starkerealm wrote: »Cervanteseric85ub17_ESO wrote: »starkerealm wrote: »A issue that comes to mind when considering open world PvP for ESO would be the fact that ESO isn't an open world game, the world is quite large and there's loads of zones that are greatly under populated than others due to each alliance has each zone differently instanced.
The problem actually exists at a more finite level. There are far too many potential choke points for griefing. Because of the quest structure, you're going to need to be at specific points.
Combine that with party synergies. And, you'd end up with stuff like the Cyrodiilic Zerg Balls macroing newbies to death. Which would just cripple the population.
Ultima Online has a playerbase south of 100k players. You can't sustain a game like ESO on a population that small. There are players who would pay to play a game like that. But there aren't enough to sustain a modern AAA MMO's production budget.
Tell that to the 3.5 million dollars that have been pledged to Camelot Unchained.....and CU is a pure RvR ( large scale PVP for those that dont know ) in the purest sense. This game will be 100% pvp all the time from the moment you start your character. The devs for this game have even stated that there will hardly be any NPC's, everything will be player made and player run. So you might want to do a little searching before making such a false claim. PvPers have a very large and active community despite what you think.
Isn't the minimum to pledge $35? Would that not mean at best there are 100k people pledging? Or am I missing something?
You're forgetting the part where 3.5 million isn't enough money to bring an MMO to market today. I mean if you want to do a really stripped down retro style game with graphics that looked like they came fresh from 1999, you might be able to. To make something like ESO? You need something in the range of 20 times that. Hell, there were the disputed reports that The Old Republic cost 150-200 million to bring to market. While we don't have the real production budget for ESO, the best guess puts it at around 70-150 million (and yes, that's a huge spread). So... tell me again how 3.5 million is a sign that the money really is there?
Err, I was agreeing with you. I was pointing out how few people had pledged, even in a best case scenario. Unless your quote was meant for the guy I quoted.
Again , it's BS for you , but not for others.
I think people are just butt hurt because they can't stroke their video game ego enough. Most of us simply want to play a game that we can share with our friends, not brutally murder other players so we can sit at our computers and cheer for ourselves because, 'We're so badass!' All of us enjoy video games, all of us in our own way. A game should cater to all, not just the ego-maniacs.
I think people are just butt hurt because they can't stroke their video game ego enough. Most of us simply want to play a game that we can share with our friends, not brutally murder other players so we can sit at our computers and cheer for ourselves because, 'We're so badass!' All of us enjoy video games, all of us in our own way. A game should cater to all, not just the ego-maniacs.
And this is the post we will hold up when we refer to the fact that PVEers say worse things than Carebear.
"You're losing the high ground here, sweetcakes."
Again , it's BS for you , but not for others.
I was well into 20's with original EQ , into 40's now with family and career.
I'm not in a rush to hit max level in PVE or PVP , enjoy the feeling of a world that feels like a virtual world , and prefer the actual mechanic of dying being an actual bad thing and not a travel mechanism.
I'd prefer it if it took me a year to hit max level playing a couple hours a night average , others do too. Again dark souls is popular because there is a following who doesn't want "easy". If I login for an hour and travel to the other side of the world most of the time , chatting along the way as I once did in EQ that's fine with me. That makes it feel like a virtual world. That's what I want in an mmo. Not to instant port to ai dungeon instance number 17 and then do the same again , and again. These AAA next gen mmos are basically lobby games , which isn't what I want. Nor some others.
Back on the budget thing CU is being designed from be ground up to be a small scale mmo. Again no mega server , no thousands of books of lore the majority never read and so on.
I've got faith Jacobs will release CU in an enjoyable state for large scale battles for RvR. With death penalties and little hand holding.
Not for everyone , but anything designed for the masses usually isn't as good as something designed for its actual target audience.
IXxIronWolfxXI wrote: »Yes! Lets let EP members come into AD territory and slaughter everyone walking outside vulkhel guard! Fantastic idea! This isnt even sarcasm! It makes total logical sense for a EP member to walk into our territory, when does this get implemented? O cant wait to get my gank group and focused aim people questing in cyrodil! Such a lore friendly idea!
IXxIronWolfxXI wrote: »IXxIronWolfxXI wrote: »Yes! Lets let EP members come into AD territory and slaughter everyone walking outside vulkhel guard! Fantastic idea! This isnt even sarcasm! It makes total logical sense for a EP member to walk into our territory, when does this get implemented? O cant wait to get my gank group and focused aim people questing in cyrodil! Such a lore friendly idea!
Stonefalls* not cyrodil, my apoligies wrote this after ganking in cyrodil.
starkerealm wrote: »Sithisvoid wrote: »starkerealm wrote: »Sithisvoid wrote: »Cyrodiil is fine. Nothing needs to be changed just cyrodiil expanded upon. That is literally your option to pvp, go into cyrodiil.
I'll be honest. I love the crap out of Cyrodiil's PvE content. I mean, it'd be cool if there was more of it. But, it is a really nice change of pace from normal gameplay.
Would I play an MMO that was nothing but Cyrodiil? No. No I wouldn't. And I seriously doubt you'd be able to find enough players that would to justify a full MMO like this.
Could you do an open PvP phase? Hmmm, maybe. And the justice system having an asymmetrical opt in PvP could be really interesting. But, as something you foist on everyone? Yeah, not going to happen.
Yeah i would take another pvp zone. An optional one of course I don't like the idea of everyone griefing everyone nonstop. Sure it would be fun for me since i have vet characters and could erase new players, but imagine being a new player. Sheesh sounds like a nightmare lol. Invisible death squads camped outside every main mission looking to sling teabags
Like I said, I am kinda looking forward to the Justice System PvP, assuming it ever arrives. Where you can flag yourself for PvP by wearing an enforcer tabard, or (for the other team) by breaking the law and accruing a bounty. A system where players deliberately opt in, and can wander the world? Yeah, that actually sounds neat to me.
Open world pvp would be awesome. They could just make a server strictly for open world pvp and that way the cry babies could still have their carebear servers.
DaveMoeDee wrote: »starkerealm wrote: »Sithisvoid wrote: »starkerealm wrote: »Sithisvoid wrote: »Cyrodiil is fine. Nothing needs to be changed just cyrodiil expanded upon. That is literally your option to pvp, go into cyrodiil.
I'll be honest. I love the crap out of Cyrodiil's PvE content. I mean, it'd be cool if there was more of it. But, it is a really nice change of pace from normal gameplay.
Would I play an MMO that was nothing but Cyrodiil? No. No I wouldn't. And I seriously doubt you'd be able to find enough players that would to justify a full MMO like this.
Could you do an open PvP phase? Hmmm, maybe. And the justice system having an asymmetrical opt in PvP could be really interesting. But, as something you foist on everyone? Yeah, not going to happen.
Yeah i would take another pvp zone. An optional one of course I don't like the idea of everyone griefing everyone nonstop. Sure it would be fun for me since i have vet characters and could erase new players, but imagine being a new player. Sheesh sounds like a nightmare lol. Invisible death squads camped outside every main mission looking to sling teabags
Like I said, I am kinda looking forward to the Justice System PvP, assuming it ever arrives. Where you can flag yourself for PvP by wearing an enforcer tabard, or (for the other team) by breaking the law and accruing a bounty. A system where players deliberately opt in, and can wander the world? Yeah, that actually sounds neat to me.
I can't see how this would work in the PvE areas. Do they get rid of guards? Because it makes no balance sense to have the thief attacked by guards, the person stolen from, and other players. Having a bounty should not make you now a target for PvP. Leave that to the guards. Either that, or you have to remove the mechanism of NPCs attacking players with bounties. That could get ridiculous with people just stealing everything in front of all NPCs with impunity.
If they want to add a PvP justice system, it probably needs to be involve completely new mechanics. Obviously they would also have to introduce the ability to hide from other players in PvE zones, which doesn't currently exist. They would also have to add a lot of guards for leveling the playing field in any combat. I'm not sure how that would work as non-VR zones don't have varying levels across the zone and I can kill level 13 mobs in Glenumbra with a level 16 character without having my character scaled down. If a VR1 enforcer decides to attack a level 16 character in Glenumbra, what does the VR1 enforcer get scaled to? Are you going to scale both to a particular level, while keeping their attacks at their normal level when hitting a bear that is also attacking them as they fight?
starkerealm wrote: »DaveMoeDee wrote: »starkerealm wrote: »Sithisvoid wrote: »starkerealm wrote: »Sithisvoid wrote: »Cyrodiil is fine. Nothing needs to be changed just cyrodiil expanded upon. That is literally your option to pvp, go into cyrodiil.
I'll be honest. I love the crap out of Cyrodiil's PvE content. I mean, it'd be cool if there was more of it. But, it is a really nice change of pace from normal gameplay.
Would I play an MMO that was nothing but Cyrodiil? No. No I wouldn't. And I seriously doubt you'd be able to find enough players that would to justify a full MMO like this.
Could you do an open PvP phase? Hmmm, maybe. And the justice system having an asymmetrical opt in PvP could be really interesting. But, as something you foist on everyone? Yeah, not going to happen.
Yeah i would take another pvp zone. An optional one of course I don't like the idea of everyone griefing everyone nonstop. Sure it would be fun for me since i have vet characters and could erase new players, but imagine being a new player. Sheesh sounds like a nightmare lol. Invisible death squads camped outside every main mission looking to sling teabags
Like I said, I am kinda looking forward to the Justice System PvP, assuming it ever arrives. Where you can flag yourself for PvP by wearing an enforcer tabard, or (for the other team) by breaking the law and accruing a bounty. A system where players deliberately opt in, and can wander the world? Yeah, that actually sounds neat to me.
I can't see how this would work in the PvE areas. Do they get rid of guards? Because it makes no balance sense to have the thief attacked by guards, the person stolen from, and other players. Having a bounty should not make you now a target for PvP. Leave that to the guards. Either that, or you have to remove the mechanism of NPCs attacking players with bounties. That could get ridiculous with people just stealing everything in front of all NPCs with impunity.
If they want to add a PvP justice system, it probably needs to be involve completely new mechanics. Obviously they would also have to introduce the ability to hide from other players in PvE zones, which doesn't currently exist. They would also have to add a lot of guards for leveling the playing field in any combat. I'm not sure how that would work as non-VR zones don't have varying levels across the zone and I can kill level 13 mobs in Glenumbra with a level 16 character without having my character scaled down. If a VR1 enforcer decides to attack a level 16 character in Glenumbra, what does the VR1 enforcer get scaled to? Are you going to scale both to a particular level, while keeping their attacks at their normal level when hitting a bear that is also attacking them as they fight?
My understanding was, the guard's immortality was temporary, until that phase was added. So at that point, they'd go back to being tough normal enemies, instead of the DKs of doom they are now.
And no one knows how the level scaling was going to work out. That may be at the core of why we haven't heard anything on the subject recently.
For those saying "no one" wants any old school games.
Pillars of Eternity and its reviews and sales differ in opinion ,for example, publishers for years tried to say no one would buy a Baldurs Gate style game. They were wrong.
I've enjoyed it far more than something like the Witcher 3. Far more in depth and fun. Personal preference , and glad they make it and that Wasteland 2 was made in the same vein. It's better to me than most of the *** AAA games have been for the past decade.
"Next Generation" can often be something trying to reinvent the wheel that doesn't need reinventing.
Game tastes are different for everyone , but don't assume "no one wants DAOC" because you wouldn't like it.
If an EQ server up through Velious with DX 11 graphics launched tomorrow or DAOC before TOA with the same I'd never login to any of these current "next gen" games again.
I just prefer real death penalties , less bland class balancing , travel meaning something and so on.
There's plenty of people who do like the mechanics of first gen mmos.
Just glad that as indie developers are making smaller scale games for certain audiences is taking off , there looks to be more options for players of different tastes.
And nothing wrong with ESO not being this type of game either , just get people need to not tell others that "no one" wants their style of gameplay preference.