AhPook_Is_Here wrote: »I think the champion system really discourages new players and keeps old ones from returning because they feel they are too far behind in the power curve.
First, you could just leave the whole rested (forgot the zos nomenclature for this) experience buffer uncapped.
Second, every major patch award CPs to all accounts equal to 2/3 the highest earner in the game. You could purge the rested buffer at these awards too if it made it too easy for people to save rested and rocket ahead of CP leaders.
That would likely go a long way to lowering the barrier to returning players and make casual players feel like they weren't falling too far behind the power curve. If this was a PVE game I could understand rewarding the most dedicated players exceptionally. Since it is mostly a PVP game you can't give time zombies such an edge over normal human players or the "skill-factor" in the game goes way down to where good players without a lot of free time realize they can't keep up and quit.
UltimaJoe777 wrote: »AhPook_Is_Here wrote: »I think the champion system really discourages new players and keeps old ones from returning because they feel they are too far behind in the power curve.
First, you could just leave the whole rested (forgot the zos nomenclature for this) experience buffer uncapped.
Second, every major patch award CPs to all accounts equal to 2/3 the highest earner in the game. You could purge the rested buffer at these awards too if it made it too easy for people to save rested and rocket ahead of CP leaders.
That would likely go a long way to lowering the barrier to returning players and make casual players feel like they weren't falling too far behind the power curve. If this was a PVE game I could understand rewarding the most dedicated players exceptionally. Since it is mostly a PVP game you can't give time zombies such an edge over normal human players or the "skill-factor" in the game goes way down to where good players without a lot of free time realize they can't keep up and quit.
CPs are a form of leveling when leveling is no longer possible. To award freebies like that is just giving out free levels and completely defeats the purpose of having them. Also what good do CPs do for newcomers when they can't even access the menu in the first place because they haven't unlocked it yet?
No the CS isn't the big cause of deserting population here. For some it may be a contributing factor but frankly it doesn't bother me at all how far behind I am from others. Nothing a little work can't fix anyway.
AhPook_Is_Here wrote: »UltimaJoe777 wrote: »AhPook_Is_Here wrote: »I think the champion system really discourages new players and keeps old ones from returning because they feel they are too far behind in the power curve.
First, you could just leave the whole rested (forgot the zos nomenclature for this) experience buffer uncapped.
Second, every major patch award CPs to all accounts equal to 2/3 the highest earner in the game. You could purge the rested buffer at these awards too if it made it too easy for people to save rested and rocket ahead of CP leaders.
That would likely go a long way to lowering the barrier to returning players and make casual players feel like they weren't falling too far behind the power curve. If this was a PVE game I could understand rewarding the most dedicated players exceptionally. Since it is mostly a PVP game you can't give time zombies such an edge over normal human players or the "skill-factor" in the game goes way down to where good players without a lot of free time realize they can't keep up and quit.
CPs are a form of leveling when leveling is no longer possible. To award freebies like that is just giving out free levels and completely defeats the purpose of having them. Also what good do CPs do for newcomers when they can't even access the menu in the first place because they haven't unlocked it yet?
No the CS isn't the big cause of deserting population here. For some it may be a contributing factor but frankly it doesn't bother me at all how far behind I am from others. Nothing a little work can't fix anyway.
I disagree with your premise that they are a personal leveling device. They are there to scale player power-curves against content that nobody is playing any longer. You perceive them as a personal time investment achievement because they were branded that way to you, but they could just as easily be branded a community goal to enhance player power-curves against NPCs.
With my proposal, an individual can still shine ahead of the curve with a huge time investment in this game, but they will also assist their fellow players in strengthening their relative power to NPCs. You aren't giving away something for nothing, new players will have access to the CPs at VR1 and be able to enjoy competition in the IC and cyrodiil as well as not totally embarrass themselves in group PVE content doing numbers 50% below long term players. You are giving away CPs so that new players that hit VR1 don't suddenly realize they have to grind for a year just to not get insta-gibbed in PVP. I think seasonal allocations will go a long way to retain and recapture more casual players.
utbackpacker911b14_ESO wrote: »The only thing that is broken about CP is the players that cry about it. People that have a ton of CP have worked their butts off for them and they deserve them! Bottom line! If you want more CP go get them,they are there for the taking. Linear to me would be stuck at level 50,no vet ranks,no CP,nothing to do,a straight line of nothingness.It doesn't matter what they implement into the game people will find something wrong with it and cry about it.
UltimaJoe777 wrote: »AhPook_Is_Here wrote: »UltimaJoe777 wrote: »AhPook_Is_Here wrote: »I think the champion system really discourages new players and keeps old ones from returning because they feel they are too far behind in the power curve.
First, you could just leave the whole rested (forgot the zos nomenclature for this) experience buffer uncapped.
Second, every major patch award CPs to all accounts equal to 2/3 the highest earner in the game. You could purge the rested buffer at these awards too if it made it too easy for people to save rested and rocket ahead of CP leaders.
That would likely go a long way to lowering the barrier to returning players and make casual players feel like they weren't falling too far behind the power curve. If this was a PVE game I could understand rewarding the most dedicated players exceptionally. Since it is mostly a PVP game you can't give time zombies such an edge over normal human players or the "skill-factor" in the game goes way down to where good players without a lot of free time realize they can't keep up and quit.
CPs are a form of leveling when leveling is no longer possible. To award freebies like that is just giving out free levels and completely defeats the purpose of having them. Also what good do CPs do for newcomers when they can't even access the menu in the first place because they haven't unlocked it yet?
No the CS isn't the big cause of deserting population here. For some it may be a contributing factor but frankly it doesn't bother me at all how far behind I am from others. Nothing a little work can't fix anyway.
I disagree with your premise that they are a personal leveling device. They are there to scale player power-curves against content that nobody is playing any longer. You perceive them as a personal time investment achievement because they were branded that way to you, but they could just as easily be branded a community goal to enhance player power-curves against NPCs.
With my proposal, an individual can still shine ahead of the curve with a huge time investment in this game, but they will also assist their fellow players in strengthening their relative power to NPCs. You aren't giving away something for nothing, new players will have access to the CPs at VR1 and be able to enjoy competition in the IC and cyrodiil as well as not totally embarrass themselves in group PVE content doing numbers 50% below long term players. You are giving away CPs so that new players that hit VR1 don't suddenly realize they have to grind for a year just to not get insta-gibbed in PVP. I think seasonal allocations will go a long way to retain and recapture more casual players.
Your disagreement is purely opinionated though. Believe it or not the CS is essentially a form of leveling since you gain CPs by gaining experience. It has been stated by Zenimax that they are looking into a way to slow down CP gain though so players can catch up so you don't have to worry about that much.
CP play just as important role in competitive PvE: leaderboards. Having very high number of CP also trivializes content which wasn't balanced for it. Don't think this is only a PvP problem.UltimaJoe777 wrote: »Its not just pvp whining its changes a lot in pve as well... cant u see...Uriel_Nocturne wrote: »Grinders will always have lots more of everything than anyone else does.BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
Getting rid of the CP system won't change that. The grinders will simply find something else to replace it with.
Personally, I like the CP system. It adds another layer of depth and diversity to the game, and that's not a bad thing in my eyes.
Unless this issue is purely PvP whining... which I still don't see the issue. Look at my sig. I don't grind CP's, and have a really low number of them so far. I still get PvP kills easily when PvE questing in IC, and that's against people whose characters run the whole range of Vet Ranks.
A PvEer whining about CPs causing a purely PvE disadvantage makes absolutely no sense because PvE does not scale to CPs. If someone in the PvE area happens to have a lot of CPs compared to you that is honestly a credit to the cause. Seriously do people even know what they're QQing over anymore?
CP play just as important role in competitive PvE: leaderboards. Having very high number of CP also trivializes content which wasn't balanced for it. Don't think this is only a PvP problem.UltimaJoe777 wrote: »Its not just pvp whining its changes a lot in pve as well... cant u see...Uriel_Nocturne wrote: »Grinders will always have lots more of everything than anyone else does.BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
Getting rid of the CP system won't change that. The grinders will simply find something else to replace it with.
Personally, I like the CP system. It adds another layer of depth and diversity to the game, and that's not a bad thing in my eyes.
Unless this issue is purely PvP whining... which I still don't see the issue. Look at my sig. I don't grind CP's, and have a really low number of them so far. I still get PvP kills easily when PvE questing in IC, and that's against people whose characters run the whole range of Vet Ranks.
A PvEer whining about CPs causing a purely PvE disadvantage makes absolutely no sense because PvE does not scale to CPs. If someone in the PvE area happens to have a lot of CPs compared to you that is honestly a credit to the cause. Seriously do people even know what they're QQing over anymore?
utbackpacker911b14_ESO wrote: »The only thing that is broken about CP is the players that cry about it. People that have a ton of CP have worked their butts off for them and they deserve them! Bottom line! If you want more CP go get them,they are there for the taking. Linear to me would be stuck at level 50,no vet ranks,no CP,nothing to do,a straight line of nothingness.It doesn't matter what they implement into the game people will find something wrong with it and cry about it.
Its a cycle,even the more hardcore players get bored and take breaks from the game,mediocre players come up from behind and take the top.And that cycle keeps going around and around.If a new player comes to an MMO with the idea of being in the top ranks with little to no effort then they really didn't have any intentions on sticking around in the first place.
This is not a console game where you log on pick a weapon and go kill people,its an MMO.And I wish you console gamers would stop screwing up my MMO's!
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
BugCollector wrote: »We know that grinders have lots more CP than others. For new players this is a nightmare, because they can never catch up anymore.
I suggest implementing seasonal CP. You can't get more than x times CP per season. Also, the people who are behind should get a xp bonus to catch up.
Wouldn't the game be more wonderful if everyone had the same amount of CP?
Like i said Grinders have 1K CP+ and they are on totally new level of gaming, now tell me how can a a guy who i know with same class, same race, same gear, same build, deal 5k dmg more than me but ofc hes got 891 CP points...
nimander99 wrote: »Save the Champion System from miss information!
Yea, champion system just makes it impossible for new players to catch up. Do something about it.
Yea, champion system just makes it impossible for new players to catch up. Do something about it.
Er no it doesn't, I'm a console player, fairly 'casual' due to my job and hobbies. I've managed to hit nearly 100 with just a bit of work here and there, infact a good friend of mine that is more a 'hardcore' gamer has hit 250 without too much stress.
Just to reference that, at 250 he is nearly at the diminishing returns point, 0-300cp gap is the same as 300-1600cp due to diminishing returns.
Due to the fact less than what? 5 people have even gotten near 1500 I can't see that being a big problem...
Yea, champion system just makes it impossible for new players to catch up. Do something about it.
Er no it doesn't, I'm a console player, fairly 'casual' due to my job and hobbies. I've managed to hit nearly 100 with just a bit of work here and there, infact a good friend of mine that is more a 'hardcore' gamer has hit 250 without too much stress.
Just to reference that, at 250 he is nearly at the diminishing returns point, 0-300cp gap is the same as 300-1600cp due to diminishing returns.
Due to the fact less than what? 5 people have even gotten near 1500 I can't see that being a big problem...