EatUrNumNumz wrote: »@Dracane, I can totally agree that the patch notes aren't explained clear enough bud. haha
The VR15 potion without and with Medicinal use on PTS:
Without Medicinal use on VR16 toon 12 seconds.
With Medicinal Use 15.7 seconds.
Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.
Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.
Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
Check the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
It was increased only for the Vet15 pots, not the existing pots strengths, which is the reason for my initial post. Now we ran the full circleCheck the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
So they actually increased the regen duration ?
I was so sure they reduced it to make ressource management harder.
I'm going to check it out now
It was increased only for the Vet15 pots, which is the reason for my initial post. Now we ran the full circleCheck the screenshots provided by @helediron. "Grants you Major Intellect, which increases your Magicka Recovery by 20% for 47.6 seconds. 45 seconds cooldown." This used to be 41.something before.Hehe, that depends. As I said, I want to try build around having major brutality, major savagery and stamina regeneration constantly without slotting the abilities or building for stamina reg. That way, I can use the set bonuses and ability slots to maximize weapon damage and base stats. And that kind of build makes that specific change very attractive.I don't want to reduce. I just stated that you can have permanent uptime without wasting the enchant slot only with pots you brew with stuff found in IC. So everyone without access has to pay premium rates or use the enchant.Not detection. Power, regen, crit. It used to be 41 uptime with 3 medicinal use on a 45 CD. One potion enchant would make permanent uptime possible.Another stealthy way of incentivizing IC that I am not completely comfortable with. While it may be a few seconds only, it does make permanent pot uptime possible without using the enchant. I wonder whether the Vet10 pots give the same advantage or not.
How is permanent detection pot uptime possible ? That's not even possible with enchants.
Now it's 47. Enchant is not necessary anymore. It becomes relevant from a min/max perspective, where you could gain at least one cost reduction enchant's worth of advantage over those without IC access or interest in it.
Ah yes right. But these potions are important for for damage dealers in PvE. 100 potions are very expensive and give you an uptime of 66 minutes, because you have to keep them up all the time in dungeons.
Reducing their duration would be really stupid in my opinion. I don't use them myself, because I'm too greedy when it comes to gold But many people do. I would like to do it, because then I can take entropy or surge off my bar and replace them with something else.
Just some subtle change that popped up once I saw the numbers, since I intend a pot chugger build for my nightblade come IC.
Right. But this is only the case with some potions, not the ones that would really bother pvp much, such as detection and immovable.
We can ignore them
You can craft a potion with 100% regen uptime ? Didn't they reduce the regen aspect this patch ?
I need to check again, but I believe it was only 18 seconds in 1.7 when I last checked.
So they actually increased the regen duration ?
I was so sure they reduced it to make ressource management harder.
I'm going to check it out now
Can't believe people are really protecting cloak and denying how OP it is when used properly.
It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.
Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.
I just asked because i looked all over IC and couldn't find any I thought maybe there is some hidden lake with harvestable water or something. Guess not.
wraithguknub18_ESO wrote: »Its funny I get away alot on my NB but I get pulled out alot to and killed. Thats my only defense. And sorcs can bolt escape all over the place and thats not OP? Dont get me wrong im not saying to nerf anything. However having played both I think bolt escape is SO much easier to use to get away than Shadow Cloak.Can't believe people are really protecting cloak and denying how OP it is when used properly.
It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.
My personal feeling is that no matter what changes happen I will adapt or play another class if I have to. Im not going to come on the forums QQ'in everytime I dont get my way.
Have a nice day
wraithguknub18_ESO wrote: »You know what I just realized something. Nightblades are the new Sorc's for NERF NERF NERF QQ's from everyone.
I just remembered! I got one from a backpack. When going to a next district through the small doors, on the other side you enter a small balcony. There is often a backpack. Pretty sure i got at least one from those.Uh, from Imperial City. I am not exactly sure where i got them. I looted everything i could, barrels, backpacks, containers, unlocked chests ets. Because many addons were broken i had most of them turned off and i couldn't see what i looted from where, sorry. I believe they came from containers or backpacks, as they drop from them at lower levels. There are not many of them in IC though. Then of course you can buy them from TV shop too.
I just asked because i looked all over IC and couldn't find any I thought maybe there is some hidden lake with harvestable water or something. Guess not.
wraithguknub18_ESO wrote: »Can't believe people are really protecting cloak and denying how OP it is when used properly.
It's about time my Nightblade reaches vr14 and I manage to record gameplay already. Then I'm going to send Zenimax some interesting stuff.
Its funny I get away alot on my NB but I get pulled out alot to and killed. Thats my only defense. And sorcs can bolt escape all over the place and thats not OP? Dont get me wrong im not saying to nerf anything. However having played both I think bolt escape is SO much easier to use to get away than Shadow Cloak.
My personal feeling is that no matter what changes happen I will adapt or play another class if I have to. Im not going to come on the forums QQ'in everytime I dont get my way.
Have a nice day
Sorcerers can't blink all over the place. Seems like you didn't even realize the nerf.