contact.opiumb16_ESO wrote: »i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
First, you have the strongest gap closer in game, the dragon ulti, wich scales on physical damage. Next, toppling is bugged since beta and have never been fixed. It's not because you, Mr DK, don't have a spammable gap closer that you are supposed to ask templars to don't "flam" about one of our many bugged skills. Thx.
Did you just call dragon leap the strongest gap closer in the game? Rofl...
It has the same range as most ranged skills (longest ranged gap closer in game).
That's great..if Range had anything to do with why its not a great Gap Closer in this game.
Just saying, it is best in class at something.
contact.opiumb16_ESO wrote: »i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
First, you have the strongest gap closer in game, the dragon ulti, wich scales on physical damage. Next, toppling is bugged since beta and have never been fixed. It's not because you, Mr DK, don't have a spammable gap closer that you are supposed to ask templars to don't "flam" about one of our many bugged skills. Thx.
Did you just call dragon leap the strongest gap closer in the game? Rofl...
It has the same range as most ranged skills (longest ranged gap closer in game).
That's great..if Range had anything to do with why its not a great Gap Closer in this game.
Just saying, it is best in class at something.
contact.opiumb16_ESO wrote: »i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
First, you have the strongest gap closer in game, the dragon ulti, wich scales on physical damage. Next, toppling is bugged since beta and have never been fixed. It's not because you, Mr DK, don't have a spammable gap closer that you are supposed to ask templars to don't "flam" about one of our many bugged skills. Thx.
Did you just call dragon leap the strongest gap closer in the game? Rofl...
Yolokin_Swagonborn wrote: »mzapkeneb18_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
We dks still wait for our stamina whip^^
In the mean time while you are waiting, you can use your stamina burning breath, unstable flame, boost your stam regen with GDB, battle roar, helping hands, and boost your crit with flames of oblivion and your weapon damage with Mountains blessing.
I'm not saying the other classes are perfect but stam sorcs are at the bottom of the barrel right now for class based stamina skills and stamina supporting utilities and passives.AssaultLemming wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
Magicka Sorcerer also still needs a spammable class ability to have compareable dps in pve. Force shock is not enough.
I don't think you understand the point of weapon trees, they are there to provide access to general abilities that provide a solid baseline, like a magicka based ranged nuke. Then you are expected to synergise with those skills using your class abilities.
I don't think you understand how much of a HUGE advantage having a class based stam DPS or stam support utility really is. Of course you can use a weapon skill but having class based stamina DPS or stamina utility gives you versatility and puts your class on a much higher level than other classes with stam builds consisting mainly of weapon skills.
Here is a list of every (current) class based stam support utility: The list speaks for itself. Guess which class has the strongest stam build and why. HINT: It's NOT about weapon trees.
Templar Class Skills and Passives that Support Stamina Builds
1. Direct Damage: Biting Jabs/ Stam Javelin
2. Stam Support Utility: Repentance
3. Passives that support stamina: Balanced warrior
4. Armor Debuff: Power of the light
Dragonknight Class Skills and Passives that Support Stamina
1. Direct Damage:Burning Breath, Unstable Flame
2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
4. Armor Debuff:Burning Breath, Corrosive Armor
Nightblade Class Skills and Passives that Support Stamina
1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
4. Armor Debuff:Mark Target, Surprise attack
Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING
2. Stam Support Utility: Nothing that returns stamina reliably. Bound Armaments (takes two slots), Dark Deal (crippling 4 second channel), Boundless Storm (mobility utility), Critical Surge (expensive as hell, Dots steal big heals)
3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
4. Armor Debuff: NOTHING
For all of you shouting "USE WEAPON TREES" Do you even theorycraft bros? Not relying on a weapon tree for everything gives you tons of utility and doesn't tie you down. Utility and mobility win fights in PvP more than raw DPS.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Alliance War
General
- Removed the counter for Siege NPCs on the Cyrodiil map as Mercenaries are no longer used.
AssaultLemming wrote: »Yolokin_Swagonborn wrote: »mzapkeneb18_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
We dks still wait for our stamina whip^^
In the mean time while you are waiting, you can use your stamina burning breath, unstable flame, boost your stam regen with GDB, battle roar, helping hands, and boost your crit with flames of oblivion and your weapon damage with Mountains blessing.
I'm not saying the other classes are perfect but stam sorcs are at the bottom of the barrel right now for class based stamina skills and stamina supporting utilities and passives.AssaultLemming wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
Magicka Sorcerer also still needs a spammable class ability to have compareable dps in pve. Force shock is not enough.
I don't think you understand the point of weapon trees, they are there to provide access to general abilities that provide a solid baseline, like a magicka based ranged nuke. Then you are expected to synergise with those skills using your class abilities.
I don't think you understand how much of a HUGE advantage having a class based stam DPS or stam support utility really is. Of course you can use a weapon skill but having class based stamina DPS or stamina utility gives you versatility and puts your class on a much higher level than other classes with stam builds consisting mainly of weapon skills.
Here is a list of every (current) class based stam support utility: The list speaks for itself. Guess which class has the strongest stam build and why. HINT: It's NOT about weapon trees.
Templar Class Skills and Passives that Support Stamina Builds
1. Direct Damage: Biting Jabs/ Stam Javelin
2. Stam Support Utility: Repentance
3. Passives that support stamina: Balanced warrior
4. Armor Debuff: Power of the light
Dragonknight Class Skills and Passives that Support Stamina
1. Direct Damage:Burning Breath, Unstable Flame
2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
4. Armor Debuff:Burning Breath, Corrosive Armor
Nightblade Class Skills and Passives that Support Stamina
1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
4. Armor Debuff:Mark Target, Surprise attack
Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING
2. Stam Support Utility: Nothing that returns stamina reliably. Bound Armaments (takes two slots), Dark Deal (crippling 4 second channel), Boundless Storm (mobility utility), Critical Surge (expensive as hell, Dots steal big heals)
3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
4. Armor Debuff: NOTHING
For all of you shouting "USE WEAPON TREES" Do you even theorycraft bros? Not relying on a weapon tree for everything gives you tons of utility and doesn't tie you down. Utility and mobility win fights in PvP more than raw DPS.
Man in update 7 wrecking blow is king. Block it? You are out of stam. Dodge it? No stam for you! Not to mention snipe and poison injection. Honestly those 3 skills are enough if you insist on playing a magicka focused class as a stamina character.
Its funny how ppl try to argue that DKs have mobility with class Skills.....
Dragon Leap is funny cause he can jump in Keeps, if he couldnt do this, i would never use this ulti.
The brurst is fine, still Critcal Rush and LA Animation Cancel will do the same dmg and is spamable.
Chains, well dont even come up with the chains.
wath else do we have, right NOTHING
i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
i know it sounds stupid but flaming our skill is literally broken its like not having a skill at all why do i sound ridiculous and alot of DK just use stamina charge so once again fix our friggin toppling charge plz like it been broken forever and i would like to use it.... it would be nice to use it... instead of a stamina based skill... why do i sound stupid their the ones that made the skills why even have it if it doesnt work properly give us a new skill then i play every class its just one of the things that ticks me off the most because toppling charge is a pretty awesome skill get to knock people on there butt and it scales off magicka and spell damage ya id rather use that any day then a stamina based charge that barely hits like at all being magicka based....
Yolokin_Swagonborn wrote: »mzapkeneb18_ESO wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
We dks still wait for our stamina whip^^
In the mean time while you are waiting, you can use your stamina burning breath, unstable flame, boost your stam regen with GDB, battle roar, helping hands, and boost your crit with flames of oblivion and your weapon damage with Mountains blessing.
I'm not saying the other classes are perfect but stam sorcs are at the bottom of the barrel right now for class based stamina skills and stamina supporting utilities and passives.AssaultLemming wrote: »Yolokin_Swagonborn wrote: »Stamina sorcs still need spammable DPS to be on par with the other stamina classes. No, lighting form is a UTILITY, not DPS. Stam builds use magicka for utility, stam for DPS.
I have a full post explaining it HERE - Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.
Magicka Sorcerer also still needs a spammable class ability to have compareable dps in pve. Force shock is not enough.
I don't think you understand the point of weapon trees, they are there to provide access to general abilities that provide a solid baseline, like a magicka based ranged nuke. Then you are expected to synergise with those skills using your class abilities.
I don't think you understand how much of a HUGE advantage having a class based stam DPS or stam support utility really is. Of course you can use a weapon skill but having class based stamina DPS or stamina utility gives you versatility and puts your class on a much higher level than other classes with stam builds consisting mainly of weapon skills.
Here is a list of every (current) class based stam support utility: The list speaks for itself. Guess which class has the strongest stam build and why. HINT: It's NOT about weapon trees.
Templar Class Skills and Passives that Support Stamina Builds
1. Direct Damage: Biting Jabs/ Stam Javelin
2. Stam Support Utility: Repentance
3. Passives that support stamina: Balanced warrior
4. Armor Debuff: Power of the light
Dragonknight Class Skills and Passives that Support Stamina
1. Direct Damage:Burning Breath, Unstable Flame
2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
4. Armor Debuff:Burning Breath, Corrosive Armor
Nightblade Class Skills and Passives that Support Stamina
1. Killer's Blade, Ambush, power extraction, and Surprise attack (the mother of all direct damage stam skills:)
2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions (functions as 1 and 2), double take
3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
4. Armor Debuff:Mark Target, Surprise attack
Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING
2. Stam Support Utility: Nothing that returns stamina reliably. Bound Armaments (takes two slots), Dark Deal (crippling 4 second channel), Boundless Storm (mobility utility), Critical Surge (expensive as hell, Dots steal big heals)
3. Passives that support stamina: unholy knowledge (5% stam cost reduction)
4. Armor Debuff: NOTHING
For all of you shouting "USE WEAPON TREES" Do you even theorycraft bros? Not relying on a weapon tree for everything gives you tons of utility and doesn't tie you down. Utility and mobility win fights in PvP more than raw DPS.
contact.opiumb16_ESO wrote: »i dont like having to use a stamina based skill aka my shield charge to get close up to an enemy plz plz plz fix my toppling charge for templars you nerfed our radiant destruction which needed to be but now we a lil more help here i would be fine if i could use my MAGICKA based charge
Dk doesnt even have a gapcloser, stop flaming
First, you have the strongest gap closer in game, the dragon ulti, wich scales on physical damage. Next, toppling is bugged since beta and have never been fixed. It's not because you, Mr DK, don't have a spammable gap closer that you are supposed to ask templars to don't "flam" about one of our many bugged skills. Thx.
Did you just call dragon leap the strongest gap closer in the game? Rofl...
It has the same range as most ranged skills (longest ranged gap closer in game).
Sure, but if your target moves at all it will likely miss, If it doesn't bug and you're not rooted.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Add-ons
- Very large Saved Variable files from add-ons will no longer crash when writing to a file.
josh.lackey_ESO wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Add-ons
- Very large Saved Variable files from add-ons will no longer crash when writing to a file.
WOOO! I am pretty excited about a lot of changes with 2.1, but this one really takes the cake. Chip Hilseberg, you are my hero.
lordrichter wrote: »josh.lackey_ESO wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Add-ons
- Very large Saved Variable files from add-ons will no longer crash when writing to a file.
WOOO! I am pretty excited about a lot of changes with 2.1, but this one really takes the cake. Chip Hilseberg, you are my hero.
So, how large is a very large saved variables file? I have seen some really big ones.
ThornJagger wrote: »First you nerf shields in half, then a set that breaks shields......I'll just run around naked and save gols! This needs adjusted in the worse way!
But chains are gap closer, not particularly good gap closer but still you have it. Templars have bugged gap closer and no roots, not even bugged ones.Its funny how ppl try to argue that DKs have mobility with class Skills.....
Dragon Leap is funny cause he can jump in Keeps, if he couldnt do this, i would never use this ulti.
The brurst is fine, still Critcal Rush and LA Animation Cancel will do the same dmg and is spamable.
Chains, well dont even come up with the chains.
wath else do we have, right NOTHING
But chains are gap closer, not particularly good gap closer but still you have it. Templars have bugged gap closer and no roots, not even bugged ones.Its funny how ppl try to argue that DKs have mobility with class Skills.....
Dragon Leap is funny cause he can jump in Keeps, if he couldnt do this, i would never use this ulti.
The brurst is fine, still Critcal Rush and LA Animation Cancel will do the same dmg and is spamable.
Chains, well dont even come up with the chains.
wath else do we have, right NOTHING
Do you realize how glitchy the chains are? It only works 10% of the time (yes, seriously) because "target is too low or too high" and other bugs... This even happens on completely flat ground, like inside a keep. Chains are completely broken.