jelliedsoup wrote: »People will do all sorts.
I don't gank farmers in IC, yet I get ganked all th time.
Cry me a river.
Every time I have entered IC, whether in the Pact buff, or the AD buff (my original Cyro campaign full of wand waving gankers lol), I use either of the non- Pact entrances, and no one has ever been there to gank me.Tonight for us, it was Red camping the AD entrance and ganking along the way from Fare (they had Alessia and Roe).
*shrug* we ran access trains from Fare to the entrance and killed them...more than once.
Another option if you can is go to another entrance. You'll still end up in your alliances' base no matter which one you use.
^^
I use Rapid to travel everywhere...it's cheap & easy (obviously since I use it lol), and gank proof on horseback, & removes a snare if you need to get back onto a horse in a hurry.
It stays permanently on my bow bar just to break from snares and/or increase post dodge roll speed in fights if I need some space to recover.
(Yes, Dean showed it to me as a snare removal.)
Sadly I cannot access the other 3 options put up.
All fine suggestions,sadly non work when your loading into the area though
Maybe you can float into the IC.jelliedsoup wrote: »Cry me a river.
notimetocare wrote: »
Because jumped by 5 people is pvp... The issue isnt pvp, its the 5-10 minute ride to get back to an entrance. It is the fact that ZOS is to stupid to plan ahead for griefing.
The suggestion of flare, or revealing them with magelight, or caltrops. That solves nothing, Flare and caltrops just let them kill you faster. But hey, grab a v1-10 and get past 3-5 v16 gankers at the entrance. It is obviously possible.
This is PvP in a PvP area. Cyrodiil is an open PvP environment with no restrictions on where or how PvP happens beyond the abuse of exploits/bugs. Upon entering Cyrodiil you're accepting it's not always going to be a fair fight.willymchilybily wrote: »
Kind of disagree with you here. OP means the entrance from Cyrodil into IC. It's not a case of doing PVP in PVP area, if i got disconnected and had to re-log and re-que just to rejoin my group in IC. and I'm having to go 1 v 5 just to get into the DLC i'd paid for. I'd likely complain too.
notimetocare wrote: »
Because jumped by 5 people is pvp... The issue isnt pvp, its the 5-10 minute ride to get back to an entrance. It is the fact that ZOS is to stupid to plan ahead for griefing.
This is PvP in a PvP area. Cyrodiil is an open PvP environment with no restrictions on where or how PvP happens beyond the abuse of exploits/bugs. Upon entering Cyrodiil you're accepting it's not always going to be a fair fight.willymchilybily wrote: »
Kind of disagree with you here. OP means the entrance from Cyrodil into IC. It's not a case of doing PVP in PVP area, if i got disconnected and had to re-log and re-que just to rejoin my group in IC. and I'm having to go 1 v 5 just to get into the DLC i'd paid for. I'd likely complain too.
If you had a group, why can't you contact that group and have them come and help you back into the city?
Sadly this "I paid for it so I must always have access" ideal has already ruined much of what IC was meant to be. Part of the IC you paid for was meant to be that you had to battle for access, this was invented as a PvP update after all. Sadly ZOS crumbled to the PvE community which cried and cried meaning we ended up with another PvE update and one that's done more damage to PvP than any before it.
We're once again back with so many campaigns every faction has their own buff one, PvE players flocking to the campaigns of their faction locking it out for PvP players. Cyrodiil is a wasteland because no one wants to actually fight and would rather cap over night when the map is safe.
So, your post is better than his in what way?Personofsecrets wrote: »