WB spam is cheesy atm. Sure you can cancel it by moving left and right but keep in mind, in update 6, its cast time was reduced by .5 seconds and they made it cannot be interrupted by any other action other than CC.
So it became an easy mode kill button in my eyes. Before that, it was a solid skill, required high amount of situational awareness and such things to successfully hitting your opponent. It was like risk and reward. But not anymore.
WB spam is cheesy atm. Sure you can cancel it by moving left and right but keep in mind, in update 6, its cast time was reduced by .5 seconds and they made it cannot be interrupted by any other action other than CC.
So it became an easy mode kill button in my eyes. Before that, it was a solid skill, required high amount of situational awareness and such things to successfully hitting your opponent. It was like risk and reward. But not anymore.
Sorry, but in live (1.6.x) it's a 1sec cast.
Used to be 0.5 (not 100%sure) then 0.8 then 1sec as it was at launch.
Darnathian wrote: »Even with 5k weapon damage using Unstable Flame is a joke because one damage shield and the damage-over-time is completely nullified.
This isn't true now. The DK fire DoTs are ticking on shields. Unstable Flame is now a MONSTER -- with ~2.3k Weapon damage, the tooltip is nearly 13k. Unstable + Fossilize --> WB is really nice now.
What? Dots on shields now. That is a nice change
Darnathian wrote: »Even with 5k weapon damage using Unstable Flame is a joke because one damage shield and the damage-over-time is completely nullified.
This isn't true now. The DK fire DoTs are ticking on shields. Unstable Flame is now a MONSTER -- with ~2.3k Weapon damage, the tooltip is nearly 13k. Unstable + Fossilize --> WB is really nice now.
What? Dots on shields now. That is a nice change
Joy_Division wrote: »Secondary DoTs (for ex. Destructive touch) do not apply on damage shields. DoTs that are just dots, such as unstable flame, do.
Wrecking Blow is a nightmare for magicka DKs and templars because they don't not have the stamina pool to block / dodge these or can simply streak out of the way. It's nice for yous stamina folks to keep saying WB is fine, and perhaps it is for you since your attribute distributions will always allow you to defend against it. That this skill cannot be interrupted is a joke and when 2.1 comes out and makes everyone's defense costs prohibitive, perhaps more people will appreciate this.
Joy_Division wrote: »Secondary DoTs (for ex. Destructive touch) do not apply on damage shields. DoTs that are just dots, such as unstable flame, do.
Wrecking Blow is a nightmare for magicka DKs and templars because they don't not have the stamina pool to block / dodge these or can simply streak out of the way. It's nice for yous stamina folks to keep saying WB is fine, and perhaps it is for you since your attribute distributions will always allow you to defend against it. That this skill cannot be interrupted is a joke and when 2.1 comes out and makes everyone's defense costs prohibitive, perhaps more people will appreciate this.
WB spam is cheesy atm. Sure you can cancel it by moving left and right but keep in mind, in update 6, its cast time was reduced by .5 seconds and they made it cannot be interrupted by any other action other than CC.
So it became an easy mode kill button in my eyes. Before that, it was a solid skill, required high amount of situational awareness and such things to successfully hitting your opponent. It was like risk and reward. But not anymore.
Sorry, but in live (1.6.x) it's a 1sec cast.
Used to be 0.5 (not 100%sure) then 0.8 then 1sec as it was at launch.
it used to be longer, not shorter.
also to those people saying it's not as easy to land, please, for a MELEE skill it has a 7m range ....
WB spam is cheesy atm. Sure you can cancel it by moving left and right but keep in mind, in update 6, its cast time was reduced by .5 seconds and they made it cannot be interrupted by any other action other than CC.
So it became an easy mode kill button in my eyes. Before that, it was a solid skill, required high amount of situational awareness and such things to successfully hitting your opponent. It was like risk and reward. But not anymore.
Sorry, but in live (1.6.x) it's a 1sec cast.
Used to be 0.5 (not 100%sure) then 0.8 then 1sec as it was at launch.
it used to be longer, not shorter.
also to those people saying it's not as easy to land, please, for a MELEE skill it has a 7m range ....
It is not easy to land, but if you have difficulties avoiding it, you are just biased. Perhaps you are always fleeing, which is in fact best case scenario for the WB user:
- time your roll dodge
- get behind the caster
- instant stun/fear him...
- outrun him
- have great combat awareness
- etc...
Any one of us that uses it hardly ever get fully hit by wrecking blow, if we cannot avoid it because of root or being outnumbered we just block if stamina allows.
Sooo can anyone explain to me why WB is the much more dominant morph for uppercut ?
Sooo can anyone explain to me why WB is the much more dominant morph for uppercut ?
@Ahzek Wrecking blow gives you empower, and due to the 2hander passive a Heavy Attack will buff your next attack by 10%. When you weave WB with Heavy attack you buff each attack continually by 20% and 10%. You can also charge your heavy attack underneath the WB channel. At least in 1.6 you could rely on dodge and nirn for defense so the maim wasn't needed that much.
Sooo can anyone explain to me why WB is the much more dominant morph for uppercut ?
@Ahzek Wrecking blow gives you empower, and due to the 2hander passive a Heavy Attack will buff your next attack by 10%. When you weave WB with Heavy attack you buff each attack continually by 20% and 10%. You can also charge your heavy attack underneath the WB channel. At least in 1.6 you could rely on dodge and nirn for defense so the maim wasn't needed that much.
Like I said, the Empower buff from Wrecking Blow does NOT increase your next attack by 20%, only your weapon power. Which means the actual damage increase is around 6%.
@Armitas I know about the Empower buff, as well as the "Follow up" passive, however I dont see how you charge your heavy attack during the WB.
My thought process was that when using WB you dont weave at all, since you would loose the empower buff on the light/medium attacks. Thus the DPS loss between a spammed WB and an anim cancelled DS would be quite minor.
It's incredibly easy to block it, and with the low PvP damage, it's hardly a problem anymore.
The reason stamina builds use it all the time is because they have no more defensive options at all, their only option is to spam their strongest skill and hope they don't die before their target.
More people would use the Dizzying Swing morph if they knew the Empower buff doesn't increase the actual damage of the next attack by 20%, only your weapon/spell damage. The actual damage increase is around 5-6% on the next attack. Giving your target a -15% actual damage debuff sounds quite good compared to that, that's like lowering their weapon/spell damage by 30-35%.
I think this is the main reason why majority prefers WB over DS. In 1.6, things happen extremely quick as the meta based on burst or get brusted, and defence is based on being evasive rather than face tanking. So 15% decreased dmg is redundant vs 20% increased dmg from all sources for the next hit.
@Zysmon WB grants you "empower" and that increases all damage done by the next attack by 20%. It works just like entropy in that regard.
Try blocking wrecking blows in IC and see how that works for you. I'll wrecking blow spam my target all day long when he's got zero stam regen and is still taking 40% of the damage.
I also have my target maimed from either shadow image or Deep slash depending on how I'm runing in 2.1. Deep slash is an AoE Maim (and slow) so is far more useful in that regard.
The power of Wrecking Blow is in the CC effect and the high base damage. Whether you choose dizzy or wrecking doesn't really matter since both are extremely strong.
@Zysmon WB grants you "empower" and that increases all damage done by the next attack by 20%. It works just like entropy in that regard.
Empower doesn't increase all damage done by the next attack by 20%, the tooltip is wrong. It increases weapon/spell damage by 20% for the next attack, which means the actual damage increase is about 6%. All skills that give the Empower buff, including Entropy with Might of the Guild, work that way.
Try blocking wrecking blows in IC and see how that works for you. I'll wrecking blow spam my target all day long when he's got zero stam regen and is still taking 40% of the damage.
I also have my target maimed from either shadow image or Deep slash depending on how I'm runing in 2.1. Deep slash is an AoE Maim (and slow) so is far more useful in that regard.
The power of Wrecking Blow is in the CC effect and the high base damage. Whether you choose dizzy or wrecking doesn't really matter since both are extremely strong.
Yeah, but if you nerf Uppercut, no one will ever use 2H for anything except as a buff bar with Rally. Stamina builds need improvements in this patch, they are too weak, not more nerfs. Uppercut got buffed back then for a reason, it was simply far too weak, and now stamina builds got sent back majorly.
Stamina Sorc= Wblow
Stamina DK = Wblow/Heavy Attack
Stamina NB = Surprise Attack
Stamina Temp= Jabs
Magicka Sorc = Force Pulse
Magicka DK = Whip
Magicka NB = Concealed Weapon
Magicka Temp = Jbeam
Every class spams 1 ability, because it does the most damage. And DoTs are 100% useless because they cannot be applied to shields or block, that is why nobody uses them, I dont really get it why ZOS doesnt let DoTs being applied to Shields, but w/e