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Shadow Cloak

  • Dracane
    Dracane
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    @Dracane, I can totally agree that the patch notes aren't explained clear enough bud. haha

    I can tell you, never trust the patchnotes only :) a big portion of the changes made are not even mentioned in the patchnotes, have typos and wrong values sometimes. If I would have to write down 50 patches of patchnotes, I would be doing mistakes either. We tell Gina there is a typo and she edits it, problem solved

    But you shouldn't always rely on the patchnotes only.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • helediron
    helediron
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    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Sharee
    Sharee
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    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    Where the heck did you find that vr15 water? :)
  • Dracane
    Dracane
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    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    so 2.5 seconds difference. Not worth to mention, but as expected :) So the patchnotes were refering to the vr 15 potions, even though the base duration is not 12,5 seconds, it's 12 seconds
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
    Leandor
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    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
  • helediron
    helediron
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    Sharee wrote: »
    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    Where the heck did you find that vr15 water? :)
    Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Dracane
    Dracane
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    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Edited by Dracane on August 25, 2015 11:40AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
    Leandor
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    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
    Edited by Leandor on August 25, 2015 11:51AM
  • helediron
    helediron
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    The cooldown is always printed to the last potion buff, but potions always have it. In the screenshots above it doesn't help to remove magicka buff. A plain detect potion still has 45 second cooldown.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • helediron
    helediron
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    To the topic at hand, i use cloak heavily in IC. It is one kind of playstyle. I call my solo harvesting build "Rincewind"* because it is good at grabbing stuff and running away. I've been using it over a year and now it's suddenly FoTM i hear. It's mostly harmless to others but very slippery.

    I think the motive here is actually that real PvP players have to hunt and have some real effort to get my TV stones. My opinion is to leave cloak as it is for us carebears to slip away. Without cloak the effort vs. reward is too much favoring player kills vs. mob kills.

    *from Discworld series by Terry Pratchett, RIP.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Dracane
    Dracane
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    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
    Leandor
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    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
  • Dracane
    Dracane
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    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Edited by Dracane on August 25, 2015 12:11PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Sharee
    Sharee
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    helediron wrote: »
    Sharee wrote: »
    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    Where the heck did you find that vr15 water? :)
    Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.

    I just asked because i looked all over IC and couldn't find any :) I thought maybe there is some hidden lake with harvestable water or something. Guess not.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Sharee wrote: »
    Xeven wrote: »
    Nightblades, and Nightblades alone have the power to shed aggro at will

    Cloak does not shed aggro. As soon as cloak expires, mobs you previously aggroed will get right back to chasing you.

    That's less than half the story.

    They have a reset range, so it's easy to lose them. They also don't aggro in the first place if cloak is up when you get within range.

    Cloak is ezemode enough in the likes of Memorial District, but even more cheesy in open areas of IC, with short reset ranges and large open areas to move around in.

    So yes - anyone with half a brain and a NB can shed aggro almost at will.

    Moreover, any NB player with even a basic understanding of placement and tactics can shed player pursuit through groups of mobs... that's unique, and used over and over and over in IC.
    Edited by byrom101b16_ESO on August 25, 2015 12:42PM
  • Leandor
    Leandor
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    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.
  • Dracane
    Dracane
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    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.

    You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
    I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
    Leandor
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    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.

    You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
    I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
    Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.
  • byrom101b16_ESO
    byrom101b16_ESO
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    For those interested - you need to loot backpacks for a chance of Rank 15 Water for potion crafting.

    After many hours in IC, that's the only place I have found any that are not vendored.
  • Dracane
    Dracane
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    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.

    You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
    I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
    Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.

    So they actually increased the regen duration ?
    I was so sure they reduced it to make ressource management harder.

    I'm going to check it out now :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Leandor
    Leandor
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    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.

    You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
    I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
    Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.

    So they actually increased the regen duration ?
    I was so sure they reduced it to make ressource management harder.

    I'm going to check it out now :)
    It was increased only for the Vet15 pots, not the existing pots strengths, which is the reason for my initial post. Now we ran the full circle :)

    I also assume that the Vet10 pots, which are also going to be implemented with the IC patch, are behaving like the Vet5 ones, with a maximum duration of 41.something, since the water is coming from Craglorn.
    Edited by Leandor on August 25, 2015 1:05PM
  • Dracane
    Dracane
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    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Dracane wrote: »
    Leandor wrote: »
    Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.

    How is permanent detection pot uptime possible ? That's not even possible with enchants.
    Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.

    Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.

    Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.

    Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold :D But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
    I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.

    Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.

    Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.

    We can ignore them
    Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.

    You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
    I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
    Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.

    So they actually increased the regen duration ?
    I was so sure they reduced it to make ressource management harder.

    I'm going to check it out now :)
    It was increased only for the Vet15 pots, which is the reason for my initial post. Now we ran the full circle :)

    omg of course.... my brain still didn't realize vr 16 is there :D
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • wraithguknub18_ESO
    wraithguknub18_ESO
    ✭✭✭
    Dracane wrote: »
    Can't believe people are really protecting cloak and denying how OP it is when used properly.
    It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.

    Its funny I get away alot on my NB but I get pulled out alot to and killed. Thats my only defense. And sorcs can bolt escape all over the place and thats not OP? Dont get me wrong im not saying to nerf anything. However having played both I think bolt escape is SO much easier to use to get away than Shadow Cloak.

    My personal feeling is that no matter what changes happen I will adapt or play another class if I have to. Im not going to come on the forums QQ'in everytime I dont get my way.

    Have a nice day

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_Alex on August 25, 2015 3:29PM
  • wraithguknub18_ESO
    wraithguknub18_ESO
    ✭✭✭
    You know what I just realized something. Nightblades are the new Sorc's for NERF NERF NERF QQ's from everyone.
  • Darlon
    Darlon
    ✭✭✭✭✭
    Sharee wrote: »
    helediron wrote: »
    Sharee wrote: »
    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    Where the heck did you find that vr15 water? :)
    Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.

    I just asked because i looked all over IC and couldn't find any :) I thought maybe there is some hidden lake with harvestable water or something. Guess not.

    Sadly there's no lake or something.. I got a few from backpacks in the sewers.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Can't believe people are really protecting cloak and denying how OP it is when used properly.
    It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.
    Its funny I get away alot on my NB but I get pulled out alot to and killed. Thats my only defense. And sorcs can bolt escape all over the place and thats not OP? Dont get me wrong im not saying to nerf anything. However having played both I think bolt escape is SO much easier to use to get away than Shadow Cloak.

    My personal feeling is that no matter what changes happen I will adapt or play another class if I have to. Im not going to come on the forums QQ'in everytime I dont get my way.

    Have a nice day

    Sorcerers can't blink all over the place. Seems like you didn't even realize the nerf.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on August 25, 2015 3:34PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ItsMeToo
    ItsMeToo
    ✭✭✭✭✭
    and then what?
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
    ✭✭✭✭
    You know what I just realized something. Nightblades are the new Sorc's for NERF NERF NERF QQ's from everyone.

    Guess why ?
  • helediron
    helediron
    ✭✭✭✭✭
    Sharee wrote: »
    helediron wrote: »
    Sharee wrote: »
    helediron wrote: »
    The VR15 potion without and with Medicinal use on PTS:

    Screenshot%202015-08-25%2014.03.16.png
    Without Medicinal use on VR16 toon 12 seconds.

    Screenshot%202015-08-25%2014.03.34.png
    With Medicinal Use 15.7 seconds.

    Where the heck did you find that vr15 water? :)
    Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.

    I just asked because i looked all over IC and couldn't find any :) I thought maybe there is some hidden lake with harvestable water or something. Guess not.
    I just remembered! I got one from a backpack. When going to a next district through the small doors, on the other side you enter a small balcony. There is often a backpack. Pretty sure i got at least one from those.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Dracane wrote: »
    Dracane wrote: »
    Can't believe people are really protecting cloak and denying how OP it is when used properly.
    It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.

    Its funny I get away alot on my NB but I get pulled out alot to and killed. Thats my only defense. And sorcs can bolt escape all over the place and thats not OP? Dont get me wrong im not saying to nerf anything. However having played both I think bolt escape is SO much easier to use to get away than Shadow Cloak.

    My personal feeling is that no matter what changes happen I will adapt or play another class if I have to. Im not going to come on the forums QQ'in everytime I dont get my way.

    Have a nice day

    Sorcerers can't blink all over the place. Seems like you didn't even realize the nerf.

    Have you actually tested 1.7?
    A sorc may not be able to steak across cyrodiil, but they can cetainly streak all over the place. The nerf merely stopped overly excessive streaking. You can still streak a ton.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on August 25, 2015 3:35PM
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