Murmeltier wrote: »This Thread is a genious Idea, a helping Hand for the Dps Classes, not only the Templars. We know and see, that spaming one Dps-Skill is boring like Hell and i think it is a good Idea, to offer all Players the same Fun. So lets stop the whole Regeneration on all Skills, this will make the Fights more interesting and interactiv.
And dont fear this Change, it is really good for you, we know you are bored. Learn to adapt it and you will see, not only the Tanks can have Fun Ingame. We know what the Players want, we get many positive Response from the Players.
P.S: Can Someone erase the Answers from People who dont Play on PTS ?
Personofsecrets wrote: »@ZOS_RichLambert
I hope you can pass on a sentimeNt that several people have had here about Biting Jabs and Puncturing Sweep.
Right now those abilities have lEad to Templars getting some of the highest DPS and that is fine, but the play style involved with those abilities isn't Really that interactive and it isn't really that fun.
At the very basic level, using those abilities just requires using them all of the time and in succession. It is really just a single button press over and over.
I think a solution to this issue would be if players regeneration stopped while they where using Puncturing Sweep and Biting Jabs. The reason that this would be a solution is because it would incentivize players to use Fully charged heavy attacks when they are ruNning low on resources. It would also encourage more team play because the users of Puncturing Sweep & Biting JaBs would have to rely more on the other players in the group as sources for stamina and magic.
Anyhow, this is a pretty easy fix and I think it would be best for the future of the game. I hope to see this implemented. Thanks!
@Wing @MaximusDargus
Most_Awesome wrote: »Personofsecrets wrote: »@ZOS_RichLambert
I hope you can pass on a sentimeNt that several people have had here about Biting Jabs and Puncturing Sweep.
Right now those abilities have lEad to Templars getting some of the highest DPS and that is fine, but the play style involved with those abilities isn't Really that interactive and it isn't really that fun.
At the very basic level, using those abilities just requires using them all of the time and in succession. It is really just a single button press over and over.
I think a solution to this issue would be if players regeneration stopped while they where using Puncturing Sweep and Biting Jabs. The reason that this would be a solution is because it would incentivize players to use Fully charged heavy attacks when they are ruNning low on resources. It would also encourage more team play because the users of Puncturing Sweep & Biting JaBs would have to rely more on the other players in the group as sources for stamina and magic.
Anyhow, this is a pretty easy fix and I think it would be best for the future of the game. I hope to see this implemented. Thanks!
@Wing @MaximusDargus
I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
Personofsecrets wrote: »I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
It has already been discussed many times in this thread that the same tweaks can be applied to all classes. Regardless, it isn't like templar players couldn't learn to adapt. Content would still be very doable with my fine adjustments.
Personofsecrets wrote: »I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
It has already been discussed many times in this thread that the same tweaks can be applied to all classes. Regardless, it isn't like templar players couldn't learn to adapt. Content would still be very doable with my fine adjustments.
We've been adapting, your turn now
Honestly I'm fine if they cut all regen values for everyone, as something similar to softcaps or same. Since I never like the new meta update 6 brought where you can spam all the *** for hours without even going oom/oos.Personofsecrets wrote: »Most_Awesome wrote: »Personofsecrets wrote: »@ZOS_RichLambert
I hope you can pass on a sentimeNt that several people have had here about Biting Jabs and Puncturing Sweep.
Right now those abilities have lEad to Templars getting some of the highest DPS and that is fine, but the play style involved with those abilities isn't Really that interactive and it isn't really that fun.
At the very basic level, using those abilities just requires using them all of the time and in succession. It is really just a single button press over and over.
I think a solution to this issue would be if players regeneration stopped while they where using Puncturing Sweep and Biting Jabs. The reason that this would be a solution is because it would incentivize players to use Fully charged heavy attacks when they are ruNning low on resources. It would also encourage more team play because the users of Puncturing Sweep & Biting JaBs would have to rely more on the other players in the group as sources for stamina and magic.
Anyhow, this is a pretty easy fix and I think it would be best for the future of the game. I hope to see this implemented. Thanks!
@Wing @MaximusDargus
Sometimes players have to accept changes that are for the overall good of the game. That is just part of playing an MMO. =(^_^)=
Personofsecrets wrote: »Personofsecrets wrote: »I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
It has already been discussed many times in this thread that the same tweaks can be applied to all classes. Regardless, it isn't like templar players couldn't learn to adapt. Content would still be very doable with my fine adjustments.
We've been adapting, your turn now
I'm really not sure why some of the commenters have been so resistant to a change that would make the game much better for them.
Personofsecrets wrote: »I'm really not sure why some of the commenters have been so resistant to a change that would make the game much better for them.
Personofsecrets wrote: »Personofsecrets wrote: »I know it is tough to accept but instead of creating useless threads, you should accept new meta, change your way of thinking about fotm classes and adapt to new PvP balance, then you will understand how new tweaks will make combat for weakest pvp class(Templar) more fun and interactive.Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
It has already been discussed many times in this thread that the same tweaks can be applied to all classes. Regardless, it isn't like templar players couldn't learn to adapt. Content would still be very doable with my fine adjustments.
We've been adapting, your turn now
I'm really not sure why some of the commenters have been so resistant to a change that would make the game much better for them.
Personofsecrets wrote: »I'm really not sure why some of the commenters have been so resistant to a change that would make the game much better for them.
its that dreaded double slandered. nerf our regen while blocking and its good for the game and learn to adapt, but nerf regen while using jabs or bubbles and everyone looses their minds.
Personofsecrets wrote: »I know it is tough to accept change, but once you change your way of thinking and adapt a little bit, then you will understand how my proposed tweak will really make combat more fun and interactive.
This is a wonderful idea. A change like this would definitely make things more interesting for my Templar Tank. It would be like playing a double resource management mini game. It would be so much fun just staring at green and blue bars that I could completely ignore anything else going on around me that isn't fun. Drop Block/Heal/Raise Block/Heal/Drop Block Rinse Repeat, THE MOST FUN I'VE EVER HAD! It shouldn't count for just biting jabs since just mashing BOL all the time for heals is also boring, so it should affect magic regen while healing as well. This is a win win and falls well under the parameters of the Gospel of Eric Wrobel on "Philosophy of Fun" and could quickly become one of those near and dear to our hearts for no apparent reason changes implemented by Eric Wrobel and Friends. Thank you OP for coming up with this wonderful idea and hopefully ZOS will start listening to positive feedback like yours.
#EricWrobel4President
"Bringing Fun back to America!"
This is a wonderful idea. A change like this would definitely make things more interesting for my Templar Tank. It would be like playing a double resource management mini game. It would be so much fun just staring at green and blue bars that I could completely ignore anything else going on around me that isn't fun. Drop Block/Heal/Raise Block/Heal/Drop Block Rinse Repeat, THE MOST FUN I'VE EVER HAD! It shouldn't count for just biting jabs since just mashing BOL all the time for heals is also boring, so it should affect magic regen while healing as well. This is a win win and falls well under the parameters of the Gospel of Eric Wrobel on "Philosophy of Fun" and could quickly become one of those near and dear to our hearts for no apparent reason changes implemented by Eric Wrobel and Friends. Thank you OP for coming up with this wonderful idea and hopefully ZOS will start listening to positive feedback like yours.
#EricWrobel4President
"Bringing Fun back to America!"
As someone already said why don't they just stop regen for every ability for every class then? Why should Templars be singled out? They keep getting nerfed from what I can gather. What's the point in even having regen at all of all people want is for it to not happen?
This is a wonderful idea. A change like this would definitely make things more interesting for my Templar Tank. It would be like playing a double resource management mini game. It would be so much fun just staring at green and blue bars that I could completely ignore anything else going on around me that isn't fun. Drop Block/Heal/Raise Block/Heal/Drop Block Rinse Repeat, THE MOST FUN I'VE EVER HAD! It shouldn't count for just biting jabs since just mashing BOL all the time for heals is also boring, so it should affect magic regen while healing as well. This is a win win and falls well under the parameters of the Gospel of Eric Wrobel on "Philosophy of Fun" and could quickly become one of those near and dear to our hearts for no apparent reason changes implemented by Eric Wrobel and Friends. Thank you OP for coming up with this wonderful idea and hopefully ZOS will start listening to positive feedback like yours.
#EricWrobel4President
"Bringing Fun back to America!"
As someone already said why don't they just stop regen for every ability for every class then? Why should Templars be singled out? They keep getting nerfed from what I can gather. What's the point in even having regen at all of all people want is for it to not happen?
I don't block at all. I don't even use weapons and definitely. Don't button mash one skill and my Templar is a load of fun and very competitive in pvp.
I'm all for things being tested but for the record and freedom of speech I'm against it.
Personofsecrets wrote: »
This change will make it even more fun. Trust in Eric Wrobel.
#EricWrobel4President
"Bringing Fun back to America!"
is this guy serious?