lolo_01b16_ESO wrote: »It does proc with light/ havey attacks and weapon skills that do damage. But it has a cool down, so the heal from it while spamming steel tornado isn't that great.
lolo_01b16_ESO wrote: »It does proc with light/ havey attacks and weapon skills that do damage. But it has a cool down, so the heal from it while spamming steel tornado isn't that great.
DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
Really good information here, but feel i have to correct two things;
DW heavy attack will not ever proc both enchants. It will only proc one.
Also, twin slashes will consistenly proc the opposite of other skills. Not sure what you mean by "first hit" on this?
As a Torugs Pact + Infused player, i can agree with all the rest
undefeatdgaul wrote: »DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
so you think youd be better off with weapon damage on the main hand and poison/fire/frost or something on the off hand?
DeanTheCat wrote: »DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
Really good information here, but feel i have to correct two things;
DW heavy attack will not ever proc both enchants. It will only proc one.
Also, twin slashes will consistenly proc the opposite of other skills. Not sure what you mean by "first hit" on this?
As a Torugs Pact + Infused player, i can agree with all the rest
@raasdal
I wrote this a year ago (September 2015). There have been quite a number of changes since then.
My reply apparently has been necroed from the depths of the forum.
DeanTheCat wrote: »Any Light/Heavy attack or Weapon Line ability will set off the Enchantment (Exception is Glyph of Rage, which only triggers off Light/Heavy attacks). Weapon enchantments do not stack, and have a cooldown. Two same enchants on both weapons will share the same cooldown.
Cooldown:
4 Seconds: Damage (Fire, Frost, Shock, Poison, Disease, Prismatic, Unresistable) Enchants, Absorb Enchants
5 Seconds: Crusher, Hardening, Rage
For example, if I had a Bow with a Poison damage enchantment, and I fire Scattershot at a target, the Poison Damage enchant will proc, then the Scattershot hits, dealing it's damage. If I were to immediately follow that with another Scattershot, the Poison Damage from the enchant will not proc, as the 4 seconds cooldown has not elapsed.
In another example, I have a a pair of Maces. On my main hand, I have a Mace with a Prismatic Damage enchant. On my off hand, I have a mace with a Rage enchantment. This means that my main hand has a cooldown of 4 seconds, and my off-hand has a cooldown of 5 seconds. If I were to use the same enchant on both weapons, they would share a cooldown, effectively wasting an enchant slot. This rule applies to Weapon Swap as well. Therefore, diversifying your enchant selection is important.
Dual Wield attacks in this pattern for Light attacks:
Main Hand -> Off-Hand -> Main Hand -> Repeat
This means that my Main Hand will be hitting targets twice as often as my Off Hand. In addition, a Dual Wield heavy attack has both attacks hit at the same time, so both enchantments will activate. For Dual Wield weapon abilities, only the Main Hand weapon enchant is used. As weapon abilities cannot proc the Glyph of Rage, placing it on the Main Hand is essentially a wasted enchantment.
The exception to this "Dual Wield abilities only use Main Hand enchant" rule is broken by Twin Slashes, which procs the Main Hand enchant on the first hit, and the Off-Hand enchant on the second hit. Glyph of Rage still cannot proc off the second hit.
All elemental enchantments have a 20% chance to proc a status effect. In addition, if a status effect activates vs a target that is weak to the status effect (Eg. Vampires and Fire), the target will be stunned after a 3 second delay and take a burst of elemental damage.
Status Effects:
- Fire - Burning, High Dot
- Frost - Chilled, 40% Snare
- Shock - Concussion, Minor Maim, Targets hit by a heavy attack while Concussed are set Off Balance
- Poison - Poisoned, Medium DoT, Stamina Regen reduced by 10% (Not shown on char sheet)
- Disease - Befouled, Low DoT, Minor Defile
scipionumatia wrote: »@IzakiBrotherSs do you have a modern source that answers my question? Thx