Waffennacht wrote: »Im at work so i can't watch the video... i can't wait.
Looks pretty cool just from my read through. I feel like im gonna learn a lot about DK
Lightninvash wrote: »you will its a post from @Lefty_Lucy lefty always has some nice posts
Lefty_Lucy wrote: »
Currently at work and can't watch the video (bookmarked for later).
I'm curious how high enough max health is achieved with all attributes dropped into stamina? Im sure it would probably make more sense once I watch the video, but care to share info on this while the remaining 7 hours of my work day continue to build up anticipation?
Also, currently rocking your 1.6 build in PvP and it's been a breath of fresh air compared to anything else I've tried.
For us non-imperial peasants, do you recommend throwing some points into health? Or does the high mitigation of the set and low damage of this patch make it a not a big deal?
Lefty_Lucy wrote: »Update 2.1 (7) will make you significantly tankier on your DK. Actually, all classes will feel tankier, because all damage has been reduced in PvP.
In update 2.0 (6), I liked to be at 25k health in PvP for a tank build. I still think that's a good spot to be for this update. The nice thing about that is that you should be able to obtain that amount of HP without investing in health. This is because we will have two more veteran levels to increase our resources, and we also have access to Prismatic enchantments (which gives HP, MP, and Stamina) to put on our gear.
If you are an Imperial and you run the Imperium + Malubeth sets with Prismatic enchants, you will have 30k health (at 300 champion points) without putting a single point into your Health stat. This leaves you free to pump into stamina and boost your damage AND healing (since your heals are based on stamina with this build).
With the Black Rose set (alternative option for this build), you will probably have around 28-29k health, and around 40k stamina. That's without a single point invested in health!
Can you level into this build? WHat would you change for a leveling player?
Been lurking around...
Where do you grab those prismatic enchantments? Wherever I search, I only find information on the original weapon enchantment that increases damage to undead / daedras...
On a side note... Cleave vs Fiery breath?
Brawler (Cleave morph) sounds like a bad idea, considering the increasing number of shield breaker users out there, it's actually going to be working against you, so...
Burning breath (Fiery breath morph) sounds OK, but the armor reduction is redundant with Ransack.
Carve (Cleave morph) actually sounds like a viable idea, since it increases the rate at which ultimates can be triggered, thus allowing to regen more resources through the battle roar passive.
It's not an issue to use it since Fossilize can be switched with Burning breath (on the SnB bar), and replaced with the Cleave morph.
Thoughts on this?
trimsic_ESO wrote: »At 4:50 you present the Agility set. You have a necklace, a shield, and a 2H weapon. But when you hover your mouse on any of these items, the tooltip shows that you have the 3/3 bonus item. How is this possible, since the 2H weapon and the shield are not slotted in the same weapon bar? Is this a change in this patch, or something I've never paid attention to?
Yolokin_Swagonborn wrote: »Can someone explain to me mathematically why the Black Rose 5pc is considered so good?
On my heavy armor templar with 5pc heavy I'm getting 243 magicka/stamina returned every 4 seconds with the constitution passive.
So with the black rose set equipped I should get, 243*1.5=364, which is an increase of about 120 magicka/stamina return every 4 seconds assuming ideal conditions i.e. taking damage.
Dividing by 2, that's 60 more magicka/stamina per regen cycle (which is supposed to be 2 seconds).
For comparison, a v14 legendary glyph adds 165 recovery and tri-stat food adds 300-400 per stat.
Now lets talk weapon damage. V14 Black Rose 5pc gives you 150 weapon damage. and two 930 stamina bonuses which is effectively another 180 weapon damage (assuming the 10% rule on resource/damage ratio still applies).
Hunding's rage 5pc gives you 299 weapon damage at v14 with one stam bonus and a gold jewelry enchant gives you 133.
Wouldn't it be better from a min/max perspective to do something like Hundings/Dreugh King 5pc heavy?
Why no green dragon blood?
Where does this build get its self-healing from? What skill does it use for self-healing?