Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

ETA on Orsinium info?

  • CaptainObvious
    CaptainObvious
    ✭✭✭✭
    If they level scale, then what is the point of having levels?
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    If they level scale, then what is the point of having levels?

    Ppl see levels as progression so that's one purpose.
    Another is the base game difficulty is built upon levels

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    The new DLC areas are going to be for everyone who buys them, leveled to the character. This is going to make "Elder Scrolls with Friends" even more of an Impossible Dream. Itemization will have to be scale across the entire player base, so a level 5 character could have the new armor set of Rainbow Invulnerability. Open world areas will have to present level appropriate monsters, quests, delves, dungeons, and items. Will a Level 5 running around Orsinium even see anyone higher than Level 10? Will the DLC zones seem empty due to fragmentation? Will there be a reason for a max level character to even buy the zone?
    I hope they don't do the scaling anything like how you've described it here, because there's at least one way to do full-zone scaling that has every player fighting enemies of appropriate difficulty level, while still allowing players of all levels to interact, quest together, and help each other out in the same fights.

    Basically it works like this:
    Outgoing damage (and heals) get scaled to the level of the target.

    So say you've got a level 5 player fighting a level 25 mob. When the level 5 player attacks the level 25 mob, the damage his attacks do is scaled up to what it would be if the player were level 25. Conversely, when the level 25 mob attacks the level 5 player, the damage the attacks would do is scaled down to what it would be if the mob were level 5.

    The same goes for heals. Say you've got 3 players in a group: a level 5, a level 10, and a level 25. The level 10 uses a heal that hits all 3 of them. The amount of damage it heals for the level 5 is scaled as if the healer were level 5, the amount of damage it heals for the level 25 is scaled as if the healer were level 25, and the amount of damage it heals for the level 10 healer is not scaled.

    You could even set it up so that there's still a noticeable difference in power by making it so that there's a range within which there is no scaling (probably 5 levels in each direction for the target), and if a character is outside that range then it is only scaled to the 5 level limit.

    So if we go back to our first example of a level 5 player fighting a level 25 mob, when the player attacks the damage will be scaled up to what it would have been if the player were level 20 (the maximum difference of 5 levels being in effect), and when the mob attacks the player the damage will be scaled down to what it would have been if the mob were level 10 (again, the maximum difference of 5 levels being in effect).

    I had a brain freeze when I wrote the original content that you quoted. They will need to do battle leveling for the DLC zones so that everyone who enters the zone is a virtual Level 50.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    Malpherian wrote: »
    Despite any rumors stating the contrary, we are still working on Orsinium, and plan to have it released before the end of the year as stated during our QuakeCon presentation a few months ago. That said, we still need to publish Imperial City on consoles, so let's at least get to that point first. ;)

    Oh good one finally replied and thanks for the info, do you by chance have any info relating to the TG, DB, and Spell Crafting?
    Which are things most of us have been waiting to hear about for.. well since before release 2 years ago actually....

    Thanks

    The information is already out there for you.

    Spellcrafting is not being developed anymore, its on pause.

    Dark brotherhood is in Q1/2 next year

    Dont know what TG is, sometimes its best to type out the full name so i know what you are asking.

    Actually they said on live stream last month? That spell crafting was still being worked on. I think it was wrobel when he was asking questions about abilities he described one that he said would be coming with spell crafting.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Tyr
    Tyr
    ✭✭✭✭
    Hopefully with Orsinium we will have access to the new crafting mats that are currently only available in IC. It would be nice if Orsinium also offered ways to earn TVS outside of IC PVP.

    It's far more likely that there will be a whole new "Season" of gear up to Vr18.

    This is your standard Tiered system aka the "gear treadmill" model ZOS is adopting with quarterly DLC's.

    The "gear treadmill' gets a bad rap, but there's no doubt that when implemented properly it's the best model for gear progression in terms of keeping everyone from casual to Elite end-game players engaged long term.

    It's one of the things that kept people coming back to WoW and kept them engaged at the height of its popularity.

    ZOS talked about making previous season gear easy to acquire with just gold when the next season came out, but it's more likely that they will just drastically reduce the cost in Tel var stones when Orsinium comes out.

    It wouldn't make any sense to be able to get Tel Var Stones outside of Imperial City because they are literally peices of the White-Gold Tower and it would be lore-breaking and out of place.

    They have said they will continue to expand Imperial City content in the future, though.

    Most likely you'll see Orsinium released with PVE sets from a new arena, dungeons, and a trial up to vr18 and PvP players will get an update with more Rewards for the worthy sets being updated to VR18 and Tel Var sets being updated to VR17/18 with cheaper vr15/16 versions.

    There's 2 possibilities as how they will treat crafted gear though. Either they will introduce a new tier of crafting mats and keep vr16 stuff the way it is with a 10X multiplier or (more likely) they will keep the same tier of mats, reduce vr16 mat requirements to be 1-2 higher than vr15 and have vr18 be 10X higher than vr17 mat requirements.
    Then it will come down to whether vr17 and vr18 gear will still only yield 1 raw material per decon or (more likely) be increased to 1-2 per decon keeping up with the ~50% increase in mat requirements.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malpherian wrote: »
    Despite any rumors stating the contrary, we are still working on Orsinium, and plan to have it released before the end of the year as stated during our QuakeCon presentation a few months ago. That said, we still need to publish Imperial City on consoles, so let's at least get to that point first. ;)

    Oh good one finally replied and thanks for the info, do you by chance have any info relating to the TG, DB, and Spell Crafting?
    Which are things most of us have been waiting to hear about for.. well since before release 2 years ago actually....

    Thanks

    The information is already out there for you.

    Spellcrafting is not being developed anymore, its on pause.

    Dark brotherhood is in Q1/2 next year

    Dont know what TG is, sometimes its best to type out the full name so i know what you are asking.

    Actually they said on live stream last month? That spell crafting was still being worked on. I think it was wrobel when he was asking questions about abilities he described one that he said would be coming with spell crafting.

    Spell crafting is just going to confuse things and make it harder for them to balance stuff. I find myself hoping they don't do it. Ever.

    I think they should have done spell crafting instead of the classes with their spell-based skills, which would have made it easier to keep everything balanced.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Tyr
    Tyr
    ✭✭✭✭
    OmniDevil wrote: »
    I'm starting to get flashbacks of bungie.net forums all over again. Only 4 days since IC was released on PC/Mac and there's already a thread like this?

    At any rate, my guess is within the next 1.5 months is when we're start being spoon fed more info on Orsinium. My only hope is it's less like Craglorn and more solo friendly. I would love to complete Craglorn, but it's tedious and soloing that content is torture. Well, at least for me.

    Orsinium/Wrothgar is confirmed solo adventure zone open to any level(with battle-leveling) with new 4 man dungeon(s), new arena, and new Trial(though this is their goal, but might come a little later).
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Despite any rumors stating the contrary, we are still working on Orsinium, and plan to have it released before the end of the year as stated during our QuakeCon presentation a few months ago. That said, we still need to publish Imperial City on consoles, so let's at least get to that point first. ;)

    NO! Skip consoles and go straight to Orsinium! I command it!

    Edit: Whoopsy forgot to add ;)
    Edited by nimander99 on September 4, 2015 7:38PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Tyr
    Tyr
    ✭✭✭✭
    Enodoc wrote: »
    Irathray wrote: »
    The crown store is where you'll be getting your bear mounts from. :wink:
    Heehee. Technically, yes, though I thought I heard that they both went hand-in-hand? I suppose I'll have to do some research!
    Yeah I think you're right. Bear mounts will likely be tied to Orsinium in the same way that the Mind-Shriven Horse is tied to IC. If you're lucky, maybe one of them will be available in-game rather than from the Crown Store (like one of the IC pets).

    I just hope people are wrong about Orsinium being VR18. We don't need another VR increase. Lvl 50 would be the best level to stick Orsinium at.

    Orsinium will 100% be vr18 and they will continue to increase vr levels until they do the full overhaul they need to remove vet ranks.
  • Tyr
    Tyr
    ✭✭✭✭
    BlackEar wrote: »
    18th December 2015. :wink:

    The Friday before Christmas week?
    More Likely it goes on PTS November 2 or 9 and Live December 7 or 14
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Tyr wrote: »
    Enodoc wrote: »
    Irathray wrote: »
    The crown store is where you'll be getting your bear mounts from. :wink:
    Heehee. Technically, yes, though I thought I heard that they both went hand-in-hand? I suppose I'll have to do some research!
    Yeah I think you're right. Bear mounts will likely be tied to Orsinium in the same way that the Mind-Shriven Horse is tied to IC. If you're lucky, maybe one of them will be available in-game rather than from the Crown Store (like one of the IC pets).

    I just hope people are wrong about Orsinium being VR18. We don't need another VR increase. Lvl 50 would be the best level to stick Orsinium at.

    Orsinium will 100% be vr18 and they will continue to increase vr levels until they do the full overhaul they need to remove vet ranks.

    Citation?
  • OmniDevil
    OmniDevil
    ✭✭✭✭
    Tyr wrote: »
    Orsinium will 100% be vr18 and they will continue to increase vr levels until they do the full overhaul they need to remove vet ranks.

    I don't mean to sound rude, but you can't just throw out these "confirmed" or "100%" comments without expecting to see some lash-back from the community asking for sources? Maybe a "during last ESO Live" or "full article linked here". Though I believe we'll be seeing VR Levels for a longer than most would like, it would do a great service to everyone. Again, not trying to be rude, just a recommendation. Thanks!
    Rogue's Gallery (EP)(NA)(XB1)

    Proud Member and Officer
    We’re recruiting for our ESO (Xbox One) Chapter
    ESO Application: Apply Here
    Homepage: http://www.roguesgalleryguild.com/
    TF Guild Page: http://tamrielfoundry.com/groups/rogues-gallery/
    Character List
    "Varyn Wryn" cp427 Nord Templar (Magicka DPS/Healer)
    "Maelis Artorius" cp427 Redguard Dragonknight (Stamina DPS)
    "Arius the Shade" cp427 Khajiit Nightblade (Stamina DPS)
    "Astalor Bloodsworn" Level 7 Altmer Sorcerer (Magicka DPS)
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Tyr wrote: »
    Enodoc wrote: »
    Irathray wrote: »
    The crown store is where you'll be getting your bear mounts from. :wink:
    Heehee. Technically, yes, though I thought I heard that they both went hand-in-hand? I suppose I'll have to do some research!
    Yeah I think you're right. Bear mounts will likely be tied to Orsinium in the same way that the Mind-Shriven Horse is tied to IC. If you're lucky, maybe one of them will be available in-game rather than from the Crown Store (like one of the IC pets).

    I just hope people are wrong about Orsinium being VR18. We don't need another VR increase. Lvl 50 would be the best level to stick Orsinium at.

    Orsinium will 100% be vr18 and they will continue to increase vr levels until they do the full overhaul they need to remove vet ranks.

    Yes please provide the source of that statement because I've been searching for the live episode where I pretty sure Rich Lambert said it wasn't going to increase to v18 for orsinium. Maybe @ZOS_RichLambert could grace us with his insights into this?
    Edited by Cuyler on September 4, 2015 7:50PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    1:39:00 on the july 2 show with wrobel they confirm spell crafting is coming.
    Edited by kaorunandrak on September 4, 2015 7:53PM
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Tyr
    Tyr
    ✭✭✭✭
    I imagine they will want it out on console by Christmas.

    Which means PC release by early December so that we can work out the bugs for them :)

    Ah that's right. That means that the latest it can go live on PC is December and the latest it will come to the PTS is November 2.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    UrQuan wrote: »
    The new DLC areas are going to be for everyone who buys them, leveled to the character. This is going to make "Elder Scrolls with Friends" even more of an Impossible Dream. Itemization will have to be scale across the entire player base, so a level 5 character could have the new armor set of Rainbow Invulnerability. Open world areas will have to present level appropriate monsters, quests, delves, dungeons, and items. Will a Level 5 running around Orsinium even see anyone higher than Level 10? Will the DLC zones seem empty due to fragmentation? Will there be a reason for a max level character to even buy the zone?
    I hope they don't do the scaling anything like how you've described it here, because there's at least one way to do full-zone scaling that has every player fighting enemies of appropriate difficulty level, while still allowing players of all levels to interact, quest together, and help each other out in the same fights.

    Basically it works like this:
    Outgoing damage (and heals) get scaled to the level of the target.

    So say you've got a level 5 player fighting a level 25 mob. When the level 5 player attacks the level 25 mob, the damage his attacks do is scaled up to what it would be if the player were level 25. Conversely, when the level 25 mob attacks the level 5 player, the damage the attacks would do is scaled down to what it would be if the mob were level 5.

    The same goes for heals. Say you've got 3 players in a group: a level 5, a level 10, and a level 25. The level 10 uses a heal that hits all 3 of them. The amount of damage it heals for the level 5 is scaled as if the healer were level 5, the amount of damage it heals for the level 25 is scaled as if the healer were level 25, and the amount of damage it heals for the level 10 healer is not scaled.

    You could even set it up so that there's still a noticeable difference in power by making it so that there's a range within which there is no scaling (probably 5 levels in each direction for the target), and if a character is outside that range then it is only scaled to the 5 level limit.

    So if we go back to our first example of a level 5 player fighting a level 25 mob, when the player attacks the damage will be scaled up to what it would have been if the player were level 20 (the maximum difference of 5 levels being in effect), and when the mob attacks the player the damage will be scaled down to what it would have been if the mob were level 10 (again, the maximum difference of 5 levels being in effect).

    I had a brain freeze when I wrote the original content that you quoted. They will need to do battle leveling for the DLC zones so that everyone who enters the zone is a virtual Level 50.
    They could do it via battle leveling, and frankly they most likely will, as it's a system that's already in place. I prefer the method I laid out, though, as it allows for more tweaks to make things so that a higher level character will still be more powerful than a lower level character, while still allowing everyone to contribute, with nobody being too low-level for the content or too high-level for it.

    But yeah, they'll most likely just do battle leveling.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Tyr
    Tyr
    ✭✭✭✭
    Nebthet78 wrote: »
    Cuyler wrote: »
    Q4 - aka "by the end of the year" or SOON (tm). whichever you prefer.

    For those that don't typically know, the Q4 for 95% of all businesses is always the first three months of the New Year. So we won't see Orsinium until sometime between January-March 2016.

    It may drop on the PTS in December.

    Fiscal Q4 is not the same as calendar Q4. They had previously said that Imperial city would be in Q3 2015 so there's no reason to believe that what they mean is fiscal Q4.
  • Rikal
    Rikal
    ✭✭✭
    ... Spell crafting is just going to confuse things and make it harder for them to balance stuff. I find myself hoping they don't do it. Ever...

    I agree. As much as I love the idea of spellcrafting, I think it's completely impractical in this game. We can all see how hard balancing is already, how does spellcrafting not make it..... much ... much.... harder?

    I hope the top and overwhelming priority after IC is Orsinium.

    Edited by Rikal on September 4, 2015 8:19PM
    Rikal on NA-PC (aka Rhaulikko)
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Malpherian wrote: »
    Despite any rumors stating the contrary, we are still working on Orsinium, and plan to have it released before the end of the year as stated during our QuakeCon presentation a few months ago. That said, we still need to publish Imperial City on consoles, so let's at least get to that point first. ;)

    Oh good one finally replied and thanks for the info, do you by chance have any info relating to the TG, DB, and Spell Crafting?
    Which are things most of us have been waiting to hear about for.. well since before release 2 years ago actually....

    Thanks
    TG and DB were also announced in the QuakeCon presentation as being targeted for Q1 and Q2 next year. Spell-crafting, nothing new; the last thing was that they "still want to do it".
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    1:39:00 on the july 2 show with wrobel they confirm spell crafting is coming.

    They confirmed that before the game came out.... "Soon tm"
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Despite any rumors stating the contrary, we are still working on Orsinium, and plan to have it released before the end of the year as stated during our QuakeCon presentation a few months ago. That said, we still need to publish Imperial City on consoles, so let's at least get to that point first. ;)

    Presumably if it is being launched this year it's going to have to be at least a couple of weeks before Xmas as there will probably be bugs that will need time for at least one fix before everyone takes time off for the festive stuff. So really it needs to drop on PC by mid-December and presumably on console in time for the January sales.

    To drop on console by mid-Dec I assume that unless there are no new things you expect to need to test it will need to be hitting the PTS 4-6 weeks prior to release which means somewhere in the first couple of weeks of November... which is not that far off.

    Obviously you can't afford to dilute the message until the console release is done but equally you are going to need to communicate soon afterwards to try and keep us disillusioned players who like a bit of solo play and crafting with our PvP/group content to stay on board....
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Sandmanninja
    Sandmanninja
    ✭✭✭✭
    THIS is ZOS' twitch channel which you can watch every other Friday for the most up-to-date and relevant news. On that page select the tab "past broadcasts" where you can watch almost every session to date.

    THIS is the 2015 Quakecon presentation Gina was referring to which aired on the Bethesda twitch channel (another good one to bookmark).

    you simply haven't done your homework ;)

    I'm expected to go to multiple media venues (twitch, youtube, facebook, reddit, craigslist, etc) to get some official word on upcoming products? And how long is that youtube video? hours long?!?! You expect people to sit on their asses and watch a youtube when a 1-page PDF could summarize their plans and, more importantly, put it in writing? That's it. Just a single 1-page PDF that says, "old business: patches upcoming for imperial city. new business: next DLC planned for release 20-Dec-2015. Check it out on beta 01-Nov-2015. Misc News: bugs the Devs are working on - <item 1>, <item 2>, etc". I can read that while I'm sitting on the toilet.

    How about a News section on your website?
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    Dont know what TG is, sometimes its best to type out the full name so i know what you are asking.
    Thieves' Guild
    Corpsage wrote: »
    Signs point to October. No dev wants to be busy during the holiday season.

    That's not up to the development team. It's up to Zenimax Media.

    Clearly they're going to be in over their heads because Holiday is time for Fallout 4, and you just know that at least 80% of the console playerbase is going to abandon ESO for FO4.
  • Morbash
    Morbash
    ✭✭✭✭
    Tyr wrote: »
    Hopefully with Orsinium we will have access to the new crafting mats that are currently only available in IC. It would be nice if Orsinium also offered ways to earn TVS outside of IC PVP.
    It wouldn't make any sense to be able to get Tel Var Stones outside of Imperial City because they are literally peices of the White-Gold Tower and it would be lore-breaking and out of place.

    So once people enter the Imperial City, they never leave? Lore-wise, I think it would make perfect sense to find TV stones outside of the Imperial City. People drop things all the time. However, from a business standpoint, I can see why ZO$ made TV stones exclusive to the Imperial City.
    "War doesn't build character; it reveals it."
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    Scyantific wrote: »
    Dont know what TG is, sometimes its best to type out the full name so i know what you are asking.
    Thieves' Guild
    Corpsage wrote: »
    Signs point to October. No dev wants to be busy during the holiday season.

    That's not up to the development team. It's up to Zenimax Media.

    Clearly they're going to be in over their heads because Holiday is time for Fallout 4, and you just know that at least 80% of the console playerbase is going to abandon ESO for FO4.

    FO4 won't last long, like no singleplayer game ever does. 95% of the players that pre-order FO4 will stop playing it in 1-2 months.
  • Yattaq
    Yattaq
    ✭✭✭
    If they level scale, then what is the point of having levels?

    There is still a whole game outside of DLC zones. Even with scaling, there is character progression attached to levels. You unlock abilities as you level, new dungeons, trials, and whatever else. Level scaling just helps people play together more.
    Edited by Yattaq on September 5, 2015 1:44AM
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    THIS is ZOS' twitch channel which you can watch every other Friday for the most up-to-date and relevant news. On that page select the tab "past broadcasts" where you can watch almost every session to date.

    THIS is the 2015 Quakecon presentation Gina was referring to which aired on the Bethesda twitch channel (another good one to bookmark).

    you simply haven't done your homework ;)

    I'm expected to go to multiple media venues (twitch, youtube, facebook, reddit, craigslist, etc) to get some official word on upcoming products? And how long is that youtube video? hours long?!?! You expect people to sit on their asses and watch a youtube when a 1-page PDF could summarize their plans and, more importantly, put it in writing? That's it. Just a single 1-page PDF that says, "old business: patches upcoming for imperial city. new business: next DLC planned for release 20-Dec-2015. Check it out on beta 01-Nov-2015. Misc News: bugs the Devs are working on - <item 1>, <item 2>, etc". I can read that while I'm sitting on the toilet.

    How about a News section on your website?

    How about a quarterly Road Ahead? No need to be monthly but quarterly seems very reasonable to me. Please give us some hope after you fxxx up so bad in Imperial City, @ZOS_RichLambert .
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Tyr wrote: »
    Orsinium will 100% be vr18

    Link please?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I expect that ZOS will deny the existence of Orsinium until October or November.

    Looks they're denying quite a bit,I blame the addons
  • renton1x1x1
    renton1x1x1
    ✭✭✭
    ILhWtjE.jpg
    Renton Sc Breton Sorcerer VR14
    Renton Tp Argonian Templar VR14
    Renton Dk Imperial DragonKnight VR14
    Renton Nb Khajiit Nightblade VR10 Vampire

    www.alitheso.com Casual Social EU PvX Guild

    Ebonheart Pact EU PVP Decimation Elite Azura's Star
    The Traveling Merchant
    http://forums.elderscrollsonline.com/en-GB/discussion/190077/the-traveling-merchant-eu-craglorn-trading-guild

    So let me get this straight: You want to ride on a magic carpet to see the king of the potato people and beg with him for your freedom. And you're telling me that you're completely sane? - Rimmer - Red Dwarf V - Quarantine
Sign In or Register to comment.