In a word: no.BugCollector wrote: »Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?[/quote]
Of course no, but its not fair if someone who start this game today he never cant reach the top, or new players needs to grind years like oldies did, I think 2-3 month of good grinding should be good test if you got it or not. Zen should encourage new players to stay not scare them away.
This has never been about 1 CP. It's about people joining the game when everyone else has 500 CP on average. Don't tell me they won't feel the difference.Ist funny how some ppls still think 1 CP = instant win vs others with 0....
KhajitFurTrader wrote: »In a word: no.BugCollector wrote: »Wouldn't the game be more wonderful if everyone had the same amount of CP?
MMOs are very long-lived games which need to provide steady supplies of motivation to their players, otherwise there would be next to no point in playing them (social aspects notwithstanding).
MMOs also need incentives and reward mechanisms, in which the time invested playing them is directly proportional to a sense of progression and/or power level. If all players were equal no matter how long they play individually, then again there would be next to no point in playing them.
Some MMOs try to solve this solely with a gear grind, i.e. after reaching the level cap, progression in power is only to be had through gear, with everything this entails (e.g. regular invalidation of progress whenever the level cap is raised). ESO has multiple lanes of approaching this, and the Champion System as a horizontal leveling system is one of several. It's there (beside other systems) to provide long-term goals and thus, motivation, without invalidation of progress.
All that being said, some sort of upcoming caps and/or catch-up mechanisms have been hinted at for the future, to mitigate both extremes in growth rates.
Ist funny how some ppls still think 1 CP = instant win vs others with 0....
Funkopotamus wrote: »Ist funny how some ppls still think 1 CP = instant win vs others with 0....
Not really.
The real problem is the fact that there are no "1CP" players out there.
What these people are trying to say is that as a new player you shouldn't be playing against a level 18 with 180CP............
CP on lower leveled alts might have looked great on a persons desk, but in practice it is nothing but a troll for new players.
CP should only be shared if the ALT is at least vet1
I mean lets be honest here... Do you REALLY need that CP pre VET for anything except to troll other players with?
So what you want is for casual players to get the same rewards for playing less than the dedicated players who spend more time playing?
That's like a grading system where the entire class is given the same grade based on the average grade of the class. So what's the point of working hard and earning an A when you know you have to share it with the losers who didn't work as hard you?
Dont tell me new ppls would stand a Chance even if they join instant with 3600, they simply would lack the experience ppls has with 500+ Cps.
That is the "Magick" about Cps
I don't see the problem with them.
It's something to work towards when you hit max level.
I like the system.
People who have time to play more, get more. I don't see the problem with that. It's how a lot of stuff work in general, beyond the gaming world.
I only have 121, before people claim I like them because I have a lot. Only started when game was launched on xbox
BugCollector wrote: »Save ESO from the champion system
Funkopotamus wrote: »I wonder how many people are going to feel like grinding all of these CP's after they give us CP free Campaigns...
All of those points will have been wasted for those that only grind CP to troll in PvP.Heck I bet some of these people are going to /wrist when Non CP Campaigns are introduced.
But all of those hours upon hours spent will still be great for PVE
To quote the OP: "Wouldn't the game be more wonderful if everyone had the same amount of CP?" It's saying exactly this, yes.I agree with your first point that mmo's need a reward/incentive but after that you make a massive leap saying the op wants all players equal regardless of time played etc.
Compared to which vertical progression? Levels? Not changed since initial release. Veteran Ranks? Raised by 6 in approximately one year. Are 3600 CP worth 6 VR? Hardly. And the whole point of a horizontal system ist that it's being grinded out slowly, ideally with diminishing returns, because it is, as I said above, intended as a long-term motivational goal. Which MMOs need.you are also stating that the cp system is a horizontal progression system when if fact it is approx 2 years worth of vertical progression with no caps atm.
Then please read the paragraph again. The point was that some MMOs only have the (vertical) gear grind, which gets invalidated every time level caps rise, and nothing else. A horizontal system is ideally not influenced by this, its progress level is preserved even when changes to other power level system happen.Your point about invalidation of gear etc is already moot as the latest update did just that so now we have 2 grinds.
The part I've emphasized comprises the meaning of "hinting". Everything else is a confirmed release date set in stone.Also finally you state that ZOS has hinted at a catch up mechanism and caps this is a falsehood as a community ambassador I'm sure your aware that ZOS have more then hinted at this they have said they are definately implementing one but are not ready to release the details or timeframe yet.
So you're trying to say that every developer who iterates on systems, in order to optimize them, to make them more viable or acceptable, or plainly more working as intended, is admitting they've got it completely and utterly wrong the first time around? Well...The fact that they are taking devolper time and resources to do this is a tacit admission that the OP is right and the CP system in its current guise is bad for the game.