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In need of a way to discourage being a scumag

notimetocare
notimetocare
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Imp city can only be entered through the sewers. Being attacked prevents entry. Seems likes ZoS supports groups camping the entrances. 4 nights in a row, every time I have tried to enter Imperial City, AD has had 2-5 people camping the entrance.

ZOS sees no logic in having guards at the entrance to the sewers? The factions would be too stupid to protect themselves form surprises?
  • Cookiethief
    Cookiethief
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    You sound unlucky, I've only been ganked once (I won)
    My biggest fear in life is, ending up marrying a girl who is lactose intolerant, think about it you would have to purchase double the amount of milk every week, cause you enjoy the goodness of full cream milk and she is drinking soy beans, and her milk takes up extra room in the fridge, or when you are doing a midnight run to the fridge to get a nice cup of milk and to accidentally pour some Soy milk. I couldn't imagine a worst way to do married life. - Barry Scott
  • rootimus
    rootimus
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    PvP in a PvP area is being a scumbag?
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • jelliedsoup
    jelliedsoup
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    People will do all sorts.

    I don't gank farmers in IC, yet I get ganked all th time.

    Cry me a river.
    Edited by jelliedsoup on September 28, 2015 3:45AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Personofsecrets
    Personofsecrets
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    rootimus wrote: »
    PvP in a PvP area is being a scumbag?

    Wow, you caught OP with that witty come back. I am really impressed by how you so easily crushed the point that OP had. There is nothing at all problematic about camping the IC doorway. I am really convinced of that now.
  • notimetocare
    notimetocare
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    People will do all sorts.

    I don't gank farmers in IC, yet I get ganked all th time.

    Cry me a river.

    I really dont mind being ganked in IC, you are still getting to do the content. The issue is being ganked at the door before you even have a chance to get in.
  • notimetocare
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    rootimus wrote: »
    PvP in a PvP area is being a scumbag?

    Your high level of insight has changed my mind. Why oh why should have have an issue with dying in two second before getting into a zone I paid for.
  • Xendyn
    Xendyn
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    Tonight for us, it was Red camping the AD entrance and ganking along the way from Fare (they had Alessia and Roe).

    *shrug* we ran access trains from Fare to the entrance and killed them...more than once.
    Another option if you can is go to another entrance. You'll still end up in your alliances' base no matter which one you use.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Swindy
    Swindy
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    Xendyn wrote: »
    Tonight for us, it was Red camping the AD entrance and ganking along the way from Fare (they had Alessia and Roe).

    *shrug* we ran access trains from Fare to the entrance and killed them...more than once.
    Another option if you can is go to another entrance. You'll still end up in your alliances' base no matter which one you use.
    Every time I have entered IC, whether in the Pact buff, or the AD buff (my original Cyro campaign full of wand waving gankers lol), I use either of the non- Pact entrances, and no one has ever been there to gank me.

    I agree the entrance should not be permitted to be camped, but this has been my work around so far, with 100% success...although a long horse ride I must admit.
    II Swindy II

    Australian on Xbox NA (ex EU)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    People are two self centered. Everyone cared only when they were getting ganked.

    Why don't you do something for your faction, LFG in zone and create an anti-gank group to protect your IC entrance.

    I have done this a few times, it only takes a few brutal stompings and the gankers leave. They aren't there for challenging fights. Just easy pickings.

    Organized PvP? In MY Cyrodiil?
  • DeanTheCat
    DeanTheCat
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    Try these options:

    Exhibit A:
    JhypcPb.png

    Exhibit B:
    3AFP5ej.png

    Exhibit C:
    XjI8eiH.png

    Enter from any of the three entrances (The one that isn't your faction's entrance)
    Imperial-City-Sewer-Entrance.jpg

    Use this to speed up travel around Lake Rumare:
    kDNWVjg.png
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Swindy
    Swindy
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    ^^
    I use Rapid to travel everywhere...it's cheap & easy (obviously since I use it lol), and gank proof on horseback, & removes a snare if you need to get back onto a horse in a hurry.
    It stays permanently on my bow bar just to break from snares and/or increase post dodge roll speed in fights if I need some space to recover.
    (Yes, Dean showed it to me as a snare removal.)

    Sadly I cannot access the other 3 options put up. :disappointed:
    Edited by Swindy on September 28, 2015 4:50AM
    II Swindy II

    Australian on Xbox NA (ex EU)
  • DeanTheCat
    DeanTheCat
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    Swindy wrote: »
    ^^
    I use Rapid to travel everywhere...it's cheap & easy (obviously since I use it lol), and gank proof on horseback, & removes a snare if you need to get back onto a horse in a hurry.
    It stays permanently on my bow bar just to break from snares and/or increase post dodge roll speed in fights if I need some space to recover.
    (Yes, Dean showed it to me as a snare removal.)

    Sadly I cannot access the other 3 options put up. :disappointed:

    Radiant Magelight is a Mage's Guild ability. You get it for almost free when you join the Mage's Guild. All it then takes is a bit of morphing and you will be 95% gank-proof (The 5% are the best players out there). Well worth it if you are traveling through known ganker hotspots.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Sausage
    Sausage
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    Campers has always been in this game, dont say you have never been killed while riding to the battle. Or same goes for ganking, never been killed while mounted or using siege weapon I suppose. What Ive said earlier, people needs to stop whining just for the sake of whining.
    Edited by Sausage on September 28, 2015 7:20AM
  • Mojmir
    Mojmir
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    All fine suggestions,sadly non work when your loading into the area though
  • Turelus
    Turelus
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    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.

    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kaliki
    Kaliki
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    Cry me a river.
    Maybe you can float into the IC.
    - Templars: Slower by Design® -
  • notimetocare
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    Turelus wrote: »
    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.

    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.

    Because jumped by 5 people is pvp... The issue isnt pvp, its the 5-10 minute ride to get back to an entrance. It is the fact that ZOS is to stupid to plan ahead for griefing.

    The suggestion of flare, or revealing them with magelight, or caltrops. That solves nothing, Flare and caltrops just let them kill you faster. But hey, grab a v1-10 and get past 3-5 v16 gankers at the entrance. It is obviously possible.
  • willymchilybily
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    Turelus wrote: »
    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.
    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.

    Kind of disagree with you here. OP means the entrance from Cyrodil into IC. It's not a case of doing PVP in PVP area, if i got disconnected and had to re-log and re-que just to rejoin my group in IC. and I'm having to go 1 v 5 just to get into the DLC i'd paid for. I'd likely complain too.

    Though once in id probably also buy a Teleport. i assume they haven't let you que to enter straight into IC to encourage cyrodil pvp. But they could take measures to mitigate prevention of entry by other players else why even bother reverting their original plan for access to be only available when you held X number of keeps around the IC area.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
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    Sorcerer [Stamina] - 720
  • zornyan
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    Turelus wrote: »
    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.

    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.

    Because jumped by 5 people is pvp... The issue isnt pvp, its the 5-10 minute ride to get back to an entrance. It is the fact that ZOS is to stupid to plan ahead for griefing.

    The suggestion of flare, or revealing them with magelight, or caltrops. That solves nothing, Flare and caltrops just let them kill you faster. But hey, grab a v1-10 and get past 3-5 v16 gankers at the entrance. It is obviously possible.

    Or just put up in zone chat "hey group of gankers by DC ic entrance, anyone want to join a group to dispatch them?"

    Guaranteed 10+ will be with you in less than 10 minutes. You really think a gank squad hasn't pissed off loads of players?
  • OrphanHelgen
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    I have not had a problem myself of campers or gankers, but I understand your frustration. Its not perfect designed. If you are really unlucky one afternoon, you will spend more time on your horse then actually playing the game.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Steel_Brightblade
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    Since they have mostly in my experience not been doing this in huge numbers it hasn't bothered me much. I've been killed by a team of 3 doing it once but then I was in a rush and had just jumped of a cliff to get there and was at 20% health when they attacked. Was a bit more careful on the next attempt and managed to kill all 3 as they were a bit too spread out to support each other. Had that not succeeded I would have just got some guild assistance and had them cleared away. Remember its an mmo there are others that can help solve these issues.
  • redspecter23
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    A thing can be completely within the rules of the game but also be a completely unsportsmanlike method of play. I'm not sure of the motivations of the door gankers but they aren't making themselves look like much other than giant tools, at least in my opinion. If that's their goal, they are achieving it.
  • eliisra
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    Only camping/ganking anyone should have a problem with is the ladder loading screen between District and Sewer. Because that *** is so uncool, there's nothing you can do against it.

    Solo ganking the IC entrance is praiseworthy. But so rare. More incentives for a ganker inside IC, like stones and enemy tears.

    Camping the IC entrance, with a big group or raid, is more common and less impressive. No one gets a medal for zerging and blowing up solo'ers.

    But I totally defend groups and raids camp the entrance. They want action in Cyrodiil, they want PvP, but all enemies run away to PvE lol. What to do? If they prevent them from entering IC long enough, the enemy might group up and bring a real fight.

  • Turelus
    Turelus
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    Turelus wrote: »
    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.
    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.

    Kind of disagree with you here. OP means the entrance from Cyrodil into IC. It's not a case of doing PVP in PVP area, if i got disconnected and had to re-log and re-que just to rejoin my group in IC. and I'm having to go 1 v 5 just to get into the DLC i'd paid for. I'd likely complain too.
    This is PvP in a PvP area. Cyrodiil is an open PvP environment with no restrictions on where or how PvP happens beyond the abuse of exploits/bugs. Upon entering Cyrodiil you're accepting it's not always going to be a fair fight.
    If you had a group, why can't you contact that group and have them come and help you back into the city?

    Sadly this "I paid for it so I must always have access" ideal has already ruined much of what IC was meant to be. Part of the IC you paid for was meant to be that you had to battle for access, this was invented as a PvP update after all. Sadly ZOS crumbled to the PvE community which cried and cried meaning we ended up with another PvE update and one that's done more damage to PvP than any before it.

    We're once again back with so many campaigns every faction has their own buff one, PvE players flocking to the campaigns of their faction locking it out for PvP players. Cyrodiil is a wasteland because no one wants to actually fight and would rather cap over night when the map is safe.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Wintersend

    Because jumped by 5 people is pvp... The issue isnt pvp, its the 5-10 minute ride to get back to an entrance. It is the fact that ZOS is to stupid to plan ahead for griefing.

    Jesus where are you running from that it takes 5-10 minutes to get back to the entrance?

    2 minutes max , if you have your home keep closer to the entrance. If not then that a bit of hard luck and your faction needs to get out of the sewers and do something about it.
    Member of The Wabbajack EU EP PvP guild on Thornblade Part of 'The War Council'.

    Wintersend - EP Sorc
  • willymchilybily
    willymchilybily
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    Turelus wrote: »
    Turelus wrote: »
    Mojmir wrote: »
    All fine suggestions,sadly non work when your loading into the area though

    However the OP's issue isn't relating to loading into PvP areas as all the areas they would load into are safe.
    Also OP, this is a PvP/PvE area. If you don't want to take part in PvP don't enter the area.

    Kind of disagree with you here. OP means the entrance from Cyrodil into IC. It's not a case of doing PVP in PVP area, if i got disconnected and had to re-log and re-que just to rejoin my group in IC. and I'm having to go 1 v 5 just to get into the DLC i'd paid for. I'd likely complain too.
    This is PvP in a PvP area. Cyrodiil is an open PvP environment with no restrictions on where or how PvP happens beyond the abuse of exploits/bugs. Upon entering Cyrodiil you're accepting it's not always going to be a fair fight.
    If you had a group, why can't you contact that group and have them come and help you back into the city?

    Sadly this "I paid for it so I must always have access" ideal has already ruined much of what IC was meant to be. Part of the IC you paid for was meant to be that you had to battle for access, this was invented as a PvP update after all. Sadly ZOS crumbled to the PvE community which cried and cried meaning we ended up with another PvE update and one that's done more damage to PvP than any before it.

    We're once again back with so many campaigns every faction has their own buff one, PvE players flocking to the campaigns of their faction locking it out for PvP players. Cyrodiil is a wasteland because no one wants to actually fight and would rather cap over night when the map is safe.

    again disagree. that was my whole point. if it was based on capturing keeps, then that's fine, (though that to me would be more PVE friendly you take the map and can farm IC unhindered IC would be dull with no pvp element.) I have no problem PVP'ing in cyrodil or in IC. i Have a problem with the changes to IC entrance concept and forcing you to go via cyrodil it opens up the possibility to be ganked, if you change the concept to make allow access then you should follow through with it not half ass it.

    and if you have no guild or group or are on console so no text chat to get some assistance it would annoy me too. So i can appreciate the OPs post. I've not had it happen to me but if i did id feel the same.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
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  • DisgracefulMind
    DisgracefulMind
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    There is a way, learn how to kill multiple people. ^.^
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DiktaHasi
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    Dunno if someone posted something like that before but anyway:

    First i would like to say, that i agree that it is totally fine to attack anyone at any time in Cyrodiil (and also in IC, on a sidenote) because it is a pvp area. I also hate the "..but I paid for it argument *cry*". As already laid out by numerous people there are a lot of ways to prevent being ganked, like grouping up or using specific skills.

    BUT: It is way too easy to gank people at the sewer entrance. Make it harder for gankers by letting guards patrol the area and mount two of them directly at the entrance. I think, it is extremely stupid not to guard the entrance of the sewers on Cyrodiil side. Not only from a gaming perspective, but also from an immersion perspective. Why would a faction not guard there sewer entrance? Guarding the entrance would keep gankers away from the direct area around it and they would need to look for their prey farther away from it giving people more room to sneak by or the gankers would need to kill the guards regularly and thereby exposing them.

    p.s.: Just another idea on that: Maybe to give more incentive doing Cyrodiil PvP guards can be linked to ownership of the nearest keep. Maybe a problem here is, that it leads to issues on one-sided campaigns where u need to kill the enemy-faction guards before one can enter the sewers...(or your faction takes the keep as intended..)
  • Leandor
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    It is strange to complain about PvP encounters in Cyrodiil. There have been many counters given in previous posts, and if one can't cope with what the counters do reveal, then maybe two or more will.

    Come on, if no one ever comes by, do you think they would camp there, on the off chance to find a second player per day? No, they are there because there's a steady stream of victims. Type in zone or use proximity voice coms to make people aware of them and ask them to wait a couple minutes to group up.

    Why do we get these topics by the score? Do you really think life inside IC is any different after you got your sanctuary zone at the sewer gates? Will you then start to complain about encountering enemy players in your sewer side? Your memorial district? Your arena?

    Either you learn how to deal with gankers or you better prepare for a world of pain, because it's only going to get worse inside.

    As a side note:
    rootimus wrote: »
    PvP in a PvP area is being a scumbag?
    Wow, you caught OP with that witty come back. I am really impressed by how you so easily crushed the point that OP had. There is nothing at all problematic about camping the IC doorway. I am really convinced of that now.
    So, your post is better than his in what way?
  • kevlarto_ESO
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    I never boldly ride up to the entrance, I always stealth a ways back and sneak up and look around, if there are gankers I wait to see if any other of my factions comes along, If no one comes along have to get inventive to get in at that point.
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