There's no right option in the poll to choose.
Really bug when 2H\DW adds spell dmg (and even more then staves) should be fixed.
Destro now has good set of active skills and exelent passives.
Which active skills do you think are good? Which passives do you think are excellent? How and what destruction staff skills are on par with other weapon skills? Please be more detailed with your responses. I also don't think that the spell damage is a bug. Spell damage comes directly from the damage stat from the weapon, same as physical damage. Currently a two handed weapon will give the user over 200 more spell power than the staff without counting certain spell power percent increases given by passives in things like the mages guild tree and class trees.
1 penetrating magic = free enemy resist debuf for destro damage which can stack with other debuffs
2 elemental force = free effects/DotS without non-boss immunities (2H or DW can apply bleed but undead mobs are immune)
3 destro expert = totaly OP passive as it returns really tons of magika
4 and if you managed to run out of magika (it's really very difficult with destro) you can recharge with full heavy 10% faster then eny jther weapon.
good actives:
1 touch distant instant attack + DoT + CC
2 forse shock - may be the best 28m spam
3 weakness to elements - either endless debuff or returning magika debuf
4 elemental ring - still one of the best AoE with destro passives (lots of effect proc + magika return)