mr_wazzabi wrote: »Will immovable trigger shield breaker as it has the invisible shield?
Lefty_Lucy wrote: »
Theres something to be said about obtaining high weapon damage via a high stamina pool. Not only do you get the high weapon damage, but you also have a larger stamina pool to work with. You also get a nice HP increase with the two piece. Then the constitution increase is nice but not impressive.
Overall, I prefer black rose over hundings/dreugh king.
Having 50k stamina in werewolf form is incredible.
Lefty_Lucy wrote: »
Theres something to be said about obtaining high weapon damage via a high stamina pool. Not only do you get the high weapon damage, but you also have a larger stamina pool to work with. You also get a nice HP increase with the two piece. Then the constitution increase is nice but not impressive.
Overall, I prefer black rose over hundings/dreugh king.
Having 50k stamina in werewolf form is incredible.
Yolokin_Swagonborn wrote: »
If anything, I would say a good alternative to Black Rose is Twice Born Star - you get health, stamina and run The Tower and the Warrior. So all you really miss out on is the constitution bonus. It makes an easily attainable alternative and of course if you need to adjust the build for a more defensive situation (pve tanking) you could change Warrior stone to health or armor or whatever you need. Course you then need to consider if going all Divines is a better choice than having some infused.
leepalmer95 wrote: »This seems interesting, how hard are the black rose sets and such to get though?
Also you planning to make a pvp vid for this?
V15 only requires 5000 TV. Very easy to get just grinding IC sewers (safest option) for a few hours at most. Then if you are bored you can look to slowly replace with V16 (10x as many TV as V15).
leepalmer95 wrote: »
I'm guessing the difference between v15 + 16 isn't much?
Th overall stats increase from VR15 to VR16 isn't that much but the prismatic glyphs (VR16) do make a difference.
how would run this build with 2hand/bow?
Regen while blocking doesn't count so the stat is pretty much useless
Even with the new recovery glyphs update?
Even with the new recovery glyphs update?
r.jan_emailb16_ESO wrote: »
Yes. One legendary cost reduction is ~200 or so, while a regen glyph is... would have to check it, but around 170? That means you regen 170 every two seconds (not counting increase regen buffs here) while you're saving around 400 when spamming skills (one each second). This is of course not exact math, but you get the idea; you need to regen more in a given time frame than you would save with a cost reduction glyph.
twistedmonk wrote: »Why Heavy Armor over Medium Armor?
how would run this build with 2hand/bow?
Same question as always for heavy armor builds: where does the sustain come from? Black rose helps but not that much... Igneous with 40k+ stam will help but you got maybe 4 casts before magicka runs out. Your skills are expensive in HA and ure regen is pretty low. In a group other people can help you sustain but in a solo fight you would be bleeding stamina?
Even with the new recovery glyphs update?
I would think with heavy cp investment that 2 regen glyphs would coubter the diminished returns of cost reduction glyphs. They buffed regen enough for it to be worth it i think
DaveMoeDee wrote: »
Why would cost reduction glyphs have diminishing returns?